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(Odyssey) Exploration Site Mechanics

First post
Author
James Amril-Kesh
Viziam
Amarr Empire
#61 - 2013-04-27 15:11:33 UTC
Moneta Curran wrote:
Utremi Fasolasi wrote:
Gnoshia wrote:
Well it's better than the old system that much is certain.

Clicking a module and waiting to loot the can was about as mind-less and boring as you can possibly imagine. Granted this new version isn't much better, but it's enormously better than the old system.


You practically have to have both Hacking V and Archaeology V, to get the Tech II modules, plus rigs, to avoid spending most of your time just twiddling your thumbs waiting for the module to succeed on the current system.

Anything is an improvement.



Because why would you need to train for anything rite!? Let's just abolish the whole skill system while we're at it.

Yes! That's it.. let's be consistent and do this for mining too.. I've got a GREAT idea..

Mining lazorz are now super powerful and they blow up the roid in one shot!!

Now all you have to do, is click as fast as you can to pick up all the chunks!!!

Brilliant.

You don't even know how the system works yet. Why are you making all these dire predictions?
Do I have to keep repeating that Soundwave said that this was a work in progress?

Enjoying the rain today? ;)

Logan LaMort
Screaming Hayabusa
#62 - 2013-04-27 15:15:12 UTC  |  Edited by: Logan LaMort
Brooks Puuntai wrote:
Ari Laveran wrote:
The Panic is strong in this thread.

Logan LaMort has it about right. There is more good than bad here.

Is it really that far of stretch for sci-fi game that releasing an airlock would fling debris into space? I'm not understanding why this idea is upsetting so many people, or is taken as contrary to the nature of eve. The gods forbid I have to click a "thing" in my PC MMO.


Because adding twitch based game play, in a inherently non twitch based game is bad?

I also wonder how this would work if the system is under TIDI, slow-mo pinata?


I would argue that ship to ship combat in EVE can be very twitch based depending on the scenario, especially if you're flying frigates.

At the end of the day though, EVE is a game that encompasses many different play styles and appeals to many different types of gamers.
Personally I view the old hacking mechanic as the same as gathering X item in Y MMORPG, clicking an icon, wait for a loading bar, receive loot and repeat. The new hacking system may not be perfect, but at least the loot pinata at the end is interactive.

I wouldn't mind seeing suggestions on how it could be improved, because the loot being blown into space and disappearing after a few seconds (self destruct on being compromised?) is a simple and elegant solution to encourage group play. You can still explore solo, but some of us would like to do this with a friend.

EDIT: It just looks fun to be honest.
Brooks Puuntai
Solar Nexus.
#63 - 2013-04-27 15:37:46 UTC
Logan LaMort wrote:


I would argue that ship to ship combat in EVE can be very twitch based depending on the scenario, especially if you're flying frigates.

At the end of the day though, EVE is a game that encompasses many different play styles and appeals to many different types of gamers.
Personally I view the old hacking mechanic as the same as gathering X item in Y MMORPG, clicking an icon, wait for a loading bar, receive loot and repeat. The new hacking system may not be perfect, but at least the loot pinata at the end is interactive.

I wouldn't mind seeing suggestions on how it could be improved, because the loot being blown into space and disappearing after a few seconds (self destruct on being compromised?) is a simple and elegant solution to encourage group play. You can still explore solo, but some of us would like to do this with a friend.

EDIT: It just looks fun to be honest.


The old hacking system was boring and needed changed, I don't disagree with that. However adding in a twitch based space pinata doesn't seem to fit, nor do I see it being anything more then an annoyance.

I posted an idea a few pages back, to expand the "new hacking" system to incorporate group play, without the pinata.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#64 - 2013-04-27 15:45:53 UTC
Yaboo Sux wrote:
Bizzaro Stormy MurphDog wrote:

I am terrified to ask how you respond when you face a small setback in life outside of the context of video games.

But I have to ask. I just . . . Have to know. So tell me, if someone, say, cuts in front of you in line . . . Is this the type of response you typically exhibit?


what!...

i´ve been through loads of changes that have impacted me negatively and positively over the years, i´ve HTFU and got on with it, but this continued dumbing down goes against what EvE is at its core, what attracted long term players who invest time and effort into making other people dreams in game become real.

It is a regression to game play, its just CCP dumbing down a part of the game and making it something i´d play on a tablet not as part of eve. Other changes in ore and T2 production also impact me, but they are not DTFD the game, they are required balances to make it better.

If some one cuts in line i tell em to **** Off to the back of the line, what do you do quiver behind them in fear with no dignity?.

HTFU is EvE, making a mini tablet game that is DTFD to the lowest common denominator is WOW Pandas, all shiny and no depth


1. It's not dumbing down

2. It's not a "regression to game play"

3. Your dignity is not at issue in a video game mini-game, although you clearly do lack all sense of proportion and perspective, which must make you miserable a lot. For that, you honestly do have my sympathy.

4. You're afraid you won't be able to click icons on the screen for five seconds? HTFU or GTFO.

5. Or go check out WOWPandas, I suppose.

I am not an alt of Chribba.

Brooks Puuntai
Solar Nexus.
#65 - 2013-04-27 15:56:10 UTC
Bizzaro Stormy MurphDog wrote:

4. You're afraid you won't be able to click icons on the screen for five seconds? HTFU or GTFO.

5. Or go check out WOWPandas, I suppose.


Have you ever kept your view in the same place, then moved it and watch the brackets jump? This is what I can see happening with this.

Also clicking on little green dots as quickly as possible while trying to avoid clicking on the little red dots, is inline with "WOWPandas" style of play. Or almost every ****** game on Ipad. Though I guess trying to use lolWOW as an example to try and flame someone, is what all the cool kids do.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

James Amril-Kesh
Viziam
Amarr Empire
#66 - 2013-04-27 15:59:48 UTC
It's not a "if you click the red dot something bad will happen", the red dot is simply an indicator that you can't grab it because it's either out of reach or you're currently pulling in something else.

You really shouldn't even need the color indicators. It should be fairly easy once you get used to the system to judge which ones are close enough to grab and which ones are flying too far away.

Enjoying the rain today? ;)

Josef Djugashvilis
#67 - 2013-04-27 16:09:01 UTC
50% of players play solo, quoted at fan-fest.

Exploration is surely the real solo player experience.

"Bring a friend" quote from chap demonstrating the new exploration, to 'catch' all the cans.

Seems odd to me.

Should be fun though.

This is not a signature.

Karig'Ano Keikira
Tax Cheaters
#68 - 2013-04-27 16:22:18 UTC
reserving judgement on this one until I see how it actually works in practice
however, I agree that explorers are often solo people, so 'forcing' group work in it
might not be best idea
James Amril-Kesh
Viziam
Amarr Empire
#69 - 2013-04-27 16:23:58 UTC
Karig'Ano Keikira wrote:
reserving judgement on this one until I see how it actually works in practice
however, I agree that explorers are often solo people, so 'forcing' group work in it
might not be best idea

I really don't think this is forcing group play at all.

All it is is making it so that you can't get maximum payout alone. If you could, group play wouldn't be viable at all.

Enjoying the rain today? ;)

Josef Djugashvilis
#70 - 2013-04-27 17:12:49 UTC  |  Edited by: Josef Djugashvilis
James Amril-Kesh wrote:
Karig'Ano Keikira wrote:
reserving judgement on this one until I see how it actually works in practice
however, I agree that explorers are often solo people, so 'forcing' group work in it
might not be best idea

I really don't think this is forcing group play at all.

All it is is making it so that you can't get maximum payout alone. If you could, group play wouldn't be viable at all.


A solo player in -0.5 surely deserves to keep whatever he may find.

A group of players could just agree to share the spoils?

This is not a signature.

Vexidious
Royal Amarr Institute
Amarr Empire
#71 - 2013-04-27 17:43:00 UTC
IMO, the loot jettison thing is completely out of place in Eve. I just don't see how it makes any sense. It just seems so.... silly, both from a thematic and mechanical perspective. This would be a generic and boring mechanic in a single-player twitch game, but in Eve I think that it is unforgivably stupid. I will be truly sad if this is the best mechanic that CCP could come up with to encourage group play in exploration. It's like they aren't even trying.

As for the hacking mini-game - I will reserve judgement. I don't think there are enough details to make a fair judgement at this time. However, I will say that, from what I have seen, it doesn't look very interesting, and severely lacks visual appeal. I mean, why go to all the effort of making exploration sites look cool and then make players stare a black box with a few circles and lines on it?

Very poor effort on CCP's part, IMO.
Georgina Parmala
Science and Trade Institute
Caldari State
#72 - 2013-04-27 18:22:04 UTC  |  Edited by: Georgina Parmala
Logan LaMort wrote:
Also lots of opportunities to ninja other people's loot Pirate

That part I like and very much should be a part of EvE.

"Punishing" the player for doing it solo and making it feel "wasteful" to run the site without friends online is a BAD mechanic.

Scanning down a valuable site and defending it from others, while waiting for enough friends to complete it, is not inherently bad. Neither is waiting for others to do it more time-efficiently or in a safer manner than possible solo. But dragging an otherwise useless stray along to click green boxes at the end, so he can get a share of otherwise disappearing "wasted" loot...

You can accomplish the Pirate bit by simply ejecting tractor beam immune loot cans in various directions and have them keep going for 100+km at relatively high speeds. This would force the explorer to chase after one set, only being able to secure the cans on the opposite side if there is 0 competition or he has a friend. But even that makes it too artificial and forced (why is it shooting out of an ancient wreck to start with?) and more a "sit cloaked and steal" than shoot the competition in the act kind of confrontation.

If they want to replace a module cycle time with a mini game, I can sort of live with that. But make different pieces of the wreck targetable for it and become a lootable container on success. Then a friend can help while doing his part, or others can come steal ones you didn't get to yet. Whom you (and your friend) can then show the error of their ways.

Maybe require a different module for different parts and make it not fitable to the same ship at the same time, making you bring a friend or refit risking half the site. Or make the loot a large m3 refinable commodity that requires a hauler, while the "unlocking" module can not fit on a hauler (take the whole computer, then "reprocess" for the usable components). Or at least be extremely tedious to use without a bonused hull with the right rigs.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Imiarr Timshae
Funny Men In Funny Hats
#73 - 2013-04-27 18:26:49 UTC
I hear they are doing the same thing with the petition system.

You file a petition and then randomly sometime later in space (regardless of what you are doing) a large, obstructive screen pops up and in the middle is a picture of the GM who will be "helping" you, and then all of the Copy and Paste" and "We apologize for the late reply and appreciate your patience." and "The Logs show nothing" appear and fly to the edges of the screen.

And then you still don't get any help - so it's basically the same old petition system.
Garresh
Mackies Raiders
Wild Geese.
#74 - 2013-04-27 19:35:16 UTC
For Bobs Sake people...the new jettison mechanic doesn't kill solo play. Look can we think in terms of opportunity cost for a second? 1 player gets 6 cans per site. Let's say that comes out to 20 mil a site. 2 players get 12 cans per site. That's 40 mil in stuff...split both ways. Or 20 million isk per person. Now step back and think for a second. Exploration has never been an "optimal" isk source. For that you go to mission running. Or, if multi boxing, mining. Exploration requires going to null or lowsec for money. All this change does is allow you to bring friends IF YOU WANT. Exploration was the only profession that didn't become faster/more profitable with friends, like missions or mining. And you know what? People still do those things solo. I don't see what the fuss is about.

This Space Intentionally Left Blank

Sante Ixnay
University of Caille
Gallente Federation
#75 - 2013-04-27 19:39:41 UTC
I finally watched the demonstration, and while I was fully prepared to dislike the new mechanics based on the previews here, it doesn't seem so bad. The mini-game looks like a decent prototype, the looting method doesn't in itself bother me, and there's certainly been major improvements in the UI and graphics.

I guess my concerns come down to:

1. In losec, am I going to be a lot more vulnerable while getting cans open?

Yeah, the current hacking system is dull as a matte doorknob on its own, but that allows me to focus on the real fun: the balance between looting loots and not getting ganked...too often.

2. Will solo exploration be about as lucrative for me as it is now (or better)?

I have nothing against teamwork being promoted in Exploration, but I think it should do this by scaling up better with more players, and some general adjustments to rewards, without reducing the returns for soloers. We have no way of knowing which way the new jettison system will swing this. (Though I think I'll feel sorry for you if you're color-blind, or have worse hand-eye coordination than I do.)

Anyway, if the answers to those two questions are "Basically no" and "Basically yes", in that order, I basically think I'll be a basically happy Explorer.
J'Ribs
Zepthanui
#76 - 2013-04-27 20:23:50 UTC
Sante (Above) nailed it.

If I'm doing the hacking game or I'm grabbing the loot, like I'm in a 1980's Game show tornado chamber with the dollar bills flying around...

I'm not spamming D-Scan like a bastard to spot the probes.

Good thing is: With no NPC's, I can explore in Null in a Frigate and do radars. You could do Mags in a Frig in Null.... especially the Gurista Temples.

And losing the occasional Frig was no big deal.

Jantunen the Infernal
Aliastra
Gallente Federation
#77 - 2013-04-27 20:34:01 UTC
The new changes do look worrying, especially how there won't be any rats in the sites anymore, possibly meaning that you can just fly around doing sites while sitting safely in an uncatchable frigate. Unless they also dramatically change other parts of the sites such as loot and spawn frequency it could be a serious hit to how profitable exploration is.
Arin Archer
School of Applied Knowledge
Caldari State
#78 - 2013-04-27 21:15:42 UTC
Another concern about these "exploding loot" hacking sites is that with this new arcade style, click on moving color changing dots to get as much loot as you can before they poof, it doesn't help to have a "power of two" or "buddy" account unless you are a coordinated multitasking god that can click with two mice on two screens to grab loot with your (encouraged by CCP) second accounts.

I'm wondering if it will be possible to buy CCP endorsed foot mice so you can have a mouse in both hands and two foot mice in order to take advantage of the extra accounts CCP encourages you to buy to click as many dots as possible after the hacking explosion. I think we may soon be seeing some sort of Red Bull type drink being promoted by CCP that shows Pilots juiced up on the stuff being able to click more dots.

I really don't like this new vanishing loot concept.
Tank Talbot
Imperial Academy
Amarr Empire
#79 - 2013-04-27 21:30:45 UTC
Luckily, I am not one of those people, whom we all meet, that expects everyone to agree with them or thinks that you are somehow less for not. Hopefully, I am allowed the same courtesy. I have been thinking over a few of the posts written here.

There is no need to add more group dynamics to exploration in sector space when by nature of the job those that want group exploration will graduate to worm hole space where it is a requirement for the exploitation of resources. This new twitch mechanic threatens to KILL a classic profession from science fiction story telling that happens to be intrinsic to the play value of many EVE subscribers: The lone explorer. This should not be allowed to happen. The catch and grab mechanic is messy and leave those explorers feeling like they are always missing out on the honest rewards of their work while enforcing a needless limitation to group we violate every where else in play.

The only real way to involve more people in more jobs in EVE is to directly kill multi-boxing itself rather than attempting to eliminate the jobs it is often used for as you hurt and dissuade too many other players and their fun too. Since it is doubtful they can afford to do that directly it is something to be accepted. Attempting to design around it with twitch fails as boxer and other tools can be easily modified to deal with it. I’ll admit that I am a fan of the idea of one character and account per player IP and permadeath possibilities but I doubt anyone else could handle it.

Allowing the introduction of a twitch play mechanic such as catch and grab vanishing loot into a simulation is a counterproductive change in design philosophy that if accepted by the general player base opens the door to the introduction of yet more twitch game play killing the internal consistency of established mechanical design from years past progressively over time. It’s a tendency we call feature creep. Silliness such as exploding asteroids with catchable bits may actually not be out of the realm of possibility in years to come as unreasonable as it sounds now if this is quietly accepted.

Twitch play by its nature does not mean less boring and more fun over time. It doesn’t even imply more accessible to most players as EVE has never (and will never) be appreciable to those grounded in the “Nintendo” school of play philosophy. After dealing with catch and grab for the hundredth time the newness will wear off and that you will miss the old crack a can and run mode of play for sheer expediency. If you think the current method dull or bland that’s fine but changes for changes sake to something not game appropriate never pan out well. Instead of pandering to the twitch generation why not simply hold true to simulation design and create a mechanic vested in decision making?

Scanning and probing have been described as a mini-game that plays out like a logical extension of piloting your ship inside the simulation (it feels REAL) so that most people don’t notice the fact. These exploration site changes play out as a cobbled in twitch mechanic that runs contrary to established play methodology so strongly that it sticks out like a bruised thumb. They have no place in EVE.
Aria Ning
White Rabbit Industries
#80 - 2013-04-27 21:34:42 UTC
Garresh wrote:
For Bobs Sake people...the new jettison mechanic doesn't kill solo play. Look can we think in terms of opportunity cost for a second? 1 player gets 6 cans per site. Let's say that comes out to 20 mil a site. 2 players get 12 cans per site. That's 40 mil in stuff...split both ways. Or 20 million isk per person. Now step back and think for a second. Exploration has never been an "optimal" isk source. For that you go to mission running. Or, if multi boxing, mining. Exploration requires going to null or lowsec for money. All this change does is allow you to bring friends IF YOU WANT. Exploration was the only profession that didn't become faster/more profitable with friends, like missions or mining. And you know what? People still do those things solo. I don't see what the fuss is about.


I don't see what the fuss is either.