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Missions & Complexes

 
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Incursions Start here.

First post
Author
Keith Planck
Sebiestor Tribe
Minmatar Republic
#181 - 2013-04-24 19:54:13 UTC  |  Edited by: Keith Planck
*A wild Keith Planck Appears*

*He used Troll*

"You guys merge all the communities into 1 big tiered system yet?"

*It's Not Very Effective*
Keith Planck
Sebiestor Tribe
Minmatar Republic
#182 - 2013-04-24 19:57:07 UTC
Kranny you sexy beast I missed you so much.
Goldiiee
Bureau of Astronomical Anomalies
#183 - 2013-04-27 20:33:26 UTC  |  Edited by: Goldiiee
There seems to be a problem with my notifications of post to this thread, but the 'Like' still sends me a notification. So if you need some advice or information please like this comment so I know you posted something here that you would like answered ASAP, otherwise I will try to check the thread at least once a day to get answers out to any new posts.

Thanks and Fly Safe

Edit; My alerts are working again so it's back to business as usual.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tzar Sinak
Mythic Heights
#184 - 2013-04-28 09:09:28 UTC
Are Vanguard sites too dangerous to run solo? Like a AC Loki?

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Kodavor
Iz Doge Korp .
#185 - 2013-04-28 10:20:31 UTC
Tzar Sinak wrote:
Are Vanguard sites too dangerous to run solo? Like a AC Loki?


It's not too dangerous . It's simply not possible to survive in one without a fleet in any sub capital ship . Maybe , just maybe in a super pimped and mega boosted Rattlesnake made for tanking only .
Goldiiee
Bureau of Astronomical Anomalies
#186 - 2013-04-28 11:06:25 UTC  |  Edited by: Goldiiee
Tzar Sinak wrote:
Are Vanguard sites too dangerous to run solo? Like a AC Loki?

To Put Kodavor’s brief post in perspective let say you do go into a site solo this is what you would have to deal with in a NMC.

First you need to kill the Mara (always one, no more no less) as this in a Sansha Nation Logistics, and not killing it will see most of your shots repped before your next weapons cycle.

Then you will need to get some of the other dps off the field I would suggest starting with the Romi (between 2 and 5 of these) but when these get to their optimal of 20km and start to orbit at speeds of 200m/s to 1,500m/s they are really hard to kill.

If by some Miracle you have managed to get this far you still will have a wing of Eyestur’s (3 to 5) and Schmaeel’s (3 to 5) to deal with.

So you finish this wave and the next one starts with Niarja (1 to 3 ) this guy will jam you before the first shot and with the accompanying wave of Tamas and Eysturs with 2 to 6 Auga and Romi cruisers.

You’re not done yet! one last wave of Niarj, Romi, and Tama. Then go mine a Lyavite Asteroid in site for 255 units to drop in the can that spawns after the last rat dies to blow up the factory (Some game lore here; the lyavite reacts badly to the processes in the factory causing it to blow up).

Yes I was a real bad ass Mission runner and never found a mission I couldn’t solo one way or another . So when I heard it took 9 to 10 pilots I was sure they weren’t referring to pilots like me, I tried to solo one of these sitesSmile (one ship lost in a matter of seconds).

TL;DR You would need to tank over 3000dps and do at least 2500dps to 3000dps to survive the first wave, second wave would jam you and it would be all over but the crying.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Tzar Sinak
Mythic Heights
#187 - 2013-04-28 11:18:41 UTC
Thnx. That was an excellent reply

Hydrostatic Podcast First class listening of all things EVE

Check out the Eve-Prosper show for your market updates!

Estella Osoka
Cranky Bitches Who PMS
#188 - 2013-04-28 20:05:41 UTC
Also note that the Sansha rats will warp scram you. So unless you can align fast and GTFO, it will be a one ship enter - one pod leave scenario.
James Baboli
Warp to Pharmacy
#189 - 2013-04-29 21:17:56 UTC  |  Edited by: James Baboli
Estella Osoka wrote:
Also note that the Sansha rats will warp scram you. So unless you can align fast and GTFO, it will be a one ship enter - one pod leave scenario.


In VGs, it is just barely possible to fit enough WCS to get away. No single wave contatins more than 4 points of scram strength. So, a theoretical fit with 5 WCS and shield tank might be able to warp in and out to successfully complete the site. The next issue is that you have too few in fleet and on grid, so your payout is 0. the pay based on on-grid fleet members makes incursions a group activity by fiat.

Talking more,

Flying crazier,

And drinking more

Making battleships worth the warp

Tzarlena
Buccleuch
#190 - 2013-05-02 12:47:43 UTC  |  Edited by: Tzarlena
Well I just read all 10 pages :/

Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders.

What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/Tzarlena

EDIT: Nvm, think I've answered my own question. Nightmare it is then.
Goldiiee
Bureau of Astronomical Anomalies
#191 - 2013-05-02 18:06:08 UTC  |  Edited by: Goldiiee
Tzarlena wrote:
Well I just read all 10 pages :/

Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders.

What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/Tzarlena

EDIT: Nvm, think I've answered my own question. Nightmare it is then.

From a cursory look at your skills I would say the Nightmare is the best ship you can get in on short notice, for shields. But for armour you will need nothing but some advice from the armour groups. I forwarded you post to DarthNefarius He should get back to you pretty quick with suggestions for getting into an Armour fleet pretty quick.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Frooth
Caldari Provisions
Caldari State
#192 - 2013-05-02 19:14:57 UTC  |  Edited by: Frooth
Keith Planck wrote:
*A wild Keith Planck Appears*

*He used Troll*

"You guys merge all the communities into 1 big tiered system yet?"

*It's Not Very Effective*


LoL this guy.= D
Tzarlena
Buccleuch
#193 - 2013-05-03 08:25:58 UTC  |  Edited by: Tzarlena
Goldiiee wrote:

From a cursory look at your skills I would say the Nightmare is the best ship you can get in on short notice, for shields. But for armour you will need nothing but some advice from the armour groups. I forwarded you post to DarthNefarius He should get back to you pretty quick with suggestions for getting into an Armour fleet pretty quick.


Thanks Goldiiee, I've already received a reply from Darth.

I've pretty much got my skillplan sorted, Marauders to level 4 for now then head towards the Nightmare. I've got a Paladin on order already, just need to get myself out of my WH and back to hisec.
Karig'Ano Keikira
Tax Cheaters
#194 - 2013-05-03 11:19:52 UTC
I wonder about minimal amount of ships to run these sites (not solo, but next tier ones) :
- for example: 3 rr tengus or 5 rr tengus or 5 rr navy scorpions
- would be unprofitable due to mechanics I guess, but might be interesting exercise in futility :)
Goldiiee
Bureau of Astronomical Anomalies
#195 - 2013-05-03 14:58:53 UTC
Karig'Ano Keikira wrote:
I wonder about minimal amount of ships to run these sites (not solo, but next tier ones) :
- for example: 3 rr tengus or 5 rr tengus or 5 rr navy scorpions
- would be unprofitable due to mechanics I guess, but might be interesting exercise in futility :)

I have seen some ‘Box’ fleets do VG’s with 10 ships. I can only assume how they do it, but what I usually see is 8 of the same ships and at least two Logis. If I had to do it I would probably have two guys run the Logi and one run the box fleet. This would work in theory but in reality other fleets in local hunt them down and contest them, and it has been my experience that more often than not the ‘Box’ fleets lose these contests.

In a perfect world this seems like an excellent way to farm ISK, but back in reality the ‘Box’ fleet loses a ship quite regularly. But assuming a 300mil payout every few minutes from a VG site, I imagine a fixed cost for losses can be easily predicted. In VG’s a disconnected Logi might not be catastrophic, as in you wouldn’t lose all your ships, and in that it is no different than a regular fleet.

Assaults kick it up another notch with 20 needed (3 or 4 Logi) for payout and at least 15 needed (IMO) to complete the site.

Tl;Dr To get paid you need 9 on grid in a VG site, the right composition and a well configured ISboxer or similar program one player can do VG sites

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Estella Osoka
Cranky Bitches Who PMS
#196 - 2013-05-04 20:04:17 UTC
Tzarlena wrote:
Well I just read all 10 pages :/

Just re-activated my account so thinking of giving Incursions a go. I tried it back in my old corp occasionally but think I'll concentrate on them a bit more this time round. I trained mainly Amarr and armour but have some shield skills as well, just don't have the right ships for shield tanking. I can be in a Paladin pretty quickly, just need to train Marauders.

What would be a good shield tank ship to aim for with my current skills? I'm assuming my worst problem is going to be training the guns after training whatever BS you suggest. http://eveboard.com/pilot/Tzarlena

EDIT: Nvm, think I've answered my own question. Nightmare it is then.


You want to get Controlled Bursts to 5. It will help a lot with capacitor problems.
Exarch Drake Silverhand
Viziam
Amarr Empire
#197 - 2013-05-05 12:22:24 UTC  |  Edited by: Exarch Drake Silverhand
I'm experienced wh(c5/c6)/null sec player. Incursions and militia are the only things, that I haven't done in EVE before. If I would like to try fight with those invaders, should I start with "normal" or some "advanced" fleets?


Which groups are truly active, in early EU TZ (UTC +2) ?
Goldiiee
Bureau of Astronomical Anomalies
#198 - 2013-05-05 13:59:55 UTC
Exarch Drake Silverhand wrote:
I'm experienced wh(c5/c6)/null sec player. Incursions and militia are the only things, that I haven't done in EVE before. If I would like to try fight with those invaders, should I start with "normal" or some "advanced" fleets?


Which groups are truly active, in early EU TZ (UTC +2) ?

Sorry for the slow reply, my forum alerts have not been working for the last week or so.

TVP tends to have fleet up and running 23.5 hours a day. for the early EU TZ I have seen ICU pretty active some days, and TDF runs armor fleets whenever they have the manpower on.

ISN is pretty strong in the EU TZ but does not usually have fleet up till a couple hours after DT.

Of course pretty much any group that has an FC on is willing to run any time the FC says 'Go' but getting 9 guys on at the same time is a hit or miss thing a lot of the time.

Have to run right now, but will try to get some more specific times and post them when I get them.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Exarch Drake Silverhand
Viziam
Amarr Empire
#199 - 2013-05-05 16:36:17 UTC
Your answer is more than fast enough. Thanks. Smile I'll try to find some place in fleets next week.

Mike Mulder
Imperial Phoenix Legion
#200 - 2013-05-07 15:43:41 UTC
Reading this thread, I get the impression lasers are rather useless for incursions. I guess I picked the wrong race of ships and weapons to skill up as a new player. Sad