These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

CCP: I want to share my hangar with my other accout!

First post
Author
Castelo Selva
OS GUERRAS
Brave United
#1 - 2013-04-27 14:11:19 UTC
Title says all.
I want to share my A char hangar, from A account, with my other B char hangar, at B account, and vice-versa.
It´s like a Corp hangar, but for your own account. This will gladly help the manager of assets for players.
Of course, I own both account. This could be done through Account Manager webpage.
Create a link where you choose the char and point to another char at your another account, then choose share hangar. At another account, with will receive a message, just choose accept. Them Magic!
Please do it. Thank you.
Castelo Selva
OS GUERRAS
Brave United
#2 - 2013-04-28 14:43:10 UTC
Bump! I still want to share hangars between my chars at my accounts.

I think it is a nice addition to bring more people to eve, and one more reason to get that another account you always want it. Bring the real power of two!
commander aze
#3 - 2013-04-28 15:47:49 UTC
This is what corporate office and hangers are for.

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

Support the Community #Broadcast4Reps

Castelo Selva
OS GUERRAS
Brave United
#4 - 2013-04-28 16:29:04 UTC
commander aze wrote:
This is what corporate office and hangers are for.


Yeah, I understand your point, with is very true.

But, let´s me explain my point. Several players have two or more accounts, and some time the characters are at different corporations, and stills players want to share they hangar, since the chars belong to the same player.
And even when they are in the same corporation, most of time that corporation have another players, and because that they cannot put they personal stuffs at the shared corporation hangar, since with they want (and I) are share hangar between they (my) characters only.
So, shared characters hangar should be possible using the same mechanism that are used at corporation hangar, but with the privacy of your player accounts only. Maybe some small fee should be applied (like 1 plex), with I personally will take it, without problems.
commander aze
#5 - 2013-04-28 17:28:04 UTC
Ok ignooring the current game mechanic let's see another way ... pos hangers or anchored secure containers

and the trade option in station.

Corp hangers can be set toonly allow specific people in each.

As for not being in the same corp or alliance well I doubt any effort will be made to do this as mechanics are setup for the purpose of putting players that are working together into the same corps

Commander Aze For CSM XII

https://forums.eveonline.com/default.aspx?g=posts&t=506400

Support the Community #Broadcast4Reps

Castelo Selva
OS GUERRAS
Brave United
#6 - 2013-04-29 23:49:15 UTC
Bump!

As before, I want to share my hangars between my chars accounts.
And I will not give up Blink

Thank you
Petrified
Old and Petrified Syndication
#7 - 2013-04-30 00:05:39 UTC
Castelo Selva wrote:
Bump!

As before, I want to share my hangars between my chars accounts.
And I will not give up Blink

Thank you


It is not a bad idea. While there is a mechanic in place to allow this: corporations, I assume you are thinking more of characters in separate corporations thus sharing assets.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Theia Matova
Dominance Theory
#8 - 2013-04-30 00:24:46 UTC
Multiboxing is already buffed too much. We do not need feature that makes it more easier.

There are many activities in eve that get much easier by having 2nd account because eve is too easy game to be controlled. Multiaccounts make bad division between people and risk eve getting more fresh blood because you could say that certain activities you should own second account. For example wormhole life gets more easier when you have scout that you can park on wormhole. This is quite mandatory in mid/low grade wormholes because the reward is not balanced with the risk.

I say CCP should open their eyes and try make multi accounting less favorable and making the game more social that they claim. The truth is that probably half or more of the logged on chracters in eve are alts making the real active players not so many.

+ new players
- boo multiaccounts
Gimme more Cynos
Deep Core Mining Inc.
Caldari State
#9 - 2013-04-30 01:27:49 UTC
Theia Matova wrote:
Multiboxing is already buffed too much. We do not need feature that makes it more easier.

There are many activities in eve that get much easier by having 2nd account because eve is too easy game to be controlled. Multiaccounts make bad division between people and risk eve getting more fresh blood because you could say that certain activities you should own second account. For example wormhole life gets more easier when you have scout that you can park on wormhole. This is quite mandatory in mid/low grade wormholes because the reward is not balanced with the risk.

I say CCP should open their eyes and try make multi accounting less favorable and making the game more social that they claim. The truth is that probably half or more of the logged on chracters in eve are alts making the real active players not so many.

+ new players
- boo multiaccounts


was it a logi or an OGB-alt?

on topic:

Why don't you open seperate clients, and use a smaller window mode.. that way, you can access all hangars at the same time, even on tiny screens.
Castelo Selva
OS GUERRAS
Brave United
#10 - 2013-04-30 11:07:54 UTC
Gimme more Cynos wrote:
on topic:

Why don't you open seperate clients, and use a smaller window mode.. that way, you can access all hangars at the same time, even on tiny screens.


The idea behind this is to make the management of your personal assets more easy between your chars at different accounts, after all, it´s all yours in the end.
If CCP allow you to share your hangar between your chars at different accounts your will get ride off this trade windows and contract forms to manage your stuffs.
I know contract is a type of ISK sink, but as I said before, they can apply a small fee, like one plex, and already keep the ISK sink for contract form and similar.
Multiboxing is already a part of the game, and probably will stay that way for some time. Creating mechanisms for making it easy and less time consuming will only helps the game, in my vision.
Thank you all for your thoughts.

Castelo
Tchulen
Trumpets and Bookmarks
#11 - 2013-04-30 11:47:15 UTC
Castelo Selva wrote:
The idea behind this is to make the management of your personal assets more easy between your chars at different accounts, after all, it´s all yours in the end.

Not true. It's your character's possessions. You can't use the hangers of the alts on the same account so I don't see why you should be allowed to use the hangers of characters on other accounts. Besides, there is already a mechanism for passing stuff between characters in the contracts system.

I have multiple accounts with multiple characters in each account and I would rather CCP put their development time into something which would benefit the game more than altering a system which already works (and remove an isk sink, besides) just to make one or two lazy people happy. I've been using the contracts system to share stuff between my characters for years and have absolutely no issue with how it works.




Velicitia
XS Tech
#12 - 2013-04-30 11:51:53 UTC
Tchulen wrote:
Castelo Selva wrote:
The idea behind this is to make the management of your personal assets more easy between your chars at different accounts, after all, it´s all yours in the end.

Not true. It's your character's possessions. You can't use the hangers of the alts on the same account so I don't see why you should be allowed to use the hangers of characters on other accounts. Besides, there is already a mechanism for passing stuff between characters in the contracts system.

I have multiple accounts with multiple characters in each account and I would rather CCP put their development time into something which would benefit the game more than altering a system which already works (and remove an isk sink, besides) just to make one or two lazy people happy. I've been using the contracts system to share stuff between my characters for years and have absolutely no issue with how it works.






If I could give you more than +1, I would.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

RavenTesio
Liandri Corporation
#13 - 2013-04-30 12:06:54 UTC
If I had my way everyone would be limited to 1 Account, with extra 3 characters added to that for every multiplication of the subscription.

Don't get me wrong I have multiple accounts, several characters on each account... but what pisses me off is how CCP force people to have multiple accounts because only 1 Character can train at a time; made worse by Multi-Boxing really being an extremely powerful tool.

Regardless if it is a "Scanning Alt", "Booster Alt" or "Mining Alt" almost every facet of the game has benefits from more characters involved. The more reaction time someone has the easier and better it is to Multi-Box... "Oh hey I need a fleet of dreadnaughts for Structure Bashing, so let's sign on all my accounts and solo this ****"

It actually ruins the social aspect of the game that made EVE the success it was.
Naomi Knight
Ministry of War
Amarr Empire
#14 - 2013-04-30 12:51:32 UTC
Tchulen wrote:
Castelo Selva wrote:
The idea behind this is to make the management of your personal assets more easy between your chars at different accounts, after all, it´s all yours in the end.

Not true. It's your character's possessions. You can't use the hangers of the alts on the same account so I don't see why you should be allowed to use the hangers of characters on other accounts. Besides, there is already a mechanism for passing stuff between characters in the contracts system.

I have multiple accounts with multiple characters in each account and I would rather CCP put their development time into something which would benefit the game more than altering a system which already works (and remove an isk sink, besides) just to make one or two lazy people happy. I've been using the contracts system to share stuff between my characters for years and have absolutely no issue with how it works.

probably it wouldnt force you to use the multi acc/char hangars, so you should be able to keep your items at differenct acc-s
,also i cant see why people who hate to do booooring,repetable,frustrating time sink,0 difficulty tasks are lazy, imho it is called dont want to be a bot with vegatitve brain stage
Tchulen
Trumpets and Bookmarks
#15 - 2013-04-30 13:07:01 UTC
Naomi Knight wrote:

probably it wouldnt force you to use the multi acc/char hangars, so you should be able to keep your items at differenct acc-s
,also i cant see why people who hate to do booooring,repetable,frustrating time sink,0 difficulty tasks are lazy, imho it is called dont want to be a bot with vegatitve brain stage


What exactly are you trying to say?

I suppose I could try to translate that but I don't see why I should bother considering I'm pretty sure you're just ranting.
Ruze
Next Stage Initiative
#16 - 2013-04-30 13:42:39 UTC
Personally, I don't feel there's any reason why they shouldn't add a new type of hangar service to stations which you can set permissions to on a by-individual basis.

By and large the permission system in EvE is very limited. It's either yours, your corps, or everybodies. Adding new mechanics, like new POS modules and station services, that allow for more permission diversity would be great. Here's my example:

Ruze flies to his local home office, and rents one of 250 'Public' hangars much like he would rent a corporate hangar. Yet, the payment of these hangars are on his character alone, not on the corporation or anyone else. This 'Public Hangar' is his, and he is then eligible to set who can and cannot access, view, and remove items from it.

The Public Hangar does not included divisions, and is limited in size. At any point in time, any guest to this station can see that he has a Public Hangar here. He can add or block specific individuals and individual corporations from viewing, placing or removing items from this hangar, and can lock items down as he chooses. A warning appears to anyone else accessing this hangar that the items within will be considered the property of the individual paying the rent on the hangar.

If that rent is ever skipped, the items within shift to a lockdown and can be delivered to the renting individuals private hangar.

The important dynamic here is individual permissions, a system I feel needs to be added separate of the current permission code. The item itself saves an assortment of 100 permission 'rules', so you can add/block at least 100 entities (player or corporate or even alliance). This dynamic permission system can be used on new POS structures, outposts, and a variety of other mechanics, and has a very simplified and easy to understand interface much like the Orca permission system. You add a specific entity, select the icon for permissions that they have, and can quickly view/edit those permission at any time by simply accessing the device again.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Tchulen
Trumpets and Bookmarks
#17 - 2013-04-30 14:20:47 UTC  |  Edited by: ISD Ezwal
Edited out the answer to a deleted post. ISD Ezwal

In your earlier post you said:

Naomi Knight wrote:
0 difficulty tasks are lazy, imho it is called dont want to be a bot with vegatitve brain stage


What does this mean? It isn't understandable english.

As I said, I could probably try to interpret it and perhaps get some of it right but I don't see why I should put the effort in considering you're obviously just an angry ranter. I tell you what, why don't you reply in rantingly unintelligible language again.


@Ruse - It depends on the level of development investment needed, really. Whilst it would be nice and yes, if it were to be implimented I would probably use it we do currently have a perfectly usable method that includes a tax for doing these things, thus an isk sink for those who play more than one character. What you're suggesting is a complete rework of the permissions system, a new hanger in all stations with new functionality and a rework of POS modules. I'm not an EvE dev but even with my limited knowledge I can see that this wouldn't be an inconsiderable development investment. That investment would be better spent on making the actual game better.

It isn't like you can't do these things already. You just can't do them specifically how you want to. Well, I hate to break this to you but you can't do a LOT of things in EvE exactly how you want to. I've known people quit the game because of it and even though they're my friends in RL I've been glad to see the back of them in the game as how they want to play the game would spoil it, dumb it down and remove some of the limitations involved with solo multi-charactering. There should be limitations and irritations with it. This isn't from the perspective of someone who plays solo. I play with 4 chars at a time. I just don't support any changes, whether they benefit me or not, that I can see as potentially detrimental to the game as a whole and that includes wasting dev time which could be used to much better benefit elsewhere.
StoneCold
Decadence.
RAZOR Alliance
#18 - 2013-04-30 14:27:56 UTC
I got more accounts and i want my chars hangars stay seperated. Why? You are aware that at least the CEO / Directors can take a look in your hangar?

Also i´d end searching for stuff on Char A while B is using it.
Did just someone say "escrow"?
Ruze
Next Stage Initiative
#19 - 2013-04-30 14:30:47 UTC  |  Edited by: ISD Ezwal
Tchulen wrote:
Edited out the answer to a deleted post. ISD Ezwal

In your earlier post you said:

Naomi Knight wrote:
0 difficulty tasks are lazy, imho it is called dont want to be a bot with vegatitve brain stage


What does this mean? It isn't understandable english.

As I said, I could probably try to interpret it and perhaps get some of it right but I don't see why I should put the effort in considering you're obviously just an angry ranter. I tell you what, why don't you reply in rantingly unintelligible language again.


@Ruse - It depends on the level of development investment needed, really. Whilst it would be nice and yes, if it were to be implimented I would probably use it we do currently have a perfectly usable method that includes a tax for doing these things, thus an isk sink for those who play more than one character. What you're suggesting is a complete rework of the permissions system, a new hanger in all stations with new functionality and a rework of POS modules. I'm not an EvE dev but even with my limited knowledge I can see that this wouldn't be an inconsiderable development investment. That investment would be better spent on making the actual game better.

It isn't like you can't do these things already. You just can't do them specifically how you want to. Well, I hate to break this to you but you can't do a LOT of things in EvE exactly how you want to. I've known people quit the game because of it and even though they're my friends in RL I've been glad to see the back of them in the game as how they want to play the game would spoil it, dumb it down and remove some of the limitations involved with solo multi-charactering. There should be limitations and irritations with it. This isn't from the perspective of someone who plays solo. I play with 4 chars at a time. I just don't support any changes, whether they benefit me or not, that I can see as potentially detrimental to the game as a whole and that includes wasting dev time which could be used to much better benefit elsewhere.


You make great points, even if you get my name wrong Lol

First, I am a very strong supporter of keeping current mechanics in play whenever possible. What I'm suggesting does not change existing mechanics at all. It's an entirely new code structure added to supplement current mechanics.

This game is hard enough to learn without having the very foundation of what you know pulled out from under you every expansion.

So they add this new mechanic of permission management to new modules/services. Specifically in station services, this would still be taxable and an isk sink. Very much so, if you're trying to get a public hangar in Jita 4-4, for example. Much like the current office system, the more Public Hangars are used, the more the price of renting would go up.

But on a side note, I wasn't specifically shooting the idea at sharing between accounts. To me, this would work on a lot of levels between other groups. BPO rental. Marketing and selling fully fit ships. As a store front. Between real life friends. Between corp spies. Etc.

Many of the people I used to play with, I now play with on different time zones (used to be up all night, have a lot of aussie and friends from the uk). Now we see each other in passing or via evemail. This would allow me to share equipment much as I do info through evemail mailing lists, etc.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Castelo Selva
OS GUERRAS
Brave United
#20 - 2013-04-30 14:57:33 UTC
Fist, thank for the ones who support it. And thanks for the others ideas. I really like the public hangar for renting, it solve several problems, for several others types of players.

To the one who do not like the idea, no problem at all. As I said before, this is something with I (personally) see as an improvement, and no, I do not want to spend dev time in this and block the development of other important game mechanisms. But this is something that could be done with a few dev time, since part of that mechanism are already at the game as corp hangars.

And this forum are the place to put this type of ideas, and I (personally) see it as something with will enhance the gameplay for multiboxing, and even to other type of game play as stated by Ruze.
12Next page