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Odyssey Patch Speculation Thread

First post
Author
wallenbergaren
Garoun Investment Bank
Gallente Federation
#121 - 2013-04-27 11:26:32 UTC
Of course it does matter, the site most likely respawns 4 hours after it's depleted not 4 hours after it's spawned
Ravenclaw2kk
Native Freshfood
Minmatar Republic
#122 - 2013-04-27 12:04:04 UTC
"At our current numbers, the maximum supply of ice from highsec (assuming that each belt is mined out completely five times a day) would provide approximately 80% of the game's ice needs, ensuring that at least some of the ice mining must be undertaken in lower security space"

80% of ice assuming all the ice belts get mined out fully, within the first hour, from every hi-sec, ice holding system in eve.
Captain IQ
Innocent Traders Ltd
#123 - 2013-04-27 12:46:16 UTC
ICE, ICE baby.

I use to know a 100% ice mining corp once, I really hope they're now raking it in.
K'ashell K'aran
K'aran-Karku Corporation
#124 - 2013-04-27 12:51:08 UTC
Anyone know what the likelihood of battleship blueprints base prices changing as a result of the Tiericide? They recently adjusted the prices of many BPOs, but I know that when the Cruisers were changed the BPO prices also changed to be more inline with one another.
El 1974
Green Visstick High
#125 - 2013-04-27 13:01:02 UTC
Ravenclaw2kk wrote:
"At our current numbers, the maximum supply of ice from highsec (assuming that each belt is mined out completely five times a day) would provide approximately 80% of the game's ice needs, ensuring that at least some of the ice mining must be undertaken in lower security space"

80% of ice assuming all the ice belts get mined out fully, within the first hour, from every hi-sec, ice holding system in eve.

If I understand it correctly, if you can do it fast enough you might get 6 belts:
1. 11:15 (After DT)
2. 15:55
3. 20:35
4. 1:15
5. 5:55
6. 10:35
Ravenclaw2kk
Native Freshfood
Minmatar Republic
#126 - 2013-04-27 13:04:23 UTC  |  Edited by: Ravenclaw2kk
El 1974 wrote:
Ravenclaw2kk wrote:
"At our current numbers, the maximum supply of ice from highsec (assuming that each belt is mined out completely five times a day) would provide approximately 80% of the game's ice needs, ensuring that at least some of the ice mining must be undertaken in lower security space"

80% of ice assuming all the ice belts get mined out fully, within the first hour, from every hi-sec, ice holding system in eve.

If I understand it correctly, if you can do it fast enough you might get 6 belts:
1. 11:15 (After DT)
2. 15:55
3. 20:35
4. 1:15
5. 5:55
6. 10:35


True, but what is the likelihood of having all the belts completely mined out within 30 mins. Ice miners are the laziest people i know.
They generally point their lasers at a rock and go afk for 30 mins while watching tv. There is going to be a big reduction in the number of part-time ice miners, not to mention bots.

I dunno, I have a supply for my needs and then a little. I hope it spikes to 1000 and settles around 600. But I haven't really done any proper analysis.

Edit - I also, don't understand the distribution fully. I would imagine that the majority of the caldari towers are in hi-sec. If ice fields are distributed equally among the different faction space, then that may leave a shortfall in hi-sec white-glaze for hi-sec pos.
Dilbert HighSeed
Pirannha Corp
#127 - 2013-04-27 15:32:14 UTC
Ravenclaw2kk wrote:
El 1974 wrote:
Ravenclaw2kk wrote:
"At our current numbers, the maximum supply of ice from highsec (assuming that each belt is mined out completely five times a day) would provide approximately 80% of the game's ice needs, ensuring that at least some of the ice mining must be undertaken in lower security space"

80% of ice assuming all the ice belts get mined out fully, within the first hour, from every hi-sec, ice holding system in eve.

If I understand it correctly, if you can do it fast enough you might get 6 belts:
1. 11:15 (After DT)
2. 15:55
3. 20:35
4. 1:15
5. 5:55
6. 10:35


True, but what is the likelihood of having all the belts completely mined out within 30 mins. Ice miners are the laziest people i know.
They generally point their lasers at a rock and go afk for 30 mins while watching tv. There is going to be a big reduction in the number of part-time ice miners, not to mention bots.

I dunno, I have a supply for my needs and then a little. I hope it spikes to 1000 and settles around 600. But I haven't really done any proper analysis.

Edit - I also, don't understand the distribution fully. I would imagine that the majority of the caldari towers are in hi-sec. If ice fields are distributed equally among the different faction space, then that may leave a shortfall in hi-sec white-glaze for hi-sec pos.


All part of the plan to drive high sec profitability into the ground.
Dave Stark
#128 - 2013-04-27 16:12:37 UTC
El 1974 wrote:
Ravenclaw2kk wrote:
"At our current numbers, the maximum supply of ice from highsec (assuming that each belt is mined out completely five times a day) would provide approximately 80% of the game's ice needs, ensuring that at least some of the ice mining must be undertaken in lower security space"

80% of ice assuming all the ice belts get mined out fully, within the first hour, from every hi-sec, ice holding system in eve.

If I understand it correctly, if you can do it fast enough you might get 6 belts:
1. 11:15 (After DT)
2. 15:55
3. 20:35
4. 1:15
5. 5:55
6. 10:35


there isn't 4 hours between 6 and 1.
anoms aren't affected by downtime respawns, assuming they follow the same rules grav sites do. which, they should.
YuuKnow
The Scope
#129 - 2013-04-28 21:30:10 UTC
Most Ice products already doubled in buy price and we are still greater than a month away.

The trick for a non-RL trader like me is to gage whether the speculation will actually outdo the actual supply-demand changes. IE, do I sell when the speculation hits its peak, or hold until things really settle-down longer term...

yk
Modulated stripminer
Doomheim
#130 - 2013-04-29 00:41:48 UTC  |  Edited by: Modulated stripminer
Ice will be enough I personally know few systems with more than one ice belt that have very few ice miners, which according to ccp will still have 2belts but have to be scanned now.It will be best to sell right before patch because when patch hits many people will be burned horribly, there will be enough ice for all and yes prices will increase but as much as people expect.... i doubt it.
Kara Books
Deal with IT.
#131 - 2013-04-29 05:42:35 UTC
Stonkeep wrote:
http://community.eveonline.com/news/dev-blogs/resource-companion-blog/

Quote:

Below is a list of the affected ore types, with the amount of minerals that they provide for each refine volume. Changes are in brackets.

Arkonor: 10000 Tritanium (+9700), 166 Zydrine, 333 Megacyte

Bistot: 12000 Pyerite (+11830), 341 Zydrine, 170 Megacyte

Crokite: 38000 Tritanium (+37669), 331 Nocxium, 663 Zydrine

Dark Ochre: 25500 Tritanium (+25250), 500 Nocxium, 250 Zydrine

Gneiss: 3700 Tritanium (+3529), 3700 Mexallon (+3529), 700 Isogen (+357), 171 Zydrine

Spodumain: 71000 Tritanium (+67810), 9000 Pyerite (+8590), 140 Megacyte


Trit and pyer getting much much cheaper ?


I have a gut feeling this is being done to keep people from wreaking havoc on ship prices like what happened to mining ships, (frigates recovered mostly) and the still mostly unprofitable cruisers.
also, im pretty sure this will make low/nulsec a little bit more attractive now.

Moon mat changes, I think that ones pretty obvious, large scale alliance warfare is dead, compared to what it was back when I started playing the game.

I knew tech was going to be the money maker, but I definitely didn't foresee it happening like this, it appears finished products and not advanced moon mats are the focus now.
Rual Storge
Caldari Provisions
Caldari State
#132 - 2013-04-29 13:33:50 UTC
Kara Books wrote:
Stonkeep wrote:
http://community.eveonline.com/news/dev-blogs/resource-companion-blog/

Quote:

Below is a list of the affected ore types, with the amount of minerals that they provide for each refine volume. Changes are in brackets.

Arkonor: 10000 Tritanium (+9700), 166 Zydrine, 333 Megacyte

Bistot: 12000 Pyerite (+11830), 341 Zydrine, 170 Megacyte

Crokite: 38000 Tritanium (+37669), 331 Nocxium, 663 Zydrine

Dark Ochre: 25500 Tritanium (+25250), 500 Nocxium, 250 Zydrine

Gneiss: 3700 Tritanium (+3529), 3700 Mexallon (+3529), 700 Isogen (+357), 171 Zydrine

Spodumain: 71000 Tritanium (+67810), 9000 Pyerite (+8590), 140 Megacyte


Trit and pyer getting much much cheaper ?


I have a gut feeling this is being done to keep people from wreaking havoc on ship prices like what happened to mining ships, (frigates recovered mostly) and the still mostly unprofitable cruisers.
also, im pretty sure this will make low/nulsec a little bit more attractive now.

Moon mat changes, I think that ones pretty obvious, large scale alliance warfare is dead, compared to what it was back when I started playing the game.

I knew tech was going to be the money maker, but I definitely didn't foresee it happening like this, it appears finished products and not advanced moon mats are the focus now.


I see thulluim went 3 months ago for 1500 isk pu now its 12000 isk pu.... What are the effects from this patch on the thullium price? I know it is the rarest R64 by plannet numbers.
Felicity Love
Doomheim
#133 - 2013-04-29 14:53:00 UTC  |  Edited by: Felicity Love
Ravenclaw2kk wrote:

Even with the isotopes at 1000 isk p/u, you will only be pulling in 20m per hour mining ice. No point really, if you can not afk mine any more.


Unless you mine with a supported fleet, properly organized to deploy and mine as efficiently as possible when the ice spawns. CCP wants player corps to be more cohesive and cooperative, not linger around AFK for days at a time, and the relative rarity of ice in the future (compared to what it is now) is incentive for that kind of cooperative effort.

And I'm beginning to think that ice prices may go a fair bit higher than some of the pre-Fanfest speculation suggested.

Call it a hunch based mostly on human nature. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Soldarius
Dreddit
Test Alliance Please Ignore
#134 - 2013-05-01 00:42:32 UTC
If you can't figure out into what goons are sinking their money, you fail at eve market speculation.

Tech is not dead yet. But a huge reduction in demand is incoming. So say you're sitting on billions if not trillions of isk in Tech (pre-patch announcement value) that you know is going to lose like 50% value, what do you do with it?

You also know that Thullium is on the way up. At least a doubling in demand.

The path is clear.

http://youtu.be/YVkUvmDQ3HY

Carton Mantory
Vindicate and Deliverance
#135 - 2013-05-02 14:00:54 UTC
Tech II mods will go way up. Tech II cruise will be the most insane price ammo ever....

When you add an intermediate component to the tech II world you effect up and down stream.

Look at your charters. They will be work 20k each...
Microprocessors are the core component to Tech II..

Good luck on trading anything now. It will freeze in a week after the patch.
mynnna
State War Academy
Caldari State
#136 - 2013-05-02 17:48:58 UTC
Felicity Love wrote:
Even with the isotopes at 1000 isk p/u, you will only be pulling in 20m per hour mining ice. No point really, if you can not afk mine any more.


Isotopes and ozone being at 1k result in racial ice products (in null) being closer to 50m/hr, with the non-racial stuff (eg Dark Glitter) going higher. It will be quite lucrative. And more to the point, the fact that the "if I can't AFK it it's not worth it" meme is even a thing is evidence of a fundamental wrongness in the game, which I am exceedingly happy to see them correct.

Member of the Goonswarm Economic Warfare Cabal

Ristlin Wakefield
Viziam
Amarr Empire
#137 - 2013-05-02 19:04:56 UTC
I've taken advantage of the huge spike in T2 rig prices -- especially for the t2 large trimark. Certain T1 salvage also spiked, some notable examples being nanite compound, which moved by 300% -- unfortunately my supply wasn't that high.

I've also stockpiled T2 rig components (the price has dropped for some items by about 15%) with an eye on it passing -- or at least matching -- previous highs seen earlier this year during the large cap/supercap movements into SOLAR space.

There are some risks though. Following the patch, I expect renewed interest in exploration and possible flooding in the market due to spikes in salvage supply.

I have a lover, her name is EVE. I see her every night and all she asks in return is that I have a pilot's license.

Zedutchman
Aliastra
Gallente Federation
#138 - 2013-05-02 21:57:38 UTC
mynnna wrote:
[

Isotopes and ozone being at 1k result in racial ice products (in null) being closer to 50m/hr, with the non-racial stuff (eg Dark Glitter) going higher. It will be quite lucrative. And more to the point, the fact that the "if I can't AFK it it's not worth it" meme is even a thing is evidence of a fundamental wrongness in the game, which I am exceedingly happy to see them correct.


Although the Ice prices will put a hurting on my corp in general I'm pretty happy with the change. Ice mining was just about the dullest most pointless activity in eve. And THAT's coming from someone who enjoys mining. You need to look at your screen about once every 35 mins to ice mine at maximum effectiveness.

I'm not sure the change they are making is the correct one to fix the problem, but at least they are doing SOMETHING to fix it. I'll give them an E for effort but I think the change they are making will have repercussions far beyond what they are anticipating.




YuuKnow
The Scope
#139 - 2013-05-03 00:57:44 UTC
mynnna wrote:
And more to the point, the fact that the "if I can't AFK it it's not worth it" meme is even a thing is evidence of a fundamental wrongness in the game, which I am exceedingly happy to see them correct.


I've always said that Eve is designed to have an appeal to the entire spectrum of gameplay. From the ultra-extreme hardcore gamer to the ultra-relaxed casual player. If ice was appealing to the ultra-relaxed then Eve is big enough for that style of gameplay and whose anyone to say that their style of play isn't 'acceptable'.

yk
Liang Nuren
No Salvation
Divine Damnation
#140 - 2013-05-03 01:04:39 UTC
Bling BlingBling wrote:
Succubi & Phantasms. Guaranteed Pirate Cruisers are next up on the re balance schedule.


The devs seemed to have no idea about those ships at fanfest. I'd be very surprised if they're boosted in the next 2-3 iterations.

-Liang

I'm an idiot, don't mind me.