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Docking/Undocking Animation

First post
Author
Mr Kronos
Gears of Construction
Gears Confederation
#61 - 2013-04-28 16:24:13 UTC
I know *no-one* (cough), uses the CQ, but the exit and entering pod sequences?
J3ssica Alba
Federal Navy Academy
Gallente Federation
#62 - 2013-04-28 17:04:40 UTC
Mr Kronos wrote:
I know *no-one* (cough), uses the CQ, but the exit and entering pod sequences?


just admit it you want to see your naked char stepping into goo
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Mara Rinn
Cosmic Goo Convertor
#63 - 2013-04-28 17:05:50 UTC
J3ssica Alba wrote:
Mr Kronos wrote:
I know *no-one* (cough), uses the CQ, but the exit and entering pod sequences?


just admit it you want to see your naked char stepping out of the goo


FTFY
Beekeeper Bob
Beekeepers Anonymous
#64 - 2013-04-28 17:08:37 UTC
KuroVolt wrote:
Karsa Egivand wrote:


I still wouldn't commit devtime for this over other stuff...


Jumping through stargates and docking/undocking are one of the most common things done in EVE that -EVERYONE- does [okay, barring the W-space guys, but even they have to go to K-space at some point]

Id say making the most common things in EVE more immersive is a great way to spend Devtime.



Yes, the game certainly needs more useless visual crap adding even more lag to the game....Roll

Signature removed - CCP Eterne

Warpshade
Warped Industries
#65 - 2013-04-28 17:09:27 UTC
I really don't see much of an issue, if CCP adds new animations for things such as undocking/redocking; and the animation is longer than a load timer, they need to impliment an option to have them or not in the options menu, rather than oturight forcing them on folk. It should just be a simple case of "load time transitions" tick or untick.
J3ssica Alba
Federal Navy Academy
Gallente Federation
#66 - 2013-04-28 17:16:01 UTC
Beekeeper Bob wrote:
KuroVolt wrote:
Karsa Egivand wrote:


I still wouldn't commit devtime for this over other stuff...


Jumping through stargates and docking/undocking are one of the most common things done in EVE that -EVERYONE- does [okay, barring the W-space guys, but even they have to go to K-space at some point]

Id say making the most common things in EVE more immersive is a great way to spend Devtime.



Yes, the game certainly needs more useless visual crap adding even more lag to the game....Roll



an undocking/docking animation would be client side so wouldn't have any effect on lag. Now if your machine sucks so much that loading a simple animation makes it chug along .. well then buy a better one
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Onyx Nyx
The Veldspar Protectorate
#67 - 2013-04-28 18:41:22 UTC  |  Edited by: Onyx Nyx
I think the light effect is a good start, but I would like to see station hangar doors open slowly and see the ships engines suddenly flare up with intense bright light and then have the ship to slowly move in the direction of the opened doors.

Something like this appearing on the screen would be nice too: http://www.youtube.com/watch?v=iU77vbZ9lrQ

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Kamorain Dinard
Center for Advanced Studies
Gallente Federation
#68 - 2013-04-28 19:09:10 UTC
I'd say an animation of the ship starting to fly down a tunnel in station and then the screen switching to it coming out of the station in space would be cool. This could just show it starting to leave the hanger and then coming out of the station in space so that the animation doesn't take long and make undocking take much longer than now.

Having it fully animated from leaving the hanger to arriving in space would mean that undocking would take an annoyingly long time. It would also mean that the internal structure of stations would have to be planned out since you'd see your ship flying around in it which I can't imagine being done that well.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#69 - 2013-04-28 19:19:34 UTC
What's wrong with simply having the camera behind the ship and having
it move out of the stations undock area, like it actually makes sense ?

And then, just before the undock is complete, the camera smoothly moves
into the position where it should be, rotating accordingly.

The Boundless Creations station in hek has this long tunnel ...
(which looks a bit small, but that can be fixed)
... Jita 4-4 has this huge hole where they all undock ...
... amarrian stations have this hole facing downwards ...
... and most stations are clones of these anyway, so ...

... that would work.
Solhild
Doomheim
#70 - 2013-04-28 19:42:36 UTC
I'd like docking/un-docking to be as quick as possible with an appropriate animation while it's happening please.
Solhild
Doomheim
#71 - 2013-04-28 19:44:25 UTC
Solstice Project wrote:
What's wrong with simply having the camera behind the ship and having
it move out of the stations undock area, like it actually makes sense ?

And then, just before the undock is complete, the camera smoothly moves
into the position where it should be, rotating accordingly.

The Boundless Creations station in hek has this long tunnel ...
(which looks a bit small, but that can be fixed)
... Jita 4-4 has this huge hole where they all undock ...
... amarrian stations have this hole facing downwards ...
... and most stations are clones of these anyway, so ...

... that would work.


..like in the Origins trailer?
Billatron
24th Imperial Crusade
Amarr Empire
#72 - 2013-04-28 19:54:56 UTC
I would love to undock and fly past other players ships also docking/undocking. This would be incredible and for me would increase immersion 10 fold.

A simple toggle option in setting would work for "Fastest undock" or a double click of the undock button would be fast undock and single click would be fancy undock. when friends are dying nobody wants to be waiting extra time. Docking/undocking can often take awhile as is so i dont think much is lost by having the default be an awesome animation. them new players CCP are always trying to get would love it.

Kill all loding bars!
Miilla
Hulkageddon Orphanage
#73 - 2013-04-28 19:54:58 UTC
Might be nice the first time, but given that most pvpers dock and undock maybe 100 times per fight, it would get tiring fast.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#74 - 2013-04-28 20:51:09 UTC  |  Edited by: Solstice Project
Solhild wrote:
Solstice Project wrote:
What's wrong with simply having the camera behind the ship and having
it move out of the stations undock area, like it actually makes sense ?

And then, just before the undock is complete, the camera smoothly moves
into the position where it should be, rotating accordingly.

The Boundless Creations station in hek has this long tunnel ...
(which looks a bit small, but that can be fixed)
... Jita 4-4 has this huge hole where they all undock ...
... amarrian stations have this hole facing downwards ...
... and most stations are clones of these anyway, so ...

... that would work.


..like in the Origins trailer?
I have no idea. What's that ?
Personally, i thought of Clear Skies (movie). In part one or two (forgot),
one can see Clear Skies (ship) moving through the Boundless Creations
Stations tunnel, in Hek, during undock.

Mind you ... it was from the *inside* of the ship.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#75 - 2013-04-28 20:52:21 UTC
Miilla wrote:
Might be nice the first time, but given that most pvpers dock and undock maybe 100 times per fight, it would get tiring fast.
Which is exactly the same with the loading bars. So besides it still being boring,
the animation would still be better than the loading bar.
Fractal Muse
Sebiestor Tribe
Minmatar Republic
#76 - 2013-04-28 20:56:23 UTC
I'd probably think it was cool the first time. Interesting the second time. And, after that, try to turn it off.

Unless I could take control of my ship and engage other ships INSIDE the station.. now that would be awesome.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#77 - 2013-04-28 20:58:56 UTC
Ok.... the ship gets loaded into a giant slingshot.... Pirate

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J3ssica Alba
Federal Navy Academy
Gallente Federation
#78 - 2013-04-28 21:06:18 UTC
Miilla wrote:
Might be nice the first time, but given that most pvpers dock and undock maybe 100 times per fight, it would get tiring fast.


pvper tears, best tears .. bring on the animations!
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Lucy Sazas
Rheinmetall Space Systems
#79 - 2013-04-28 21:23:18 UTC
Instead of showing how the ship move through the station towards the undock you could show how the pilot synchronizes with the systems of the ship. Some kind of blurry warp-like psychodelic effect. And at the end the effect smoothly vanishes, the UI pops up one element after the other, vision clears and you find yourself in front of the undock just like now.
Lenore Leelu
Obsidian Dynamics
#80 - 2013-04-29 03:02:21 UTC
J3ssica Alba wrote:
Mr Kronos wrote:
I know *no-one* (cough), uses the CQ, but the exit and entering pod sequences?


just admit it you want to see your naked char stepping into goo


As a consenting adult, I consent to seeing Lenore take her gear off, and jump into the goo!