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Just back after 6 months, new domi fitting?

Author
WestHam FC
The Scope
Gallente Federation
#1 - 2013-04-28 12:38:27 UTC  |  Edited by: WestHam FC
So Having been away for 6 months basically, I just bought a char last week, an I hear there are new ways to fit domi's now. I dont really get how you fit these jump drive mods, and some new drone damage mods while having duel rep an tank.
Anyone wanna help me out with a decent fit for lvl 4s please?. Isk isn't really an issue.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#2 - 2013-04-28 14:55:19 UTC
Basically the Domi is losing its hybrid bonus for a drone optimal and tracking bonus so its overall dps is down but its Sentries are better, not really a huge difference in terms of fitting. Details here: https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread

Basically here's a baseline Domi, change hardeners according to the type of rat, this is for Serpentis, 430dps tank. 1025 dps with Gardes and CN Anti, 900 dps w CN Iridium to Garde max range (70+ km after the patch) Stable with guns off. Dual rep is unnecessary, for Angels you should drop 1 drone damage amp for another hardener (and use Bouncers). Faction omnis are worth it and only 50 mil a pop.

[Dominix, l4s]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Cap Recharger II
Cap Recharger II
Cap Recharger II

Drone Link Augmentor II
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Garde II x5
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Hobgoblin II x5

Cheap but really efficient mission boat, best resistant to all sorts of ewar, excellent projection and damage for a mostly t2 fit on a t1 BS, damage selection, overall an excellent boat.
Charlie Jacobson
#3 - 2013-04-28 19:46:10 UTC
You might as well use projectiles instead of hybrids since they don't use cap, and there's no weapon bonus anyway.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#4 - 2013-04-28 22:21:43 UTC
Charlie Jacobson wrote:
You might as well use projectiles instead of hybrids since they don't use cap, and there's no weapon bonus anyway.


You can't fit arties so you're forced to use ACs which have limited range. It's definitely an option though.
WestHam FC
The Scope
Gallente Federation
#5 - 2013-04-29 00:23:57 UTC  |  Edited by: WestHam FC
ahh so fitting hasn't changed much, thats good. My Domi uses Heavy Pulse II's :) But I wasn't sure of how the drone mods, an the jump drive mod fit in with it now. As I use 2 Core reppers, an 2x2 hardeners. Doesn't leave any room really. You wouldn't wanna use Artys anyway, that 17s cycle is a ***** in pve.(its bad enough in pvp)

As for fit, cheers man, everyone keeps tellin me ot use these jump drive mods, but to do that, id have to drop either a drone amp or a hardener I think?
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#6 - 2013-04-29 01:26:07 UTC
WestHam FC wrote:
ahh so fitting hasn't changed much, thats good. My Domi uses Heavy Pulse II's :) But I wasn't sure of how the drone mods, an the jump drive mod fit in with it now. As I use 2 Core reppers, an 2x2 hardeners. Doesn't leave any room really. You wouldn't wanna use Artys anyway, that 17s cycle is a ***** in pve.(its bad enough in pvp)

As for fit, cheers man, everyone keeps tellin me ot use these jump drive mods, but to do that, id have to drop either a drone amp or a hardener I think?


I wouldn't recommend using medium lasers for your domi, stick with the 350mm railguns, you need the range in missions.

The new Large Micro Jump drive shoots you 100km in one direction and takes up a midslot not a lowslot, so it won't affect your hardeners or drone amps. Honestly I've never used one because I don't see the point, it doesn't make gate crawling any easier and you have to fit for long range so you lose damage. In my opinion, just stick with a regular AB/MWD when you need it (most missions don't need prop)

2 core reppers and 4 hardeners is an absolutely massive amount of tank, you honestly don't need it, sell 1 repper, and use a fit similar to mine (1 repper + 3 hardeners) but make you change your hardeners according to mission, you want ideally 3, minimum 2 drone damage amplifiers. Also, don't forget the omnidirectionals, they are very important.

On a sidenote, Arties are incredibly popular in PvP because they have massive alpha, but in PvE you'll overkill alot and waste your volleys so it's not recommended, doesn't fit on a Domi anyway.

WestHam FC
The Scope
Gallente Federation
#7 - 2013-04-29 02:08:55 UTC
Dato Koppla wrote:
WestHam FC wrote:
ahh so fitting hasn't changed much, thats good. My Domi uses Heavy Pulse II's :) But I wasn't sure of how the drone mods, an the jump drive mod fit in with it now. As I use 2 Core reppers, an 2x2 hardeners. Doesn't leave any room really. You wouldn't wanna use Artys anyway, that 17s cycle is a ***** in pve.(its bad enough in pvp)

As for fit, cheers man, everyone keeps tellin me ot use these jump drive mods, but to do that, id have to drop either a drone amp or a hardener I think?


I wouldn't recommend using medium lasers for your domi, stick with the 350mm railguns, you need the range in missions.

The new Large Micro Jump drive shoots you 100km in one direction and takes up a midslot not a lowslot, so it won't affect your hardeners or drone amps. Honestly I've never used one because I don't see the point, it doesn't make gate crawling any easier and you have to fit for long range so you lose damage. In my opinion, just stick with a regular AB/MWD when you need it (most missions don't need prop)

2 core reppers and 4 hardeners is an absolutely massive amount of tank, you honestly don't need it, sell 1 repper, and use a fit similar to mine (1 repper + 3 hardeners) but make you change your hardeners according to mission, you want ideally 3, minimum 2 drone damage amplifiers. Also, don't forget the omnidirectionals, they are very important.

On a sidenote, Arties are incredibly popular in PvP because they have massive alpha, but in PvE you'll overkill alot and waste your volleys so it's not recommended, doesn't fit on a Domi anyway.



yer I new about the Artys, the med lasers are actually higher dps than the rails before they got patched. The Domi tank with duel core reps is great, but your right its a huge tank, ill drop one an see how it goes.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#8 - 2013-04-29 02:32:03 UTC
Yeah the lasers are higher dps but unbonused Heavy Pulses can only reach 22km max with Scorch which is pretty close range. If you insist on lasers you can use Mega Pulses which have 45km optimal with Scorch but that will drain a massive amount of cap.

You'll be fine with 1 repper, I've been running the 1 T2 repper + 3 hardener + 2 aux nano pump setup on many of my mission boats and it has yet to fail me (against Angels use 4 hardeners), with a Core repper it should be no problem, just make sure you read mission reports ( http://eve-survival.org/wikka.php?wakka=MissionReports ) and don't aggro the entire room at once.
WestHam FC
The Scope
Gallente Federation
#9 - 2013-04-29 02:50:15 UTC
Dato Koppla wrote:
Yeah the lasers are higher dps but unbonused Heavy Pulses can only reach 22km max with Scorch which is pretty close range. If you insist on lasers you can use Mega Pulses which have 45km optimal with Scorch but that will drain a massive amount of cap.

You'll be fine with 1 repper, I've been running the 1 T2 repper + 3 hardener + 2 aux nano pump setup on many of my mission boats and it has yet to fail me (against Angels use 4 hardeners), with a Core repper it should be no problem, just make sure you read mission reports ( http://eve-survival.org/wikka.php?wakka=MissionReports ) and don't aggro the entire room at once.


yer, for years ive used the duel rep system :). mainly because I usually agro whole room, let drones out an jsut sit back :)
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#10 - 2013-04-29 02:58:19 UTC
Yeah that isn't going to work anymore, especially since the introduction of drone aggro, can't believe I forgot to mention that teh NPC AI has been changed, now they will switch targets and they will aggro your drones so you must watch your drone health carefully and pull them in when they take damage, however with Sentries excellent range and instant pull in you won't have too much trouble as long as you pop things like frigates at range before they get too close.
WestHam FC
The Scope
Gallente Federation
#11 - 2013-04-29 03:11:35 UTC  |  Edited by: WestHam FC
yer so I have noticed, biggest trouble i have at moment, is i have only 1 lvl 4 agent an its Khanid.. the single worst agents in game. I am jsut figuring out a decent agent to try an grind up, an what ship to use, cos Nightmare + blood Raiders is not good...
Barrogh Habalu
Imperial Shipment
Amarr Empire
#12 - 2013-04-29 07:51:03 UTC
WestHam FC wrote:
...an what ship to use, cos Nightmare + blood Raiders is not good...

Excuse me?
Marc Callan
Center for Advanced Studies
Gallente Federation
#13 - 2013-04-29 08:46:04 UTC
Barrogh Habalu wrote:
WestHam FC wrote:
...an what ship to use, cos Nightmare + blood Raiders is not good...

Excuse me?


Yeah, something's off about that - unless the problem lies with the Blood Raiders' neuts, in which case you just have to learn range control. Other than that, Blood Raiders should be right in the Nightmare's wheelhouse, what with the EM resistance hole...

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2013-04-29 14:48:08 UTC
Not sure how fitting and other attributes are changing on the domi but I would fit it something like this when it's changed:

[Dominix, test]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Large Micro Jump Drive

720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
720mm Howitzer Artillery II, Tremor M
Drone Link Augmentor II
Drone Link Augmentor II

Large Ionic Field Projector I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Curator II x5
Garde II x5
Warden II x5

Considering the painters, not sure with the tracking bonus they'll even be needed. In that case I will probably be using an active shield fit once again:

[Dominix, test]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Reactor Control Unit II
Damage Control II
Tracking Enhancer II

Omnidirectional Tracking Link II
Dread Guristas Large Shield Booster
Omnidirectional Tracking Link II
Adaptive Invulnerability Field II
Large Micro Jump Drive

1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
1200mm Artillery Cannon II, Tremor L
Drone Link Augmentor II
Drone Link Augmentor II

Large Ionic Field Projector I
Large Capacitor Control Circuit I
Large Anti-Thermal Screen Reinforcer I


Curator II x5
Garde II x5
Warden II x5

WestHam FC
The Scope
Gallente Federation
#15 - 2013-04-30 00:41:24 UTC
Marc Callan wrote:
Barrogh Habalu wrote:
WestHam FC wrote:
...an what ship to use, cos Nightmare + blood Raiders is not good...

Excuse me?


Yeah, something's off about that - unless the problem lies with the Blood Raiders' neuts, in which case you just have to learn range control. Other than that, Blood Raiders should be right in the Nightmare's wheelhouse, what with the EM resistance hole...


Some missions for Blood are too dicy. Only have to miss 1 an your screwed. For instance WC, room 2 an your point blank from the get go. 3 Nos in your face, an battleships at that so they can blast your cap in bout 30 seconds.
Marc Callan
Center for Advanced Studies
Gallente Federation
#16 - 2013-04-30 14:20:43 UTC
WestHam FC wrote:
Marc Callan wrote:
Barrogh Habalu wrote:
WestHam FC wrote:
...an what ship to use, cos Nightmare + blood Raiders is not good...

Excuse me?


Yeah, something's off about that - unless the problem lies with the Blood Raiders' neuts, in which case you just have to learn range control. Other than that, Blood Raiders should be right in the Nightmare's wheelhouse, what with the EM resistance hole...


Some missions for Blood are too dicy. Only have to miss 1 an your screwed. For instance WC, room 2 an your point blank from the get go. 3 Nos in your face, an battleships at that so they can blast your cap in bout 30 seconds.


Actually, that sounds like the perfect job for the micro-jump drive. Quickly align away from the hostiles, hit the MJD, and in less than 12 seconds, zoom, you're 100km downrange, presumably clear of Blood neuts, and if you're flying a tachyon Nightmare, probably still able to lay down a horrific amount of damage even at long range.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

WestHam FC
The Scope
Gallente Federation
#17 - 2013-05-01 04:23:40 UTC
Marc Callan wrote:
WestHam FC wrote:
Marc Callan wrote:
Barrogh Habalu wrote:
WestHam FC wrote:
...an what ship to use, cos Nightmare + blood Raiders is not good...

Excuse me?


Yeah, something's off about that - unless the problem lies with the Blood Raiders' neuts, in which case you just have to learn range control. Other than that, Blood Raiders should be right in the Nightmare's wheelhouse, what with the EM resistance hole...


Some missions for Blood are too dicy. Only have to miss 1 an your screwed. For instance WC, room 2 an your point blank from the get go. 3 Nos in your face, an battleships at that so they can blast your cap in bout 30 seconds.


Actually, that sounds like the perfect job for the micro-jump drive. Quickly align away from the hostiles, hit the MJD, and in less than 12 seconds, zoom, you're 100km downrange, presumably clear of Blood neuts, and if you're flying a tachyon Nightmare, probably still able to lay down a horrific amount of damage even at long range.


hmm Had not thought of that, never trried the MJD
Sal Landry
School of Applied Knowledge
Caldari State
#18 - 2013-05-01 05:01:05 UTC
Marc Callan wrote:
unless the problem lies with the Blood Raiders' neuts

Considering that the Nightmare is probably the most cap-intensive PvE boat in the entire game, I'm betting the problem is the neuts.
Azemar
Voidhounds
Pretenders
#19 - 2013-05-02 17:45:34 UTC
Dato Koppla wrote:
Basically the Domi is losing its hybrid bonus for a drone optimal and tracking bonus so its overall dps is down but its Sentries are better, not really a huge difference in terms of fitting. Details here: https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread

Basically here's a baseline Domi, change hardeners according to the type of rat, this is for Serpentis, 430dps tank. 1025 dps with Gardes and CN Anti, 900 dps w CN Iridium to Garde max range (70+ km after the patch) Stable with guns off. Dual rep is unnecessary, for Angels you should drop 1 drone damage amp for another hardener (and use Bouncers). Faction omnis are worth it and only 50 mil a pop.

[Dominix, l4s]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Cap Recharger II
Cap Recharger II
Cap Recharger II

Drone Link Augmentor II
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Garde II x5
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Hobgoblin II x5

Cheap but really efficient mission boat, best resistant to all sorts of ewar, excellent projection and damage for a mostly t2 fit on a t1 BS, damage selection, overall an excellent boat.


How would you modify this fit for sleepers?
WestHam FC
The Scope
Gallente Federation
#20 - 2013-05-06 07:37:14 UTC
Azemar wrote:
Dato Koppla wrote:
Basically the Domi is losing its hybrid bonus for a drone optimal and tracking bonus so its overall dps is down but its Sentries are better, not really a huge difference in terms of fitting. Details here: https://forums.eveonline.com/default.aspx?g=posts&t=223610&find=unread

Basically here's a baseline Domi, change hardeners according to the type of rat, this is for Serpentis, 430dps tank. 1025 dps with Gardes and CN Anti, 900 dps w CN Iridium to Garde max range (70+ km after the patch) Stable with guns off. Dual rep is unnecessary, for Angels you should drop 1 drone damage amp for another hardener (and use Bouncers). Faction omnis are worth it and only 50 mil a pop.

[Dominix, l4s]

Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Large Armor Repairer II
Armor Kinetic Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link
Cap Recharger II
Cap Recharger II
Cap Recharger II

Drone Link Augmentor II
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L
350mm Railgun II, Caldari Navy Antimatter Charge L

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Garde II x5
Ogre II x5
Hammerhead II x5
Hobgoblin II x5
Hobgoblin II x5

Cheap but really efficient mission boat, best resistant to all sorts of ewar, excellent projection and damage for a mostly t2 fit on a t1 BS, damage selection, overall an excellent boat.


How would you modify this fit for sleepers?

For sleepers I wouldn't use it. Simply because your gonna get jumped eventually,t hat fit will get you killed in pvp. Domis are really sweet as oldschool vampires, Nos/nuet, but that wont get you far with sleepers, so I would use a T3, legion,tengu etc.