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Jump Bridge volume

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Author
Corey Fumimasa
Science and Trade Institute
Caldari State
#1 - 2013-04-28 03:33:26 UTC  |  Edited by: Corey Fumimasa
I would very much like to vent about the recent changes to Eve audio. I am not going to do that as I realize that I am not the only player and that everyone has different tastes. But for the love of God please lower the jump bridge volume. I have my environmental turned down so that I can barely hear it and still the JB sounds like my computer is exploding. If I use a headset for voice then I just have to turn audio off.

I enjoy the environmental sounds and very much miss them, please tell me that this is something that is going to be fixed.
Ckra Trald
Federal Defense Union
Gallente Federation
#2 - 2013-04-28 03:48:09 UTC
even better: allow us to turn off/turn down individual sounds...

http://www.rusemen.com/ Join Tengoo xd

Trendon Evenstar
Olympus Gods
#3 - 2013-04-28 04:07:35 UTC
My wife thought a gas line exploded the first time I ever Titan bridged with 250 other dudes

true story
CCP WhiteNoiseTrash
C C P
C C P Alliance
#4 - 2013-04-28 11:19:27 UTC
Corey Fumimasa wrote:
I would very much like to vent about the recent changes to Eve audio. I am not going to do that as I realize that I am not the only player and that everyone has different tastes. But for the love of God please lower the jump bridge volume. I have my environmental turned down so that I can barely hear it and still the JB sounds like my computer is exploding. If I use a headset for voice then I just have to turn audio off.

I enjoy the environmental sounds and very much miss them, please tell me that this is something that is going to be fixed.


sorry about this, but we just recently became aware of this.
It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.

This will definitely be fixed for Odyssey.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Corey Fumimasa
Science and Trade Institute
Caldari State
#5 - 2013-04-28 11:40:56 UTC  |  Edited by: Corey Fumimasa
CCP WhiteNoiseTrash wrote:


sorry about this, but we just recently became aware of this.
It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.

This will definitely be fixed for Odyssey.


Awesome TY. Sorry to be so grumpy in the OP, we were chasing a gang around Provi last night and I must have gone through 20 bridges in an hour +half. I really do like Eve sound, both the choices for background music and the environmental sounds. Although I am on the "bring back the JB bandwagon." At any rate I like to keep it on, so thanks for making it interesting.
CCP WhiteNoiseTrash
C C P
C C P Alliance
#6 - 2013-04-28 12:12:39 UTC
Corey Fumimasa wrote:
CCP WhiteNoiseTrash wrote:


sorry about this, but we just recently became aware of this.
It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.

This will definitely be fixed for Odyssey.


Awesome TY. Sorry to be so grumpy in the OP, we were chasing a gang around Provi last night and I must have gone through 20 bridges in an hour +half. I really do like Eve sound, both the choices for background music and the environmental sounds. Although I am on the "bring back the JB bandwagon." At any rate I like to keep it on, so thanks for making it interesting.


Thanks.
we as a team and me as a designer are really working hard to get EVE back on the right audio track.
Too bad there isn't a recording of the roundtable, but let me go over a few of the things mentioned for our future plans.

CCP Baldur, the audio director, said that the JB ain't coming back and it's gone for good. The music in EVE is now system and danger specific. - the ability to turn off the music and play your own music in a seperate player or play the EVE music from our soundcloud page is the solution.

Playing without sound is always an option, but one of my personal goals will be to make EVE a game, where playing with sound will be an advantage. Not a disadvantage to turn it off, but with it on you will be able to get information that you otherwise would not have.

Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action.

With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results.
Like with the scanner, you will be able to hoover over the results and hear a "distress" signal - very faint. but by knowing which of them is which, it will give you , maybe, just the help you need to not suddenly fly into a situation that you can't handle or perhaps into the situation that you specifically want.

The same with the hacking sequence. you can hoover the nodes and be able to tell what is under it.
which nodes, which scanner results that sound like what, you will have to figure out yourself.

But sound is becoming a tool. not just a luxury. it may take a while to get everything done, but for the future and every new feature coming, will have stuff like this in it.

and you are not grumpy. :) at least I didn't get the impression.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#7 - 2013-04-28 16:06:41 UTC
Hey WhiteNoise, bit offtopic but;

Could you tell us more about the turret audio you're revamping again? Any hints?
Vera Algaert
Republic University
Minmatar Republic
#8 - 2013-04-28 23:36:52 UTC  |  Edited by: Vera Algaert
CCP WhiteNoiseTrash wrote:

With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results.

"Nobody is playing EVE with sound enabled."
"Let's incentivize playing EVE with sound by giving some sort of in-game advantage."

perfectly logical right?

not really because this view ignores that people don't just turn sound off because the sound is useless (and I would rather watch & listen to a TV series rather than listen to useless sound) but that there are other reasons why people don't use sound.

* EVE has been a pretty deaf-friendly game so far. Once important information starts to get conveyed via sound only that will change (and cause problems for players who don't hear well or not at all).

* Multiboxing is a fact of life in EVE. The current sound system is blissfully unaware of the number of clients that are running on my computer. Good luck trying to run just 3-4 clients with sound enabled without losing your sanity...
It's certainly possible to design a sound system that would do well with multiboxing (and not descend into pandemonium by duplicating music, environment sounds, ... across clients) but I doubt we'll see any such thing in time for Odyssey.

* You never get the distance calculations right. I've been playing EVE for almost 5 years, I have tried countless variations of the sound system (turret effects seem to get changed every other patch) and I can't remember any time during which it was just fine.
Currently the assumption seems to be that all players play zoomed in at default camera settings. I can only speak for myself but my zoom level usually represents the range of my ship, if I fly a frigate I might be able to see a radius of 15km on my tactical overlay, if I fly a battleship I might see 50-70km radius, If I fly a sniping ship I zoom out so I can see ~150km radius.
The current system means that I have to trade situational awareness for sound - unless I am zoomed in so close that my battleship fills 3/4 of my screen I don't get any turret sounds at all (similar for environment sounds).
There have also been incarnations of the sound system that featured obnoxious "infinite" sound that didn't seem to depend on distance at all.
My hopes that you will ever be able to deliver a working system for scaling sound with distance are extremely slim.

.

James Amril-Kesh
Viziam
Amarr Empire
#9 - 2013-04-28 23:55:17 UTC
Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect.

Enjoying the rain today? ;)

Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#10 - 2013-04-29 00:02:57 UTC
CCP WhiteNoiseTrash wrote:
Corey Fumimasa wrote:
CCP WhiteNoiseTrash wrote:


sorry about this, but we just recently became aware of this.
It's not supposed to be louder and none positional in space. It may sound cool so loud the first time, but after 500 jumps, not so much - as someone pointed out at the audio roundtable at FF2013.

This will definitely be fixed for Odyssey.


Awesome TY. Sorry to be so grumpy in the OP, we were chasing a gang around Provi last night and I must have gone through 20 bridges in an hour +half. I really do like Eve sound, both the choices for background music and the environmental sounds. Although I am on the "bring back the JB bandwagon." At any rate I like to keep it on, so thanks for making it interesting.


Thanks.
we as a team and me as a designer are really working hard to get EVE back on the right audio track.
Too bad there isn't a recording of the roundtable, but let me go over a few of the things mentioned for our future plans.

CCP Baldur, the audio director, said that the JB ain't coming back and it's gone for good. The music in EVE is now system and danger specific. - the ability to turn off the music and play your own music in a seperate player or play the EVE music from our soundcloud page is the solution.

Playing without sound is always an option, but one of my personal goals will be to make EVE a game, where playing with sound will be an advantage. Not a disadvantage to turn it off, but with it on you will be able to get information that you otherwise would not have.

Personally I would like to make the game audio - AFK friendly. I'm not saying that I want people to play AFK necessarily, but I would like players to be able to walk away from the computer and then just by listening, be able to tell when they need to react or not and come back to the action.

With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results.
Like with the scanner, you will be able to hoover over the results and hear a "distress" signal - very faint. but by knowing which of them is which, it will give you , maybe, just the help you need to not suddenly fly into a situation that you can't handle or perhaps into the situation that you specifically want.

The same with the hacking sequence. you can hoover the nodes and be able to tell what is under it.
which nodes, which scanner results that sound like what, you will have to figure out yourself.

But sound is becoming a tool. not just a luxury. it may take a while to get everything done, but for the future and every new feature coming, will have stuff like this in it.

and you are not grumpy. :) at least I didn't get the impression.

this is f*king amazing
i hope this comes true
Lady Areola Fappington
#11 - 2013-04-29 00:06:26 UTC
I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.

CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features.

7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided. --Eve New Player Guide

KuroVolt
The Legion of Spoon
Curatores Veritatis Alliance
#12 - 2013-04-29 01:32:41 UTC  |  Edited by: KuroVolt
So glad this is getting fixed.

I like to keep my sound on in EVE [eventhough some people would go as far as to berate me for this, specifically due to things like jump bridges.]

when Im going through a jumpbridge myself its no problem, but if Im in a 200+ man fleet, not only is the sound completely deafening and enough to wake up everyone in the house, I can no longer hear my fleet commander give his orders over voicecoms until the majority of the fleet has jumped

Edit: it seems a fellow CVA member has made this topic, either Provi has too many JBs or the providence nebula has a strange chemical reaction with the JB fuel that causes it to make an extra boom. :P

BoBwins Law: As a discussion/war between two large nullsec entities grows longer, the probability of one comparing the other to BoB aproaches near certainty.

Astrid Stjerna
Sebiestor Tribe
#13 - 2013-04-29 07:24:00 UTC
Lady Areola Fappington wrote:
I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.

CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features.


It seems as though the sound adjustment is going to provide a new way to assess your tactical environment. From what I understand, it'll be one more tool available if the pilot wishes to make use of it, but it won't be a 'must-use' tool.

I can't get rid of my darn signature!  Oh, wait....

CCP WhiteNoiseTrash
C C P
C C P Alliance
#14 - 2013-04-29 08:30:45 UTC
Pertuabo Enkidgan wrote:
Hey WhiteNoise, bit offtopic but;

Could you tell us more about the turret audio you're revamping again? Any hints?


for now it's all the hybrids that has gotten a make over. after some time in the game we decided that they definitely needed some space.

At the roundtable we went over this quite a bit, trying to explain the differences between them and one of our main problems is that the "smallest" turret, is by the size of a Volvo, which kind of makes the smallest gun having to sound rather big and gives a lot of problems when it comes to mixing them all together in the EVE universe to sound so different.

but we are working on them. with the new audio stuff going on, they will be under constant review and not getting changed every 10 years as happened so far.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#15 - 2013-04-29 08:33:43 UTC
Vera Algaert wrote:
CCP WhiteNoiseTrash wrote:

With some of the new features coming for Odyssey, like the scanner and the crypto hacking sequence, you will be able to - just by listening - slightly be able to "before you click" decipher what is behind the various results.

"Nobody is playing EVE with sound enabled."
"Let's incentivize playing EVE with sound by giving some sort of in-game advantage."

perfectly logical right?

not really because this view ignores that people don't just turn sound off because the sound is useless (and I would rather watch & listen to a TV series rather than listen to useless sound) but that there are other reasons why people don't use sound.

* EVE has been a pretty deaf-friendly game so far. Once important information starts to get conveyed via sound only that will change (and cause problems for players who don't hear well or not at all).

* Multiboxing is a fact of life in EVE. The current sound system is blissfully unaware of the number of clients that are running on my computer. Good luck trying to run just 3-4 clients with sound enabled without losing your sanity...
It's certainly possible to design a sound system that would do well with multiboxing (and not descend into pandemonium by duplicating music, environment sounds, ... across clients) but I doubt we'll see any such thing in time for Odyssey.

* You never get the distance calculations right. I've been playing EVE for almost 5 years, I have tried countless variations of the sound system (turret effects seem to get changed every other patch) and I can't remember any time during which it was just fine.
Currently the assumption seems to be that all players play zoomed in at default camera settings. I can only speak for myself but my zoom level usually represents the range of my ship, if I fly a frigate I might be able to see a radius of 15km on my tactical overlay, if I fly a battleship I might see 50-70km radius, If I fly a sniping ship I zoom out so I can see ~150km radius.
The current system means that I have to trade situational awareness for sound - unless I am zoomed in so close that my battleship fills 3/4 of my screen I don't get any turret sounds at all (similar for environment sounds).
There have also been incarnations of the sound system that featured obnoxious "infinite" sound that didn't seem to depend on distance at all.
My hopes that you will ever be able to deliver a working system for scaling sound with distance are extremely slim.


A lot of people play with sound on, we got some statistics and they don't really play along with the "EVE has sound" pun.

multiboxing is one of our biggest challenges, but it takes quite a while to re-write an entire audio system, but we will get there and multiboxing will be equally a great experience as to one boxing.

You have to be within the range of the sound to hear it, if you zoom out, then there is none.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#16 - 2013-04-29 08:34:13 UTC
James Amril-Kesh wrote:
Can we PLEASE get the titan bridge bug fixed as well? This has been ongoing for as long as I can remember, and many people have filed many bug reports about this problem, and yet nothing has been done for what's a pretty game-breaking defect.


not to my knowledge. we were informed about this just the other day.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

CCP WhiteNoiseTrash
C C P
C C P Alliance
#17 - 2013-04-29 08:37:17 UTC
Lady Areola Fappington wrote:
I've gotta say, I agree with Vera up there. Eve is one of the few games that doesn't force you to be able to hear well to play. I lost a lot of my hearing from a roadside bomb in Iraq, and it still amazes me how much you really depend on audio for subconscious clues and such.

CCP, I hope you can keep EVE "deaf friendly", while still giving cool new features.


I never said that.
EVE is still deaf friendly. what I am saying is that sound in EVE will be a "good thing" to have on instead of something people joke about or turn off because they see it as useless.
Having sound on should be an advantage and not a piece of something annoying. playing with sound off should be a choice to take, but have in mind that you then remove a layer of information.

the fact that some people are deaf and that some are blind, is really not something we can build a game around, we can take these individuals into our considerations about make our game friendly to them, but certainly that shouldn't ruin it for the majority of people who can hear and see perfectly well.

Bjørn Jacobsen | Deceased Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | I might be slow at replying - but at least I'm bad at football.

Raven Solaris
Aliastra
Gallente Federation
#18 - 2013-04-29 08:46:47 UTC
Here's hoping the new nullsec music mentioned at fanfest is good, I'd like to turn my music back on.
Gogela
Krigmakt Elite
Safety.
#19 - 2013-04-29 08:56:24 UTC  |  Edited by: Gogela
Nyancat Audeles wrote:

this is f*king amazing
i hope this comes true

Yup. I don't always play with the sound on. I remember back in 2007 finishing a mission and thinking I won the game and then remembering I had some ambient internet radio station on but man it felt like a big win (seriously thought it was eve music). There should be different environments. Just from remembering barely being able to skill into a T-1 cruiser... null is somewhere else and it should feel that way...

Signatures should be used responsibly...

Princess Saskia
Hyperfleet Industries
xXPlease Pandemic Citizens Reloaded Alliance.Xx
#20 - 2013-04-29 09:24:42 UTC
Definatly please try to incorporate being able to manage seperate volumes of sound when everything is implimented. An example if there really is going to be subtle hints to hacking/scanning ect i'd rather have those turned up and then all the other 'rubbish' that doesn't affect my gameplay turned completly off. Another example would be having wold volume turned on so that I can hear stargate jumps and such but then docking up and not wanting to hear the unbearable station effects.

/P

 ♥ 

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