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Thoughts on Upcoming Player-Controllled Customs Offices?

Author
Chelone
Outside The Asylum
#1 - 2011-11-02 02:41:44 UTC
Soon, all lowsec, 0.0 and W-space customs offices will be removed, and have to be rebuilt by players, with only 1 customs office per planet. What effect do you think this will have on non-highsec PI? I believe that these customs offices will not function as sources of tax revenue, as was presumably intended, but rather will be spammed onto planets and set to 100% tax rate to monopolize and control non-highsec PI, and prevent any PI competition and resource depletion on planets. If I'm wrong, please explain.
Ender Black
Caldari Provisions
Caldari State
#2 - 2011-11-02 02:43:03 UTC
You write this like you think those are bad consequences.

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Pod Goo also publishes editorials, guest blogs, and guides for free.  Just email ender@podgoo.com your material.

Morganta
The Greater Goon
#3 - 2011-11-02 02:43:18 UTC  |  Edited by: Morganta
Chelone wrote:
Soon, all lowsec, 0.0 and W-space customs offices will be removed, and have to be rebuilt by players, with only 1 customs office per planet. What effect do you think this will have on non-highsec PI? I believe that these customs offices will not function as sources of tax revenue, as was presumably intended, but rather will be spammed onto planets and set to 100% tax rate to monopolize and control non-highsec PI, and prevent any PI competition and resource depletion on planets. If I'm wrong, please explain.



if thy customs office offends thee, blow it up.

and there's yer answer
Tenchi Sal
White Knights of Equestria
#4 - 2011-11-02 02:44:31 UTC
Chelone wrote:
Soon, all lowsec, 0.0 and W-space customs offices will be removed, and have to be rebuilt by players, with only 1 customs office per planet. What effect do you think this will have on non-highsec PI? I believe that these customs offices will not function as sources of tax revenue, as was presumably intended, but rather will be spammed onto planets and set to 100% tax rate to monopolize and control non-highsec PI, and prevent any PI competition and resource depletion on planets. If I'm wrong, please explain.



something new for the bored low sec players, wont work here. will work in sov 0.0 and wh space. prices will go up cause of demand so it will make up for the high sec tax.
Chelone
Outside The Asylum
#5 - 2011-11-02 02:47:08 UTC
Morganta wrote:
if thy customs office offends thee, blow it up. and there's yer answer


That's an answer for medium-size or better corps with the capability to do so. Thus all smaller corps and individuals will be totally shut out of non-highsec PI if what I'm predicting is true. Is that the consensus then?
Hebby
Heb's Army
#6 - 2011-11-02 02:48:12 UTC
Morganta wrote:


if thy customs office offends thee, blow it up.

and there's yer answer



I think this covers it.
Morganta
The Greater Goon
#7 - 2011-11-02 02:52:38 UTC
Chelone wrote:
Morganta wrote:
if thy customs office offends thee, blow it up. and there's yer answer


That's an answer for medium-size or better corps with the capability to do so. Thus all smaller corps and individuals will be totally shut out of non-highsec PI if what I'm predicting is true. Is that the consensus then?


is it?

if the office goes boom do your installations on the surface vanish too?
or can you continue to do PI until you are ready to move product, then you call in the mercs, pop the high tax office, build yours, move your swag and do it again next week?

I mean there's a whole lot of planets in null, nobody is going to be able to watch them all 24/7
Chelone
Outside The Asylum
#8 - 2011-11-02 02:56:20 UTC
Morganta wrote:
or can you continue to do PI until you are ready to move product, then you call in the mercs, pop the high tax office, build yours, move your swag and do it again next week?


And how many people will it take to pop a customs office? That was my point.
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2011-11-02 03:01:39 UTC
Morganta wrote:
Chelone wrote:
Morganta wrote:
if thy customs office offends thee, blow it up. and there's yer answer


That's an answer for medium-size or better corps with the capability to do so. Thus all smaller corps and individuals will be totally shut out of non-highsec PI if what I'm predicting is true. Is that the consensus then?


is it?

if the office goes boom do your installations on the surface vanish too?
or can you continue to do PI until you are ready to move product, then you call in the mercs, pop the high tax office, build yours, move your swag and do it again next week?

I mean there's a whole lot of planets in null, nobody is going to be able to watch them all 24/7

Honestly, i couldn't imagine anyone trying, i know if i was in a fleet responsible for going to over 200 sytems and checking EVERY FREAKIN PLANET, i would self-destruct rightt here on the spot.

i eman, even in LOW-SEC i've seen systems that never get more then 1 or 2 players a week traveling trhough, what OP fails to realize is that while there are alot of players in EvE, EvE is a BIG harsh cold place, and alot fo space is abandoned and ahs been for eyars, and will continue to eb abandoned for years. This isnt due to the lack of anything of quality, no, there are plenty fo ssytems with enough value to support a small low-sec alliance, it's just that they are eitehr out fo the way or there just arent enough players in the area to make occupation possible.

TL;DR OP, fly around a bit, regardless of how small your corp is, i guaranteee you can find a nice little system somewhere where no oen will ever look for you or your precious PI.
Corina Jarr
en Welle Shipping Inc.
#10 - 2011-11-02 03:03:45 UTC
The only thing I want to know is what happens to the PI structures on the planet when the CO gets blown up?
Morganta
The Greater Goon
#11 - 2011-11-02 03:09:10 UTC
Chelone wrote:
Morganta wrote:
or can you continue to do PI until you are ready to move product, then you call in the mercs, pop the high tax office, build yours, move your swag and do it again next week?


And how many people will it take to pop a customs office? That was my point.


well geeze, it only takes 3 guys to kill a cold POS, it takes forever, but I doubt a customs office will be as tough a nut to crack as a tower, but then again I have not heard anything about the process for killing one.

I'd hazard a guess that it will be comparatively easy to do, but it will probably take some time
Morganta
The Greater Goon
#12 - 2011-11-02 03:12:17 UTC
Corina Jarr wrote:
The only thing I want to know is what happens to the PI structures on the planet when the CO gets blown up?



theoretically nothing, the customs office only controls movement of supplies on and off planet.

so your stuff should still be there, you just may have to shell out the tax to someone you don't like
Demon View
Doomheim
#13 - 2011-11-02 03:18:12 UTC
Tedious-but-easy solo plan: have a bunch of low/null planets that are near highsec, route produced materials to the CC (as produced as you can get them, to reduce volumes), launch into space. CC launches can be done remotely, thankfully, and the launches last for four days (and don't spawn until you warp to them). Run around in a suitable ship and ferry the launches to a highsec factory planet.

With that backup in mind, I feel pretty good about the offices. People who can exert any control of any space, or rent such control, will feel even better about them. Since they'll be so easy to reinforce, maybe there will be smaller battles about them?
Obsidian Hawk
RONA Midgard Academy
#14 - 2011-11-02 04:19:54 UTC
I think you will find that a lot of people are going to put reasonable taxes on customs offices in low sec. The important reason is this.

1. the only people who will have bpc's are going to be incursion runners. so the offices are going to cost a bit of money since a select few are going to control them.

2. Taking them out is going to cost resources, time and money, either to attack or replace.

What I think might happens is an unwritten agreement, ok we have an office up just keep the tax low, and no one will have any problems.

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Also please support graphical immersion, bring back the art that brought people to EvE online originaly.

Chelone
Outside The Asylum
#15 - 2011-11-02 04:31:38 UTC
Obsidian Hawk wrote:
I think you will find that a lot of people are going to put reasonable taxes on customs offices in low sec. The important reason is this.

1. the only people who will have bpc's are going to be incursion runners. so the offices are going to cost a bit of money since a select few are going to control them.

2. Taking them out is going to cost resources, time and money, either to attack or replace.

What I think might happens is an unwritten agreement, ok we have an office up just keep the tax low, and no one will have any problems.


Trying to see the scenario where collecting taxes is better than just setting to 100% to prevent any depletion, then running all your own alts & corp members & their alts on those nearly-depletion-free planets.
Holy One
Privat Party
#16 - 2011-11-02 05:03:39 UTC
Chelone wrote:

Trying to see the scenario where collecting taxes is better than just setting to 100% to prevent any depletion, then running all your own alts & corp members & their alts on those nearly-depletion-free planets.


Trying to see the scenario where collecting resources from low sec planets is still a viable use of my eve time. Tried and failed.
Unsubbing (soon to be) surplus accounts. CCP can pay off their loans with someone else's plex.

:)

Abrazzar
Vardaugas Family
#17 - 2011-11-02 05:10:17 UTC
There will be people ransoming customs offices. People with cap blobs. Those will then try to dominate certain planets or resources within systems, constellations and maybe even whole regions.

I for one welcome this new method of extortion. Investments were already made when they were viable.

In nosec, popping customs offices will hopefully become a favoured pastime of bored sub-blob fleets.
Demon View
Doomheim
#18 - 2011-11-02 05:13:08 UTC
Chelone wrote:
Obsidian Hawk wrote:
I think you will find that a lot of people are going to put reasonable taxes on customs offices in low sec. The important reason is this.

1. the only people who will have bpc's are going to be incursion runners. so the offices are going to cost a bit of money since a select few are going to control them.

2. Taking them out is going to cost resources, time and money, either to attack or replace.

What I think might happens is an unwritten agreement, ok we have an office up just keep the tax low, and no one will have any problems.


Trying to see the scenario where collecting taxes is better than just setting to 100% to prevent any depletion, then running all your own alts & corp members & their alts on those nearly-depletion-free planets.


That scenario is: "low-tax customs offices are found to have higher survival rates."
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#19 - 2011-11-02 07:29:22 UTC
I have posted in the dev blog thread. I think it is a TERRIBLE idea for low sec. CO popping will become the new griefer pirate slow time hobby. It will drive every small corp out of PI in low sec. If I have POS in low sec at least I can "gun her up" to make popping the POS something you can't do on a whim.

Also the tax rate in high sec seems random and high.

I think the idea in null makes sense and will be a good thing, More stuff to own and fight over for folks that expect that in null.

So I vote "really bad idea CCP!"

I would prefer low sec POSs are owned by the pirate faction NPC in the systems so to use them you have to work on your npc pirate standing or increase the size of the rockets you can launch from a planet and add the ability to drop material to the planet so you could still do PI in low sec regardless of the CO owners but still have to take on the risks when you launch and drop (more targets for pirates! Woot!)

Issler
Bad Messenger
Rehabilitation Clinic
#20 - 2011-11-02 07:37:03 UTC
How it will go?

Some major players setup organization who sells custom office places, if you do not pay, your office will be blown up, constantly.

Some major alliances can have their own custom offices.

Then some bigger coalition buys best of those, set tax to 100% and limits randoms out of usage.

PI prices goes up and major players get more isk because their own supply is cheaper than before and also they will get some tax money from others.

So those who rule moon mining today might as well rule PI tomorrow.
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