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Sweet, no more grav sites!

Author
Haulie Berry
#1 - 2013-04-26 19:51:45 UTC
Quote:
We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their ship’s built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.


Now I can just roll up on WH miners without ever dropping cloak. Lol
Tahna Rouspel
Viziam
Amarr Empire
#2 - 2013-04-26 22:59:00 UTC
It will be difficult to justify mining in wormholes. The new ore boost will make it more profitable, but the risk of dying will be too damn high.
Alexander McKeon
Perkone
Caldari State
#3 - 2013-04-26 23:01:28 UTC
Mining in w-space will be suicide with the ore sites, it'll still be very risky in Null / LS unless you have a pvp fleet on permanent overwatch.
Tahna Rouspel
Viziam
Amarr Empire
#4 - 2013-04-26 23:10:50 UTC
Alexander McKeon wrote:
Mining in w-space will be suicide with the ore sites, it'll still be very risky in Null / LS unless you have a pvp fleet on permanent overwatch.


Actually, now that I think about it. I don't think the change will affect the organised group.
An organized group will collapse the static and any k162 and spreads some probes in system to detect any wormhole entry. For this king of group, mining in wormhole will be just as safe as before.

This will affect the small time miners in wormhole; people that do mining from time to time without preparation. These people will get killed far more often.
Nathan Jameson
Grumpy Bastards
#5 - 2013-04-27 00:35:33 UTC  |  Edited by: Nathan Jameson
Tahna Rouspel wrote:
the risk of dying will be too damn high.


There's a meme in here somewhere...

Also, the risk of dying hasn't stopped stupid miners before.

http://www.wormholes.info

Derath Ellecon
University of Caille
Gallente Federation
#6 - 2013-04-27 00:43:40 UTC
I don't see it being that much of a difference.

If miners are paying attention and use scouts they will be largely safe like always. If not, they will be combat scanned in one cycle.

Not to mention it can be tricky to warp directly to a grav and catch someone, as the belt is large. So you would still want to try and get a warpin.

WH mining sucks anyhow. Still will.
Chris Winter
Bene Gesserit ChapterHouse
The Curatores Veritatis Auxiliary
#7 - 2013-04-27 00:58:38 UTC
As someone who occasionally kills miners in w-space, I fully support this change and it will make the hunt easier, since they won't even know I'm coming until they're already pointed even if they're hitting dscan every few seconds.

As someone who occasionally mines in w-space, this change will turn me into someone who never mines in w-space. Sure, "use scouts" is fine and dandy for people in higher class WHs with large corps, but for solo/(very) small groups in the lower classes of wormholes, this may very well make mining too risky to be worth it.
Frying Doom
#8 - 2013-04-27 01:02:17 UTC
Chris Winter wrote:
As someone who occasionally kills miners in w-space, I fully support this change and it will make the hunt easier, since they won't even know I'm coming until they're already pointed even if they're hitting dscan every few seconds.

As someone who occasionally mines in w-space, this change will turn me into someone who never mines in w-space. Sure, "use scouts" is fine and dandy for people in higher class WHs with large corps, but for solo/(very) small groups in the lower classes of wormholes, this may very well make mining too risky to be worth it.

On the bright side, they have cured the problem of lack of empty lower class wormholes.

Higher cost of fuel + Higher mining risk = less people in C1-C4s

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Nathan Jameson
Grumpy Bastards
#9 - 2013-04-27 03:59:14 UTC
Nathan Jameson wrote:
There's a meme in here somewhere...


Found it!

http://www.wormholes.info

Jack Miton
School of Applied Knowledge
Caldari State
#10 - 2013-04-27 10:28:47 UTC
this change was needed why exactly?
just more dumbing down of exploration...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Freddie Merrcury
Fukushima Daiichi Electric Power Co.
#11 - 2013-04-27 10:32:18 UTC
Jack Miton wrote:
this change was needed why exactly?
just more dumbing down of exploration...

Probably just an unnecessary change for the sake of consistency.

As long as Sleepers still spawn at them, I could care less how they are found.

Not like I am going to rock grind.

I been kicked out of better homes than this.

Scilent Enigma
Vae Victis Inc.
#12 - 2013-04-27 11:05:24 UTC
Seems like W-space will become the new lowsec with this change, the balance of risk/reward so absurdly skewed towards risk only idiots would ever think of mining there... Ah well. at least I can hunt idiots until this gets nerfed..
Urban Trucker
Pator Tech School
Minmatar Republic
#13 - 2013-04-27 11:11:35 UTC
Well what they should have done is not remove them all, especially from wormholes. Grav sites are fine in wormholes. Leave those. With the changes to probes, miner's will be scanned out in microseconds anyway.

I really do not agree with this.

I am for sale (Fenrir Freighter Pilot, 1.4 mil skillpoints, cheap)

https://forums.eveonline.com/default.aspx?g=posts&m=2982440#post2982440

Xen Solarus
Furious Destruction and Salvage
#14 - 2013-04-27 17:54:03 UTC
This will literally kill wormhole mining. Any decent pirate worth their salt will be able to appear on miners in grav sites long before they're aware they are there. It will just be too damn risky to mine!

Very disapointed. Sad

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.  

Flash Phoenix
State War Academy
Caldari State
#15 - 2013-04-27 18:28:21 UTC
What purpose does it serve making grav sites easy to find regardless of sec status of area your in ?

No work or skills to find them for any one, miner or PvP. This seems perfect for new toons with next to no skills regardless of mining or pvp. There is plenty of ore and miners to harvest in static belts while you learn to play the game,

Why does CCP keep lowering the skills to play the game and the risk or work vs reward ?

Morwraith
The Scope
Gallente Federation
#16 - 2013-04-27 18:41:12 UTC
Flash Phoenix wrote:


Why does CCP keep lowering the skills to play the game and the risk or work vs reward ?



This seems less aimed at reducing the skill needed and more about lowering the bar for new players to get involved in the game without waiting 3 months for a variety of skills to train so they can enjoy the game. I 100% agree that WH grav sites should have been left separate but I'm guessing that the coding required was more work than they wanted to do. In regards to security...well if people want to mine they'll just have to do what everyone does when they run sites - close all connections, don't spawn the statics, and keep out probes. Of course this doesn't help against people camping your system but that problem has always existed.

Overall this will make scanning down chains much faster although I'll admit I'm disappointed. When they talked about changes to exploration I'd hoped that it would include new and more exciting sites especially for people who took the time to train up a character specifically skilled for exploration however they seem to be aiming at getting new people involved in it as opposed to adding new content for older players. The changes to scanning skills and modules for example reduce training needed to get scanning skills at a usable level but don't seem to benefit characters that have invested a large amount of time in training. Guess we'll see. Thus far I'm not too excited although I'm hopeful with reservations about the upcoming changes.
Indo Nira
The Scope
Gallente Federation
#17 - 2013-04-27 18:48:19 UTC
I also see this as an attempt to make botting a bit harder, when and IF they remove belts and make them anoms
Nox Arnoux
New Jovian Exploration Department
New Jovian Collective
#18 - 2013-04-27 20:30:54 UTC
You guys saw that the new onboard scanner allows you to see new sigs spawning in your system right?

You know what that implies? You don't even need an alt with a probe out to look for new wormholes anymore...

Also, have any of you tried to catch miners by warping directly into an asteroid belt? It's hideously difficult. All it takes is one giant misplaced rock in your path and you could end up blowing your cloak 70 km premature.

If anything, catching miners will be more difficult with odyssey. The miner has an easier time to look out for intruders, but the hunter still needs combat probes if they want a precise warp in to guarantee them the kill. If you still die mining in Odyssey then it'll be 190% your own damn fault.
Aquila Sagitta
Blue-Fire
#19 - 2013-04-27 20:34:07 UTC
Morwraith wrote:
Flash Phoenix wrote:


Why does CCP keep lowering the skills to play the game and the risk or work vs reward ?


The changes to scanning skills and modules for example reduce training needed to get scanning skills at a usable level but don't seem to benefit characters that have invested a large amount of time in training. Guess we'll see. Thus far I'm not too excited although I'm hopeful with reservations about the upcoming changes.


I have a maxed out exploration character as well and I'm extremely excited about these changes! Scanning mods? Increase my already maxed out probe strength you say?! H***s YEAH!! The more people that don't find it worth maxing thier scan skills out the better because thats more people that I can outscan without really even trying :P

I don't see how you can say 10% boost to scan strength/speed/deviation mods won't benefit you with maxed skills... The only thing it will do is push the gap between maxed characters and 'good enough' characters.
George Boothe
Blootered Bastards
#20 - 2013-04-27 20:34:41 UTC
Are you sure that the onboard scanner also indicated whether there are sigs and where they are? All i could see from the presentations was that it showed anoms.
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