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Why do EVE players/devs hate sci fi?

Author
baltec1
Bat Country
Pandemic Horde
#61 - 2013-04-29 11:10:28 UTC
Angang Ostus wrote:
Roime wrote:
Some people rather read stories than make them, live them and change them.

Eve is not for these people, books and movies are. EVE is for people who don't settle for being a passive consumers. We are the kids that go through the door to Narnia, you are the kids reading about us.





Cool. Tell us about your awesome life in Narnia. Do you fly around and shoot people? Talk about who did what to who when and where? Awesome. Yeah you're right. No stories about the fictional world of New Eden should be told. And if they are there should, at all costs, be no interactive aspect to them whatsoever. Because that would be passively consuming something. That should never happen because it offends people like you. We should all just give up on that. We're defective for somehow liking storylines and dynamic PVE while still loving EVE. We should get nothing. We should all just leave.


Most of the best stories in the MMO world are purely player made. The great war, the EVE Bank scam, the first titan down, the battle of 6NJ, the seige of NOL and VFK slaughterhouse. I have seen many things in the years I have been playing and quite frankly, CCP can't produce a better storyline because theirs would just be scripted while ours are organic. I even have my own story as the mad mega guy that I have built up over the years. Tales of being the lone survivor and fighting to get back home. My favorate is the one that happened a few years back. Now, this is a story all about how. My life got flipped-turned upside down. And I'd like to take a minute, Just sit right there, I'll tell you how I became the prince of a town called Bel Air.

Ioci
Bad Girl Posse
#62 - 2013-04-29 11:18:42 UTC
I'm sure it happens in EVE. The people creating Sci Fi and role playing it just aren't stoopid enough to put it on the forums to have it trampled by the epeen gang.

R.I.P. Vile Rat

Nyla Skin
Caldari Provisions
Caldari State
#63 - 2013-04-29 11:19:31 UTC
baltec1 wrote:

I even have my own story as the mad mega guy that I have built up over the years. Tales of being the lone survivor and fighting to get back home. My favorate is the one that happened a few years back. Now, this is a story all about how. My life got flipped-turned upside down. And I'd like to take a minute, Just sit right there, I'll tell you how I became the prince of a town called Bel Air.



My imagination could use a little support in order to have my disbelief suspended. So if you undock, how can I tell you apart from the other 1000 guys in a similar ship?

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

baltec1
Bat Country
Pandemic Horde
#64 - 2013-04-29 11:26:25 UTC  |  Edited by: baltec1
Nyla Skin wrote:


My imagination could use a little support in order to have my disbelief suspended. So if you undock, how can I tell you apart from the other 1000 guys in a similar ship?


Aside from my stunning looks I'm the megathron pretending to be a [insert ship here]. Even have my own catchphraze that people gave me. "Never not Megathron"
Concurssi Mellenar
Doomheim
#65 - 2013-04-29 15:15:28 UTC
Concurssi Mellenar wrote:
Why have sci fi when you can have sci real?
0/5 OP

I've just remembered this video, a key reason why I started playing EVE Online: https://www.youtube.com/watch?v=nvK8fua6O64

He who controls the veld, controls the universe.

Call Rollard
Caldari Provisions
Caldari State
#66 - 2013-04-29 15:47:11 UTC
Angang Ostus wrote:
A lot of players love building and flying spaceships. Devs clearly love getting payed to geek out and make space stuff. But it's like the fact that this is all taking place in a fictional universe is just the bare bones justification for being able to fly spaceships and form online communities. Where's the storytelling? Where's the innovations in PVE to allow players to immerse themselves, at least to some extent, in the fiction?

It almost makes me want to go try GW2 instead focusing on a game in which my interest in sci fi immersion and PVE gameplay causes me to be dismissed as a role play carebear by a bunch of leet number crunchers.


I can automatically tell this is a troll post by reading the first paragraph and part of the second one. I play EVE, I even Role-play often as well. And I am an EVE player and I love Sci-Fi, not just EVE but Sci-Fi in general. If you are complaining about the lack of immersion and no story telling, you are playing the very wrong part of EVE and possibly only ever do mission running in high secand nothing else.

And there is a storyline and storytelling happening all the time in EVE, you are acting like the Caldari Navy Titan going down event wasn't ever real and lots of other events.

Please learn more about EVE before saying stuff that isn't true on forums.
Varius Xeral
Doomheim
#67 - 2013-04-29 16:02:55 UTC
Try swtor.

Official Representative of The Nullsec Zealot Cabal

Galaxy Pig
New Order Logistics
CODE.
#68 - 2013-04-29 16:10:00 UTC
The PVE in EVE sucks, and the attitude of the developers seems to be that it's supposed to.

This doesn't bother me.

Highsec is owned by players now. Systems 0.5-1.0 are New Order Territory. All miners and other residents of Highsec must obey The Code. Mining without a permit is dangerous and harmful to the EVE community. See www.MinerBumping.com

Keera Keikira
Perkone
Caldari State
#69 - 2013-04-29 16:42:35 UTC
..EVE People hate sci-fi?
That's news to me. Oops

I love sci-fi and I'm always looking for ways to immerse myself in my character and the game. It's hard, but it's doable, and I wish there were more roleplay elements in the game in general. (I wouldn't know what to suggest though.)
Velicitia
XS Tech
#70 - 2013-04-29 17:23:26 UTC
Angang Ostus wrote:

I mean that 40-60% of people who play EVE enjoy PVE that has an engaging story and very much want that to be a part of their gameplay. I think this group tends to lean towards what we're familiar with. That's PVE and stories. That's what almost all games are that aren't FPS. That to me is what made sense when I started playing EVE. The transition into PVP is neither smooth nor swift for most of us. I think most of us, if we're able to find our way into a situation in which we can really experience a variety of emergent content, will love it and swear by it from then on. I think most of us, once we get our bearings in PVP, will really dig it. I think most of that 40-60% would love to be part of an alliance in 0.0 and be valued contributors to their division/corp/alliance.

We'll still want to go on our adorable little role playing quests sometimes though. :)


The problem is that you're complaining about CCP not catering to you wanting to consume "just the exciting parts" of stories. Provided that you're not playing solo, and your story is just "went to mine, got ganked again today", then the exciting parts will come in time; just as they have for all of us.

Just for an example of numbers / dates:

Stories - EVE
The Great War - Jan - Oct 2007
m0o - June 2003
Battle of Asakai - Feb 2013
EBANK - Aug 2009
Fall of BOB - Feb 2009
more stories than I care to count

Stories - books & film
Lord of the Rings - Third Age 3018 (1417 Shire Reckoning) - August - Frodo leaves The Shire; Third Age 3019 (1418 Shire Reckoning) - March - The One Ring is destroyed --- 18 months of "adventure" cut down to a few thousand pages of text, and ~9 hours of film.

Harry Potter -- seven (?) years from beginning to end of the "adventure", with lots of other side-things happening. Condensed to ~7,000 pages of text, and ~20 hours of film.

Star Wars (episodes 4-6) - approximately four years of conflict between The Empire and The Rebel Alliance, condensed to about 6 hours of film.


Now, not every day will be exciting -- I mean, some days will simply end up at "4th May, mined 1,5 million m3 of rock with the fleet". But there are other ways to make it seem more than just the "every day"

for example, if you've got a corp of newbies who're just getting their feet wet in PvP ...
someone did an awesome hero tackle -> "parade" (with fireworks) to give him a new Atron
Someone pulled off some awesome 1 on 1 he should have lost to -> present an award in front of the whole corp
"hey, we're all taking these Rifters and making a run for the Eve gate!"


If they're getting into mining:
parade for getting their first exhumer
parade for mining a million m3 of rock in their lifetime with the corp

Yeah, they're little things ... maybe even meaningless things ... but when you take enough little things, it really adds up.

Hell, there have been times where people have been hard up in RL (lost a job, ****** breakup, etc) and the corp banded together to get them something. There was one guy who we bought a GTC for right after he lost his job ... he was one of the better* PVP pilots we had the next week when we got dec'd.

*"Better" as in "let's undock in our scrub cruisers and try killing these guys!" ... and reshipping if he died. From what I remember, he logged in every day and got enough of the guys fired up about getting shot at to at least have 1:1 odds that entire week.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tippia
Sunshine and Lollipops
#71 - 2013-04-29 17:38:57 UTC
Huh…

The reason i play EVE is because it has the most immersion and the most fantastic story-telling of any game currently in existence, and because it's actually true to scifi (both soft and hard) and not just [whatever] recycled in space.
Commissar Kate
Kesukka
#72 - 2013-04-29 17:45:37 UTC
I hate fantasy and love scifi. So yay for EvE giving me a mmo I will actually play.

And I still love the fact that there are no aliens in EvE, that's a plus in my book.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#73 - 2013-04-29 17:56:14 UTC
I'm not sure if anyone else has noted this for you:

There is a forum dedicated to live events.

https://forums.eveonline.com/default.aspx?g=topics&f=4229

Live Events have been an on-going thing for quite awhile with dynamic and on the fly events that happen at least weekly (and sometimes daily) of which the Caldari Prime event was simply one of many.

Next, there is a game news channel:

http://community.eveonline.com/news/news-channels/world-news/

There you can learn about what is going on in the game from the NPC side of things. I've love to see player organization stuff in the reporting there as well but I can understand the the overhead of monitoring that would be challenging although, personally, I think it'd be totally worthwhile.

Beyond that, since this is EVE, you can create your own dynamic and emergent story.
Julius Rigel
#74 - 2013-04-29 19:04:09 UTC
Angang Ostus wrote:
Where's the storytelling?
This isn't a movie, bud. You ARE the storytelling. Try undocking once in a while and maybe you'll see that the gameplay is the narrative, not some amateur author posting his IC blog on IGS (although we love those guys as well ♥).
Angang Ostus
Brutor Tribe
Minmatar Republic
#75 - 2013-04-29 20:01:22 UTC  |  Edited by: Angang Ostus
Tippia wrote:
Huh…

The reason i play EVE is because it has the most immersion and the most fantastic story-telling of any game currently in existence, and because it's actually true to scifi (both soft and hard) and not just [whatever] recycled in space.


That's why I play EVE too. I'm seeing a pattern here. A lot of people are defending the sandbox as if I represent a group that wishes to detract from it. I'm seeing a lot of defensive language. "This isn't a movie, bud." Etc., etc., etc. When I talk about what WE want--dynamic PVE, real PVE iteration, and an infusion of content to populate the empty vastness of New Eden with fictional people, places and things that stimulate the imaginations of those of us who love to imagine, who don't want absolutely EVERYTHING to be player interaction based--I hear nothing about how to balance it with emergent content, nothing about how to improve PVE. I'm only hearing people defending their position as if its under attack. Everything that we love about EVE can develop without compromise while an outlet is provided for those of us that want some stories to be provided to us so that WE can tell them to ourselves in our own way as we experience them.

To be clear, I'm not talking about setting up a whole structure so that hard core role players have endless interactive content to help them stay IC in PVE. That does detract from the sandbox because it cloisters those groups away in a pretty fundamentally irreconcilable bubble. I'm talking about, in the context of the sandbox, having side opportunities to be part of a fun sci fi story. That could mean mini epic arc missions from agents that take us through a storyline. It could mean more interesting places and things to find in space. Considering that most of us have to gun farm anyway at times to earn money, why not make that more dynamic? Why do you insist that PVE must be absolutely lifeless when its something we have to live with?

Enough about what EVE is. We get it. That is not under attack. Emergent content is the primary focus of both players and devs. 40-60% of people who play this game REALLY want PVE iteration. If CCP doesn't have enough devs for that then they need to hire as many as is needed to give new life to the fictional universe as something we can interact with. That makes the game more diverse, interesting, varied, and balanced, not to mention more attractive to prospective players who will all be pulled into the sandbox eventually, especially as CCP makes that more dynamic.

Regardless of what all the anti-any-interesting-PVE people have to say, I speak for tens of thousands of people when I say want, I NEED PVE iteration!
Varius Xeral
Doomheim
#76 - 2013-04-29 20:07:20 UTC
Angang Ostus wrote:
40-60% of people who play this game REALLY want PVE iteration


does it hurt when you pull numbers from your ass?

Official Representative of The Nullsec Zealot Cabal

Angang Ostus
Brutor Tribe
Minmatar Republic
#77 - 2013-04-29 20:34:12 UTC
Varius Xeral wrote:
Angang Ostus wrote:
40-60% of people who play this game REALLY want PVE iteration


does it hurt when you pull numbers from your ass?


I think it's a safe assessment considering that around 50% of players focus much more on solo or small group PVE (including non com activity) and almost not at all on PVP. It's safe to say those players would prefer PVE to not suck so much and would be delighted if it received real comprehensive iteration.
Angang Ostus
Brutor Tribe
Minmatar Republic
#78 - 2013-04-29 22:10:39 UTC  |  Edited by: Angang Ostus
Velicitia wrote:
The problem is that you're complaining about CCP not catering to you wanting to consume "just the exciting parts" of stories. Provided that you're not playing solo, and your story is just "went to mine, got ganked again today", then the exciting parts will come in time; just as they have for all of us.



First of all, great examples in your post above. That kind of stuff is absolutely the heart and soul of EVE. Actually I think PVE iteration adds to everything you mentioned. It gives players more interesting things to do together and, more importantly, it enables PVEers to pursue a more interesting and engaging "career", which they can focus on as a fully engaged member of a community, contributing to emergent content. A rich player environment will not be hampered by adding depth to the world through designed content. In fact it's just the opposite.

Do you guys really just want an empty sandbox filled with nothing but player ships, stations, and roids? Only war, economics, and intrigue to provide any content? All PVE activities being reduced to Pong for money? You want CCP to give us NOTHING in the way of depth to our environment? You want no interesting places or objects to be seeded in the world? You want no stories that aren't player generated? None? How does that benefit the community?

Do you think that by doing your damndest to squeeze the life out of any effort to breath life into PVE that you'll somehow amputate a gangrenous section of the player base that is holding EVE back from fulfilling its full potential? Listen. You. Are. Over. Reacting.

Please. Epeeners. Allow cool things to happen. Stop your boorish oppression of those of us who want to interact with a crafted fictional world to some extent. Open your eyes and accept diversity. You do as much by your condescension and stubborn horse vision to alienate carebears and keep the community divided and fractured as they do by snuggling up in high sec running missions and mining.

There will always, always, ALWAYS be a significant portion of players--never less than half in my estimation--who prefer PVE gameplay to PVP, even if they're fully integrated into an active community in their corp and alliance in 0.0. And that's excellent! If the 0.0 alliances are going to evolve into more dynamic, fully realized communities they need diversity! We want a rich environment full of people busily doing all the things available to do, not 99% of alliance members being forced into either a front line military structure or non com logisitcs.

The "establishment" in 0.0 would be well advised to find a way to create a space for PVEers to be a part of their communities and become taxed citizens. This would give alliances enough money to free their PVP lovers to never have to grind ISK and always be looking for fights. It would also provide a substantial military reserve. Those PVEers could be fully integrated into the community, into the sandbox, all the while simply pursuing their chosen "career." Not everyone wants to PVP, mine, build, or play the market all the time. Some of us want to PVE. We also want to be deeply engaged in emergent content.

PVEers should be encouraged, warmly and invitingly, to come and fully participate in the sandbox, to be part of the story that we're all telling together as they ply their trade. Meanwhile, their trade should get some love so that it's not so ****ing boring.
Tippia
Sunshine and Lollipops
#79 - 2013-04-29 23:14:20 UTC
Angang Ostus wrote:
When I talk about what WE want--dynamic PVE, real PVE iteration, and an infusion of content to populate the empty vastness of New Eden with fictional people, places and things that stimulate the imaginations of those of us who love to imagine, who don't want absolutely EVERYTHING to be player interaction based--I hear nothing about how to balance it with emergent content, nothing about how to improve PVE.
Who are these “we”? The content you're after already exists. It's just not in the form of PvE because it would be a complete waste of everyone's time to duplicate (in much worse and less coherent form) what the game already provides automatically.

Dynamic PvE by very definition does not have a coherent story; a coherent story means a static script; neither fit in world where the story is dictated by player action and there are no instances or player-specific world shaping and by virtue of being rule-bound no matter what, it can never be emergent.

Quote:
40-60% of people who play this game REALLY want PVE iteration.
What is this claim based on?
Angang Ostus
Brutor Tribe
Minmatar Republic
#80 - 2013-04-30 00:32:45 UTC
Tippia wrote:
Angang Ostus wrote:
When I talk about what WE want--dynamic PVE, real PVE iteration, and an infusion of content to populate the empty vastness of New Eden with fictional people, places and things that stimulate the imaginations of those of us who love to imagine, who don't want absolutely EVERYTHING to be player interaction based--I hear nothing about how to balance it with emergent content, nothing about how to improve PVE.
Who are these “we”?

Angang Ostus wrote:
40-60% of people who play this game REALLY want PVE iteration.
What is this claim based on?


Here's the "WE": http://jestertrek.blogspot.com/2013/04/fanfest-day-four-skal.html

"One of the interesting statistics to come out of the Economy Roundtable: 50% of all EVE players "play solo", whatever that means." --Jester's Trek on Fan Fest

The 40-60% claim is based on the logic that the 50% referred to above are likely to be very interested in something, anything being done to iterate the part of the game they spend most of their time on.

I think a lot of those players are probably categorized as "solo" because they focus on missions, markets, manufacturing and exploration, so their "career" is pursued in a solo fashion. However a large number of these players are interacting a lot with corpies on coms, including basic socializing, gameplay troubleshooting, and talking about what's going on in the meta. A lot of them occasionally co-op with corpies but mostly rely on themselves. There's not always someone else around (who's willing) to co-op with, especially for explorers since they're itenerate. The point is, most want to be interacting with others as much as they can within what they see as their limitations. The way to integrate these guys into the sandbox is to allow them to do what they do in the context of a dynamic community (division/corp/alliance) in which they are a valued member and one of the moving parts of the whole. That starts with providing enrichment and iteration for their EVE career: PVE.

Tippia wrote:
The content you're after already exists. It's just not in the form of PvE because it would be a complete waste of everyone's time to duplicate (in much worse and less coherent form) what the game already provides automatically.


That's your opinion. Again, probably about half of subscribers disagree with you. You treat PVE as an afterthought, a piece of s*** you can't figure out how to flush. That fact is that PVE is a vital part of everything that goes on in EVE. It's a pillar of the economy, it provides PVPers with targets, and it provides a focus for a large portion of players--a "career"--which not only gives them their livelihood but also gives them a sense of identity and role within a community of players constantly interacting. These people should not be treated as untouchables whose choice of role in the game brands them as "obstacles". On the contrary that role should be embraced--especially since PVE is so vital to the ecology--and we should be discussing how PVEers can be drawn out of their shells to participate more in the sandbox.

If more opportunities for PVE, especially low level, are seeded throughout 0.0, that kind of player will be able to live out there and contribute to those communities. That could very well be the tipping point for 0.0 entities becoming self sufficient "nations" unto themselves. If the shift that CCP Seagull alluded to in the Fanfest keynote is to take place there needs to be a transition of carebears from high sec to 0.0. Most of those folks will probably be happy to take on more responsibilities and risks as the price of more immersion and community, but many of them will still be carebears. Forever. You will not change them. They will fight if they need to but that won't be their first choice. If you want this game to move forward you need make a bridge with these people. That means PVE iteration to that end. And if ANY such attention is being payed to it, it follows that it's quality and variety should be improved.

Tippia wrote:
Dynamic PvE by very definition does not have a coherent story; a coherent story means a static script; neither fit in world where the story is dictated by player action and there are no instances or player-specific world shaping and by virtue of being rule-bound no matter what, it can never be emergent.


I agree. As I stated above PVE need not compete with emergent content. It's an activity that players do some of the time within the context of emergent gameplay and dynamic community. It can easily function as a career pursued by players who are fully engaged with others. Some of it can be dynamic, some static. Variety is the spice of life.

PVE is part of the EVE economy. If you take it out, then we'll all be mining and manufacturing to stay in ships. If you leave it in, improve it!! It's as simple as that!