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Player Features and Ideas Discussion

 
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Separate the four empires with low security space.

First post
Author
Commander Ted
Caldari Provisions
Caldari State
#281 - 2013-03-31 17:32:09 UTC
Arronicus wrote:
I hate this idea. What really determines what is secure, and unsecure space, is concords willingness to patroll it, and the four empire's support and funding for concord to do so. Without full highsec connectivity between the trade hubs, and other key locations, diplomatic missions, trade convoys, and more, would be highly dangerous, and would result in heavy losses for the empires. Additionally, the Caldari State and Amarr Empire are allied, as are the Minmatar ductape-ublic, and Gallente Cesspit, for them not to have fully policed and patrolled connections between their empires, is nonsensical.

This idea is poorly thought out, not just on a lore perspective, but the damage it would cause to the game, that would affect all areas.

The empires hate each other.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#282 - 2013-04-03 19:42:14 UTC
This article on the mittani fits in perfectly with this plan right here. So imma just do a little bump right here...

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#283 - 2013-04-28 17:06:49 UTC  |  Edited by: Commander Ted
So now that nullsec will be buffed there goes a huge chunk of Jita's market.

So another reason to do this.

Also with the rebalance to the economy coming then it seems like the perfect time to do this and make the empires unique.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ruze
Next Stage Initiative
#284 - 2013-04-28 17:29:02 UTC
Between warring countries? Yep. And more losec is a good thing. I still feel losec should be the space with three times the gates and twice as many systems as hisec, and pockets six deep should never be more than a few jumps from any hisec system.

Give losec a reason why concord doesnt keep it safe: too much space to cover and too many side roads and alleys to effectively control.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#285 - 2013-04-28 17:34:01 UTC
why don't you guyz just roam 0.0 or FW-systems? why do you sit there in lolsec waiting all day for someone coming through "your gate"?

I mean, I see why you have that much time to think over horrible and stupid ideas, given the fact that sitting there and waiting for easy targets isn't exactly that kind of amazing thrill, but why don't you change your playstyle instead of proposing changes to everyones game?

I don't get it. If Highsec bores me too much, I move to another place. Why don't you do the same?
Ruze
Next Stage Initiative
#286 - 2013-04-28 17:42:40 UTC
Gimme more Cynos wrote:
why don't you guyz just roam 0.0 or FW-systems? why do you sit there in lolsec waiting all day for someone coming through "your gate"?

I mean, I see why you have that much time to think over horrible and stupid ideas, given the fact that sitting there and waiting for easy targets isn't exactly that kind of amazing thrill, but why don't you change your playstyle instead of proposing changes to everyones game?

I don't get it. If Highsec bores me too much, I move to another place. Why don't you do the same?


Because the dumb players with the 2bil ship and expensive loot drops and the lack of wherewithal to protect themselves are mostly in hisec.

If you ever tried to pirate, you would realize that haunting hisec and its gates is the same as fitting the right tank/gank for missions ... smart.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

ShahFluffers
Ice Fire Warriors
#287 - 2013-04-28 17:59:16 UTC  |  Edited by: ShahFluffers
Commander Ted...

I took the liberty of bringing this subject up at the low-sec round table the other day at Fanfest (because i very much enjoy the concept for largely the same reasons you do).
Some of the DEVs adored the idea and expressed that they had toyed with it as a concept. Other DEVs were more lukewarm. The general sentiment among them though was that such a change now would be "too much of a shock to the system" and that they probably won't do it unless they hypothetically make a new game.

HOWEVER... the DEVs did express a desire to make low-sec both desirable for those who wish a more... unsavory... lifestyle without making it too attractive to null-seccers. They basically "want low-sec to be like the ghetto of a city... lots of alleyways, corners, and blind spots that the locals will know and use against massive groups that are used to using main battle tanks on open battlefields" (these are more or less their exact words, not mine). Unfortunately no solid ideas were expressed about HOW they would achieve this... but this is what they WANT to do.
Commander Ted
Caldari Provisions
Caldari State
#288 - 2013-04-28 18:01:58 UTC  |  Edited by: Commander Ted
Gimme more Cynos wrote:
why don't you guyz just roam 0.0 or FW-systems? why do you sit there in lolsec waiting all day for someone coming through "your gate"?

I mean, I see why you have that much time to think over horrible and stupid ideas, given the fact that sitting there and waiting for easy targets isn't exactly that kind of amazing thrill, but why don't you change your playstyle instead of proposing changes to everyones game?

I don't get it. If Highsec bores me too much, I move to another place. Why don't you do the same?


Well because warfare in those zones in small groups have very little purpose.

In 0.0 you can roam around for hours and find nothing or just be blobbed quickly, and when you do get a fight what did it accomplish other than just fun?
FW ok but it doesn't appeal to many people.
Piracy in Eve is not really piracy. Groups like Shadow Cartel mostly fight against other pirates and bash poses, which often nets little gain other than the fun of the kill, those who do gate camps get bored to tears and then curb stomped by a roaming gang because gate campers are most likely idiots.

If their are lots of gate camps going on in low sec, then wouldn't there also be lots of groups who want to disrupt those activities? That would mean more fights and more interesting opportunities for people who like to evade gate camps to do trading? Gate camping is an opportunity to make money through pvp and will attract people to fight you for the right to do so.
Gate camping itself blows, but competition for the right to do so is fun.

Your comments about me being a boring scrub gate camper hurt me because they are simply untrue. Also it has already been proven many times in this thread that such a change would disrupt very few peoples activities while benefiting others.

Do you seriously care about running the damsel distress once for every empire?

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Commander Ted
Caldari Provisions
Caldari State
#289 - 2013-04-28 18:02:43 UTC  |  Edited by: Commander Ted
ShahFluffers wrote:
Commander Ted...

I took the liberty of bringing this subject up at the low-sec round table the other day at Fanfest (because i very much enjoy the concept for largely the same reasons you do).
Some of the DEVs adored the idea and expressed that they had toyed with it as a concept. Other DEVs were more lukewarm. The general sentiment among them though was that such a change now would be "too much of a shock to the system" and that they probably won't do it unless they hypothetically make a new game.

HOWEVER... the DEVs did express a desire to make low-sec both desirable for those who wish a more... unsavory... lifestyle without making it too attractive to null-seccers. They basically "want low-sec to be like the ghetto of a city... lots of alleyways, corners, and blind spots that the locals will know and use against massive groups that are used to using main battle tanks on open battlefields" (these are more or less their exact words, not mine). Unfortunately no solid ideas were expressed about HOW they would achieve this... but this is what they WANT to do.

That is so wonderful to hear!
Thank you!

I plan to keep bumping this occasionally, maybe once a month. Hopefully Fozzie will eventually reply.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

androch
LitlCorp
#290 - 2013-04-28 18:55:06 UTC
and i plan to bury this topic every time you do so
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#291 - 2013-04-28 20:26:50 UTC  |  Edited by: Gimme more Cynos
Commander Ted wrote:
Gimme more Cynos wrote:
why don't you guyz just roam 0.0 or FW-systems? why do you sit there in lolsec waiting all day for someone coming through "your gate"?

I mean, I see why you have that much time to think over horrible and stupid ideas, given the fact that sitting there and waiting for easy targets isn't exactly that kind of amazing thrill, but why don't you change your playstyle instead of proposing changes to everyones game?

I don't get it. If Highsec bores me too much, I move to another place. Why don't you do the same?


Well because warfare in those zones in small groups have very little purpose.

In 0.0 you can roam around for hours and find nothing or just be blobbed quickly, and when you do get a fight what did it accomplish other than just fun?
FW ok but it doesn't appeal to many people.
Piracy in Eve is not really piracy. Groups like Shadow Cartel mostly fight against other pirates and bash poses, which often nets little gain other than the fun of the kill, those who do gate camps get bored to tears and then curb stomped by a roaming gang because gate campers are most likely idiots.

If their are lots of gate camps going on in low sec, then wouldn't there also be lots of groups who want to disrupt those activities? That would mean more fights and more interesting opportunities for people who like to evade gate camps to do trading? Gate camping is an opportunity to make money through pvp and will attract people to fight you for the right to do so.
Gate camping itself blows, but competition for the right to do so is fun.

Your comments about me being a boring scrub gate camper hurt me because they are simply untrue. Also it has already been proven many times in this thread that such a change would disrupt very few peoples activities while benefiting others.

Do you seriously care about running the damsel distress once for every empire?


Here's the thing:

Most of those "make lowsec more attractive" - "suggestions" try to do exactly one thing - force people to go through lowsec. The thing this primarily does is: More targets at gates.
Secondary effect might (!) be: more gangs trying to break up camps

Your still terrible suggestion is exactly this - you want to force people through lowsec to produce more traffic at gates, but what the hell do you think those people would do there? Right, they would travel from gate to gate to gate till they are finally back in empire. While I agree that this might provide some "opportunities" for PVP, it's just at the expense of others who would rather avoid PvP.

99.9% of such "suggestions" are exactly this. And this is just another episode of it.

Lowsec doesn't need people forced into it, lowsec needs people who WANT to be in there.

btw: I couldn't care less about running the damsel in 4 empires, I'm excluded to gal/min anyway and there are no plans to change it.

TLDR:

You have the tools and the options to get what you want (i.e PvP) - yes, you can have PvP, but aslong as you prefer to stay in your somehow safe location to actively avoid most of the PvP you could (!) have, while suggesting "Ideas" which would result in more easy targets for you more than anything else - you are indeed a scrub-camper.
Commander Ted
Caldari Provisions
Caldari State
#292 - 2013-04-28 22:19:54 UTC
Gimme more Cynos wrote:

Here's the thing:

Most of those "make lowsec more attractive" - "suggestions" try to do exactly one thing - force people to go through lowsec. The thing this primarily does is: More targets at gates.
Secondary effect might (!) be: more gangs trying to break up camps

Your still terrible suggestion is exactly this - you want to force people through lowsec to produce more traffic at gates, but what the hell do you think those people would do there? Right, they would travel from gate to gate to gate till they are finally back in empire. While I agree that this might provide some "opportunities" for PVP, it's just at the expense of others who would rather avoid PvP.

99.9% of such "suggestions" are exactly this. And this is just another episode of it.

Lowsec doesn't need people forced into it, lowsec needs people who WANT to be in there.

btw: I couldn't care less about running the damsel in 4 empires, I'm excluded to gal/min anyway and there are no plans to change it.


So you confirm my point that this wont interfere with anyone's gameplay.

You put opportunities in quotes, why....
Those who would rather avoid pvp have plenty of extremely easy options to not be caught that even the laziest and stupidest people can do.
Cloaked haulers.
Wormholes.
Red Frog.
Jump Freighter.

Then you can still do trading inside a single empire. Those who are capable of evading camps can do so and those who are poorer can go through with a scout and hopefully not get caught.
Traffic at entry gates that is stupid will increase producing higher incentive to gate camp, and higher incentive for their to be fleets that kill gate campers.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#293 - 2013-04-28 22:38:30 UTC
Commander Ted wrote:

You put opportunities in quotes, why....


Because your opportunities are highly questionable. Why do you need to force people into lowsec to set up camps for hours?

You can produce such opportunities right now - set up your camp and wait. But no, instead of doing so, you want more easy targets in the meantime, through forcing people into lowsec.. Hell, camp entrance to providence or something like that - you will have plenty of fights easily.

Maybe you got an impression now for why I'm calling you a scrub-camper? Your arguments are all about getting moar eazy targets. Go gank some miners, can't be that hard.Straight
Commander Ted
Caldari Provisions
Caldari State
#294 - 2013-04-29 01:11:46 UTC  |  Edited by: Commander Ted
Gimme more Cynos wrote:


Because your opportunities are highly questionable. Why do you need to force people into lowsec to set up camps for hours?

You can produce such opportunities right now - set up your camp and wait. But no, instead of doing so, you want more easy targets in the meantime, through forcing people into lowsec.. Hell, camp entrance to providence or something like that - you will have plenty of fights easily.

Maybe you got an impression now for why I'm calling you a scrub-camper? Your arguments are all about getting moar eazy targets. Go gank some miners, can't be that hard.Straight


Force? Nobody is being forced to do anything. How in Chribba's name am I forcing anyone, carebear or otherwise to go into lowsec. You said yourself that you just run minmatar and gallente missions, and I clearly outlined how trade bears can evade low sec (with reduced volumes of trade).

What if I want to evade/kill the camps? A forum alt trying to paint me as nothing more than a simple carebear murderer without doing any research on my background with a simple search on battleclinic.

Also yes how about I go camp providence and then be noob swarmed by CVA for a few frig kills.



Creating more gate camps is not the primary goal, it is secondary, if a increase in gate camps were to happen, then an increase in gate camp busting would also occur. That would mean easy to find stationary chances for fleet versus fleet pvp.

Im not going to be scolded by a forum alt where to find the l33t pvp.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

sabre906
The Scope
Gallente Federation
#295 - 2013-04-29 01:35:28 UTC
Necroing this crap won't make it happen.Roll

This was the case back in beta. It had to be fixed because it broken Eve. And there were a lot fewer ppl camping pipes back then, btw.
Commander Ted
Caldari Provisions
Caldari State
#296 - 2013-04-29 01:51:15 UTC  |  Edited by: Commander Ted
sabre906 wrote:
Necroing this crap won't make it happen.Roll

This was the case back in beta. It had to be fixed because it broken Eve. And there were a lot fewer ppl camping pipes back then, btw.

I have never read anything about this ever, nor have I talked to anyone else who can confirm this was the case. However if it was true:

Wasn't that also before there was even warp to 0, and don't tell me about making bookmarks because I doubt that many people had them during beta if any.
Or cloaks.
Or wormholes.
Or Jump Freighters.
Or a heavy proliferation of scout alts.
Or a large network of intel channels.
(warp core stabs? not sure)
Micro jump drives.
Titan Bridges for hot drops.
Carriers even (to move null bears ships).
etc etc.
So not only would the traffic be greater (in respect to the game population at the time)
but it would be impossible to escape a camped system if they had 1 ship with a web waiting for you to land at the outbound gate.

So if their were fewer people camping pipes how could it be worse than now. That doesn't make any sense. Entering low sec now is trivial. Ive seen battleships on autopilot go 4 jumps. I have run industrials solo and done 20 jump roams in cruisers without a single camp in sight.
The only place with any real danger is Rancer and Ammamake, and Amamake is pretty quite most of the time now.

I need more specifics on how it "killed the game" because not being able to go from empire to empire doesn't sound like a game breaker and only a death traps for nublets. If fewer people were camping then than now then it would be impossible for their to be adequate cover for all the low sec entrances. Especially if this idea were implemented with the extra regions like I prescribed.

Also it isn't a necro if it had only been 3 weeks since my last post, the topic at hand has not been settled, and nobody has yet to convince me that this is a bad idea.

Including you, since its obvious that the Eve in 2003 shares almost nothing in common with the Eve of 2013.
Especially the god damn beta.

Also according to https://forums.eveonline.com/default.aspx?g=posts&m=2944355#post2944355
the devs aren't dead set against it and none of them cited the Eve beta, although I don't know how many of them were there back then.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ruze
Next Stage Initiative
#297 - 2013-04-29 13:11:47 UTC
I have many suggestions for fixing losec. I'll break them down here, give them a post of their own later, and turn into a losec supporter before much longer. But here's the argument.

The biggest issue with losec is that it lacks people. Not just carebears and the like, but people in general. CCP has decided to use gates, stations and complexes to guarantee action, and this same use of bottlenecks is what drives the droves of 'casual' gamers out of losec. On top of the bottlenecks, you have the lackluster rewards that are in losec.

What if you drastically increase the content available in losec? First, you start by adding more losec systems. Massively large systems. Double or triple the current amount of non-warzone (fw) losec.

Secondly, you defeat the chokepoints. Add entry gates into non-warfare losec from hisec down, offering multiple redundant passages into losec. Nulsec should be about owning a piece of space, not losec. Reduce the ability of these systems to be camped up and locked down by any group. Then, add 'alley' gates between losec systems that rotate on how operational they are (whether they are online today or not, for example) and are not labeled on the map and cannot be plotted using autopilot. Basically, if you live in that area you'll know your shortcuts.

Please note: This means that going from hisec to losec should be easy, as the number of gates and paths to get to losec increase dramatically. And moving between losec should be easier, as now you have much more legitimate and alley gates to offer pathways. Losec becomes a spiderweb of gates and such, much harder to simply camp up and cut off like a highway. BUT, you do not increase the movement from losec into nulsec. Those remain static highways. Nor do you change faction warfare systems much, beyond a pirate gate here and there.

Increase the number of everything. Each system has 30 belts. Each system has two dozen moons. Each system has five or six stations. Each system has plenty of sites and exploration and wormholes. Allow so much content that it's not fully used.

Now, how do you bring players here? Who are you trying to get into losec? Casual gamers who currently reside in hisec but aren't risk averse. So you increase the rewards. More minerals mined from the roids in shorter time, for instance. More research and manufacturing slots. Better refining options (requires a maximum hisec refine rate or 30% in stations to make the losec rate more profitable). More manufacturing and research slots. A lot of other rewards that are already in losec would remain, and simply increase in value with the increase in content options.



There's an apex point of value where you'll go from no change, and no additional players, to a player surge. First it'll be pirates bringing some of their casual friends in, because they're already there reaping the benefits. Then a corp or two will move into some distant corner. It's a harder, less static life than nulsec or hisec. But if the rewards and options are there, it will draw in players.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Commander Ted
Caldari Provisions
Caldari State
#298 - 2013-04-30 16:22:13 UTC  |  Edited by: Commander Ted
Ruze wrote:

Stuff


Do you have any idea what your talking about? Half of low sec is almost entirely empty so adding new systems is pointless, nobody bitches about the lack of belts and if you think it is hard to get into low sec current then your in for a huge surprise.

Its trivial, entry gates are hardly ever camped except for a few notable exceptions.

Hunting miners in low and null is one of the most painful things possible, especially without bubbles.
The moment local has a single new face in it they all warp to station. Trying to attract hulks who don't fight back and won't have anyone to fight for them is a terrible idea and you should feel bad for suggesting it.

Research slots will just promote more carebear alts who won't undock for the next two years sitting in local.

Gates on the other hand would be lucrative constant streams of kills that allow for other groups to easily come and engage you because you and a decent sized gang will be sitting still, promoting fights which are fun.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.

Ruze
Next Stage Initiative
#299 - 2013-04-30 16:28:36 UTC
Commander Ted wrote:
Ruze wrote:

Stuff


Do you have any idea what your talking about? Half of low sec is almost entirely empty so adding new systems is pointless, nobody bitches about the lack of belts and if you think it is hard to get into low sec current then your in for a huge surprise.

Its trivial, entry gates are hardly ever camped except for a few notable exceptions.



My point is to reduce the capability of controlling losec systems by any party, large or small, while allowing players to get lost in the expanse.

Essentially, making losec more valuable, less controllable, and more expansive. Because the biggest problem with losec is not the pirates, but the overwhelming odds for solo-small gang play and large organized outfits. There's no middle ground, because if you do get any kind of operation going, you get a hot drop or pegged by several cap ships.

The size of the engagements quickly escalate, discouraging those who have tried from returning, and encouraging those intent on staying to amass larger and larger numbers.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Commander Ted
Caldari Provisions
Caldari State
#300 - 2013-04-30 16:33:13 UTC  |  Edited by: Commander Ted
Ruze wrote:


My point is to reduce the capability of controlling losec systems by any party, large or small, while allowing players to get lost in the expanse.

Essentially, making losec more valuable, less controllable, and more expansive. Because the biggest problem with losec is not the pirates, but the overwhelming odds for solo-small gang play and large organized outfits. There's no middle ground, because if you do get any kind of operation going, you get a hot drop or pegged by several cap ships.

The size of the engagements quickly escalate, discouraging those who have tried from returning, and encouraging those intent on staying to amass larger and larger numbers.


Control by who? Any pirate gang who claims to control anything will be limited to 1-3 systems at the most.

If you just make it bigger then carebears will simply move in with a scout alt a jump out and warp out and dock as soon as anyone comes close, promoting boredom.

So essentially your suggesting making lowsec the same as null, but even more boring.

Ill roam looking for something to kill for even more jumps, and instead of finding nothing I find hulks docked in the station.

https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec.