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Odyssey - clearly a socialist plot.

First post
Author
Tippia
Sunshine and Lollipops
#21 - 2013-04-28 16:50:00 UTC
Josef Djugashvilis wrote:
baltec1 wrote:
So you need pals in a multiplayer game to get the best out of it.

Whoda thunk it?
50% of players, play solo...quote from fan-fest.

Leave exploration as a solo pursuit, i.e. let them get all the reward for their efforts and let folk team up if they wish to.

You mean kind of what the new system does?

Right now, if you solo, you get all the reward for your work; if you team up, you get less.
With the new system, if you solo, you still get all the reward for your work; if you team up, you get more. That is how it should be.
Zen Dad
Solitary Sad Bastard In Space
#22 - 2013-04-28 16:55:11 UTC  |  Edited by: Zen Dad
Reuben Johnson wrote:
Zen Dad wrote:
Reading the Massively website ( my source of information) the hacking open of cans is to be replaced with a 'more realistic co-operative loot gathering mini-game' and 'hopefully this will encourage them to take friends when exploring'


By "friends" they mean another alt, so it's still solo.
It's the eve quagmire. encouraging multi-player interaction, while pushing mega alting solo play. Masturbating with both hands is not a 3 way.


Hadn't seen it from that perspective and I'm slightly backward as I dont even have an active alt after 3 years...let alone a second account.

It's been said many times before, but as you are always interacting there is actually no solo in Eve.

It's normal sex, not self abuse, and it doesn't lead to the perverted sex parties you get on many gates.
Jenn aSide
Worthless Carebears
The Initiative.
#23 - 2013-04-28 17:08:12 UTC
Zen Dad wrote:
The Eve home page has a 'Personality test' to 'discover who you are'

Explorer is 1 (of 4) within the 12 professions clearly tagged with SOLO icon ( bottom right).

I love EVE mostly due to exploration and the opportunities it offers the solo player. You can usually also get some decent solo PVP if another explorer turns up.

Reading the Massively website ( my only source of information to date) the hacking open of cans is to be replaced with a 'more realistic co-operative loot gathering mini-game' and 'hopefully this will encourage them to take friends when exploring'

Dressing up this nerf as an improvement is insulting to a large number of intelligent and dedicated players.

Sure, I /we have to adapt and evolve, but solo IS a personality type as CCP clearly recognises, and we are under the cosh again.

When Odyssey is released we will know more, & perhaps there will be new way to live in a small unloved part of this great game for us still

For the time being though, and to comply with the United Kingdom Trade Descriptions Act, could CCP take off all the SOLO tags on the new player career guides??

You don't like solo, so why mislead people in the first place into thinking they could retain their individuality - this is a socialist workers collective in the making. Can someone somewhere in CCP stand up for the individual please.


You can retain you individuality by using anyone of the thousands of little bits of solo gameplay content in the game. Mags and Radars are not all of EVE. Don't like the new Data and Relic sites, don't visit them. Very simple.
Jenn aSide
Worthless Carebears
The Initiative.
#24 - 2013-04-28 17:11:57 UTC
baltec1 wrote:
So you need pals in a multiplayer game to get the best out of it.

Whoda thunk it?



Whoda Thunk it? All the cracked human beings that come into a multiplayer game to play it like it's single player, thats who thunk it.

CCP is been catering to these people for so long, even the slightest change that requires cooperation just kills them. notice none of the people complaioning about the new data and relic sites are from anywhere but high sec.

I don't know if y'all remember, but some of the same people were complaining about the lack of solo content when INCURSIONS were announced. You can't please most of these 'live on a mountain alone" hermits.
Skeln Thargensen
Doomheim
#25 - 2013-04-28 17:56:39 UTC
I actually dig the limitations of soloing. Figuring out what I can manage on my own is a challenge I really enjoy.

And that means no alts, proper hardcore limit setter play.

forums.  serious business.

Terranid Meester
Tactical Assault and Recon Unit
#26 - 2013-04-28 18:03:28 UTC
Solo just means that you don't have to share or partake in dramas.
silens vesica
Corsair Cartel
#27 - 2013-04-28 18:08:50 UTC
Nexus Day wrote:


What next? If I fail an attempt will a safe drop on my head?
Or a piano.
Oh, and watch out for that portable hole - It takes you to W-Space.

Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing.

Didn't vote? Then you voted for NulBloc

Nexus Day
Lustrevik Trade and Travel Bureau
#28 - 2013-04-28 18:11:16 UTC
Tippia wrote:
Josef Djugashvilis wrote:
baltec1 wrote:
So you need pals in a multiplayer game to get the best out of it.

Whoda thunk it?
50% of players, play solo...quote from fan-fest.

Leave exploration as a solo pursuit, i.e. let them get all the reward for their efforts and let folk team up if they wish to.

You mean kind of what the new system does?

Right now, if you solo, you get all the reward for your work; if you team up, you get less.
With the new system, if you solo, you still get all the reward for your work; if you team up, you get more. That is how it should be.

Have you read what is being said about the new system? If you team up it is not certain you will get more, there is just the potential, depending on how fast you both whack a mole, that you can get more. There is also the chance that you will get same or less or none.

And will the new system prevent vulturing? Is it clear that stealing what flies out will count as a criminal activity? If not then why fit a hacking module anymore? Just lurk at a site and wait for someone to open.

Bejesus this is just a bad idea.
stoicfaux
#29 - 2013-04-28 18:14:24 UTC
Playing an MMO is a lot like sex. You want to do it, but you don't want to do it alone.

/apologies_to_Jeff_Foxworthy

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Tippia
Sunshine and Lollipops
#30 - 2013-04-28 18:18:45 UTC  |  Edited by: Tippia
Nexus Day wrote:
Have you read what is being said about the new system?
Yes. Have you?

Quote:
If you team up it is not certain you will get more, there is just the potential
…just like how, if you solo, it's not certain that you will get anything, there's just the potential. The difference is that now, more people doesn't automatically mean less for everyone.

Quote:
And will the new system prevent vulturing?
Of course not. At best, you are allowed to prevent it, but it seems designed to not have the game do any work for you. Not that it matters: you get what you can pick, he gets what he can pick, and you won't necessarily be taking anything from each other. Sure, he could probably bump you out of the way to get first dibs, but hey, then you can do the same…

More gameplay for everyone — it's a huge improvement in pretty much every way.
Brooks Puuntai
Solar Nexus.
#31 - 2013-04-28 18:25:10 UTC
Tippia wrote:


More gameplay for everyone — it's a huge improvement in pretty much every way.


Except for those who are color blind or not so quick with mouse movements.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Zen Dad
Solitary Sad Bastard In Space
#32 - 2013-04-28 18:52:05 UTC
Jenn aSide wrote:
baltec1 wrote:
So you need pals in a multiplayer game to get the best out of it.

Whoda thunk it?



Whoda Thunk it? All the cracked human beings that come into a multiplayer game to play it like it's single player, thats who thunk it.

CCP is been catering to these people for so long, even the slightest change that requires cooperation just kills them. notice none of the people complaioning about the new data and relic sites are from anywhere but high sec.

I don't know if y'all remember, but some of the same people were complaining about the lack of solo content when INCURSIONS were announced. You can't please most of these 'live on a mountain alone" hermits.


notice none of the people complaioning about the new data and relic sites are from anywhere but high sec.??

Thats incorrect Jenn - the OP lives in lo sec

You are either using your standard script ( again) or you have posted in the wrong thread.

Trendon Evenstar
Olympus Gods
#33 - 2013-04-28 18:55:32 UTC
Organized players cooperating in a group should always gain greater rewards than the solo player. Making sure everyone gets rewarded no matter what is WoW style game design. No thanks
Zen Dad
Solitary Sad Bastard In Space
#34 - 2013-04-28 19:06:15 UTC
Skeln Thargensen wrote:
I actually dig the limitations of soloing. Figuring out what I can manage on my own is a challenge I really enjoy.

And that means no alts, proper hardcore limit setter play.



I enjoy being everyones target in a new system - eventually you get some neutrals and blues if you stick around. But teaming up and getting into Alliances ? I don't need another job and as another just said, it avoids the drama.

Skeln Thargensen
Doomheim
#35 - 2013-04-28 19:21:47 UTC
Zen Dad wrote:
Skeln Thargensen wrote:
I actually dig the limitations of soloing. Figuring out what I can manage on my own is a challenge I really enjoy.

And that means no alts, proper hardcore limit setter play.



I enjoy being everyones target in a new system - eventually you get some neutrals and blues if you stick around. But teaming up and getting into Alliances ? I don't need another job and as another just said, it avoids the drama.



yeah I don't have much interest in that either. I do want to get it on roams once I've got my bomber skill plan done but there are player organised events for casual pew pew, no need to join a corp. PvE I'd rather grind on my own when I'm bored.

forums.  serious business.

Zen Dad
Solitary Sad Bastard In Space
#36 - 2013-04-28 19:26:12 UTC
Trendon Evenstar wrote:
Organized players cooperating in a group should always gain greater rewards than the solo player. Making sure everyone gets rewarded no matter what is WoW style game design. No thanks



That makes sense - agreed.

but "Man is born free but everywhere lives in chains"

My OP was to point out an undercurrent I feel in the game , that the individual is being written out - not a complaint about specific game play.

As far as a part time play-hobby goes "Organised players cooperating in a group* sounds like my idea of hell.

James Amril-Kesh
Viziam
Amarr Empire
#37 - 2013-04-28 19:32:53 UTC
People don't seem to get that you'll get the same income doing the sites solo as you will doing them in a group.
Which is why you should do them in a group so that more people get income.

Enjoying the rain today? ;)

Zen Dad
Solitary Sad Bastard In Space
#38 - 2013-04-28 19:38:14 UTC
Trendon Evenstar wrote:
Organized players cooperating in a group should always gain greater rewards than the solo player. Making sure everyone gets rewarded no matter what is WoW style game design. No thanks



The other point I would like to make is that I'm really glad there are big alliances, teams and social interaction in Eve.

Very happy for you to do it your way, but I feel you have too much influence and CCP won't listen to the little fellas....
Jenn aSide
Worthless Carebears
The Initiative.
#39 - 2013-04-28 20:05:26 UTC
Zen Dad wrote:
Trendon Evenstar wrote:
Organized players cooperating in a group should always gain greater rewards than the solo player. Making sure everyone gets rewarded no matter what is WoW style game design. No thanks



That makes sense - agreed.

but "Man is born free but everywhere lives in chains"

My OP was to point out an undercurrent I feel in the game , that the individual is being written out - not a complaint about specific game play.

As far as a part time play-hobby goes "Organised players cooperating in a group* sounds like my idea of hell.




Which means the problem is you and not the MMO you are playing. You chose the wrong hobby. Theere is no individuality without responsibility and you're the only one responsible for your wrong choice.

Good MMOs are ones that might "allow" solo play but that generally encourages group interaction (both cooperation and conflict). EVE is becoming a better multiplayer game with the new relic and data sites.
Jenn aSide
Worthless Carebears
The Initiative.
#40 - 2013-04-28 20:09:56 UTC
Zen Dad wrote:
Trendon Evenstar wrote:
Organized players cooperating in a group should always gain greater rewards than the solo player. Making sure everyone gets rewarded no matter what is WoW style game design. No thanks



The other point I would like to make is that I'm really glad there are big alliances, teams and social interaction in Eve.

Very happy for you to do it your way, but I feel you have too much influence and CCP won't listen to the little fellas....


A lot of times I play "solo" doing lvl 5 missions with 2 toons in low sec, doing anoms by myself in null, running the odd high sec mission or (VERY rarely) trying my hand with some solo pvp with a cruiser just for kicks (I made a toon just for that, 12 kills 35 losses so far, good thing cruisers are still cheap lol).

But I still understand I'm playing an MMO, not a single player game. That means people will screw with me AND the game makers aren't really going to support me going it alone all the time. Unlie you I don't tend to think that the game maker should somehow cater to what I want. They should do whats best for them and the game, and we as players should be asking ourselves if we want to continue enjoying the privilage (not right) of playing the game they provide.
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