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Any dev thoughts to the current hybrid rebalance fiasco?

Author
Soldarius
Dreddit
Test Alliance Please Ignore
#41 - 2011-11-02 02:43:35 UTC
Apollo Gabriel wrote:
What exactly is your vaginal leakage about? Note I don't think you're really leaking, but since you took liberty with the facts (e.g. 99%, I've decided to be just as fluid).


I see what you did there.

On topic, its a step in the right dirction. But boosting winmatar at the same time is not a good idea, and will only prolong the balance battle.

I've always thoguht of autocannons as fast firing, low damage weapons, and blasters as slower firing but higher damage weapons. Both of them should be short-ranged. With AC being capless, what benefit do blasters get to make them balanced? If not capless, then what? They also have crappy range compared to AC. Better tracking is a good start.

http://youtu.be/YVkUvmDQ3HY

Corina Jarr
en Welle Shipping Inc.
#42 - 2011-11-02 02:54:33 UTC  |  Edited by: Corina Jarr
I can't fly Gallente yet, nor do I PvP against them so I can't say if they are good or not.
Apollo Gabriel
Kill'em all. Let Bob sort'em out.
Ushra'Khan
#43 - 2011-11-02 03:01:24 UTC
Soldarius wrote:
Apollo Gabriel wrote:
What exactly is your vaginal leakage about? Note I don't think you're really leaking, but since you took liberty with the facts (e.g. 99%, I've decided to be just as fluid).


I see what you did there.

On topic, its a step in the right dirction. But boosting winmatar at the same time is not a good idea, and will only prolong the balance battle.

I've always thoguht of autocannons as fast firing, low damage weapons, and blasters as slower firing but higher damage weapons. Both of them should be short-ranged. With AC being capless, what benefit do blasters get to make them balanced? If not capless, then what? They also have crappy range compared to AC. Better tracking is a good start.


Any time CCP wants to get rid of bad design I approve. Hail was **** poor ammo design. The more they fix the better we are.

Always ... Never ... Forget to check your references.   Peace out Zulu! Hope you land well!
Cpt Fina
Perkone
Caldari State
#44 - 2011-11-02 06:08:41 UTC
Don't think its a fiasco at all. Seems like CCP pretty much nailed a big problem mith large and medium sized blasters - tracking.

Allthough I'm not sure I like the reduced pg and cpu requirements across the board. Such changes feels like very "cheap" fixes. Havent tried it tho so it might not be a huge deal...
Poetic Stanziel
The Scope
Gallente Federation
#45 - 2011-11-02 06:25:28 UTC
Imawuss wrote:
Just curious if any devs are reading that dev blog thread and if they actually plan on participating like was stated they would. Becuase as it stands about 99% do not like what was proposed.

I think the Hybrid changes are a step in the right direction, if not a good and final fix. Testing will show if anything more is needed.
Onictus
Federal Navy Academy
Gallente Federation
#46 - 2011-11-02 06:34:18 UTC
Cpt Fina wrote:
Don't think its a fiasco at all. Seems like CCP pretty much nailed a big problem mith large and medium sized blasters - tracking.

Allthough I'm not sure I like the reduced pg and cpu requirements across the board. Such changes feels like very "cheap" fixes. Havent tried it tho so it might not be a huge deal...



Tracking was the show-stopper for blasters. There is still going to be an issue with employment (the whole self scramming thing). Most blaster pilots are over that anyway, you have to know that if anything goes wrong you are going to be in a bad place with a blaster boat.

I don't think they went far enough with rails. The 10% buff to damage is still going to mean little, maybe a large rail boat will sneak a kill or two, but you aren't going to see them going toe toe against Baddons or Maels anytime soon, not voluntarily at least.

Maybe I'll actually be a able to sneak a real heavy neut on my Mega without fitting mods, its be nice to undock it to do something other than play with station hugging carriers.
Cpt Fina
Perkone
Caldari State
#47 - 2011-11-02 06:44:12 UTC
Onictus wrote:


Tracking was the show-stopper for blasters. There is still going to be an issue with employment (the whole self scramming thing). Most blaster pilots are over that anyway, you have to know that if anything goes wrong you are going to be in a bad place with a blaster boat.


Yep, trackingbuff is an important step in the right direction. It might be enough but considered the amount of changes over the years that was made on the expense of blasters (scram is one of many) it's not unlikely that there need to be more tweaking. That said, I would much rather see CCP take babysteps towards better balance than make huge changes (like they've done in the past) making the pendulum swing full force in the opposite direction and making the game unbalanced in some other way.


Onictus wrote:

Maybe I'll actually be a able to sneak a real heavy neut on my Mega without fitting mods, its be nice to undock it to do something other than play with station hugging carriers.


I was hoping these changes would let me fly a dual rep neutron mega Sad
Onictus
Federal Navy Academy
Gallente Federation
#48 - 2011-11-02 06:46:29 UTC
Cpt Fina wrote:


I was hoping these changes would let me fly a dual rep neutron mega Sad



Or better dual rep neutron Hype......don't see it happening, but one can dream.
Kumq uat
Aliastra
Gallente Federation
#49 - 2011-11-02 06:54:14 UTC
Tracking and fitting were issues but so is damage. Currently blasters have barely any DPS edge over AC without the range, versatility, capless firing, ammo size, customizable damage, escapability, etc that AC's and Minmatar have.

As a blaster pilot you plow into the center of the battle and commit yourself 100% and subject yourself to all the scrams, drones, neuts, webs, etc. The blasters have pitiful range. They barely out damage AC's even in the optimal of that range and because of the range they need to be in they require tons more tracking. Add to the fact that blasters in their hay day were also combined with things like a Thorax launching 7 heavy drones. Then CCP buffed HP on all ship hulls. Then came rigs which buffed EHP even more. Then the other weapon systems got boosted. Blasters no longer were TOTALHELLDEATH if you came in range of them.

The changes are a first step but they are hardly enough. There needs to be not a range bonus or speed but a massive DPS and tracking boost to make them acceptable for the risk of flying straight into a fleet and committing 100% to the battle with no hope of escape. That is the Gallente way and IT WILL BE GLORIOUS!
Bad Messenger
Rehabilitation Clinic
#50 - 2011-11-02 06:58:27 UTC
99% players think changes are fine and do not post at all (or they do not just care)
Onictus
Federal Navy Academy
Gallente Federation
#51 - 2011-11-02 06:58:55 UTC
I thought a 20% flat damage boost was applied to blasters and 10% to rails.

Unless I miss-read it.

At 20% my Neutron Brutix is going to be pushing something like 900dps without heat, not bad for a lowely T1 BC.

Its not going to make the diemost anymore desirable but it'll be fun.
Cpt Fina
Perkone
Caldari State
#52 - 2011-11-02 07:03:31 UTC
Onictus wrote:
I thought a 20% flat damage boost was applied to blasters and 10% to rails.

Unless I miss-read it.

At 20% my Neutron Brutix is going to be pushing something like 900dps without heat, not bad for a lowely T1 BC.

Its not going to make the diemost anymore desirable but it'll be fun.



As far as I know there were no damageincrease for blasters in the notes.
But decreased fittingreqs can be seen as an inderect damage-buff.
Nikollai Tesla
Federal Defense Union
Gallente Federation
#53 - 2011-11-02 07:05:50 UTC
Onictus wrote:
I thought a 20% flat damage boost was applied to blasters and 10% to rails.

Unless I miss-read it.

At 20% my Neutron Brutix is going to be pushing something like 900dps without heat, not bad for a lowely T1 BC.

Its not going to make the diemost anymore desirable but it'll be fun.


Reading comprehension fail, its a trancking speed increase, not a damage stat increase.

Tracking Speed Increase:

All blaster turrets: +20% to Tracking speed
Sebastian N Cain
Aliastra
Gallente Federation
#54 - 2011-11-02 07:24:14 UTC
Bad Messenger wrote:
99% players think changes are fine and do not post at all (or they do not just care)

Of course they don´t care, they don´t use hybrids or gallente boats anyway.

I got lost in thought... it was unfamiliar territory.

Onictus
Federal Navy Academy
Gallente Federation
#55 - 2011-11-02 08:10:33 UTC
Nikollai Tesla wrote:
Onictus wrote:
I thought a 20% flat damage boost was applied to blasters and 10% to rails.

Unless I miss-read it.

At 20% my Neutron Brutix is going to be pushing something like 900dps without heat, not bad for a lowely T1 BC.

Its not going to make the diemost anymore desirable but it'll be fun.


Reading comprehension fail, its a trancking speed increase, not a damage stat increase.

Tracking Speed Increase:

All blaster turrets: +20% to Tracking speed



Oh nevermind than.

I'll stick to my canes.
Naran Eto
Caldari Provisions
Caldari State
#56 - 2011-11-02 08:36:47 UTC
64% of the posts there are against, 36% are for, however 68% of the posts against are the same 6 people and their alts trying to get their point across thinking quantity of posts will prove a point better than quality.

see what i did there?
Cunane Jeran
#57 - 2011-11-02 08:59:17 UTC
I honestly think a lot of people are missing the bigger point of the changes, yes tracking is great but its those fitting requirements that actually add the biggest boost. Dual rep no longer being confined to Electrons, more cap to play with (which lets face it, is a blessing) on some fits, the ability to finally fit a neut (I'm looking at the Mega mostly)

Not to mention that rails, just might now be viable for small gang work, instead of just getting laughed right out of fleet, and I'm sure we'll see some interesting new fits come out after the changes go live on Sisi.

Until we can actually test them, and fit them, there is no point ranting on about it. CCP have addressed the main issues head on, are looking at the t2 ammo as well. Lets just see what happens on Sisi.
Alizandro Goderaski
Evolution
Northern Coalition.
#58 - 2011-11-02 09:28:32 UTC
As a player who loves using hybrids, I gotta tell you...


These changes are gonna make medium hybrid fit ships a lot ******* sexier with the fittings decreases.
Don't wanna overbuff too hard... just saying.
baltec1
Bat Country
Pandemic Horde
#59 - 2011-11-02 09:36:34 UTC
Sebastian N Cain wrote:

Oh sure, people will use less effective weaponry simply because they like the ship or whatever, in a game you also want to have fun and flying in a ship whose design is especially appealing to you contributes to it.
But as soon as you enter pvp against competent opponents, you lose 9/10 times, and that 1 time you will win only because everybody will sooner or later make mistakes, therefore allowing you a victory.

I know that you like yourself a nano-blastermega. Since armortanked megas are far, far more common, people will underestimate your speed and agility seriously and therefore getting easily into blasterrange.

But the deciding factor is not the quality of your weapons or the ship or even your piloting skills, it is simply information warfare: wrong assumptions will lead to wrong decisions in battle.

Against a competent opponent that allows for the possibility of more unusual fits you are toast.


My current mega is now 3 months old and I am now in a position where every FC welcomes her and the general assumption is the mega will most likely survive on every roam. This 9/10 rubbish is compleatly unfounded. It doesnt matter how competent a drake pilot is when a single good volly rips off 1/3 of their sheilds.
Hirana Yoshida
Behavioral Affront
#60 - 2011-11-02 09:50:01 UTC
Bryant21 wrote:
I am the 1%!

I am the one percent!

I'll take incremental increases before massive over-buffs any day of the week. Guess the OP is getting tired of the Winmatar FoTM fad but refuse to change unless it is for an equally broken FoTM.