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Player Features and Ideas Discussion

 
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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Jerick Ludhowe
Internet Tuff Guys
#2241 - 2013-04-29 11:38:38 UTC
Alticus C Bear wrote:
If anything I would hit the Mega's drone bandwidth again. In practice the 2-2-1 drone combo will be rarely used. Better to reduce on paper DPS (if people have genuine concerns it is overpowered) opting for 50 (75) bay (bandwidth) a flight of mediums and flight of lights is more practical.


You can already do that with 75m3 bandwidth... The only difference is you have the option for 2-2-1 if you want 200ish dps instead of 150ish, or 95ish...
ExAstra
Echoes of Silence
#2242 - 2013-04-29 11:47:45 UTC
Julius Foederatus wrote:
Alticus C Bear wrote:
If anything I would hit the Mega's drone bandwidth again. In practice the 2-2-1 drone combo will be rarely used. Better to reduce on paper DPS (if people have genuine concerns it is overpowered) opting for 50 (75) bay (bandwidth) a flight of mediums and flight of lights is more practical.


Quiet, you.

Agreed.

Let the Mega keep its drones, it makes it look a bit more attractive for certain operations than the other Attack BCs (which get 50). The Mega's 75mbit/s dronebay is in keeping with Gallente Drone superiority. Ironically, the Dominix is "not so much" now.

Save the drones!

Drake Doe
88Th Tax Haven
#2243 - 2013-04-29 12:00:38 UTC
2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Jerick Ludhowe
Internet Tuff Guys
#2244 - 2013-04-29 12:11:57 UTC
Drake Doe wrote:
2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons.


2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all.

So much gallente whine coming from people before they even test the changes, kind of sickening tbh.
Drake Doe
88Th Tax Haven
#2245 - 2013-04-29 12:41:54 UTC
Jerick Ludhowe wrote:
Drake Doe wrote:
2 more drones won't make much of a difference, it'll just encourage pilots to use heavy drones instead of mediums, and they are not only destroyable dps but they're easy to kill with most bs weapons.


2 more drones will push it's heated dps to 1700ish while sporting the same tank that many people use today. No way is that balanced at all.

So much gallente whine coming from people before they even test the changes, kind of sickening tbh.

It's tank on Tq is noted as being lack luster compared to BSes more common in pvp other the rohk and abaddon. Now it puts out the dps that gallente ships should be doing, especially since if heavies are deployed outside 10km the ship you're attacking will have more than enough time to deploy smaller drones which can kill heavies with ease.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Kagura Nikon
Native Freshfood
Minmatar Republic
#2246 - 2013-04-29 13:14:01 UTC
Morrigan LeSante wrote:
Andreus Ixiris wrote:

Megathron
- A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.


This ^^ merits repeating.



Nonsense.. the capacitor does not vanish because of that. You still use the same ammount of cap to kill your enemy.. you just end up killing it faster than before.

There is ZERO disadvantage in that.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Drake Doe
88Th Tax Haven
#2247 - 2013-04-29 14:20:03 UTC
Kagura Nikon wrote:
Morrigan LeSante wrote:
Andreus Ixiris wrote:

Megathron
- A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.


This ^^ merits repeating.



Nonsense.. the capacitor does not vanish because of that. You still use the same ammount of cap to kill your enemy.. you just end up killing it faster than before.

There is ZERO disadvantage in that.

Actually you will be using more cap because you're using more rounds which will do less damage than they did with a direct damage bonus

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Kagura Nikon
Native Freshfood
Minmatar Republic
#2248 - 2013-04-29 14:40:54 UTC
Drake Doe wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
Andreus Ixiris wrote:

Megathron
- A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.


This ^^ merits repeating.



Nonsense.. the capacitor does not vanish because of that. You still use the same ammount of cap to kill your enemy.. you just end up killing it faster than before.

There is ZERO disadvantage in that.

Actually you will be using more cap because you're using more rounds which will do less damage than they did with a direct damage bonus



Ok granted its a tiny bit difference. But you stay in fight less time using the other modules. The final difference is not HUGe as some people try to portrait.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Jeen Seeker
University of Caille
Gallente Federation
#2249 - 2013-04-29 15:37:24 UTC  |  Edited by: Jeen Seeker
Kagura Nikon wrote:
Drake Doe wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
Andreus Ixiris wrote:

Megathron
- A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.


This ^^ merits repeating.



Nonsense.. the capacitor does not vanish because of that. You still use the same ammount of cap to kill your enemy.. you just end up killing it faster than before.

There is ZERO disadvantage in that.

Actually you will be using more cap because you're using more rounds which will do less damage than they did with a direct damage bonus



Ok granted its a tiny bit difference. But you stay in fight less time using the other modules. The final difference is not HUGe as some people try to portrait.


... basicly we have to use More ammo More cap less impact Per volly for a overall damg output...that dose NOT sound like a good plan to me

id prefer the Stright on added damg? why is that an issue? dose the Mega RELLY need to be difrent to the dagreee its unqe feture is it fires fasters costs more ammo and its ability to stay in a fight for longer becomes harder?

work out the ammo usage and cost with Null or Void and that will slowly add up to costing a LOT more for just a tad extra? meh sod that id probly just use a hyperion or in big fleets something better

i do not like this and im sure other dont ether.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#2250 - 2013-04-29 16:31:54 UTC
Jeen Seeker wrote:
Stuff


There is no change for the most important part when flying Gallente, there was no fleet Battleship before and there will be no fleet battleship after but you can still fly your special non reimbursable special snowflake in the fleet.

Mega can now get a decent tank or extra dps with that low, but if you fit rails on it there's nothing you can do with you can't do better it with a Rokh fleet, if you fit blasters this might as well end in a fleet trap with some dozen bombers shredding appart the theoretical ubber dps fleet because it's too easy to counter (a Gank Talos fleet on top of whatever capital ship will still be a better choice)

It might work, but I give it as much credit as I give for Sentries fleets, far too easy to counter but doesn't mean it can't succeed some times.
The versatility of other weapon systems and ships because of few drawbacks is still way above any Gallente battleship.

Brutix can easily output 1000DPS and still get decent EHP however, Drakes with HM's and average 1/3rd of that dps will be better, and we can sort it out as much as we want and theorize about it, it's a fact that accumulating even at minor differences so many drawbacks like Gallente ships/guns have there's no way Gallente will ever have a decent fleet Battleship unless CCP completely changes their point of view about Gallente being "elitist masochism" and actually make them more versatile by reverting some changes with other races.

They were kings of station undocks and gate camping, they will just be better at it and now slightly better for low sec roaming fights involving a couple ships/battleships.

It's a nice improvement.

removed inappropriate ASCII art signature - CCP Eterne

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2251 - 2013-04-29 16:48:07 UTC
Yes the Navy brutix is a beast basically a more nimble slightly less tanky version of a mega..
The domi seems to be the fleet ship.. its sad because the Hyperion could be used much like the Maelstrom in ranged fleet warfare if given the fittings to fit Rails as an armour variant to the Rokh but they haven't :( missed opportunity.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2252 - 2013-04-29 17:18:03 UTC
I think the mega should have higher scan res than the Hyperion it should be an attack battleship trait as they are designed more towards killing smaller ships with there tracking bonuses.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Kagura Nikon
Native Freshfood
Minmatar Republic
#2253 - 2013-04-29 18:19:38 UTC
Jonas Sukarala wrote:
I think the mega should have higher scan res than the Hyperion it should be an attack battleship trait as they are designed more towards killing smaller ships with there tracking bonuses.



Cannot disagree with that. But its almost more of a problem of the hyperion not having any disadvantage right now. The mega should get a bit more scan res (closer to minmatar level) and the hyperion should loose a bit of it.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2254 - 2013-04-29 19:37:58 UTC
Omnathious Deninard wrote:
First

Edit:How about the Dominix gains some extra drone bay to set apart for the Armageddon, as they have identical drone bandwidth and drone bay.


would make more sense to give the geddon more drone bay but limit it to 100mbit or 7.5% drone damage bonus instead of 10%
Omnathious Deninard
University of Caille
Gallente Federation
#2255 - 2013-04-29 19:40:26 UTC
Tsukino Stareine wrote:
Omnathious Deninard wrote:
First

Edit:How about the Dominix gains some extra drone bay to set apart for the Armageddon, as they have identical drone bandwidth and drone bay.


would make more sense to give the geddon more drone bay but limit it to 100mbit or 7.5% drone damage bonus instead of 10%

They have states they will not reduce the bandwidth of the Armageddon which puts the natural progression out of sync, at that point they could only look at the advancement line. In which the Thanatos has a bigger drone bay than the archon.

If you don't follow the rules, neither will I.

Dr Ted Kaper
Arondight
#2256 - 2013-04-29 19:56:00 UTC  |  Edited by: Dr Ted Kaper
Hyperion: Actually I like it: active tanks are already weak in a lot of situations so it's good to make it a strong solo or duo ship, which is rare in Battleships anyways...

Dominix: you need to give a comparable bonus to drone control range to compliment the increased range of sentries, and honestly the range bonus is just making all other snipe ships obsolete because domis already have amazing damage projection. I liked the turret damage bonus for its versatility, and drone ships are strong because they can adapt. Honestly just increase the armor and sig size/ give the drones the damage bonus...

Megathron: You MUST have a comparable bonus to cap recharge/ or you can give a role bonus to MWD and AB cap use/ bonus to turret cap use... Actually the burner bonus would make sense on a ship which is supposed to be agile and fast. Also a buff to its sensor resolution...
Drake Doe
88Th Tax Haven
#2257 - 2013-04-29 20:14:27 UTC
Kagura Nikon wrote:
Drake Doe wrote:
Kagura Nikon wrote:
Morrigan LeSante wrote:
Andreus Ixiris wrote:

Megathron
- A rate of fire bonus on turrets that use capacitor is a very bad idea unless you commensurately increase its capacitor recharge rate. It will also cause the guns to consume more ammunition which will have a negative effect on its battlefield endurance.


This ^^ merits repeating.



Nonsense.. the capacitor does not vanish because of that. You still use the same ammount of cap to kill your enemy.. you just end up killing it faster than before.

There is ZERO disadvantage in that.

Actually you will be using more cap because you're using more rounds which will do less damage than they did with a direct damage bonus



Ok granted its a tiny bit difference. But you stay in fight less time using the other modules. The final difference is not HUGe as some people try to portrait.

Let me put this in perspective, imagine if projectiles started taking cap (even as tiny as 1/3 of the draw of the appropriate hybrid weapon, which could be justified by them needing cap to track) would there not be a major uproar?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Alx Warlord
The Scope
Gallente Federation
#2258 - 2013-04-29 23:36:16 UTC
Please CCP Rise, Take a look at this tread:
https://forums.eveonline.com/default.aspx?g=posts&t=228586&find=unread

I'm just an engineer trying to improve eve : )
Kagura Nikon
Native Freshfood
Minmatar Republic
#2259 - 2013-04-29 23:41:26 UTC
Drake Doe wrote:

Let me put this in perspective, imagine if projectiles started taking cap (even as tiny as 1/3 of the draw of the appropriate hybrid weapon, which could be justified by them needing cap to track) would there not be a major uproar?



I would not complain at all if that was brouhght along same capacitor of gallente ships, and the MASSIVE damage advantage.

I play this game for almost 7 years. And on all races (aldari less than others) when accountign my several characters. And I am yet to ONCE.. a SINGLE TIME.. get out of cap in a PVP fight (not counting POS shooting as a fight) unless I am being neutralized.

The cap usage of balsters is not a huige deal at all. A single cycle of the MWD uses as much cap as you use in a small fight.

As of now I prefer gallente ships a LOT more than minmatar ships (sicne the blaster buffs)

"If brute force does not solve your problem....  then you are  surely not using enough!"

Broxus Maximas
Perkone
Caldari State
#2260 - 2013-04-30 01:34:50 UTC
Kagura Nikon wrote:
Drake Doe wrote:

Let me put this in perspective, imagine if projectiles started taking cap (even as tiny as 1/3 of the draw of the appropriate hybrid weapon, which could be justified by them needing cap to track) would there not be a major uproar?



I would not complain at all if that was brouhght along same capacitor of gallente ships, and the MASSIVE damage advantage.

I play this game for almost 7 years. And on all races (aldari less than others) when accountign my several characters. And I am yet to ONCE.. a SINGLE TIME.. get out of cap in a PVP fight (not counting POS shooting as a fight) unless I am being neutralized.

The cap usage of balsters is not a huige deal at all. A single cycle of the MWD uses as much cap as you use in a small fight.

As of now I prefer gallente ships a LOT more than minmatar ships (sicne the blaster buffs)



What you fail to see is that the Mega already had cap issues. Now with the MINOR damage bonus (some even say nerf after the loss of drones) the Mega will become almost unusable due to cap issues. Bottomline is if they are going to take away the damage bonus for a RoF bonus then they need to also increase the CAP to keep up.

My biggest complaints are with the updates

1) The Hyperion Armor Rep bonus; no one wants it but CCP says suck it up its broke and we are committed to force it on people even though we know active armor tanking sucks currently even after it was "balanced"

2) The Mega RoF bonus making it less cap stable than before and the loss of drones which really made it cool

3) I hate that there is now no 8 gun BS, the only 8 gun ship the Gallente have is the TalosShocked

4) The Domi removing of the Hybrid bonus is HORRIBLE! If they would actually give a new bonus that was useful then it would be OK. Maybe increasing the Drone damage bonus to 12.5% and then add the tracking, optimal, velocity bonus. (A true drone boat)

5) Change the ugly domi model