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[Odyssey] Tech 1 Battleships - Gallente

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Author
Fade Azura
Weaponized Autists Cartel
#2221 - 2013-04-28 16:12:15 UTC
here is a perfect example of what i just described in a fleet battle i was in a while back

http://eve-kill.net/?a=kill_related&kll_id=16508758

if your good at reading battle reports its easy to tell they got most of their sentries bombed then an armor abaddon fleet undocked and trounced them.

they where doing great until the sentries started getting bombed but thats most likely due to the prophecy armor resist bonus and PL being overall very good at what they do ... lost my poor vexor that i was flying AGAINST doctrine so didnt get reimbursed lol http://eve-kill.net/?a=kill_detail&kll_id=16508758 and i dont know why but i got targeted instantly in my vexor ... i think there is a sign on the back saying *hey im gallente kill me first! meh at least i got on some proph kills in my hastily made abaddon ... but really this is a underperforming doctrine compared to others and destructable fleetwide dps that is immobile is terrible and too easily counterable.
Roime
Mea Culpa.
Shadow Cartel
#2222 - 2013-04-28 18:45:43 UTC
^ It's also easy to tell that a BC fleet lost to a BS / T3 fleet with four times their numbers


.

Fade Azura
Weaponized Autists Cartel
#2223 - 2013-04-28 18:48:43 UTC  |  Edited by: Fade Azura
and its also easy to tell several people are listed twice or 3-4 times due to reshipping or changing ships .. see how im listed twice? you fail to see the obvious

besides that doesnt have anything to do with the point i was making .... the fact is fleets that rely on sentries are susceptible to some easy counters and cant fight while aligned .. and its destructable immobile dps.

and having greater numbers isnt what always wins a fight .. in this case bombing the sentries and undocking abby's was the smart thing to do . or we could have just told 30 people to log off to make it a fair fight ... yeah that not how it works out there.

btw my initial fleet i was in was about 20 reguler cruiser that warped in and got spanked right away of which my vexor was a part of .. and we were outnumbered before joining up with a razor fleet .. so once again .. maybe you shouldnt talk or assume things when you dont got a clue what your talking about and you were not even there.
Fade Azura
Weaponized Autists Cartel
#2224 - 2013-04-28 19:28:44 UTC  |  Edited by: Fade Azura
anyhow this domi is a very experimental fleet ship at best with obvious drawbacks ... it really isnt the fleet ballteship gallente was hoping for and probably still wont make it into any doctrines unlike the Abaddon,Maelstrom, and Rokh.

All we want is 1 legitimate fleet battleship ... thats all ... =(

and i dont claim to be any type of expert on it but this is what i seen in my experience that i have had with it. from what i can tell the guys over at PL could probably give the best input regarding fleet application use since they probably used that type of doctrine more then anyone else.
Kenshi Hanshin
Pator Tech School
Minmatar Republic
#2225 - 2013-04-28 20:01:21 UTC
Fade Azura wrote:
anyhow this domi is a very experimental fleet ship at best with obvious drawbacks ... it really isnt the fleet ballteship gallente was hoping for and probably still wont make it into any doctrines unlike the Abaddon,Maelstrom, and Rokh.

All we want is 1 legitimate fleet battleship ... thats all ... =(

and i dont claim to be any type of expert on it but this is what i seen in my experience that i have had with it. from what i can tell the guys over at PL could probably give the best input regarding fleet application use since they probably used that type of doctrine more then anyone else.


I agree but I doubt that a certain individual will see it our way. In case you haven't notice the Devs love to nerf the Caldari ships which are complete bullshit for pvp. Well, except the old drake, tengu and rohk. Which they seem hell bent on "fixing".

As to Gallente, drones need to be fixed to make a viable weapon system. Armor tanking needs to be brought up to par with Shield. Then it would be easier to 'balance' the ships. Mechanics first ships after. How many times does CCP have to ignore logical progression?
Roime
Mea Culpa.
Shadow Cartel
#2226 - 2013-04-28 21:49:58 UTC
Fade Azura wrote:
and its also easy to tell several people are listed twice or 3-4 times due to reshipping or changing ships .. see how im listed twice? you fail to see the obvious

besides that doesnt have anything to do with the point i was making .... the fact is fleets that rely on sentries are susceptible to some easy counters and cant fight while aligned .. and its destructable immobile dps.

and having greater numbers isnt what always wins a fight .. in this case bombing the sentries and undocking abby's was the smart thing to do . or we could have just told 30 people to log off to make it a fair fight ... yeah that not how it works out there.

btw my initial fleet i was in was about 20 reguler cruiser that warped in and got spanked right away of which my vexor was a part of .. and we were outnumbered before joining up with a razor fleet .. so once again .. maybe you shouldnt talk or assume things when you dont got a clue what your talking about and you were not even there.


Yes, even with reshipping there is still more battleships and T3s than PL had BCs. And what, about 30 logis on the br. This example you posted does not really prove that sentries are bad- you say that first they kicked your butt, then they died when you blobbed them.

.

Fade Azura
Weaponized Autists Cartel
#2227 - 2013-04-28 22:13:29 UTC
your so far off man ... seriously stop trying to read the battle report your just making yourself look bad. why dont u stick to the topic instead of giving backward and 100% inaccurate battle report statistics about a fight u were not a part of ... i was there look .. i think i can tell what happened better then you.

we had 20 cruiser vs their 50-60 man fleet at first and of course lost ... then a razor loki fleet came in and played around a little bit to keep them busy but i dont think killed much of anything because not enough Alpha. then we combined into a abby fleet bombed their sentries undocked and killed them. the loki's were never on field at same time as the abby's mr wizard

you would actually see this if u see who killed who when and how by reading the mails but instead you just look at the overview and go uhh 150-50 the blob is the only tactic that won that? u serious? rofl

seriously you have no idea what your talking about for your own sake you should just keep quiet.

what about bombers tactics against subcap sentry fleets?

what about not being able to align with sentries and no fast warp off's and no mobile engagements?

either give me some information statistics or some validity in any of the stuff your talking about or just take yourself out of the discussion and stop trolling. your post is misinformed by a large amount probably due to your inexperience .. your assesment is all wrong .. and your avoiding my valid points about sentry fleets being weak and seem focused on trying to interpret something that is irrelevent to the points i made....

so add something useful or stop trolling the discussion board.

Fade Azura
Weaponized Autists Cartel
#2228 - 2013-04-28 22:17:19 UTC
Roime wrote:
you say that first they kicked your butt, then they died when you blobbed them.




really man ... so its considered getting you butt kicked when you fight 20 against 60 but when you fight 90 against 60 is considered a blob ... REALLY? ... i mean lol listen to yourself
Fade Azura
Weaponized Autists Cartel
#2229 - 2013-04-28 22:34:17 UTC  |  Edited by: Fade Azura
and trust me i have thought of alot of tactics for sentry fleets to deal with bombers ... like assigned sentries to instacanes and frigates to try to alpha them fast ..setting up defensive shield bubbles to make bombing harder .. firewall mb? the bombs will still get launched though and force the sentries to be picked up again or risk losing them .. even if you dont pop the sentries with the bombs and you are good at redeploying ect ect it still takes them off the field .. which if there is a hostile turret based gang within 50km is a bad thing and that also means you can be forced to deploy and redeploy from bombs constantly while under fire from turrets .. something turret fleets dont have to worry bout ... in the end .. just doesnt seem as good.
Pinky Denmark
The Cursed Navy
#2230 - 2013-04-29 00:05:50 UTC
The only thing about a Megathron being "supposed to kick ass" is the fact blasters no longer have a very short range. Getting within 10km from other battleships isn't that difficult and if things go wrong it only takes 5 seconds to change for Null ammunition recently boosted and suddenly dealing serious dps at longer range.
Crazy KSK
Tsunami Cartel
#2231 - 2013-04-29 00:14:43 UTC  |  Edited by: Crazy KSK
Pinky Denmark wrote:
The only thing about a Megathron being "supposed to kick ass" is the fact blasters no longer have a very short range. Getting within 10km from other battleships isn't that difficult and if things go wrong it only takes 5 seconds to change for Null ammunition recently boosted and suddenly dealing serious dps at longer range.


so much so as that trying to kite a mega in a nano pest is impossible he just does more dps even at the ranges the pest is supposed to shine all the pest has going for it in that situation is the ability to run away after realizing that it has no chance in hell to win

Quote CCP Fozzie: ... The days of balance and forget are over.

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#2232 - 2013-04-29 01:50:50 UTC
CCP! You guys really needs to make Sentries able to return to the mothership slowly (I'm thinking 200m/s). It's not going to break Sentries or obsolete Heavies, Heavies already move much faster and do more dps to boot, having Sentries immobile GREATLY limits their usability and now that you're making the Domi essentially a specifically sentry-bonused boat, this feature NEEDS to be implemented. I'm sure most people agree.
Jerick Ludhowe
Internet Tuff Guys
#2233 - 2013-04-29 02:55:37 UTC
Crazy KSK wrote:
Pinky Denmark wrote:
The only thing about a Megathron being "supposed to kick ass" is the fact blasters no longer have a very short range. Getting within 10km from other battleships isn't that difficult and if things go wrong it only takes 5 seconds to change for Null ammunition recently boosted and suddenly dealing serious dps at longer range.


so much so as that trying to kite a mega in a nano pest is impossible he just does more dps even at the ranges the pest is supposed to shine all the pest has going for it in that situation is the ability to run away after realizing that it has no chance in hell to win


Pretty much this, and pretty sure I was the mega in this tested matchup :P

The problem imo has more to do with the overall range of close range Bs sized weapons and the fact that tackle range is more or less static regardless of ship type. Kiting can work extremely well in the frigate arena, and pretty damn well when it comes to cruisers and bcs. However when the closest range weapons are hitting for 500+ dps at 30km w/o a TC or a TE you're going to run into the issue you have highlighted.
Rachel Starchaser
Perkone
Caldari State
#2234 - 2013-04-29 03:15:23 UTC
I like it.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2235 - 2013-04-29 06:02:06 UTC
Sounds great. When is this part happening, again?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Sol Mortis
An Heroes
#2236 - 2013-04-29 10:38:37 UTC
Please reconsider the changes to the Megathron Drone Bay. 75 bandwidth is wimpy and will make my favorite battleship feel like the old crappy Myrmidon.

I've loved the Megathron for many years now, and it has always been about having lots of guns, lots of lows, AND lots of drones.

I don't understand why the Hyperion didn't lose drones for more gun power since it was already a more natural fit.

It is sad you have decided to destroy the identity of iconic ships like the Megathron and Typhoon.
Jerick Ludhowe
Internet Tuff Guys
#2237 - 2013-04-29 10:48:00 UTC
Sol Mortis wrote:
Please reconsider the changes to the Megathron Drone Bay. 75 bandwidth is wimpy and will make my favorite battleship feel like the old crappy Myrmidon.

I've loved the Megathron for many years now, and it has always been about having lots of guns, lots of lows, AND lots of drones.

I don't understand why the Hyperion didn't lose drones for more gun power since it was already a more natural fit.

It is sad you have decided to destroy the identity of iconic ships like the Megathron and Typhoon.


Dude... Dude... There is no way the megathron is going to keep it's additional 200+ turrets dps and retain a full 125m3 drone bay. Allready the megathron is hitting close to 1600 dps overheated on duality while sporting just about the same tank as it has on live. Another 50m3 drone bay would bring it close to 1700 dps, which is simply out of control.

There is absolutely no way the megathron is going to receive it's 125m3 drone bay back.
Worpowt Wharpoff
Lulz Exploration Corporation
#2238 - 2013-04-29 10:49:15 UTC
Wow the new megathron looks horrible. Why would they take the drones away from the ship with a giant drone bay in the front and center.

The Hyperion already had lots of guns but not anymore?
Alticus C Bear
University of Caille
Gallente Federation
#2239 - 2013-04-29 11:14:16 UTC
If anything I would hit the Mega's drone bandwidth again. In practice the 2-2-1 drone combo will be rarely used. Better to reduce on paper DPS (if people have genuine concerns it is overpowered) opting for 50 (75) bay (bandwidth) a flight of mediums and flight of lights is more practical.
Julius Foederatus
Federal Navy Academy
Gallente Federation
#2240 - 2013-04-29 11:37:03 UTC
Alticus C Bear wrote:
If anything I would hit the Mega's drone bandwidth again. In practice the 2-2-1 drone combo will be rarely used. Better to reduce on paper DPS (if people have genuine concerns it is overpowered) opting for 50 (75) bay (bandwidth) a flight of mediums and flight of lights is more practical.


Quiet, you.