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Clone Costs

Author
Cryten Jones
Advantage Inc
#1 - 2013-04-28 21:00:44 UTC
Hi Eve,

Any chance of having the costs of clones in EvE lowered? I have to say that the costs of replacing my clone is becoming more and more a barrier for fast and dirty PVP rather than the ship loss.

I would even raise the question as to do we even need to have a cost to them?


Thoughts / Ideas / flames ?

-CJ

Dave Stark
#2 - 2013-04-28 21:01:34 UTC
ccp have stated they are unhappy with how clones work.

although they haven't said more than that. no specifics, no dates. just a general statement.
Felicity Love
Doomheim
#3 - 2013-04-28 21:03:59 UTC  |  Edited by: Felicity Love
While I agree some revision of clone costs is necessary, I am also looking forward to the "customizeable" clone idea that has come up from time to time. Perhaps there will be a flexible cost system introduced at that point.

Also, Dr. Eyjo likes his "ISK sinks"... so I imagine that clones costs will never be abolished entirely. C'est la guerre. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#4 - 2013-04-28 21:06:08 UTC
Clones should be allowed to be completely resculpted. It's grown in a tank so if you want a flatter nose you leave it in the first tank too long so it gets smooshed Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Ginger Barbarella
#5 - 2013-04-28 21:11:44 UTC
And why can't clones be an entirely different race/sex, too?? Seems to me that was in Book 1, if I recall... Five jump clones all different shapes, mixture of male/female, etc...

"Blow it all on Quafe and strippers." --- Sorlac

Setaceous
Nexus Prima
#6 - 2013-04-28 21:12:08 UTC
In theory, the cost of cost a clone should never exceed the income that you can get from the using the skillset available to that clone. Though if you exclusively PvP, it kills the theory.
Abrazzar
Vardaugas Family
#7 - 2013-04-28 21:13:31 UTC
New clone type: Combat clone.

They are like Jump Clones, only that you can limit the skills the clone will have. Thus the Medical Clone of a Combat Clone is cheaper. You cannot train skills on your Combat Clone. While your normal clone is in storage, cerebral adjustments can be done manually, so skill training will continue, albeit at a reduced rate.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#8 - 2013-04-28 21:16:35 UTC
Cryten Jones wrote:
Hi Eve,

Any chance of having the costs of clones in EvE lowered? I have to say that the costs of replacing my clone is becoming more and more a barrier for fast and dirty PVP rather than the ship loss.

I would even raise the question as to do we even need to have a cost to them?


Thoughts / Ideas / flames ?

-CJ



You bought this toon, didn't you? Because that is a total noob gripe.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Derath Ellecon
University of Caille
Gallente Federation
#9 - 2013-04-28 21:17:11 UTC
How many pods do you actually lose?

Generally my implant costs when podded far outweigh any clone costs.
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#10 - 2013-04-28 21:17:45 UTC
I say no more clone grades, at all. Pods should be harder to lock or hit, and you should ALWAYS lose a small amount of SP when you get podded.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Jarod Garamonde
Jolly Codgers
Get Off My Lawn
#11 - 2013-04-28 21:19:12 UTC
Derath Ellecon wrote:
How many pods do you actually lose?

Generally my implant costs when podded far outweigh any clone costs.


Easy fix: don't PvP in a clone that has implants. Problem solved/problem staying solved.

That moment when you realize the crazy lady with all the cats was right...

    [#savethelance]
Octoven
Stellar Production
#12 - 2013-04-28 21:25:28 UTC
Dust will be making hundreds of clones for battle...since we will be making dust gear for them in the future, perhaps they can make and sell us medical clones instead?
Skeln Thargensen
Doomheim
#13 - 2013-04-28 21:29:07 UTC
if it's an elaborate solution it'll never happen. top price 10M, rejig the scale, done and dusted.

forums.  serious business.

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#14 - 2013-04-28 21:30:41 UTC
No clones!

Eve on hardcore mode Pirate

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Cryten Jones
Advantage Inc
#15 - 2013-04-28 21:46:13 UTC
Jarod Garamonde wrote:
Cryten Jones wrote:
Hi Eve,

Any chance of having the costs of clones in EvE lowered? I have to say that the costs of replacing my clone is becoming more and more a barrier for fast and dirty PVP rather than the ship loss.

I would even raise the question as to do we even need to have a cost to them?


Thoughts / Ideas / flames ?

-CJ



You bought this toon, didn't you? Because that is a total noob gripe.



Nope, I have owned this toon from creation thanks :-)
Arin Archer
School of Applied Knowledge
Caldari State
#16 - 2013-04-28 21:48:35 UTC  |  Edited by: Arin Archer
Easy fix would be to keep attribute implants separate from hardwired skill implants. Who doesn't want to +5 their training if they can afford it and trained for it? Who doesn't want to lose half a billion on a single PvP loss, on top of your ship/fittings/cargo, and other implants and jump clones costs?

I'd be more encouraged to head into null..er .4...er .7 space if I would only lose my hardwired skill implants and if clones cost less to buy after someone kills me for fun. Wouldn't the loss of your ship/fittings along with maybe half the existing clone and implant losses already be penalty enough for coming up on the short end of a battle (or gank)? People want to train skills as fast as possible (well many do). If CCP wants to encourage more chaos, the first step would be to make those that want max skill training have more reason to PvP without losing training time. Losing the equivalent of a PLEX per battle seems a bit harsh, but it's that or take a setback in training and deal with the mega long reset jump clone swaparoo.
Mr Epeen
It's All About Me
#17 - 2013-04-28 21:59:24 UTC
I guess, OP, that EVE is only supposed to be a harsh place when it's happening to someone other than you.

Clones should double in price, if you ask me. Could be worse. You could lose SP and have to start training some random skill all over again. There has to be a consequence for our (stupid) actions and paying for reanimation is one of them.

Mr Epeen Cool
Riot Girl
You'll Cowards Don't Even Smoke Crack
#18 - 2013-04-28 22:04:48 UTC
Dave Stark wrote:
ccp have stated they are unhappy with how clones work.

I hope they were talking about jump clones rather than medical clones. Ban jump clones tbh.
Cryten Jones
Advantage Inc
#19 - 2013-04-28 22:13:51 UTC
Arin Archer, point exactly.

ePeen, no. I have stuck with EvE for a decade because I like how it is. Even though 90% of my play style is CB I am not risk adverse, I get the dark and danger and it's what has kept me here.

I am saying that there comes a point that playing in the small to medium random engagement game becomes un-appealing when your clone costs twice your ship.

To be honest I would be happy with free clones and loosing points from the skills in use at the time of death.

eg die in a Caldari frigate and loose points from that skill or a skill that was in use on the ship like missiles, or shields...

-CJ
Nyancat Audeles
Center for Advanced Studies
Gallente Federation
#20 - 2013-04-28 22:20:29 UTC
Surfin's PlunderBunny wrote:
No clones!

Eve on hardcore mode Pirate

I second this idea
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