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Why do EVE players/devs hate sci fi?

Author
Concurssi Mellenar
Doomheim
#41 - 2013-04-29 09:37:19 UTC
Why have sci fi when you can have sci real?
0/5 OP

He who controls the veld, controls the universe.

Aralyn Cormallen
Deep Core Mining Inc.
Caldari State
#42 - 2013-04-29 09:38:10 UTC
Stegas Tyrano wrote:
Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.


You say that like it would be a bad thing Sad
Solstice Project
Sebiestor Tribe
Minmatar Republic
#43 - 2013-04-29 09:43:38 UTC
Aralyn Cormallen wrote:
Stegas Tyrano wrote:
Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.


You say that like it would be a bad thing Sad
In context of our game, he doesn't make sense anyway.
Tauranon
Weeesearch
CAStabouts
#44 - 2013-04-29 09:46:53 UTC
Stegas Tyrano wrote:


If roleplayers could be voted into government and could call the shots for their faction it would make the storyline a lot more dynamic and immersive. Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.


There are 2 truly great events in MMO history imo - the Murder of Lord British and the Great War. Your "rules" would fail to deliver either again.

Is not understood by much of the playerbase, but the ability of people to play pirates and tyrants is vital to a healthy RP game.
Angang Ostus
Brutor Tribe
Minmatar Republic
#45 - 2013-04-29 09:49:37 UTC
Solstice Project wrote:
Angang Ostus wrote:
[quote=Solstice Project]40-60% of the people who play this game want what I want.
Okay, okay.
I get your point and you're not one of these dumb, demanding people, as i can see by your post.

That's fine.

But ... 40%-60% people who play this game. If this is the "majority is solo players" thingy,
then i'll just add you on the pile of people who simply don't understand what the words said.

Think about it. If it were that many actual people, then they'd all be dumb morons
because they play a game that totally doesn't cater to them and doesn't make them happy.
For YEARS.

The quote doesn't mean what most people think it means. Mostly because they read it in
exactly the way they want to read it.

Think. About. It.

Thanks.


I mean that 40-60% of people who play EVE enjoy PVE that has an engaging story and very much want that to be a part of their gameplay. I think this group tends to lean towards what we're familiar with. That's PVE and stories. That's what almost all games are that aren't FPS. That to me is what made sense when I started playing EVE. The transition into PVP is neither smooth nor swift for most of us. I think most of us, if we're able to find our way into a situation in which we can really experience a variety of emergent content, will love it and swear by it from then on. I think most of us, once we get our bearings in PVP, will really dig it. I think most of that 40-60% would love to be part of an alliance in 0.0 and be valued contributors to their division/corp/alliance.

We'll still want to go on our adorable little role playing quests sometimes though. :)
Stegas Tyrano
The Scope
Gallente Federation
#46 - 2013-04-29 10:08:55 UTC
Tauranon wrote:
Stegas Tyrano wrote:


If roleplayers could be voted into government and could call the shots for their faction it would make the storyline a lot more dynamic and immersive. Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.


There are 2 truly great events in MMO history imo - the Murder of Lord British and the Great War. Your "rules" would fail to deliver either again.

Is not understood by much of the playerbase, but the ability of people to play pirates and tyrants is vital to a healthy RP game.


The "rules" aren't trying to deliver that. Events that occur purely due to player interaction will always be far greater than the NPC backstory. The point in making the empires more interactive with the players is to let people who enjoy the backstory become part of it.

A player who gets voted into a factions government could decide to push for an invasion of null-sec. Imagine the four empires faction warfare militia's fighting the null-sec empires for space. It would add a whole new dynamic to the game, increase conflict and also get more people into awesome null-sec PVP.

Herping your derp since 19Potato - [url=https://forums.eveonline.com/default.aspx?g=posts&m=2403364][Proposal] - Ingame Visual Adverts[/url]

Alua Oresson
League of the Shieldy
SLYCE Pirates
#47 - 2013-04-29 10:13:17 UTC
Stegas Tyrano wrote:
Tauranon wrote:
Stegas Tyrano wrote:


If roleplayers could be voted into government and could call the shots for their faction it would make the storyline a lot more dynamic and immersive. Ofcourse rules would have to be put into to make sure some goonalt doesn't get voted in and declares a hulkageddon every other day.


There are 2 truly great events in MMO history imo - the Murder of Lord British and the Great War. Your "rules" would fail to deliver either again.

Is not understood by much of the playerbase, but the ability of people to play pirates and tyrants is vital to a healthy RP game.


The "rules" aren't trying to deliver that. Events that occur purely due to player interaction will always be far greater than the NPC backstory. The point in making the empires more interactive with the players is to let people who enjoy the backstory become part of it.

A player who gets voted into a factions government could decide to push for an invasion of null-sec. Imagine the four empires faction warfare militia's fighting the null-sec empires for space. It would add a whole new dynamic to the game, increase conflict and also get more people into awesome null-sec PVP.


I'd be all for this. I wonder how high sec people would react when we start dropping SBUs in high sec and taking sov there though.

http://pvpwannabe.blogspot.com/

March rabbit
Aliastra
Gallente Federation
#48 - 2013-04-29 10:15:56 UTC
Alua Oresson wrote:

I'd be all for this. I wonder how high sec people would react when we start dropping SBUs in high sec and taking sov there though.

let me guess: nobody will care as long as CONCORD is there.

The Mittani: "the inappropriate drunked joke"

Roime
Mea Culpa.
Shadow Cartel
#49 - 2013-04-29 10:16:38 UTC
Some people rather read stories than make them, live them and change them.

Eve is not for these people, books and movies are. EVE is for people who don't settle for being a passive consumers. We are the kids that go through the door to Narnia, you are the kids reading about us.



.

Nyla Skin
Caldari Provisions
Caldari State
#50 - 2013-04-29 10:17:51 UTC  |  Edited by: Nyla Skin
mechtech wrote:

The game itself is somewhat intentionally left void of NPC interaction in order to facilitate player storylines instead.


What player storylines

Brooks Puuntai wrote:
"Storytelling" doesn't necessarily have to be PVE based, but instead can be used to influence player interaction. People tend to forget this is a MMORPG expanding on storytelling aspect is a part of the game as well.


Or more preferably have player interaction actually influencing the PVE world and not just some number in faction warfare window. Visual presentation is what Eve is lacking.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Vera Algaert
Republic University
Minmatar Republic
#51 - 2013-04-29 10:24:01 UTC
You mention SW:TOR and GW2...

I don't think you are looking for science fiction (and science fiction some 20,000 years in the future would be pretty silly anyways) but for fantasy.

.

MrDiao
Fuxi Legion
Fraternity.
#52 - 2013-04-29 10:24:51 UTC  |  Edited by: MrDiao
Novel writing online?

I'm somewhat agree with the op, there are too few backstories inside the game. For people who saying "create story yourself", I would say that you can't create much story until ccp allows player to add more semi-permanent inputs to the game
Nyla Skin
Caldari Provisions
Caldari State
#53 - 2013-04-29 10:26:22 UTC  |  Edited by: Nyla Skin
MrDiao wrote:
Novel writing online?

I'm somewhat agree with the op the there are few backstories inside the game. For people who saying "create story yourself", I would say that you can't create much story until ccp allows player to add more semi-permanent inputs to the game


What do I need Eve for to create that story

If I have to "imagine" all parts of the story why am I subbing?

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Buhhdust Princess
Mind Games.
Suddenly Spaceships.
#54 - 2013-04-29 10:28:05 UTC
This makes me laugh.

EVE is a sandbox because YOU have to try and get involved in these stories. There has been corporations and alliances getting involved with the stories and the EVE dev team are doing a fantastic job at the moment keeping the storylines rolling. Stop complaining and go enjoy!
MrDiao
Fuxi Legion
Fraternity.
#55 - 2013-04-29 10:33:59 UTC  |  Edited by: MrDiao
Nyla Skin wrote:
MrDiao wrote:
Novel writing online?

I'm somewhat agree with the op the there are few backstories inside the game. For people who saying "create story yourself", I would say that you can't create much story until ccp allows player to add more semi-permanent inputs to the game


What do I need Eve for to create that story

If I have to "imagine" all parts of the story why am I subbing?


I totally agree that some people can just play eve without any in game backgrounds, like a fps shooting game.

But being plain hasn't been the intention, I assume.
Angang Ostus
Brutor Tribe
Minmatar Republic
#56 - 2013-04-29 10:49:04 UTC
Roime wrote:
Some people rather read stories than make them, live them and change them.

Eve is not for these people, books and movies are. EVE is for people who don't settle for being a passive consumers. We are the kids that go through the door to Narnia, you are the kids reading about us.





Cool. Tell us about your awesome life in Narnia. Do you fly around and shoot people? Talk about who did what to who when and where? Awesome. Yeah you're right. No stories about the fictional world of New Eden should be told. And if they are there should, at all costs, be no interactive aspect to them whatsoever. Because that would be passively consuming something. That should never happen because it offends people like you. We should all just give up on that. We're defective for somehow liking storylines and dynamic PVE while still loving EVE. We should get nothing. We should all just leave.
Nyla Skin
Caldari Provisions
Caldari State
#57 - 2013-04-29 11:02:48 UTC  |  Edited by: Nyla Skin
MrDiao wrote:


I totally agree that some people can just play eve without any in game backgrounds, like a fps shooting game.

But being plain hasn't been the intention, I assume.


I did not mean that we should play without backgrounds. I am saying that CCP hasn't really done much to make our game experiences more lively. For example, I remember the Great War being mentioned in the eve timeline thread. Now, besides some outposts that are outwardly clones of each other and some titan wrecks floating somewhere, what kind of permanent mark did the Great War have on the galaxy? Thats right, none. The visual representation of the "player stories" is what is missing.

And when there are some remotely interesting stories, they tend to be all out of character. Take the destroyed monument in Jita. Nice touch, but a memoir of an out-of-game event.

There are three things that I am looking for in a game (besides playable game mechanics): sandbox world, immersion and customizability. Eve has basically none of the two latter.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies

Roime
Mea Culpa.
Shadow Cartel
#58 - 2013-04-29 11:04:19 UTC
See, there again you want to be told stories instead of experiencing them.

.

Dalmont Delantee
Gecko Corp
#59 - 2013-04-29 11:05:12 UTC
OP this is EVE not wow not swtor not anything else, this is about our stories not the backstory.

The PVE is filler, not the whole point of the game, the production, destruction and meta are the game.

Nyla Skin
Caldari Provisions
Caldari State
#60 - 2013-04-29 11:05:48 UTC
Roime wrote:
See, there again you want to be told stories instead of experiencing them.




No, I want the other players to actually able to see the effects of the stories that happened. (preferably ingame). It all looks the same.

In after the lock :P   - CCP Falcon www.nizkor.org/features/fallacies