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Newbie piracy. Need some advice.

First post
Author
Chronos Kavees
Kite Co. Space Trucking
#1 - 2013-04-23 20:08:58 UTC
I started playing a few days ago. I've got a warp scrambler, afterburner, I'm using an executioner frigate and was wondering, what else should I work towards? Are destroyers worth using or stick to a fast, cheap frigate? Any general tips that I might not know?
Liam Inkuras
Furnace
Thermodynamics
#2 - 2013-04-23 20:40:37 UTC
Hi there Smile

Welcome to the best part of EvE. Piracy is what injects this game with content, and you just became a content creator, both for yourself and others. For the foreseeable future, your frigates will be perfect for roaming the spacelanes in search of yarrr. The Executioner is a good choice, as you can fit the holy trinity of tackle: Afterburner or Microwarpdrive, Scrambler or Disruptor, and a web. Until you can make a bit more isk, stick with your frigates, as destroyers are quite pricier to lose. A guide I highly suggest you read is one by Tara Reed, a very seasoned pirate. Here is the link: https://forums.eveonline.com/default.aspx?g=posts&t=183365
That write up is chocked full of useful information and tips.

Now, to be a successful pirate, you need a successful ship and fitting. The Executionr is a prime choice, and I will share with you the fit I use on my alt for general mayhem causing.

Executioner: Baby Slice

Highs:
Dual Light Pulse Laser II (x3)
Small Diminishing Power System Drain I

Mids:
1mn Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator I

Lows:
Damage Control II
Small Armour Repairer II
Heat Sink II

Rigs:
Small Energy Collision Accellerator I
Small Nanobot Accelerator
Small Auxiliary Nano Pump

Ammo to bring:
Imperial Navy Multifrequency S (x3)
Scorch S (x3)
Conflagration S (x3)

Downgrade any items you cannot use to Meta 3 or 4. This fit has worked wonders for me, and is great at holding targets down until the rest of your gang arrives, or slowly chewing its way through defenses. The Executioner is best flown as an edge-of-scrambler range kiter (google kiting to learn what it means) where it can comfortably munch through an enemie's tank. If thrown against a blaster bloat at point blank, it will die, and has died a lot this way. Against drones, it will die, a lot. Your prime targets are going to be short ranged frigates that you can keep an arm's length away (out of their range, but in yours). Prime examples are Merlins, Incursus, some Atrons (depends on their fit), Punishers, Rifters, and several others. Against ships larger than yourself, you will want to get in close and orbit faster than their guns can track you. Drones pose a threat, but can be dealt with. Engaging most destroyers is suicide, but some are kill able if you engage at the appropriate ranges. Rail fit Cormorants are easy pickings if you manage to land on top of them and orbit tightly, and the same goes for artillery fit Thrashers. This is really all the info I can provide now, as my posts tend to degrade as I spend more and more time on them, so I'm going to stop while I feel strong.

Good luck, and find some yarrr Pirate

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

J'Poll
School of Applied Knowledge
Caldari State
#3 - 2013-04-23 21:33:48 UTC
Chronos Kavees wrote:
I started playing a few days ago. I've got a warp scrambler, afterburner, I'm using an executioner frigate and was wondering, what else should I work towards? Are destroyers worth using or stick to a fast, cheap frigate? Any general tips that I might not know?


I ain't a pirate...so not really a clue on what you should look for etc..


But I would like to mention:

+1 for the attitude (and that is because I can't like your post more then once)

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Galexn
Ministry of War
Amarr Empire
#4 - 2013-04-23 22:24:17 UTC  |  Edited by: Galexn
.
Chronos Kavees
Kite Co. Space Trucking
#5 - 2013-04-23 22:29:44 UTC
Liam Inkuras wrote:
Hi there Smile

Welcome to the best part of EvE. Piracy is what injects this game with content, and you just became a content creator, both for yourself and others. For the foreseeable future, your frigates will be perfect for roaming the spacelanes in search of yarrr. The Executioner is a good choice, as you can fit the holy trinity of tackle: Afterburner or Microwarpdrive, Scrambler or Disruptor, and a web. Until you can make a bit more isk, stick with your frigates, as destroyers are quite pricier to lose. A guide I highly suggest you read is one by Tara Reed, a very seasoned pirate. Here is the link: https://forums.eveonline.com/default.aspx?g=posts&t=183365
That write up is chocked full of useful information and tips.

Now, to be a successful pirate, you need a successful ship and fitting. The Executionr is a prime choice, and I will share with you the fit I use on my alt for general mayhem causing.

Executioner: Baby Slice

Highs:
Dual Light Pulse Laser II (x3)
Small Diminishing Power System Drain I

Mids:
1mn Afterburner II
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator I

Lows:
Damage Control II
Small Armour Repairer II
Heat Sink II

Rigs:
Small Energy Collision Accellerator I
Small Nanobot Accelerator
Small Auxiliary Nano Pump

Ammo to bring:
Imperial Navy Multifrequency S (x3)
Scorch S (x3)
Conflagration S (x3)

Downgrade any items you cannot use to Meta 3 or 4. This fit has worked wonders for me, and is great at holding targets down until the rest of your gang arrives, or slowly chewing its way through defenses. The Executioner is best flown as an edge-of-scrambler range kiter (google kiting to learn what it means) where it can comfortably munch through an enemie's tank. If thrown against a blaster bloat at point blank, it will die, and has died a lot this way. Against drones, it will die, a lot. Your prime targets are going to be short ranged frigates that you can keep an arm's length away (out of their range, but in yours). Prime examples are Merlins, Incursus, some Atrons (depends on their fit), Punishers, Rifters, and several others. Against ships larger than yourself, you will want to get in close and orbit faster than their guns can track you. Drones pose a threat, but can be dealt with. Engaging most destroyers is suicide, but some are kill able if you engage at the appropriate ranges. Rail fit Cormorants are easy pickings if you manage to land on top of them and orbit tightly, and the same goes for artillery fit Thrashers. This is really all the info I can provide now, as my posts tend to degrade as I spend more and more time on them, so I'm going to stop while I feel strong.

Good luck, and find some yarrr Pirate


Thanks! So edge-of-scrambler range would be long range attacking just inside scrambler range and kiting would be pulling away from them being able to hit me then jabbing away with my attacks, right?
Liam Inkuras
Furnace
Thermodynamics
#6 - 2013-04-24 12:10:05 UTC  |  Edited by: Liam Inkuras
Yes, and yes. Fighting at the edge of scram range is known as "scram range kiting". For the Executioner to excell at this, however, it does need T2 Pulse lasers and Scorch ammo, but that is only a 4 day train (long in a new player's eyes, I know) but is well worth it. Until you can use T2 Lasers I suggest using Radio ammo when kiting. To be blunt, scram kiting is the hardest form of kiting. When learning, you will die, and you will derp yourself into bigger gangs. I will send you an in game mail later today with a list of guides and videos etc. that you should read, they will help loads with understanding critical game mechanics. Good luck!

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Inxentas Ultramar
Ultramar Independent Contracting
#7 - 2013-04-24 21:59:24 UTC
Crosstrain frigates early. Train Destroyers V ASAP. Train Anchoring.

Not only will it give you a massive diversity of cheap ships to throw at your potential targets, it will also familiarize you with the different racial abilities. Know your foe. The downside to this is that you can't rush into ships that can tank gate guns, but there are way more fun ways to play your part as a pirate then to camp a static chokepoint. The Anchoring skill will let you deploy warp disruption bubbles, which come in a few sizes and are nice tools to terrorize nullsec / wspace.

Expect to die 100 times before you get a solo kill.

That's a grossly exaggerated number but you get my point. You will lose. You will die a dozen times over unless you are lucky and find yourself a derping target on day one. But don't give up! Piracy, especially solo, is very hard and unforgiving, but utterly satisfactory.

Learn your d-scanner and all the tricks that come with it.
Chronos Kavees
Kite Co. Space Trucking
#8 - 2013-04-26 13:35:12 UTC
Thanks for the tips. I ended up reading a 55 page guide on how to pirate, how to set up safe spots, how to set my overview up, all that. I expect to die lots but that's why I'm using cheap arse ships haha. I was also offered a couple of corps to join and even was given 10 executioners to "Throw into the fire". Thanks heaps to that guy!

Should I min max my attributes? I'm using Eve mon and it says putting more into intelligence and perception will cut off 14 days training in my 150 day plan(god damn...).
Bret Crendraven
Doomheim
#9 - 2013-04-26 13:49:44 UTC  |  Edited by: Bret Crendraven
I'm coming up too 2 months old in game and love roaming nullsec for them unsuspecting people. It might be worth downloading a fitting tool so you can experiment yourself with fits and what you can equip and can't. I use an Incursus for my roaming, armour tanked with a scram and a web. The D-Scan is your best friend when roaming and will notify you of any nearby targets/threats.

I already have a couple of kills under my belt.. Once you pop (a ship) you cant stop

It also kind of helps that I live in a wormhole with an experienced wormhole Corp and have had some help along the way with funding and tactics.

Just to prove that its good stuff finding them unsuspecting targets, here is a taster of what you can possibly expect Cool

http://eve-kill.net/?a=kill_detail&kll_id=17158812

Also here is what happens when you successfully tackle someone much much bigger than you

http://eve-kill.net/?a=kill_detail&kll_id=17131493

We all lost our ships during this fight as he had backup but we still caused the damage :P
Daniel Plain
Doomheim
#10 - 2013-04-26 14:21:01 UTC
Chronos Kavees wrote:
Thanks for the tips. I ended up reading a 55 page guide on how to pirate, how to set up safe spots, how to set my overview up, all that. I expect to die lots but that's why I'm using cheap arse ships haha. I was also offered a couple of corps to join and even was given 10 executioners to "Throw into the fire". Thanks heaps to that guy!

Should I min max my attributes? I'm using Eve mon and it says putting more into intelligence and perception will cut off 14 days training in my 150 day plan(god damn...).

first off, i like your attitude. as for the attributes: there is no good reason not to. even if you decide to switch professions, there are hardly any skills that are not governed by intelligence or perception. if you have a few spare isk, you can even buy a set of +3 implants. just be sure to always warp away when your ship explodes.

I should buy an Ishtar.

Aida Nu
Perkone
Caldari State
#11 - 2013-04-26 23:36:22 UTC
Chronos Kavees wrote:
I started playing a few days ago. I've got a warp scrambler, afterburner, I'm using an executioner frigate and was wondering, what else should I work towards? Are destroyers worth using or stick to a fast, cheap frigate? Any general tips that I might not know?


If someone kills you, like another pirate, dont be afraid to convo him and ask what mistakes you did and if he can give you any advice.
Most pirates will try give you a few pointers.

Happy hunting!
Maximus Hashur
Federal Defense Union
Gallente Federation
#12 - 2013-04-27 05:35:41 UTC  |  Edited by: Maximus Hashur
Solo hunting is the most rewarding thing in this game. I still get my heart pounding when a fights about to go down and I've had at least 600 fights so far. I've lost a lot of them but the fight is the fun. I'm improving though. If your solo your gonna get blobbed a lot. Get over it.


Try this fit. Reduce to lower meta as necessary. Orbit your target at 500

Slasher

Rigs
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Anti-EM Screen Reinforcer I

Lows
Gyrostabilizer II
Pseudoelectron Containment Field I

Mids
Balmer Series Tracking Disruptor I
1MN Afterburner II
Initiated Harmonic Warp Scrambler I
Medium Ancillary Shield Booster

Highs
150mm Light AutoCannon II
150mm Light AutoCannon II
150mm Light AutoCannon II
Small Unstable Power Fluctuator I

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!

Vilnius Zar
SDC Multi Ten
#13 - 2013-04-27 09:01:43 UTC  |  Edited by: Vilnius Zar
You have to understand the difference between Piracy and PVP. Just because you might be in low sec space, an out law in regards to security status and kill people does not make you a pirate, many people mistakenly use it that way though but that's not the case. a Pirate is someone who does whatever he needs to make a profit, holding people at gun point is one of them. Which security space you're doing that in, or what sec status you are yourself has nothing to do with it. You could be a pirate in high sec space (and a damn good one because all the fat sheep fly in high sec).

So decide what you want to do; kill people for bragging rights or trying to make a business out of it, because they're not the same, require a different approach and sometimes even a different ship or fitting.


Apart from that, EVE is about what you KNOW and not so much about your SP count or what you're flying. So to do well you have to learn the game mechanics, learn the different ships, fittings, strategies and you need to have situational awareness. Thing is that PVP in EVE is a giant and ever evolving rock, paper, scissors and the trick is to "read" which one your adversary is using before you commit to a fight. The vast majority of people are incapable of this. Some might be newbies but many are actually clowns (low IQ or lazy, although most will ofcourse use the cool "meh I don't care" excuse) and because of that they get into a fight without an idea of what's going to happen, then they make their choice based on zero knowledge (they always choose paper for instance) and simply hope the other guy is rock, not scissors. And when it was scissors they go "oh well, bad luck". Thing is ofcourse that there is no bad luck, just them not reading the scenario before they start.

On that executioner, the guy calling is a baby slicer and then fitting afterburner is hilarious because a Slicer is, by definition, a kiter. In a short range role it simply does not work too well and while the Executioner is much better at scram kiting than the slicer will ever be it's just one way of doing things. Understanding how scram kiting works and against which ships it works best is a major key in learning how PVP actually works, something (again) most people are clueless on which is ofcourse and advantage for you if you DO know it.

So it's not so much about a ship choice, or a fitting decision or even your SP count. It's about you putting in the effort to learn how actual PVP works, bringing the right tool for the job and recognising a bad situation before you commit to it. By doing so you'll easily outdo most others because they tend to be clueless, even much older players (never "fear" character age, there's tons of clowns who've been playing for 8 years and are still as clueless as a newbie, it's easy to outdo them).


As an alternative to the scram kiting Executioner, have a look at this fit. It's a kiter. it has a different strategy and different target choices. It doesn't get close and duke it out hoping to tank the target's applied dps, it stays at range and plinks target to death staying well away from the target's applied dps. Thing is that with a fit like that you can kill stuff like Assault Frigates as well simply because they're too slow, per usual there are exceptions ofcourse.


[Executioner, Kiting]
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Capacitor Control Circuit I
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#14 - 2013-04-27 13:20:42 UTC
A couple of posts were removed from this thread.

I can personally attest to the fact that newbie piracy can work ... just saying Pirate

Good luck Op, it's a lot of fun if you stick with it!

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Liam Inkuras
Furnace
Thermodynamics
#15 - 2013-04-27 14:33:10 UTC
Vilnius Zar wrote:
You have to understand the difference between Piracy and PVP. Just because you might be in low sec space, an out law in regards to security status and kill people does not make you a pirate, many people mistakenly use it that way though but that's not the case. a Pirate is someone who does whatever he needs to make a profit, holding people at gun point is one of them. Which security space you're doing that in, or what sec status you are yourself has nothing to do with it. You could be a pirate in high sec space (and a damn good one because all the fat sheep fly in high sec).

So decide what you want to do; kill people for bragging rights or trying to make a business out of it, because they're not the same, require a different approach and sometimes even a different ship or fitting.


Apart from that, EVE is about what you KNOW and not so much about your SP count or what you're flying. So to do well you have to learn the game mechanics, learn the different ships, fittings, strategies and you need to have situational awareness. Thing is that PVP in EVE is a giant and ever evolving rock, paper, scissors and the trick is to "read" which one your adversary is using before you commit to a fight. The vast majority of people are incapable of this. Some might be newbies but many are actually clowns (low IQ or lazy, although most will ofcourse use the cool "meh I don't care" excuse) and because of that they get into a fight without an idea of what's going to happen, then they make their choice based on zero knowledge (they always choose paper for instance) and simply hope the other guy is rock, not scissors. And when it was scissors they go "oh well, bad luck". Thing is ofcourse that there is no bad luck, just them not reading the scenario before they start.

On that executioner, the guy calling is a baby slicer and then fitting afterburner is hilarious because a Slicer is, by definition, a kiter. In a short range role it simply does not work too well and while the Executioner is much better at scram kiting than the slicer will ever be it's just one way of doing things. Understanding how scram kiting works and against which ships it works best is a major key in learning how PVP actually works, something (again) most people are clueless on which is ofcourse and advantage for you if you DO know it.

So it's not so much about a ship choice, or a fitting decision or even your SP count. It's about you putting in the effort to learn how actual PVP works, bringing the right tool for the job and recognising a bad situation before you commit to it. By doing so you'll easily outdo most others because they tend to be clueless, even much older players (never "fear" character age, there's tons of clowns who've been playing for 8 years and are still as clueless as a newbie, it's easy to outdo them).


As an alternative to the scram kiting Executioner, have a look at this fit. It's a kiter. it has a different strategy and different target choices. It doesn't get close and duke it out hoping to tank the target's applied dps, it stays at range and plinks target to death staying well away from the target's applied dps. Thing is that with a fit like that you can kill stuff like Assault Frigates as well simply because they're too slow, per usual there are exceptions ofcourse.


[Executioner, Kiting]
Heat Sink II
Tracking Enhancer II
Nanofiber Internal Structure II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Balmer Series Tracking Disruptor I, Optimal Range Disruption Script

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
[empty high slot]

Small Energy Locus Coordinator I
Small Energy Locus Coordinator I
Small Capacitor Control Circuit I


Just because I called it a baby slicer doesn't mean it is one Blink you can trick a lot of people with the names of your ships. I simply call it a baby slicer because it is essentially the same hull. The part about most people not knowing how to properly scram-kite is very true. I like that kiting executioner fit though, I will have to try it out Smile

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Chronos Kavees
Kite Co. Space Trucking
#16 - 2013-04-27 16:57:18 UTC  |  Edited by: Chronos Kavees
Thanks for the advice. One more thing, when I want to move on from executioners or want to be more of a close range piracy rather than kiting, should I start using destroyers? Would an interceptor be ok?

Just to show what I'm using I have

3x Dual Modulated Light energy beam 1
3x multifrequency S

Warp Scrambler I
Stasis webifer I
Experimental Afterburner I

Heat Sink I
Small armor repair I
Type-D Altered SS Overdrive injector

None of it is set just yet, but that's just what I currently have.
Vilnius Zar
SDC Multi Ten
#17 - 2013-04-27 17:30:03 UTC
Destroyers are a bit limited in what they can do, they **** frigates (and everyone knows it) and they die to cruisers (and every knows it). Because their pros and cons are widely known it's not easy finding targets because the ones you can kill will stay away from you and the ones you can't kill will go for you.

On that fit; active tanking doesn't really work in many cases. partly because it uses tons of cap but also because fights tend to be over before the excess repping over a plate starts to make sense. To make up for the HP a plate adds you generally need to tank for 45 seconds, beyond that time limit a repper will start to pull ahead but during that time it uses massive amounts of cap and it forces you to pay attention to it. Because of all that most PVP fits use plates, not so much active repping. There are exceptions, especially since the ancillary reppers/boosters.

Again, a fit only makes sense if you have a plan that will make that fit work against a target you know it'll work against. Different targets, different fit. I know that sounds like I'm evading your question but I'm not; there are no easy answers in EVE, any proper answer always starts with "that depends".

Don't be lured into flying T2 or faction ships, at least not for now. They' won't help you until you start understanding how stuff really works and have the support skills to make them perform. Until then they're just expensive paperweights.
Chronos Kavees
Kite Co. Space Trucking
#18 - 2013-04-27 19:15:28 UTC
Vilnius Zar wrote:
Destroyers are a bit limited in what they can do, they **** frigates (and everyone knows it) and they die to cruisers (and every knows it). Because their pros and cons are widely known it's not easy finding targets because the ones you can kill will stay away from you and the ones you can't kill will go for you.

On that fit; active tanking doesn't really work in many cases. partly because it uses tons of cap but also because fights tend to be over before the excess repping over a plate starts to make sense. To make up for the HP a plate adds you generally need to tank for 45 seconds, beyond that time limit a repper will start to pull ahead but during that time it uses massive amounts of cap and it forces you to pay attention to it. Because of all that most PVP fits use plates, not so much active repping. There are exceptions, especially since the ancillary reppers/boosters.

Again, a fit only makes sense if you have a plan that will make that fit work against a target you know it'll work against. Different targets, different fit. I know that sounds like I'm evading your question but I'm not; there are no easy answers in EVE, any proper answer always starts with "that depends".

Don't be lured into flying T2 or faction ships, at least not for now. They' won't help you until you start understanding how stuff really works and have the support skills to make them perform. Until then they're just expensive paperweights.


So swap the repairer for a plate? How thick do you think I need? I'm guessing some are meant to bigger ships only
Vilnius Zar
SDC Multi Ten
#19 - 2013-04-27 19:19:58 UTC  |  Edited by: Vilnius Zar
Generally 200 or 400 for frigates and 800-1600 for cruisers. BC and BS use 1600. Thing is that they take a lot of fitting and slow you down, so if you want to do (scram) kiting then plates are a hindrance.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#20 - 2013-04-28 19:17:20 UTC
Guys,

I'm not going to get into the habit of discussing moderation, as it's against the rules.

The post that was removed was reported to us, because it had been considered to be unfriendly, unfactual and border-line newbie bashing.

I concurred and removed it, and a post that quoted it.

I chose to post a lighthearted comment as it's policy for an ISD member to post when they've changed something, and it seemed to fit the spirit of the thread, especially as it's an area of gameplay that I have personal experience with.

I apologize if anyone thinks this was a problem.

In the future though, if you're concerned by the actions taken by anyone in my team, then please raise a petition as mentioned in the 11th forum rule.

Thanks.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

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