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New Scanning modules

Author
Aquila Sagitta
Blue-Fire
#1 - 2013-04-28 01:24:39 UTC  |  Edited by: Aquila Sagitta
NEW SCANNING MODS ON SISI!

Scan Acquisition Array I
**Only one Scan Acquisition Array module can be fitted at max.**
-10% duration
Mid slot
30 cpu
1 mw

Prereqs:

Astrometric Acquisition II


Scan Pinpointing Array I

-15% deviation
Mid slot
30 cpu
1 mw

Prereqs:

Astrometric Pinpointing II


Scan Rangefinding Array I

+7.5% scan strength
Mid slot
30 cpu
1 mw

Prereqs:

Astrometric Rangefinding II


Scan Acquisition Array II
**Only one Scan Acquisition Array module can be fitted at max.**
-20% duration
Mid slot
30 cpu
1 mw

Prereqs:

Astrometric Acquisition V


Scan Pinpointing Array II

-25% deviation
Mid slot
30 cpu
1 mw

Prereqs:

Astrometric Pinpointing V


Scan Rangefinding Array II

+15% scan strength
Mid slot
30 cpu
1 mw

Prereqs:

Astrometric Rangefinding V
Angsty Teenager
Broski North
#2 - 2013-04-28 01:50:41 UTC
As far as I know there are no definitive stats outside of the data dump.

My guess is that the t1 mods will require the corresponding to skill to III or the like (i.e. for the one module that increases scan strength, astrometrics rangefinding III will be the prereq (Or II or 1, w/e)). The T2 variants will probably require the skill to V, similar to the current T2 probe launchers requiring Astrometrics V.
Jack Miton
School of Applied Knowledge
Caldari State
#3 - 2013-04-28 02:08:58 UTC
dump from chaos server for these mods has been available for some time.

10% for each astro skill, mid slot, 30cpu.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Bloody Wench
#4 - 2013-04-29 03:59:20 UTC
If you already have the skills to scan down the smallest sites, with combat probes, and not getting below 1AU to get 100% hit, what will these things be used for?

A rack of midslot +strength so you can get 100% @ 2AU?

I'm not sure I see the point in them.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Nathan Jameson
Grumpy Bastards
#5 - 2013-04-29 04:21:56 UTC
Bloody Wench wrote:
If you already have the skills to scan down the smallest sites, with combat probes, and not getting below 1AU to get 100% hit, what will these things be used for?


They are also changing the Astrometrics scanning skills from 10% bonus per level to 5%. These modules help offset that and let you make ships that are more "scanny" than others.

One important effect will be that it will be a lot harder to fit a hero-tackle Tengu now.

http://www.wormholes.info

Aquila Sagitta
Blue-Fire
#6 - 2013-04-29 05:09:56 UTC
Nathan Jameson wrote:

They are also changing the Astrometrics scanning skills from 10% bonus per level to 5%.


I thought they were halving the ancillary astrometric skills and boosting the main astrometrics skill so that in the end there was no change skill-wise. If this is not the case I'm sure many people including myself would be very upset with a scanning skill nerf...
Jack Miton
School of Applied Knowledge
Caldari State
#7 - 2013-04-29 05:41:50 UTC
Nathan Jameson wrote:
Bloody Wench wrote:
If you already have the skills to scan down the smallest sites, with combat probes, and not getting below 1AU to get 100% hit, what will these things be used for?


They are also changing the Astrometrics scanning skills from 10% bonus per level to 5%. These modules help offset that and let you make ships that are more "scanny" than others.

One important effect will be that it will be a lot harder to fit a hero-tackle Tengu now.

this is wrong, stop being bad.

as for what they are good for, why don't you read what you actually said and think about it?
"so they let you get things to 100% at 2au instead of 1au" thats pretty damn worth it...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Bloody Wench
#8 - 2013-04-29 05:45:57 UTC  |  Edited by: Bloody Wench
Nathan Jameson wrote:
Bloody Wench wrote:
If you already have the skills to scan down the smallest sites, with combat probes, and not getting below 1AU to get 100% hit, what will these things be used for?


They are also changing the Astrometrics scanning skills from 10% bonus per level to 5%. These modules help offset that and let you make ships that are more "scanny" than others.

One important effect will be that it will be a lot harder to fit a hero-tackle Tengu now.



Arent they changing Astrometrics to 10% bonus to all relevant skills and the sub skills to +5%?

Resulting in a zero net change?

It's in the player created Oddesey roundup, which for the life of me can't find now.


Eh... I was close. Adding +5 to Astrometrics, and taking 5 from the subskills

https://forums.eveonline.com/default.aspx?g=posts&t=225455

Astrometrics - 5% Reduced scan time, 5% reduced scan deviation and 5% increased scan strength per level
Astrometric Acquisition - Changes from 10% reduced scan time per level to 5.0% per level
Astrometric Pinpointing- Changes from 10% reduced scan deviation per level to 5.0% per level
Astrometric Rangefinding- Changes from 10% increased probe strength per level to 5.0% per level

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Gal'o Sengen
Doomheim
#9 - 2013-04-29 06:26:09 UTC
I don't get the logic behind adding more scanning modules. You already need to dual box to be able to do all the different types of sites effectively in Low/Null. And now they're adding another five modules? If anything we should be having existing modules condensed into less modules.
Bloody Wench
#10 - 2013-04-29 06:39:11 UTC
Gal'o Sengen wrote:
I don't get the logic behind adding more scanning modules. You already need to dual box to be able to do all the different types of sites effectively in Low/Null. And now they're adding another five modules? If anything we should be having existing modules condensed into less modules.


In dedicated scanning alt ships I often have only a MWD in the mids.

Scan Acquisition Array I - Reduces the scan time by 10%
Scan Pinpointing Array I - Reduces the scan deviation by 20%
Scan Rangefinding Array I - Increases the scan strength by 10%

So yeah whatever... Scanning got a bit quicker.

Now if I could just wrangle enough strength increases in there to get a 100% hit on a BS or under at 16AU then I'd be excited.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Jack Miton
School of Applied Knowledge
Caldari State
#11 - 2013-04-29 07:36:59 UTC
Bloody Wench wrote:
In dedicated scanning alt ships I often have only a MWD in the mids

thats cos you fit your ships wrong.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Svodola Darkfury
Federal Navy Academy
Gallente Federation
#12 - 2013-04-29 08:08:32 UTC
Jack Miton wrote:
Bloody Wench wrote:
In dedicated scanning alt ships I often have only a MWD in the mids

thats cos you fit your ships wrong.



Yeah seriously... not even a hero point? Missing out.

Svo.

Director of Frozen Corpse Industries.

TheGunslinger42
All Web Investigations
#13 - 2013-04-29 08:42:24 UTC
I'll be mad if there's an overall nerf to the scanning skills I've invested in
Glasgow Dunlop
The Dark Space Initiative
Scary Wormhole People
#14 - 2013-04-29 11:13:40 UTC
TheGunslinger42 wrote:
I'll be mad if there's an overall nerf to the scanning skills I've invested in


If you have all the scanning skills to 5 then there is no change.

@glasgowdunlop #tweetfleet

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Nathan Jameson
Grumpy Bastards
#15 - 2013-04-29 11:19:47 UTC
Jack Miton wrote:
this is wrong, stop being bad.


But being bad is what I'm good at!

Anyway, Bloody Wench and Glasgow put it best.

http://www.wormholes.info

Tarunik Raqalth'Qui
Native Freshfood
Minmatar Republic
#16 - 2013-05-01 18:16:15 UTC
Glasgow Dunlop wrote:
TheGunslinger42 wrote:
I'll be mad if there's an overall nerf to the scanning skills I've invested in


If you have all the scanning skills to 5 then there is no change.

It's actually an overall buff for most folks.
Bronya Boga
Ministry of War
Amarr Empire
#17 - 2013-05-01 18:51:52 UTC
If you have all 5 you are actually getting a buff. Because its 2 25% bonus's not one that is 50%...think about it its a .0625% better...if my math isn't wrong
Kalel Nimrott
Caldari Provisions
#18 - 2013-05-01 19:29:33 UTC
That depends on how it takes the skills. If it multiplies them one by one or if it add them all and the do the multiplie thing

Bob Artis, you will be missed.

O7

Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#19 - 2013-05-01 20:11:38 UTC
I believe it's been confirmed as multiplying -- so my poor scanning skills at Astro IV and others at III will have a 1.2*1.15 effect, or 1.38x, as opposed to the 1.3x it was before. \o/

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Phaderift
Girls Lie But Zkill Doesn't
Pandemic Legion
#20 - 2013-05-01 21:45:35 UTC
Bronya Boga wrote:
If you have all 5 you are actually getting a buff. Because its 2 25% bonus's not one that is 50%...think about it its a .0625% better...if my math isn't wrong



your math is correct. those with all 5s will actually get a slight buff due to how CCp applies their bonuses. they mentioned it during the WH round table. that said a lvl 5 astro with all 4s support skills will see much more improvement.
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