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Warfare & Tactics

 
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DO SOMETHING CCP, STOP BEING A SCARED B*TCH

First post
Author
Cearain
Plus 10 NV
#21 - 2013-04-28 03:45:24 UTC
The way to make fw sov pvp has been well known for years. Notifications and timer rollbacks and its fixed. Its that simple.


I am not sure why people are saying corporate lp tax will change anything. Won't people who don't want to pay it just start their own corp for their alts?

I know some people say it's pvp already look at this or that killboard. But those people with the most kills on any given day are not the same people who run plexes. If you want to see if the fw sov game is pvp look at the daily top vp gainers' killboard, for the day they earned the vp. The killboards of the top vp gainers would look allot different if we had notifications and rollbacks.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Rommell Drako
Ministry of War
Amarr Empire
#22 - 2013-04-28 05:03:12 UTC
CCP should just make a change where it makes the warzone a warzone instead of low sec mission running.

Instead of ranting I want to make one simple idea known.

I think that kills made in Solar system should be applied to the control of that solar system. Math and explanation:

To win control of a system you must gain 100% control (put system into vulnerable) and kill the ihub.

Each plex that you complete (orbit a beacon for 10, 15, 20 or 25 min.) gives you .7% additional movement towards control (towards caputering of defending.)

For easy math (and simplicity of overall thought) all math is done at T1 control.
Novice - 10 min - 5,000 LP
Small - 15 min - 8,000 LP
medium - 20 min - 12,700 LP

So if I do the easy math which is running the Novice sites only: this is simple showing not exact numbers:

To push the system to 100% from 0% would take 143 sites. (novice sites)
5,000 LP per site (5,000 x 143 = 715000)
715,000 LP given to pilots for 100% control of a system.
If you earn LP for PVP kills (which is based off of the insurance payout) then those LP payments should be matched and paid into the ihub and used towards the max % of flip.

IE: Killing a hurricane gives (lets say) 5,000 LP payout. That means that the pilots involved receive 5,000 LP and the ihub receives 5,000 LP towards the max of 715,000 or whatever arbitrary number CCP wants to give it.

This would bring PVP into the front line where pvp actually matters. Killing a enemy BS fleet is worth more then 5 hours of sitting afk with a cloak frig plexing.

Since the payouts are based on insurance payouts (dont quote me but im pretty sure its either insurance or its the amount of the ship value x some %. Since LP payouts are always a fraction of the ship kill this will prevent people from abusing it since it will not be worth the isk loss.

This is a warzone, why does PVP not matter?

Best example is the Amarr Militia and Fweddit. Fweddit has a massive amount of kills and PVPs all the time. Yet the minmatar are (were) winning the warzone due to broken farming mechanics.

This brings this question to my mind:

"IS THIS A WARZONE OR IS THIS LOWSEC MISSION RUNNING?"
X Gallentius
Black Eagle1
#23 - 2013-04-28 05:51:50 UTC
chatgris wrote:
Timer rollback to starting state when no-one is in the plex.

Timer rollback at 2x or 3x rate. If some dude wants to sit in the plex cloaked up, then he can really be griefed by the other side sitting there running the timer back quickly.

Anyways, easy enough of a fix.

Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#24 - 2013-04-28 06:22:35 UTC
Rommell Drako wrote:
CCP should just make a change where it makes the warzone a warzone instead of low sec mission running.

Instead of ranting I want to make one simple idea known.

I think that kills made in Solar system should be applied to the control of that solar system. Math and explanation:

To win control of a system you must gain 100% control (put system into vulnerable) and kill the ihub.

Each plex that you complete (orbit a beacon for 10, 15, 20 or 25 min.) gives you .7% additional movement towards control (towards caputering of defending.)

For easy math (and simplicity of overall thought) all math is done at T1 control.
Novice - 10 min - 5,000 LP
Small - 15 min - 8,000 LP
medium - 20 min - 12,700 LP

So if I do the easy math which is running the Novice sites only: this is simple showing not exact numbers:

To push the system to 100% from 0% would take 143 sites. (novice sites)
5,000 LP per site (5,000 x 143 = 715000)
715,000 LP given to pilots for 100% control of a system.
If you earn LP for PVP kills (which is based off of the insurance payout) then those LP payments should be matched and paid into the ihub and used towards the max % of flip.

IE: Killing a hurricane gives (lets say) 5,000 LP payout. That means that the pilots involved receive 5,000 LP and the ihub receives 5,000 LP towards the max of 715,000 or whatever arbitrary number CCP wants to give it.

This would bring PVP into the front line where pvp actually matters. Killing a enemy BS fleet is worth more then 5 hours of sitting afk with a cloak frig plexing.

Since the payouts are based on insurance payouts (dont quote me but im pretty sure its either insurance or its the amount of the ship value x some %. Since LP payouts are always a fraction of the ship kill this will prevent people from abusing it since it will not be worth the isk loss.

This is a warzone, why does PVP not matter?

Best example is the Amarr Militia and Fweddit. Fweddit has a massive amount of kills and PVPs all the time. Yet the minmatar are (were) winning the warzone due to broken farming mechanics.

This brings this question to my mind:

"IS THIS A WARZONE OR IS THIS LOWSEC MISSION RUNNING?"


this is about warfare. i like this idea.


Here ima start the trolling for you before any1 else.

lets say the more isk the ship costs/bigger the ship the more LP/vp put into bunker towards vuln.

i can totaly see somebody having jump freighter alts join enemy militia, kill their own alts. bam system vuln and your titan brigde fleet jumps in and takes system within seconds.

everything is exploitable.

Amarr Militia Representative - A jar of nitro

Colt Blackhawk
Doomheim
#25 - 2013-04-28 06:26:16 UTC
+1 but we all know CCP gives a f...

FW is actually a "stabbed cloaky ship" game. Nothing else.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Milton Middleson
Rifterlings
#26 - 2013-04-28 06:38:54 UTC  |  Edited by: Milton Middleson
Quote:
everything is exploitable.

It's worse than that, since it actively punishes people for trying to attack or defend. Under such a scheme, it would be better to do nothing and dplex later than to engage at a disadvantage.

Quote:
This is a warzone, why does PVP not matter?

Best example is the Amarr Militia and Fweddit. Fweddit has a massive amount of kills and PVPs all the time. Yet the minmatar are (were) winning the warzone due to broken farming mechanics.

Why should kills directly affect a war? Wars are won by accomplishing military objective; killing the enemy is just a means to that end. Conversely, it's entirely possible to waste your time doing nothing of consequence and inflicting irrelevant losses on the opposition (this is especially true in EVE, where dying is an inconvenience). There's nothing wrong with that, but it's pretty unreasonable to insist that it also directly affect the warzone.
Bad Messenger
Rehabilitation Clinic
#27 - 2013-04-28 06:48:56 UTC
FW is working fine, CCP set goal they want to achieve and stats show that they managed to do good changes.

The fact that most players had different goal what changes should do does not matter, FW is fine, get over it.

maybe if we wait couple years stats will go down after hype and CCP has to do something, other option is that players start to play FW like CCP planned, i do not see reason why that should happen, but hey who am i to see future always.
Takanuro
Eve Faction Trade Exchange
#28 - 2013-04-28 08:03:21 UTC
So many threads have urged CCP to do something, can't recall us ever having a DEV response in any of them. Many of us care about FW though so have to support these calls.

There are many great ideas and it is true that changes cannot make everyone happy. May own take on the situation is that the ISK earning potential needs to be crushed so that:

1. You can earn enough to fund PVP. But really, who needs 500+mil a day to PVP!?!
2. It is not the most lucrative PVE activity in EVE.
3. The winners do not have such an advantage that allies will becomes enemies just for ISK (extremely bad mechanics)

So for this I suggest:

T0 = Base LP
T1 = +5%
T2 = +10%
T3 = +15%
T4 = +20%
T5 = +25%

This is still very healthy ISK potential to maintain a nice hangar of ships and maintains some incentive for Sov (we have another Tier Bonuses that should matter as much) whilst not being over the top.

Pilots in EVE spend a lot of time and effort to get an extra 3-5% advantage in their activities so I am not sure why FW currently involves bonuses and penalties like +225% and -50%.

Just flatten the playing field a little. No need for code re-writing or anything fancy to at least try this, and should hopefully make FW less of a farmville.

Yes, we're going to die, but you're coming with us!

greg01
T.R.I.A.D
Ushra'Khan
#29 - 2013-04-28 08:13:17 UTC
There are alot of good ideas on this thread from both sides. These ideas come from most pilots that actually know what they are talking about. I really hope CCP are listening and start to make these changes?

Just a few points from me....

1. Make the farmers work harder for their lp (we'll never get rid of farmers) and if they are forced to fight for a plex then all the better. i.e. timer rollback put in place.etc.more npc spawning like it used tom be.see below....

2. I'd also like to make a point that I do miss the amount of npc's that used to spawn inside a plex. Not only was this useful when collecting tags but it made taking a plex slightly longer giving the enemy a chance to take it back. i.e. more PvP for them Pvp'rs.

3. I also think the warp in point is too close. It was too far before but CCP seem to have made it too close. Put it somewhere in the middle so that even an armour based fleet/ship can stand a chance against a kitey fleet/ship that may or may not have got in their first.

4. Separate The four militia factions from each other. Amarr from Caldari and Gallente from Minmatar. This would be alot fairer and stop the hoardes of Minmatar farmers wreaking havoc in Caldari space. I'd like to see how the gallente get on without their FARMING MILITIA, sorry I mean Minmatar allies. If they all go gallente then fine, it may allow the Amarr some breathing space.

**Please, please CCP just do something because the current setup needs a wee tweak.**





Colt Blackhawk
Doomheim
#30 - 2013-04-28 08:27:28 UTC
Takanuro wrote:
So many threads have urged CCP to do something, can't recall us ever having a DEV response in any of them. Many of us care about FW though so have to support these calls.

There are many great ideas and it is true that changes cannot make everyone happy. May own take on the situation is that the ISK earning potential needs to be crushed so that:

1. You can earn enough to fund PVP. But really, who needs 500+mil a day to PVP!?!
2. It is not the most lucrative PVE activity in EVE.
3. The winners do not have such an advantage that allies will becomes enemies just for ISK (extremely bad mechanics)

So for this I suggest:

T0 = Base LP
T1 = +5%
T2 = +10%
T3 = +15%
T4 = +20%
T5 = +25%

This is still very healthy ISK potential to maintain a nice hangar of ships and maintains some incentive for Sov (we have another Tier Bonuses that should matter as much) whilst not being over the top.

Pilots in EVE spend a lot of time and effort to get an extra 3-5% advantage in their activities so I am not sure why FW currently involves bonuses and penalties like +225% and -50%.

Just flatten the playing field a little. No need for code re-writing or anything fancy to at least try this, and should hopefully make FW less of a farmville.


+1
And timer rollbacks please. Plus fix fw missions. Minnies have (from wat I have heard) the easiest fw missions with crazy amounts of isk.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Silence iKillYouu
Girls Lie But Zkill Doesn't
Pandemic Legion
#31 - 2013-04-28 10:03:17 UTC
ccp have been working on FW alot.
stop crying go camp highsec stations if its to hard for u to get kills.

EVE Mail me i dont check forums often.

Colt Blackhawk
Doomheim
#32 - 2013-04-28 10:15:54 UTC
Silence iKillYouu wrote:
ccp have been working on FW alot.
stop crying go camp highsec stations if its to hard for u to get kills.


I want good fights not f..t..d kills.
All the actual system gave us are noob minnie billionaires, plexing everything with stabby cloaky ships to hell, getting 3b pods and boosters and then blobbing everything to hell. If that doesn´t work they return to their stabby cloaky ships again....
FW is like belt mining^^

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Cearain
Plus 10 NV
#33 - 2013-04-28 12:17:17 UTC
Rommell Drako wrote:
CCP should just make a change where it makes the warzone a warzone instead of low sec mission running.

Instead of ranting I want to make one simple idea known.

I think that kills made in Solar system should be applied to the control of that solar system. Math and explanation:

To win control of a system you must gain 100% control (put system into vulnerable) and kill the ihub.

Each plex that you complete (orbit a beacon for 10, 15, 20 or 25 min.) gives you .7% additional movement towards control (towards caputering of defending.)

For easy math (and simplicity of overall thought) all math is done at T1 control.
Novice - 10 min - 5,000 LP
Small - 15 min - 8,000 LP
medium - 20 min - 12,700 LP

So if I do the easy math which is running the Novice sites only: this is simple showing not exact numbers:

To push the system to 100% from 0% would take 143 sites. (novice sites)
5,000 LP per site (5,000 x 143 = 715000)
715,000 LP given to pilots for 100% control of a system.
If you earn LP for PVP kills (which is based off of the insurance payout) then those LP payments should be matched and paid into the ihub and used towards the max % of flip.

IE: Killing a hurricane gives (lets say) 5,000 LP payout. That means that the pilots involved receive 5,000 LP and the ihub receives 5,000 LP towards the max of 715,000 or whatever arbitrary number CCP wants to give it.

This would bring PVP into the front line where pvp actually matters. Killing a enemy BS fleet is worth more then 5 hours of sitting afk with a cloak frig plexing.

Since the payouts are based on insurance payouts (dont quote me but im pretty sure its either insurance or its the amount of the ship value x some %. Since LP payouts are always a fraction of the ship kill this will prevent people from abusing it since it will not be worth the isk loss.

This is a warzone, why does PVP not matter?

Best example is the Amarr Militia and Fweddit. Fweddit has a massive amount of kills and PVPs all the time. Yet the minmatar are (were) winning the warzone due to broken farming mechanics.

This brings this question to my mind:

"IS THIS A WARZONE OR IS THIS LOWSEC MISSION RUNNING?"



Victory Points (VP) are what is collected to change sov in fw. LP are currently seperate. Currently a larger plex gives more lp but the same vp.

You can add lp to a hub to increase your level of control of a system. But not vp.

But I think its clear from your post that you want people to get some vp for kills in a system. (I'm not trying to be pedantic, just tryign to make usre I understand what you are proposing) I think that would be ok unless it were so focused on kills that:

1)People would hold onto sov by denying the enemy kills in a system such as by only plexing in stabbed ships.

2) The plex pvp becomes replaced with gate camping since its much easier to get kills by gate camping.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#34 - 2013-04-28 13:05:22 UTC
X Gallentius wrote:
chatgris wrote:
Timer rollback to starting state when no-one is in the plex.

Timer rollback at 2x or 3x rate. If some dude wants to sit in the plex cloaked up, then he can really be griefed by the other side sitting there running the timer back quickly.

Anyways, easy enough of a fix.




I am not sure it will fix it, but it will definitely be an improvement. It seems gallente have replaced the atron as their rabbit ship of choice with the comet. I am getting about 4 warp away commets per 1 that will fight.


One other point. I think the problem with fw sov is "rabbits" not just "farmers." Both always warp away but farmers are in it for the lp rabbits are in it to win sov. They are both a huge problem imo. There are just as many defensive plexers who warp away as offensive plexers.

Adding npcs or buffing them won't effect that at all. And will likely just make it worse for pvpers - like it was before inferno.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Zarnak Wulf
Task Force 641
Empyrean Edict
#35 - 2013-04-28 14:23:51 UTC
The problem with sovereignty in FW is more due to TZ discrepancies then farmers at this time. You don't need an alarm system to tell you where the farmers are right now. Amarr owns 4 systems. Take a 10 minute AFK and you'll come back to them thick as flies. Go to bed and wake up to 15% contested.

The PvP side is really okay. Minmatar had over 5900 pilots in it's ranks as of yesterday. Amarr had a bit over 3700. Despite being outnumbered by over 2k pilots Amarr consistently gets more kills. I can log on and find a fight within minutes. When I was in Minmatar I struggled to get 100 kills a month. I pretty consistently get 200 kills a month in Amarr militia. Amarr militia at least is a PvP paradise.

The isk isn't bad on the Amarr side either- despite our tier one status. I pretty consistently bounce between 2 and 4 billion isk by just cashing in LP.

The issue is that there is no siren's call to join the losing side built into the system. There is no reason to leave the winning side built into the system. 'The Market!' and 'PvP!' where both put forth as equalizing factors by CCP and CSM. Almost a year is enough time to show that they aren't enough. Unless numbers equalize a bit the sov war will remain lop-sided.
Snape Dieboldmotor
Minotaur Congress
#36 - 2013-04-28 15:24:02 UTC
If you study the kill stats you see that fw is a success. I like some of the minor tweaks mentioned in this thread, but major changes are not necessary. Fw is not broken.
Zarnak Wulf
Task Force 641
Empyrean Edict
#37 - 2013-04-28 15:31:33 UTC
Snape Dieboldmotor wrote:
If you study the kill stats you see that fw is a success. I like some of the minor tweaks mentioned in this thread, but major changes are not necessary. Fw is not broken.


Does that mean you'll cover my shift so I can spend time with my family today? LolLol
X Gallentius
Black Eagle1
#38 - 2013-04-28 17:03:20 UTC  |  Edited by: X Gallentius
After looking at both Fweddit and Moar Tears killboards, it's kind of lolworthy that any request is being made at all. Most of their kills are in Egglehende - a system which is not in FW space. You wonder if they would get any fights in FW if they actually, say, patrolled the FW area instead of camping the high sec gates in Eggh (and then called camping high sec gates "the right kind of pvp").

+1 to In Exile. who live in Eggh, but appear to actually go looking for fights in FW.

And +1 to Amarrian Vengeance who actually have the balls to live in FW space. Right now Sahtogas is getting massive numbers of fights because these guys have chosen to defend it, (and some Minmatar have chosen to attack it). This is how FW Occupancy warfare is supposed to work.
Cosmo Raata
School of Applied Knowledge
Caldari State
#39 - 2013-04-28 17:32:45 UTC
X Gallentius wrote:
After looking at both Fweddit and Moar Tears killboards, it's kind of lolworthy that any request is being made at all. Most of their kills are in Egglehende - a system which is not in FW space. You wonder if they would get any fights in FW if they actually, say, patrolled the FW area instead of camped the high sec gates in Eggh (and then called camping high sec gates "the right kind of pvp").

+1 to In Exile. who live in Eggh, but appear to actually go looking for fights in FW.

And +1 to Amarrian Retribution who actually have the balls to live in FW space. Right now Sahtogas is getting massive numbers of fights because these guys have chosen to defend it, (and some Minmatar have chosen to attack it). This is how FW Occupancy warfare is supposed to work.









You do know we all lived in FW space before but due to TZ issues we would struggle to keep even our own system right? Literally 3 people would come in and plex all night and we'd wake up to the tune of a 30% swing.

Wulf is right in the sense that TZ is a problem, but that can't be fixed!

What really needs to happen is to stop rewarding the individual through non-pvp risk. Reward the group that is willing to use teamwork.

I mean ffs people, its named FACTIONAL WARFARE!!!!!!!!

Faction implies 1 side (a group) against another.

Warfare implies fighting.

Yet the system revolves around who can farm beacons.


Why is Minnie a larger force? People want to take advantage of the LP & rewards.

Why is Amarr losing? We try to focus on fighting and not plexing.


The system is broken, and you can call it a major fix that needs to happen or minor tweaks, but it still isn't working or if this is what CCP wants, they need to rename it because it ain't FACTIONAL WARFARE.

Maybe that is what CCP needs, a new name. How about we use this thread to help CCP rename it instead of provide good ideas that they refuse to implement?

I vote we call it:

1) Beacon Bonanza!!!

2) The LP Store

3) Factional Hide & Seek

4) Mission Control

5) Plex & Cloak

6) DeScan Spam

7) Working as Intended


Feel free to help CCP rename their work of art.
Cearain
Plus 10 NV
#40 - 2013-04-28 17:52:48 UTC  |  Edited by: Cearain
Snape Dieboldmotor wrote:
If you study the kill stats you see that fw is a success. I like some of the minor tweaks mentioned in this thread, but major changes are not necessary. Fw is not broken.



"Faction war" and "faction war sov" are 2 different things. Faction war sov is broken. If you look at the killoards of top vp gainers for the day (that si those with the biggest impact on sov for that day) you will see they had very little if any pvp. You will see they mostly fly pve ships. That is because running from pvp is the most effective way to gain sov under the current mechanics.

@Zarnak
Why do you only consider the 4 systems that amarr hold? Don't you ever dream of capturing more than 4 ssytems?
The defensive plexing rabbits are just as bad if not worse than the offensive plexing rabbits. Sure they are not getting as much lp (if any at all) but they are still effecting sov just as much.

Having players roaming around trying to find these rabbits so they don't completely control sov is obviously not working. We need better tools if we want it there the be some combat in this war. Alarms or notifications or at least a map that shows where our military complexes are currently under attack is necessary.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815