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Will flogging high-sec to null-sec work? -- Requesting a pre-Odyssey and post-Odyssey census.

Author
Liz Laser
Blood Tribe Inc
#1 - 2013-04-29 00:54:56 UTC  |  Edited by: Liz Laser
I'm repeating this slice of a previous post in the Odyssey resource shake-up thread and hoping people will express an interest in such a census to CCP, as well as an interest in them publishing the results. While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent.

Liz Laser wrote:


It would be very easy for CCP to prove me wrong or right and be able to inform the CSM of the changes in player behavior (or lack thereof).....

THIS week, do a census where you note which players are in hi-sec. Measure 10 times including over the weekend. If on any of those censii they are in null or low-sec throw them out of that hi-sec count. Then 90 days after Odyssey do another 10 censii over a week and see how many of those same players get spotted in null. My prediction is it will be a very very very small number and will be due to other factors (like me regaining the leisure time for null-sec).

While I *hope* high-sec will endure and pay their subs, I'm *convinced* that you won't turn them into null-sec players by making high-sec less rewarding, less fun, or less afk-able.

Prove me wrong. You already have the flogging high-sec into null policies soon to be instituted, so just get them to make the measurements and be scientists about it rather than religious zealots about it. Measure your results and throw them in my face if you're right.

While I myself may sound like a zealot in how firmly convinced I am that you can't flog them into null-sec, just remember that *I* am the one asking for the measurements to be taken.
James Amril-Kesh
Viziam
Amarr Empire
#2 - 2013-04-29 00:56:32 UTC
You seem to think the intent is to get highseccers to move to nullsec.
It isn't.

Enjoying the rain today? ;)

Doc Fury
Furious Enterprises
#3 - 2013-04-29 00:58:39 UTC
It will be over 9000.


There's a million angry citizens looking down their tubes..at me.

Tippia
Sunshine and Lollipops
#4 - 2013-04-29 01:00:02 UTC
Liz Laser wrote:
While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent.
What intent?
Liz Laser
Blood Tribe Inc
#5 - 2013-04-29 01:02:12 UTC
How many times do they have to tell us "if you can fly it now, you can fly it afterwards"?

All the time wasted at dwelling on this nonsense, when we could just all ask CCP "We can has SP remap, after patch?"....
Arronicus
State War Academy
Caldari State
#6 - 2013-04-29 01:05:02 UTC
So, making ice mining less condusive to afk/botting, and as a result, paying out MORE isk, to real players wanting to do it, as well as making the scanning system easier for highsec mining, adding many more exploration sites, and reducing 0.0 reliance slightly on highsec minerals, is 'flogging players into 0.0' ?
Setaceous
Nexus Prima
#7 - 2013-04-29 01:05:18 UTC
James Amril-Kesh wrote:
You seem to think the intent is to get highseccers to move to nullsec.
It isn't.

Indeed. There seem to be a dedicated group of people in all security zones in this game that seem to take any change, minor or major, as a personal attack on them and where they play. So I'm going to leave this piece of wisdom that covers all MMOs for the OP (and people like the OP) - The single guaranteed thing that will always happen in any MMO is that it will change. And if you can't adapt to that change then you will be left behind, like trash in the gutter. In short - Change or Die.
Nitrogen Isotopes
Deep Core Mining Inc.
Caldari State
#8 - 2013-04-29 01:05:24 UTC
CCP Soundwave said at fanfest that he doesn't care if people choose to live in null or high. CCP did several years ago, expecting players to start in high and progress towards null. But, he, and CCP as a whole, has taken a more accepting approach to whatever people chose to spend their playtime with exceptions generally explicitly stated.

Those exceptions are things like gun mining, afk accumulation of wealth, and botting.
Liz Laser
Blood Tribe Inc
#9 - 2013-04-29 01:05:56 UTC  |  Edited by: Liz Laser
Tippia wrote:
Liz Laser wrote:
While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent.
What intent?


the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.

Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.

I'm just saying this is a PERFECT TIME to see if it works. We shouldn't waste this opportunity.
Tippia
Sunshine and Lollipops
#10 - 2013-04-29 01:09:59 UTC  |  Edited by: Tippia
Liz Laser wrote:
the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.

Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.
Ok. But what — if any — is the actual intent? You can't really test something that doesn't exist.
Liz Laser
Blood Tribe Inc
#11 - 2013-04-29 01:15:31 UTC  |  Edited by: Liz Laser
Setaceous wrote:
James Amril-Kesh wrote:
You seem to think the intent is to get highseccers to move to nullsec.
It isn't.

Indeed. There seem to be a dedicated group of people in all security zones in this game that seem to take any change, minor or major, as a personal attack on them and where they play. So I'm going to leave this piece of wisdom that covers all MMOs for the OP (and people like the OP) - The single guaranteed thing that will always happen in any MMO is that it will change. And if you can't adapt to that change then you will be left behind, like trash in the gutter. In short - Change or Die.


Fine advice, I've seen it before (including from my own typing fingers) and I disagree with none of it.

I love null-sec, and the moment I develop the minimum amount of real world leisure for it I'll be back. Look at my killboard. I've died EVERYWHERE! :-)

My concern is whether we can make high-sec less important and still keep all those subscriptions. I'd LOVE it if they all came out to null-sec. But it is also my firm belief from a long gaming career you can't make true carebears LIKE PvP and you can't make loners like teamwork.
Liz Laser
Blood Tribe Inc
#12 - 2013-04-29 01:19:45 UTC  |  Edited by: Liz Laser
Tippia wrote:
Liz Laser wrote:
the post I sliced that from was after Malcanis suggested that someone moved my cheese and I should adapt.

Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.
Ok. But what — if any — is the actual intent? You can't really test something that doesn't exist.


Are you suggesting it is just random changes with no intent?

Come on, Tippia, you're no dummy. You're my favorite poster on the forums. Are you being coy, or just Socratic and pedantic, today?
Tippia
Sunshine and Lollipops
#13 - 2013-04-29 01:21:30 UTC
Liz Laser wrote:
Are you suggesting it is just random changes with no intent?
No, I'm suggesting that you're asking for a test without knowing what you're actually testing for.
Liz Laser
Blood Tribe Inc
#14 - 2013-04-29 01:24:50 UTC  |  Edited by: Liz Laser
Tippia wrote:
Liz Laser wrote:
Are you suggesting it is just random changes with no intent?
No, I'm suggesting that you're asking for a test without knowing what you're actually testing for.


At the very least, these are the kinds of changes that people have suggested in the past with the intent of incentivizing high-sec players into null-sec.

Let's see if they work, even if no one will admit their intent. (Though why they wouldn't admit their intent is beyond my comprehension).
Zhade Lezte
#15 - 2013-04-29 01:35:13 UTC  |  Edited by: Zhade Lezte
I'd say the intent is to make it actually worthwhile for miner industrialists and especially production industrialists to operate in nullsec, not to get X numbers of players into null or whatever the heck. Currently the majority of nullsec players interested in industry do it in highsec because null industry is just that broken.

So your census is fine if you include that (IE, take into account industrialist alts of null players that currently do industry in high that move their activities back to null, not merely pure highsec industrialists that decide to try out 0.0). So the methodology in that quote is wrong already as they are automatically throwing out people who are currently in nullsec/lowsec on some characters. You'd throw out current nullsec industrialists, not current nullsec players. I'd personally at least be interested in seeing if the nullsec industrialists migrate back to null, however if they don't I might conclude differently than you and say the changes weren't strong enough P

And on less scientific matters, providing a worthwhile economic incentive to actually risk your industrial ship in an area of space with no guaranteed NPC reprisal is not "flogging" or "forcing" anyone to move to any area of space. Highsec mining was never intended to be not only the best ISK/effort but also sometimes even the best ISK/hour of mining. So as comfortable as you may have been with the new status quo after rogue drone alloy removal it was never within the spirit of eve, you are not being "forced" anywhere. Aside from actually moving out of highsec you can continue mining at the new rate, swap professions to one of the many still very profitable occupations in highsec such as factory PI, production, trade, incursions, L4s, or even highsec exploration. Heck, scam nullsec players if you really have an axe to grind!
Nitrogen Isotopes
Deep Core Mining Inc.
Caldari State
#16 - 2013-04-29 01:36:42 UTC  |  Edited by: Nitrogen Isotopes
Liz Laser wrote:
[quote=Tippia][quote=Liz Laser]Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.


I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities.

In my experience it isn't uncommon for nullsec players to have highsec manufacturing or mining alts, despite their affection for nullsec.

It's that broken.
Liz Laser
Blood Tribe Inc
#17 - 2013-04-29 01:52:55 UTC
Zhade Lezte wrote:
I'd say the intent is to make it actually worthwhile for miner industrialists and especially production industrialists to operate in nullsec, not to get X numbers of players into null or whatever the heck. Currently the majority of nullsec players interested in industry do it in highsec because null industry is just so bad.

So your census is fine if you include that (IE, take into account industrialist alts of null players that currently do industry in high that move their activities back to null, not merely pure highsec industrialists that decide to try out 0.0). So the methodology in that quote is wrong already as they are automatically throwing out people who are currently in nullsec/lowsec on some characters. You'd throw out current nullsec industrialists, not current nullsec players. I'd personally at least be interested in seeing if the nullsec industrialists migrate back to null, however if they don't I might conclude differently than you and say the changes weren't strong enough P

And on less scientific matters, providing a worthwhile economic incentive to actually risk your industrial ship in an area of space with no guaranteed NPC reprisal is not "flogging" or "forcing" anyone to move to any area of space. Highsec mining was never intended to be not only the best ISK/effort but also sometimes even the best ISK/hour of mining. So as comfortable as you may have been with the new status quo after rogue drone alloy removal it was never within the spirit of eve, you are not being "forced" anywhere. Aside from actually moving out of highsec you can continue mining at the new rate, swap professions to one of the many still very profitable occupations in highsec such as factory PI, production, trade, incursions, L4s, or even highsec exploration. Heck, scam nullsec players if you really have an axe to grind!


While I understand the assumptions you're making about me, as far as my play, you are way off-base. I prefer null-sec and I prefer PvP in null-sec. If I have the real world leisure, that's where you'll find me. Currently though I only have about 45 minutes a day to play. No decent null-sec corp can use me at 45 minutes a day. That's like 2 steps below being casual friendly. I understand that, and am happy cashing real world checks instead. Having started out as a high-sec industrialist though, I think I know them pretty well and I worry about how much we can make them unneeded and still watch them pay their subscriptions. The Odyssey changes will have ZERO effect on me as I am waiting for my annual subscription to run out (unless I lose a contract/job/all-my-friends before then). My 45 minutes a night is spent in SWTOR, because the activities available at 45 minutes a day in Eve are simply less entertaining to me than SWTOR (or even PlanetSide). I am very very eager to return to Eve and null when I develop more leisure, though.

But I would like to MEASURE the effects of these kinds of changes rather than having people (including me) just proselytizing like religious zealots. Measuring it differently than I described may well be a better way to do it. But let's seize the opprtunity to measure the effects.
Liz Laser
Blood Tribe Inc
#18 - 2013-04-29 01:57:50 UTC
Nitrogen Isotopes wrote:
Liz Laser wrote:
[quote=Tippia][quote=Liz Laser]Others in the dev round-up thread also seem to think the intent is to incentivize high-sec players into null-sec, as well as some posters who seem to think it will work.


I like to think of it as providing an incentive to nullsec players to stay in nullsec for their harvesting and manufacturing activities.

In my experience it isn't uncommon for nullsec players to have highsec manufacturing or mining alts, despite their affection for nullsec.

It's that broken
.


Totally agree with the parts I bolded, since they describe my previous activities. Smile

But even if the part I didn't bold is correct, it would still be instructional to see if such changes bring (and keep) new players to null, especially since large numbers of influential posters (including from CSMs) have suggested they would.
Illest Insurrectionist
Sparta.
#19 - 2013-04-29 02:04:07 UTC
According to the voting thing blog it was 409,600 +/- 200 at the time of voting. Or there abouts.
Zhade Lezte
#20 - 2013-04-29 02:06:29 UTC  |  Edited by: Zhade Lezte
Hmm that makes sense, you seemed fairly detached from it all so I wasn't sure if I should even go that far in my post. Anyways feel free to ignore the last bit, anyone who is actually upset can read the last bit. Enjoy (mostly) winning eve for the next few months! Big smile
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