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RIP hisec mining, it was fun while it lasted.

First post
Author
Tippia
Sunshine and Lollipops
#61 - 2013-04-27 15:38:37 UTC  |  Edited by: Tippia
Basil Pupkin wrote:
If eve had PvP which isn't "more skillpoints always win" I would've tried it.
So you've tried it, then, I take it?

Quote:
How come dev blog isn't enough evidence?
Because it doesn't say any of the things you are claiming.
James Amril-Kesh
Viziam
Amarr Empire
#62 - 2013-04-27 15:39:21 UTC
Basil Pupkin wrote:
Who are you kidding? I know exactly how much worth nullsec mining is.
Problem is, in 5 weeks, hisec mining is going to die, lowsec mining never lived, and the only mining left would be nullsec mining.

Do you now? Humor me.

Basil Pupkin wrote:
How come dev blog isn't enough evidence?

The dev blog doesn't support your assertion. If you understood any logic at all which you clearly don't you would see why.

Enjoying the rain today? ;)

Singulis Pacifica
Pator Tech School
Minmatar Republic
#63 - 2013-04-27 15:39:50 UTC
Basil Pupkin wrote:


I were able to find gravimetric sites before, now everyone is. How is that a buff again?
Not to mention one simple point - 99% of hisec gravimetrics are plain useless even now, and buffed ores are not available in any of them. Large Hedbergite was the only one to keep a mining OP busy for more than 30 minutes, and Hedbergite is not getting a buff.



Mmm, then I would favor a change in current low-sec ores as well. Make them contain more standard minerals like Tritanium, but not as much as the null-sec ones. This leaves regular high-sec ore found in standard asteroid belts to be the least desired, which is the way it should be, right?

Felicity Love
Doomheim
#64 - 2013-04-27 15:40:08 UTC
Basil Pupkin wrote:
inb4 nullbears happy tears hotdrop, how long do you think tritanium/pyerite prices would stay above 0.5 ISK after Odyssey?


Relatively certain that the next 2-3 game releases will deliver great things to keep the price for low end minerals fairly stable, but a bit of correction is to be expected in the short term.

If anything, rummage up a bit of optimism and start that "rainy day" stockpile. Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

James Amril-Kesh
Viziam
Amarr Empire
#65 - 2013-04-27 15:40:18 UTC
Reuben Johnson wrote:
Funny, but I didnt know you could mine roids in station slots. some dock sitters might move to null, but the miners wont..and they STILL have to go Jita to buy their ores, or rather, pay Red Frog to JC it in..the oly one gonna see an incrase here is the JC hauler. Even many manufacturers wont stay long once they realize nullers arent going to pay as much for stuff when they know its all being made in station, so profit margin in null go poofs, and they return to Jita to make stuff..you know, where the ore is.

WTB crystal ball, 2b b/o.

Enjoying the rain today? ;)

Velicitia
XS Tech
#66 - 2013-04-27 15:41:00 UTC
Basil Pupkin wrote:
T8496 wrote:
ITT: EvE is the only game where people feel so entitled when they choose to live in the starting area.

If eve had PvP which isn't "more skillpoints always win" I would've tried it. Unfortunately, that is the one and only kind of pvp eve offers.
Maybe in a 3-4 more years...


You playing the same game as the rest of us?

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Dave Stark
#67 - 2013-04-27 15:41:16 UTC
Basil Pupkin wrote:
How come dev blog isn't enough evidence?


because a dev blog isn't evidence.
a dev blog is information. information that you haven't interpreted, and just decided to make a troll thread about.
MeBiatch
GRR GOONS
#68 - 2013-04-27 15:42:10 UTC
James Amril-Kesh wrote:
MeBiatch wrote:
Frying Doom wrote:
James Amril-Kesh wrote:
You do realize that when ore prices drop, so does the cost of a whole bunch of other stuff?

You do know that when the price of ore drops, bounties don't? Lol



umm not sure about that since bounty is worth a percentage of the pice index for the ship...

so infact the bounty might actually decrease due to changes in mineral prices...

I think he was referring to NPC bounties.



right... lol

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

James Amril-Kesh
Viziam
Amarr Empire
#69 - 2013-04-27 15:42:36 UTC
Dave Stark wrote:
Basil Pupkin wrote:
How come dev blog isn't enough evidence?


because a dev blog isn't evidence.
a dev blog is information. information that you haven't interpreted, and just decided to make a troll thread about.

Oh it's evidence.
It's just not evidence that supports any of his cataclysmic predictions.

Enjoying the rain today? ;)

Basil Pupkin
Republic Military School
#70 - 2013-04-27 15:43:00 UTC
Tippia wrote:
Basil Pupkin wrote:
If eve had PvP which isn't "more skillpoints always win" I would've tried it.
So you've tried it, then, I take it?


Of course. After a single Proteus blew the whole Rifter gang, the truth became quite obvoius.

LHA Tarawa wrote:
Basil Pupkin wrote:
T8496 wrote:
ITT: EvE is the only game where people feel so entitled when they choose to live in the starting area.

If eve had PvP which isn't "more skillpoints always win" I would've tried it. Unfortunately, that is the one and only kind of pvp eve offers.
Maybe in a 3-4 more years...




Paaaaahlease.

Everyone knows that it is "more ships wins".

More ships = more pilots = more skillpoints = win.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Basil Pupkin
Republic Military School
#71 - 2013-04-27 15:45:48 UTC
James Amril-Kesh wrote:
Dave Stark wrote:
Basil Pupkin wrote:
How come dev blog isn't enough evidence?


because a dev blog isn't evidence.
a dev blog is information. information that you haven't interpreted, and just decided to make a troll thread about.

Oh it's evidence.
It's just not evidence that supports any of his cataclysmic predictions.


My predictions are way more optimistic than what this evidence supports.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Malcanis
Vanishing Point.
The Initiative.
#72 - 2013-04-27 15:46:54 UTC
Basil Pupkin wrote:
inb4 nullbears happy tears hotdrop, how long do you think tritanium/pyerite prices would stay above 0.5 ISK after Odyssey?


I'll buy all the trit you want to sell at 0.6 ISK/pu

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tippia
Sunshine and Lollipops
#73 - 2013-04-27 15:47:33 UTC  |  Edited by: Tippia
Basil Pupkin wrote:
Of course. After a single Proteus blew the whole Rifter gang, the truth became quite obvoius.
Viz. that you were doing it wrong. Funnily enough, the T3 are rather low-SP ships, to the point where they were being attacked for giving new players too much power for too little training when they were introduced. Lol

Quote:
More ships = more pilots = more skillpoints = win.
…except that it's not the SP that make the difference.

Quote:
My predictions are way more optimistic than what this evidence supports.
What evidence?
Dave Stark
#74 - 2013-04-27 15:48:19 UTC
Basil Pupkin wrote:
James Amril-Kesh wrote:
Dave Stark wrote:
Basil Pupkin wrote:
How come dev blog isn't enough evidence?


because a dev blog isn't evidence.
a dev blog is information. information that you haven't interpreted, and just decided to make a troll thread about.

Oh it's evidence.
It's just not evidence that supports any of his cataclysmic predictions.


My predictions are way more optimistic than what this evidence supports.


please explain the analytical process that makes "we're adding 71k trit to a batch of spod" turn in to "OMG HIGH SEC MINING IZ DEAD GUYZ".

I'd love to hear this enchanted fairy tale of woe and struggle.
LHA Tarawa
Pator Tech School
Minmatar Republic
#75 - 2013-04-27 15:49:52 UTC
James Amril-Kesh wrote:
Frying Doom wrote:
James Amril-Kesh wrote:
You do realize that when ore prices drop, so does the cost of a whole bunch of other stuff?

You do know that when the price of ore drops, bounties don't? Lol

Of course I do. Not sure what your point is,




Here is the point.

In my hanger, I have hulks and I have mission ships. Every time I decide to PVE, I have two choices. I can go mine, or I can go mission.

If one is more profitable than the other, I'll do that.

If they are about the same price, I'll take turns... as I've been doing for the last 6 months or so. It is called market equilibrium.


Drone poo was equilibrium breaking because it introduced a mechanism for mineral injection that was faster than mining. The option was then, shoot rats for bounties or shoot rats fro minerals... with mining locked into a fraction of the profitability of either.

Remove drone poo mineral injection, mining profitability adjusted to that of mining profitability as people made rational decisions to mine or mission based on potential profits.



That won't change.
LHA Tarawa
Pator Tech School
Minmatar Republic
#76 - 2013-04-27 15:52:40 UTC
Dave Stark wrote:

please explain the analytical process that makes "we're adding 71k trit to a batch of spod" turn in to "OMG HIGH SEC MINING IZ DEAD GUYZ".

I'd love to hear this enchanted fairy tale of woe and struggle.



He's probably never mined null, so doesn't realize that while a single cycle of a strip miner is several batches of veld, it takes many cycles of a strip to make a single batch of spod.
Jonah Gravenstein
Machiavellian Space Bastards
#77 - 2013-04-27 15:53:09 UTC  |  Edited by: Jonah Gravenstein
Basil Pupkin wrote:

My predictions are way more optimistic than what this evidence supports.
Your predictions are pure bunkum, highsec ore mining is not going to die, neither is ice mining. The change to the ore refine table is probably a start on the much needed nullsec industry buff, outposts look like they'll finally be as good if not better than NPC stations as well.

I would suggest you read the changes again, your misinterpretation of the information is stunning in its wrongness.

WTS tinfoil hat for 2 pieces of tritanium, 3 of pyerite, an Amarr shuttle and 200M ISK.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

March rabbit
Aliastra
Gallente Federation
#78 - 2013-04-27 15:53:42 UTC
Ritsum wrote:
With the changes to Null sec mining and outpost productivity, I don't see why a lot of null sec alliances are not recruiting more indie corps to help them.

well. looking at goons/tests burning Jita for 100000001 time i think that they don't need all this industry: they have no wars and don't need ships. All roam needs can be easily covered without all this 100 manufacturing slots on 1 outpost and all this "superveld" roids in gravs.

Maybe if something changes in 0.0 and people fight again then industry will get a second life in 0.0 (afaik first one was in times of drone alloys).

Before this i guess 0.0 will export more compressed ore into empire (however CCP said they will remove compression). And all minerals will fall in price.

The Mittani: "the inappropriate drunked joke"

Basil Pupkin
Republic Military School
#79 - 2013-04-27 15:53:47 UTC
Dave Stark wrote:
please explain the analytical process that makes "we're adding 71k trit to a batch of spod" turn in to "OMG HIGH SEC MINING IZ DEAD GUYZ".

I'd love to hear this enchanted fairy tale of woe and struggle.


Demand is gonna be dead => Massive price drop => WTS Hulk 10m

Malcanis wrote:
I'll buy all the trit you want to sell at 0.6 ISK/pu

They're free if you write the best eulogy for hisec mining in my contest.

Being teh freightergankbear automatically puts you below missionbear and minerbear in carebear hierarchy.

If you're about to make "this will make eve un-eve" argument, odds are you are defending some utterly horrible mechanics against a good change.

Dave Stark
#80 - 2013-04-27 15:57:38 UTC
Basil Pupkin wrote:
Dave Stark wrote:
please explain the analytical process that makes "we're adding 71k trit to a batch of spod" turn in to "OMG HIGH SEC MINING IZ DEAD GUYZ".

I'd love to hear this enchanted fairy tale of woe and struggle.


Demand is gonna be dead => Massive price drop => WTS Hulk 10m


and how did you figure demand is going to be dead?

considering 1 grav site worth of megacyte requires 32 grav sites worth of trit, if you're making rokhs. where are you getting the 31 grav sites worth of trit from? it wouldn't be imported from high sec, would it?