These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Sweet, no more grav sites!

Author
Lloyd Roses
Artificial Memories
#41 - 2013-04-28 14:25:48 UTC  |  Edited by: Lloyd Roses
Aquila Sagitta wrote:
Morwraith wrote:
Flash Phoenix wrote:


Why does CCP keep lowering the skills to play the game and the risk or work vs reward ?


The changes to scanning skills and modules for example reduce training needed to get scanning skills at a usable level but don't seem to benefit characters that have invested a large amount of time in training. Guess we'll see. Thus far I'm not too excited although I'm hopeful with reservations about the upcoming changes.


I have a maxed out exploration character as well and I'm extremely excited about these changes! Scanning mods? Increase my already maxed out probe strength you say?! H***s YEAH!! The more people that don't find it worth maxing thier scan skills out the better because thats more people that I can outscan without really even trying :P

I don't see how you can say 10% boost to scan strength/speed/deviation mods won't benefit you with maxed skills... The only thing it will do is push the gap between maxed characters and 'good enough' characters.


Did you even mention that, for wormholes --- you most likely won't us e them that much. I mean which scrub sits in a wormhole scanning and decloaked with instantly deployable combats and probe formations. So those modules will most likely go to hisec (or k-space) explorers with now even lazier attitude!

And till now, mining in a hidden belt/grav made you pretty much ungankgable (unless stupid or AFK), now seems awesome. To gank all the ships!

And ye, wh-mining without a probe out is suicidal :)
Use a deep space probe in addition to dscan, you're in lawless space afterall.
Aquila Sagitta
Blue-Fire
#42 - 2013-04-28 21:50:54 UTC
Lloyd Roses wrote:

Did you even mention that, for wormholes --- you most likely won't us e them that much. I mean which scrub sits in a wormhole scanning and decloaked with instantly deployable combats and probe formations. So those modules will most likely go to hisec (or k-space) explorers with now even lazier attitude!


No details have been officially released yet. IF CCP made these new scanning mods active then yes they would be worthless for scouting into wh chains but I doubt CCP would do something so foolish. The data dump on the mods shows no cap usage or activation timer so I think they are passive :P
Josilin du Guesclin
Aliastra
Gallente Federation
#43 - 2013-04-28 22:48:07 UTC
Lloyd Roses wrote:

And till now, mining in a hidden belt/grav made you pretty much ungankgable (unless stupid or AFK), now seems awesome. To gank all the ships!

And ye, wh-mining without a probe out is suicidal :)
Use a deep space probe in addition to dscan, you're in lawless space afterall.
Well, it made you effectively immune to drive-bys. It didn't make you immune to people who had snuck in and scanned the place down before you came online.
Nathan Jameson
Grumpy Bastards
#44 - 2013-04-29 04:25:43 UTC
Josilin du Guesclin wrote:
Well, it made you effectively immune to drive-bys. It didn't make you immune to people who had snuck in and scanned the place down before you came online.


I love doing this. The residents feel so superior until I uncloak off their bow.

http://www.wormholes.info

Meytal
Doomheim
#45 - 2013-04-29 15:09:09 UTC
Summary of thread:

"I can't feel safe solo mining in w-space anymore. CCP is nerfing my game play!"
Rek Seven
University of Caille
Gallente Federation
#46 - 2013-04-29 15:48:43 UTC
I really think CCP should add ice to wormhole space now that they have added ice belts to anomalies. Now hear me out...

If extremely rare (1 or 2 per region) ice belts spawned in wormhole space, the residence and people from connection wormholes would want to mine these sites for fuel. This would result in more activity in space.
Sleeper Seeker
#47 - 2013-04-29 17:07:27 UTC
Jack Miton wrote:
this change was needed why exactly?
just more dumbing down of exploration...


To justify somone having a job.

People are always complaining about how hard it is to scan. So, they want to make it easier for them. I say if you are too dumb to get it, then stick to flying PVP. I am one of the few that enjoy scanning to see what I can find next. I guess the point of skilling a scanning toon is coming to an end. I view this as a radical change to the game. I guess if enough crybabies complain, they will get to fly a carrier or a dread without having to learn any skills.

What turned me on to this game is slowly being killed. One thing that drew me in was that there was no instant gratification. You have / had to work toward a goal and not deviate. It takes / took dedication. Where does it end? Just be patient and before long we will be playing the eve version of multiplayer starfox.
Nathan Jameson
Grumpy Bastards
#48 - 2013-04-29 17:24:44 UTC
Sleeper Seeker wrote:
One thing that drew me in was that there was no instant gratification.


Reminds me of when I took up smoking.

http://www.wormholes.info

Sleeper Seeker
#49 - 2013-04-29 17:35:12 UTC
Nathan Jameson wrote:
Sleeper Seeker wrote:
One thing that drew me in was that there was no instant gratification.


Reminds me of when I took up smoking.


Don't quit
JoostSkywalker
Lionheart Investments
#50 - 2013-05-01 12:55:01 UTC
I don't see the problem in mining in wh space.
Say we get the new grav sites right, just have some more mining barges inside the hole.
Especial in C1 systems, you prob can make allot more mining then you would lose.
Cheap ship, cheap clone, if needed a character were killstats don't matter and just die once in awhail.

I see some awesome bs ship mining coming, bait ships etc.
Azemar
Voidhounds
Pretenders
#51 - 2013-05-02 06:14:26 UTC  |  Edited by: Azemar
Uh, they can't do this. Besides the most organized groups, this kills WH mining. I like to solo mine from time to time, and I'm fine with it because I watch d-scan often. But with this change it doesn't even matter.

They really shouldn't do this. And no, some of us don't have alts watching our static. The game shouldn't be balanced around having an alt, and I should have a way to stay safe without going to extraneous and ridiculous measures just to mine
Aidamina Omen
Deep Core Mining Inc.
Caldari State
#52 - 2013-05-02 07:29:48 UTC  |  Edited by: Aidamina Omen
I would argue that this change will actually boost mining in wormhole space because of the way site respawning works. In a lot of systems gravs are never warped to and thus stay unused for a long time. This could potentially lead to a more even spread of grav sites across different holes.

Not to mention that this will decrease the amount of sigs to scan in a wh by ~20% (assuming equal distribution)
Frying Doom
#53 - 2013-05-02 09:39:29 UTC
Aidamina Omen wrote:
I would argue that this change will actually boost mining in wormhole space because of the way site respawning works. In a lot of systems gravs are never warped to and thus stay unused for a long time. This could potentially lead to a more even spread of grav sites across different holes.

Not to mention that this will decrease the amount of sigs to scan in a wh by ~20% (assuming equal distribution)

Off you go enjoy your suicide mining.

It has just made it a lot more dangerous with no reward above that of mining in Null. Why would people want to risk constantly being blown up and having to fly back into a wormhole, just to then have to do it all over again.

For someone interested in the industry side of EvE, it is isk/hr and risk vs reward, both of those are now better in Null.

Or as I will probably end up doing Hi-sec missions or Incursions.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Angelo Schilling
Knights of the Protectorate
#54 - 2013-05-02 10:08:19 UTC
I think it will be great for pirates until wormhole corps start using the sites as ambush points-
The first corp I joined after starting EvE would sit me in a frig together with an indy EWAR ship disguised as a miner in a lowsec belt, with several Pilgrims sitting cloaked around us.
Enter the 4-5 man roamers looking to gank us 'foolish miners', and queue the fun.
Ilaister
Binary Aesthetics
#55 - 2013-05-02 18:06:47 UTC
Aidamina Omen wrote:
I would argue that this change will actually boost mining in wormhole space because of the way site respawning works. In a lot of systems gravs are never warped to and thus stay unused for a long time. This could potentially lead to a more even spread of grav sites across different holes.

Not to mention that this will decrease the amount of sigs to scan in a wh by ~20% (assuming equal distribution)


I dunno what kind of hole you live in but it'll decrease it by far more than 20% in our chains.

Good change. Why shouldn't my d-scan pick up vast swathes of 1km+ sized rocks?
Xen Solarus
Furious Destruction and Salvage
#56 - 2013-05-02 18:39:30 UTC
Phaderift wrote:
Also a point that you guys seem to be missing is the new discovery scanner will also show the sigs of non anoms. so you will get a general idea of what is there.. you will also be able to see new sigs with it. So if you kept a scout on your own static or kept your static closed you will see k162s as the appear and be able to just warp off and look at what might of happened.


Ah cool, i wasn't aware of that. Well that at least provides an early warning against people entering the system.

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Rengerel en Distel
#57 - 2013-05-02 19:22:06 UTC
Xen Solarus wrote:
Phaderift wrote:
Also a point that you guys seem to be missing is the new discovery scanner will also show the sigs of non anoms. so you will get a general idea of what is there.. you will also be able to see new sigs with it. So if you kept a scout on your own static or kept your static closed you will see k162s as the appear and be able to just warp off and look at what might of happened.


Ah cool, i wasn't aware of that. Well that at least provides an early warning against people entering the system.


I'll wait for the test server, but it seems to me, that if you could find sigs with the dscanner, there'd be no reason for the new probe configurations. The on board scanner might show them to you after you found them with probing, but I can't imagine them showing up on their own.

With the increase in shiptoasting, the Report timer needs to be shortened.

Liang Nuren
No Salvation
Divine Damnation
#58 - 2013-05-02 20:57:59 UTC
My understanding of the new discovery scanner was that it was exactly equivalent to the anomaly scanner, potentially plus sites you'd already scanned down/found. I honestly don't see this being any kind of impedance to a WH miner because they'll just close their static + inbounds and keep an eye out for K162s...

-Liang

I'm an idiot, don't mind me.

Vassal Zeren
University of Caille
Gallente Federation
#59 - 2013-05-02 21:32:37 UTC
Did CCP just propose an exploration expansion that adds nothing new to explore and nerf the best exploration sector there is? Yes, yes they did.

A bad analogy is like a leaky screwdriver.

Azemar
Voidhounds
Pretenders
#60 - 2013-05-02 22:45:52 UTC
Liang Nuren wrote:
My understanding of the new discovery scanner was that it was exactly equivalent to the anomaly scanner, potentially plus sites you'd already scanned down/found. I honestly don't see this being any kind of impedance to a WH miner because they'll just close their static + inbounds and keep an eye out for K162s...

-Liang



As someone who is part of a mainly EU corp in a C4 (with a C2 static), we only have about 7 members. Most of the time I'm on, no one else is. I also don't have any alts. As a solo explorer who mines from time to time, this really kills me.

What can I do? Nothing. They really can't let this go through. It kills the small-time explorer and actually aids the large organizations.