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Please never add the T3 mining ship

First post
Author
Lost True
Perkone
Caldari State
#1 - 2013-04-27 02:23:43 UTC  |  Edited by: Lost True
Because i don't want to choose between SP loss and lower efficiency.

Leave it to the combat pilots, who "care less" anyway.

Thanks. Just in case you were serious :)

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Some Rando
University of Caille
Gallente Federation
#2 - 2013-04-27 02:24:59 UTC
tbh I now see the beauty that is the T3 mining ship.

CPP MAKE THIS HAPPEN NAO!!!

CCP has no sense of humour.

Captain Tardbar
Deep Core Mining Inc.
Caldari State
#3 - 2013-04-27 02:28:25 UTC
If it has 4 strip miners, 50K ore hold, and 60K eph it would be worth it.

The throll is strong with this one.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Ckra Trald
Ckra Trald Corporation
#4 - 2013-04-27 02:33:21 UTC
miner gets ganked

loses mining skill

quits game

not before spamming the forums with rage of course

http://www.rusemen.com/ Join Tengoo xd

Savnire Jacitu
Abysmal Gentlemen
#5 - 2013-04-27 03:32:29 UTC
CCP please a mining titan.

Lost True
Perkone
Caldari State
#6 - 2013-04-27 03:45:32 UTC
Savnire Jacitu wrote:
CCP please a mining titan.

But... There is the one already, isn't it? Chribba has it, just make it available to everyone Big smile

Well... I don't mind some expensive ships for mining, it's okay that i can lost some ISK.
It's just the idea of SP losing is rotten. It was so when i first heard of it and it's so now. Although i've flied the strategic cruisers earlier (it's was a no-brainer in our corp) without losing any training time.
Of course, i can understand why CCP don't mind adding more SP sinks... And why many people jealous about a 150+ SP chars, even if they doesn't get much advantage in game

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Felicity Love
Doomheim
#7 - 2013-04-27 04:01:25 UTC
Capital Gas Harvestors FTW. P

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

Loan--Wolf
Ace's And 8's
#8 - 2013-04-27 04:10:42 UTC
Ckra Trald wrote:
miner gets ganked

loses mining skill

quits game

not before spamming the forums with rage of course


why so much hate on miners ? with out them there is no eve
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#9 - 2013-04-27 04:38:40 UTC
Loan--Wolf wrote:

why so much hate on miners ? with out them there is no eve


When they were young, they went to Jita where a gang of hi-sec miners came out of the back alleys and held them down and touched them in the no-no's. They have never been able to think about miners without going into a tearful rage since.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

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Arronicus
State War Academy
Caldari State
#10 - 2013-04-27 06:20:51 UTC
CCP please make this happen. I fully endorse the idea of tech 3 mining ships.
Dave Stark
#11 - 2013-04-27 06:22:41 UTC
CCP please don't add tech 3 mining ships when your tech 2 mining ships aren't balanced in the slightest and need fixing.
also, there's no need for tech 3 mining ships.

but fix the exhumers, yeah?
Benny Therios
The Scope
Gallente Federation
#12 - 2013-04-27 07:23:46 UTC
Dave Stark wrote:
also, there's no need for tech 3 mining ships.


There's no need for most things. There's no need for anything smaller than Battleships. **** it, you can put tackle on them, there's no need for the progression from frigates, just give everyone a BS. There's no need for scanning, either, just make sites show up like celestials. There's no need for mining, just fill the ore market with NPCs. **** it let's just reduce the market to already -built hulls and turrets and things and fill it all with NPCs. There's no need for fitting, actually, let's just have all hulls come pre-fitted. There's no need for trading either, really. There's definitely no need for freighters. There's no need for balanced PVP either, let's just all run missions.

Actually, on second thoughts, some variety might be nice.
Dave Stark
#13 - 2013-04-27 07:37:32 UTC
Benny Therios wrote:
Actually, on second thoughts, some variety might be nice.


you mean 6 ships for 1 job isn't already enough? (7 if you count the venture)

oh wait, people only use the retriever because mining ship balance is ****.
remind me again why t3s would be better than just fixing the current lineup?
Arronicus
State War Academy
Caldari State
#14 - 2013-04-27 09:22:10 UTC
Dave Stark wrote:
Benny Therios wrote:
Actually, on second thoughts, some variety might be nice.


you mean 6 ships for 1 job isn't already enough? (7 if you count the venture)

oh wait, people only use the retriever because mining ship balance is ****.
remind me again why t3s would be better than just fixing the current lineup?


"1 job"
"Ice mining, Mercoxit harvesting, General Ore harvesting, Gas cloud harvesting"
"High yield strong active tank low cargo low buffer, Huge buffer low yield medium cargo weak active tank, medium buffer, medium yield massive cargo medium active tank"

It's 4 jobs, and a variety of ships with different reasons to use them. The fact that all of them get used (retrievers and skiffs primarily in highsec, hulks are the miner of choice in 0.0), suggests that they all fit their roles well. t3 would be better than 'fixing' the current lineup, because the current lineup isn't broken, and t3 might bring interesting new possbilities, like something sturdier than a venture for gas harvesting.
Sabriz Adoudel
Move along there is nothing here
#15 - 2013-04-27 09:25:19 UTC
Oh god, make it happen.

More expensive kill mails from people that feel safety should be an automatic right, not something you earn by being alert and not AFK.

I support the New Order and CODE. alliance. www.minerbumping.com

Guttripper
State War Academy
Caldari State
#16 - 2013-04-27 09:30:25 UTC
Unfortunately, if such a ship was available, many (mining) players would set-up their ship for maximum ore and minimum defense then complain long and loud when it gets blasted to bits.

History - nobody seems to learn it.
Dave Stark
#17 - 2013-04-27 09:40:05 UTC
Arronicus wrote:
Dave Stark wrote:
Benny Therios wrote:
Actually, on second thoughts, some variety might be nice.


you mean 6 ships for 1 job isn't already enough? (7 if you count the venture)

oh wait, people only use the retriever because mining ship balance is ****.
remind me again why t3s would be better than just fixing the current lineup?


"1 job"
"Ice mining, Mercoxit harvesting, General Ore harvesting, Gas cloud harvesting"
"High yield strong active tank low cargo low buffer, Huge buffer low yield medium cargo weak active tank, medium buffer, medium yield massive cargo medium active tank"

It's 4 jobs, and a variety of ships with different reasons to use them. The fact that all of them get used (retrievers and skiffs primarily in highsec, hulks are the miner of choice in 0.0), suggests that they all fit their roles well. t3 would be better than 'fixing' the current lineup, because the current lineup isn't broken, and t3 might bring interesting new possbilities, like something sturdier than a venture for gas harvesting.


1 job, mining.
also you don't gas harvest in mining ships.

there's a variety of ships with no reason to use at least half of them, as evident by ccp's own figures pointing out that the hulk, mackinaw, and retriever mine over 80% of ALL ore in the game. (except mercoxit, that's 75%)
hell, the mack and retriever mine over 50% of all high sec ore on their own.
and no, the skiff doesn't really get used, mining less than 5% of any given high sec ore. (and less than 10% of any given ore, regardless of security, mercoxit excluded)

not all of the ships get used at all, which is why the rebalance failed horribly and mining barges/exhumers need balancing before they even consider the irrelevant and borderline pointless addition of t3 mining ships. if you think it's acceptable to have ships mining less than 5% of all the ore in the game and that it's "balanced" then i don't know what to say to you.

however i will accept the gas mining ship line needs a t2 variant, something that can survive gas explosions or whatever (i don't gas mine, it takes too much effort to find gas sites) as i hear that's a common issue.
ISD Suvetar
ISD Community Communications Liaisons
ISD Alliance
#18 - 2013-04-27 13:05:11 UTC
Moved to the right forum.

[b]ISD Suvetar Captain/Commando Community Communication Liaisons (CCLs) Interstellar Services Department[/b]

Ruze
Next Stage Initiative
#19 - 2013-04-27 13:10:07 UTC
CCP, please add T3 industrials to further expand industry and allow options for players who choose those ships.

Op, please refrain from flying a ship you don't want to fly, and let those who do want to fly it, fly it.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Drake Doe
88Th Tax Haven
#20 - 2013-04-27 15:16:27 UTC
Loan--Wolf wrote:
Ckra Trald wrote:
miner gets ganked

loses mining skill

quits game

not before spamming the forums with rage of course


why so much hate on miners ? with out them there is no eve

It's called an indy alt

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

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