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(Odyssey) Exploration Site Mechanics

First post
Author
Tank Talbot
Imperial Academy
Amarr Empire
#1 - 2013-04-27 05:05:35 UTC
Understand where I am coming from. I think the designers at CCP are intelligent people who do good work for the game and have worthy goals. It’s true, I have personally lamented the fact that design documents always included real at the expense of fun when considering new features to add into EVE when I thought both factors should be included. For example, the new multi-launch probe system with preset formations is both fun enhancing and feels real. It is a great addition to the game in my view.

However, the new system of hacking a hull by way of a mini-game that results in an explosion of goodies you and a pal have to run catch or lose looks to be a SILLY addition to play. It’s a feature more worthy of an action game that doesn’t take itself seriously instead of a a space sim like EVE. I think they should keep the goodies in a can to collect even if said can looks like a space ship to loot now. There are better ways to make exploration less of a solo activity but I am not sure they can kill multi-boxing on PC to get around this anyway as boxer can account for it.

I understand the need to make the game more accessible to new players. I understand making the game look nicer to improve its appeal with gate, docking, and new probe interface animations. It’s why I can accept the change in terminology for site names. But none of it should be done at the expense of actual, in-depth, play. Put it all together with the catch and grab mechanic and its like some one is looking to “dumb down” the game into an action game for PS4, tablets, mobiles, and novelty gadgets like Oculus.

There are enough shallow, pretty looking, little action games on the market right now and EVE’s intelligence, depth and breadth, is the only thing that keeps people here and playing as long as they do. I know the game has to grow and adapt but not at the cost of its core values with features like that.
Destination SkillQueue
Doomheim
#2 - 2013-04-27 05:17:08 UTC
I thought it was pretty obviously two things. Improving the profession sites to make them actual professions and encouraging to play with other people.

The new system is a clear improvement for the simple reason, that the gameplay before was as dumbed down as you could possibly make it. Activate a module on a can, wait, collect loot and find another can to activate a module on. You can't dumb down on the mechanic, since it was so simple to begin with. The new one at least offers some gameplay and as a bonus offers a clear reason to explore with other players, because you can't get all the loot by yourself and no amount of alts is going to help you. The active gameplay is a must or that goal wouldn't be reachable. I'm sure it isn't perfect, but it can't possibly be worse or more dumbed down then the current mechanic.
Garresh
Mackies Raiders
Wild Geese.
#3 - 2013-04-27 05:24:48 UTC
Anyone got a video for this? As someone who explores I am interested.

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Nariya Kentaya
Ministry of War
Amarr Empire
#4 - 2013-04-27 05:32:19 UTC
Garresh wrote:
Anyone got a video for this? As someone who explores I am interested.

ah, its on CCP's twitch TV channel, but basically its a minigame similar to Deus Ex hacking. and once your done a ball explodes sending goodies everywhere on your screen you have to click when theya re green, after grabbing oen they turn red, then a few seconds later turn green again, its basically designed so that you CANT get all the loot by yourself, and if your monitor isnt very good, or your a little laggy, or you have poor eyesight, youll no longer be able to reap the rewards of exploration sites.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#5 - 2013-04-27 05:34:47 UTC
Hmmm. Going point on eyesight. CCP, definitely avoid green-red -- green-red colorblindness is an issue. Possibly work with color intensity or something as such?

That said, imagine this: you're hacking open the cargo bay on an abandoned ship/structure/whatev. The bay opens, and decompression sends stuff flying. Voila.

I think it's a clever way to release goods, and incentivize group activity, something most scanning lacked before.

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Tank Talbot
Imperial Academy
Amarr Empire
#6 - 2013-04-27 05:58:43 UTC
Destination SkillQueue wrote:
I thought it was pretty obviously two things. Improving the profession sites to make them actual professions and encouraging to play with other people.

The new system is a clear improvement for the simple reason, that the gameplay before was as dumbed down as you could possibly make it. Activate a module on a can, wait, collect loot and find another can to activate a module on. You can't dumb down on the mechanic, since it was so simple to begin with. The new one at least offers some gameplay and as a bonus offers a clear reason to explore with other players, because you can't get all the loot by yourself and no amount of alts is going to help you. The active gameplay is a must or that goal wouldn't be reachable. I'm sure it isn't perfect, but it can't possibly be worse or more dumbed down then the current mechanic.


If you desire to add game play to a “bland” mechanic like hacking is a thoughtful, planned hacking mini-game a better alternative on its own? You could simply create versions of the mini-game requiring multiple players for advanced sites to defeat multi-boxing and make it less the solo activity rather than adding a “twitch” catch the loot mechanic to a sim. EVE itself has never been a very “active” play game like a shooter and you can ask if this new mechanic goes against the nature of play established over the years too strongly.

Makoto Priano wrote:
Hmmm. Going point on eyesight. CCP, definitely avoid green-red -- green-red colorblindness is an issue. Possibly work with color intensity or something as such?

That said, imagine this: you're hacking open the cargo bay on an abandoned ship/structure/whatev. The bay opens, and decompression sends stuff flying. Voila.

I think it's a clever way to release goods, and incentivize group activity, something most scanning lacked before.


I could counter by asking why not simply allow salvage drones to collect the goods in such case as its a perfect extension of their role that could make them useful in play. That brings us back to square one where you don’t really need the twitch play mechanic or another person? Why not simply keep the basic can mechanic then?
Nariya Kentaya
Ministry of War
Amarr Empire
#7 - 2013-04-27 06:01:50 UTC  |  Edited by: Nariya Kentaya
Makoto Priano wrote:
Hmmm. Going point on eyesight. CCP, definitely avoid green-red -- green-red colorblindness is an issue. Possibly work with color intensity or something as such?

That said, imagine this: you're hacking open the cargo bay on an abandoned ship/structure/whatev. The bay opens, and decompression sends stuff flying. Voila.

I think it's a clever way to release goods, and incentivize group activity, something most scanning lacked before.

I still think screen size is a legitimate issue, its practically go big or get out, especially for people who play on some of the older laptops, it would be near impossible to click the little buggers (now i use a desktop that runs 3 clients on all max settings fine, but many of my friends dont)



also, as Talbot mentioned the minigame

i can see this ending BADLY for low/null sites, where you often try to nija and GTFO, good chance of getting targeted and popped while you havea big window in your face blocking everything, would definetly discourage these activities in sapce that isnt balls deep in blue, or highsec. similar reason to why i shoot down in any thread wanting to bring minigames to mining.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#8 - 2013-04-27 06:04:37 UTC
This sounds completely out of place in EVE.
Garresh
Mackies Raiders
Wild Geese.
#9 - 2013-04-27 06:06:51 UTC
Chris Winter wrote:
This sounds completely out of place in EVE.


It really does. I'll check out this vid in a sec though. TBH I've been trying to get my friends into lowsec and a game like this could actually help with that.

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Drunken Bum
#10 - 2013-04-27 06:09:08 UTC
Mini-games. I ******* knew they'd turn to mini games. I hate mini games.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Garresh
Mackies Raiders
Wild Geese.
#11 - 2013-04-27 06:10:41 UTC
Drunken Bum wrote:
Mini-games. I ******* knew they'd turn to mini games. I hate mini games.


Scanning is a minigame. It's just one in which the "terrain" affects it, along with player fittings.

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Tank Talbot
Imperial Academy
Amarr Empire
#12 - 2013-04-27 06:17:33 UTC  |  Edited by: Tank Talbot
Garresh wrote:
Drunken Bum wrote:
Mini-games. I ******* knew they'd turn to mini games. I hate mini games.


Scanning is a minigame. It's just one in which the "terrain" affects it, along with player fittings.


True enough. But scanning and probing play out like a logical extension of piloting your ship inside the simulation (it feels REAL) so that most people don’t notice the fact rather than as a cobbled in twitch mechanic that runs contrary to established play methodology so strongly that it sticks out like a bruised thumb...
Tetsuo Tsukaya
Perkone
Caldari State
#13 - 2013-04-27 06:21:24 UTC  |  Edited by: Tetsuo Tsukaya
That's too bad. I usually run radars and mags on my lunch break so when I play in the evenings I can go PVP. Doesn't sound like the new mechanic is going to suit me much as the entire appeal was that I could go roam around lowsec on my own and make some isk for an hour fairly efficiently.

Bleh, pretty disappointed
Abrazzar
Vardaugas Family
#14 - 2013-04-27 06:28:53 UTC
Garresh
Mackies Raiders
Wild Geese.
#15 - 2013-04-27 06:34:07 UTC
As long as they make it feel like a logical extension of existing gameplay mechanics, or at least a fairly "sci fi" minigame, I'm okay with it. Sounds like they're not going to do that though.

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Moneta Curran
Federal Defense Union
Gallente Federation
#16 - 2013-04-27 06:40:33 UTC

As someone who practically lives off exploration income, I would like to chime in to say that this sounds utterly ********.
Tank Talbot
Imperial Academy
Amarr Empire
#17 - 2013-04-27 06:43:48 UTC
Nariya Kentaya wrote:
Makoto Priano wrote:
Hmmm. Going point on eyesight. CCP, definitely avoid green-red -- green-red colorblindness is an issue. Possibly work with color intensity or something as such?

That said, imagine this: you're hacking open the cargo bay on an abandoned ship/structure/whatev. The bay opens, and decompression sends stuff flying. Voila.

I think it's a clever way to release goods, and incentivize group activity, something most scanning lacked before.

I still think screen size is a legitimate issue, its practically go big or get out, especially for people who play on some of the older laptops, it would be near impossible to click the little buggers (now i use a desktop that runs 3 clients on all max settings fine, but many of my friends dont)



also, as Talbot mentioned the minigame

i can see this ending BADLY for low/null sites, where you often try to nija and GTFO, good chance of getting targeted and popped while you havea big window in your face blocking everything, would definetly discourage these activities in sapce that isnt balls deep in blue, or highsec. similar reason to why i shoot down in any thread wanting to bring minigames to mining.


I hadn't really considered the screen size issue and it's true that we live in an age where the laptops are starting to outnumber the traditional PC even amongst game players. When it comes to the break through the firewall mini-game itself, again it is a play mechanic that doesn't seem to play out like a logical extension of piloting your ship but I could compromise it they work on it. Cobbled in twitch for a sim? I need to crack an active computer firewall to salvage parts from a centries old exploded derilect ship? None of this seems to have a place in EVE or to fit. As to how actual exploration might play out in low/null... IDK.
Gnoshia
Caldari Provisions
Caldari State
#18 - 2013-04-27 07:02:43 UTC  |  Edited by: Gnoshia
Well it's better than the old system that much is certain.

Clicking a module and waiting to loot the can was about as mind-less and boring as you can possibly imagine. Granted this new version isn't much better, but it's enormously better than the old system. It's like going from s*** to crap. And I guess crap is better than s***. Lol
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#19 - 2013-04-27 08:07:53 UTC
The twitch to get stuff that is jettisoned into space mechanic looks all manner of wrong, and is a backwards step. Especially due to the number windows that I generally have open, I just won't see most of them, due to them getting hidden behind chat windows/the overview, cargohold etc

The Hacking minigame thing? what the?? can someone actually explain how this is actually meant to work, seems more like he clicked on random crap on the screen. Again it looks to be a backwards step, especially again due to having multiple screens open and screen sizes and the like that other posters have mentioned.
Lors Dornick
Kallisti Industries
#20 - 2013-04-27 08:14:38 UTC  |  Edited by: Lors Dornick
Caldari 5 wrote:
The twitch to get stuff that is jettisoned into space mechanic looks all manner of wrong, and is a backwards step. Especially due to the number windows that I generally have open, I just won't see most of them, due to them getting hidden behind chat windows/the overview, cargohold etc

The Hacking minigame thing? what the?? can someone actually explain how this is actually meant to work, seems more like he clicked on random crap on the screen. Again it looks to be a backwards step, especially again due to having multiple screens open and screen sizes and the like that other posters have mentioned.

I'm in two parts about this.

One part is screaming exactly what you've stated.

But the other part is injecting that new mechanics might in the end lead to new habits and ways of handling this.

If profitable enough.

I'll decide if I'll silently accept or burn some monument after I've tried it for some months.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

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