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Wormholes

 
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About plans on Cap. Escalation nerf and "ovepopulated wormholes"

First post
Author
CCP Greyscale
C C P
C C P Alliance
#21 - 2013-04-26 21:34:12 UTC
Ok, so:

It's totally true that we didn't expect WH to get as colonized as they have, that's no secret, we've been saying it for years.

We also stressed, repeatedly, at the RT that we *like* what it's become and we want to make sure that any changes to W-Space don't drive out the people who're already there.

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.

One of the consistent themes, being said to us by the WHers at the RT, was that W-Space was too predictable and now lacked the excitement/danger of the early days. Messing with mass variation, and messing with the predictability of the sites (including escalations) were, IIRC, suggestion from players, that were broadly well-received by the other players present. We like these ideas and would like to look into them further when we have time.

The reason that W-Space changes have not been a huge priority for us is because we feel like the feature is working pretty well and we don't see a need to hugely mess with it right now.

Hope this makes everyone feel better Smile
Laurici
C5 Flight
Fraternity.
#22 - 2013-04-26 21:54:15 UTC
holy ****, a greyscale post that isn't terribad.

What has happened to CCP???
Godfrey Silvarna
Arctic Light Inc.
Arctic Light
#23 - 2013-04-26 22:14:55 UTC
I am fine with increased randomization.
Morwraith
The Scope
Gallente Federation
#24 - 2013-04-26 22:16:35 UTC
Mr. Blue poster,

You're only allowed in the WH forums if you're closing a thread. Or did something change?

On a serious note glad to see that any changes will be well considered in regards to maintaining WH playstyle/playerbase. Although I do hope that any changes will be well published ahead of time so we can all go on expo for a couple of months and stockpile ribbons :P
Nero Pantera
Whale Girth
#25 - 2013-04-26 22:17:40 UTC
sleeper dreadnoughts would be awesome
Indo Nira
The Scope
Gallente Federation
#26 - 2013-04-26 22:19:24 UTC
Laurici wrote:
holy ****, a greyscale post that isn't terribad.

What has happened to CCP???


and you wonder why blues never respond in wormhole forums
Fradle
Collapsed Out
Pandemic Legion
#27 - 2013-04-26 22:24:09 UTC
Laurici wrote:
holy ****, a greyscale post that isn't terribad.

What has happened to CCP???

If we could downvote posts... if we could only downvote
Alexander McKeon
Perkone
Caldari State
#28 - 2013-04-26 22:58:56 UTC
What would be really nice to see would be Sleeper Capitals; give W-space a draw to it by including PvE capital fights. This would certainly include a very high element of risk to high value assets and need corresponding rewards, but would make cap escalations less predictable if a sleeper Dread or RR Carrier had a chance to spawn in. It might also prevent those aforementioned 5-man groups from farming the escalation sites.
Tahna Rouspel
Viziam
Amarr Empire
#29 - 2013-04-26 23:04:43 UTC
If the capital escalation is too profitable, would it be preferable to reduce the blue book value from those escalation battleships?
Sandslinger
The Scope
Gallente Federation
#30 - 2013-04-26 23:25:39 UTC  |  Edited by: Sandslinger
CCP Greyscale wrote:
Ok, so:

It's totally true that we didn't expect WH to get as colonized as they have, that's no secret, we've been saying it for years.

We also stressed, repeatedly, at the RT that we *like* what it's become and we want to make sure that any changes to W-Space don't drive out the people who're already there.

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.

One of the consistent themes, being said to us by the WHers at the RT, was that W-Space was too predictable and now lacked the excitement/danger of the early days. Messing with mass variation, and messing with the predictability of the sites (including escalations) were, IIRC, suggestion from players, that were broadly well-received by the other players present. We like these ideas and would like to look into them further when we have time.

The reason that W-Space changes have not been a huge priority for us is because we feel like the feature is working pretty well and we don't see a need to hugely mess with it right now.

Hope this makes everyone feel better Smile


Increased randomization on hole sizes is a terrible terrible idea.

The only thing it would bring to the game is "large" gangs especially ones ready to go scrotum deep into enemy systems with capital support completely unwilling to do so !!!.

No one will ever risk taking a fleet through a hole and into a enemy gang unless they can reliably calculate the available mass on the hole, the risk of having half your fleet cut off and the other half incinerated by an awaiting fleet is WAY too large.

What the heck is increased randomization on holes meant to bring to the game play ?????????????????????

So suddenly there is a large chance of getting your capital stuck when cycling a hole.... Does anyone who has ever cycled a hole really think getting your capital character stuck in a hostile system for 1 month as fun ?????

And never mind not being able to cycle all that does is make wh space ten times more static I would absolutely hate to be stuck with a boring static for a entire night. Because if your neighbors pos up then there is frankly nothing you can get out of the hole.

Is it fun when what would be a calculated risk of your gang taking the ultimate risk and jumping into a hostile gang knowing it will close your way home with the last ship for a Win or die maneuver only to find with new mechanics the hole suddenly closes on half your gang and your gang is slaughtered wholesale...Is that fun for anyone ??

Seriously stop listening to the people at fan fest they are drunk as hell and talking out of their backsides =). Anyone who has been there knows the mentality of the place it's a circle jerk not a brainstorm :P
...

One thing is for sure however.

your "balancing" of dreads has REALLY messed up wh pvp and a lot of low sec pvp too. Creating a scenario where the defending side is the only one that gets to have them with reliability makes that situation much much worse and does nothing to improve it.
Hector Biggz
Douchingtons
#31 - 2013-04-26 23:26:52 UTC
CCP Greyscale wrote:
We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.


If a nerf dart must be shot, then I would be in favor of an increase in risk not a decrease in isk potential. It still remains a major investment in overall game time and isk to run capital escalations. All things considered, time + risk should always = isk in EVE.
Proclus Diadochu
Mar Sarrim
Red Coat Conspiracy
#32 - 2013-04-26 23:34:32 UTC
Sandslinger wrote:

Seriously stop listening to the people at fan fest they are drunk as hell and talking out of their backsides =). Anyone who has been there knows the mentality of the place it's a circle jerk not a brainstorm :P


This is a valid point. Wait until EVE Vegas and listen to our ideas instead :)

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Saheed Cha'chris'ra
Krautz WH Exploration and Production
#33 - 2013-04-27 00:57:13 UTC
I moved in a new Wormhole corp recently, and i have to agree with CCP Greyscale.

I had certain expectations about the life in wormholes, but after the first two weeks living here with my corp i can say, i never thought it would be this "easy and safe". In the old days the big danger was the not-existent local chat, but nowadays we scan every incoming hole down as soon as it is there, having scouts at every entrance and are minimizing the risk of getting ganked.

More randomization would lead to more group-play, more "what can we do if the **** hits the fan" thinking, more paranoia. More "i better put a scanner on my chain-collapsing BS" and less "yeah we know the estimated mass left on this wormhole, EVERYTHING IS SAFE".

Also the PvP in Wh's could get more interesting, when you never know if your whole fleet can make it through the hole or not.

I like the proposed changes. :)
Saheed Cha'chris'ra
Krautz WH Exploration and Production
#34 - 2013-04-27 00:57:46 UTC  |  Edited by: Saheed Cha'chris'ra
(sorry, my computer messed up and i ended with a double post, please delete this one)
Shingorash
School of Applied Knowledge
Caldari State
#35 - 2013-04-27 00:58:06 UTC
My corp / alliance has just started to live in a wormhole and its the first time we have ever felt like we have a home. We have been in 3 null sec alliances, the whole sov system, politics and somewhat broken industry side of 0.0 is what spurred us on to leave null sec.

As a corp and individual members we make much less isk in our wormhole but we are happy in it.

We pvp in low sec and the wormholes, run the sites, do some mining and gas harvesting and enjoy it very much. It would be a shame if we had to leave as we feel at home.

Ive personally had it with 0.0, I used to love it but its crap now. Many of the guys in my corp are 0.0 guys and they are just as disenfranchised.

I would emplore CCP to fix 0.0 before touching anything with wh's.

The mineral and moon mining changes will go a long way towards helping with that. However, unless you can get more people out there its not going to help. Small corps and alliances are the life blood of EVE, any changes should be go help the little guys and not the large entities.

Renting, holding masses of unused space etc have destroyed 0.0, it was better when lots of smaller entities operated.

For this reason my corp and band of merry 30 or so men moved to wormholes and we love it.

If EVE is supposed to be a sandbox and the content generated by its users, please for the love of god dont take our buckets and spades away. We like our sandcastle just the way it is.

If you want to make wormholes more interesting it might be better to just make small changes. Perhaps make static connections only last a few hours before moving instead of 24 hours, add more connections so there is more happening.

On a personal note could we have sleepers give sec status cos mines terrible from shooting newbs in our low sec static connections all the time.

Fix 0.0, revamp the POS's, then look at the only aspect of the game that currently works. Wormholes breed teamwork, they are not for the light hearted. Perhaps making null sec anomalies as hard as wormhole ones would help so you have to work as a team.

Its an MMO afterall!
Xessej
Perkone
Caldari State
#36 - 2013-04-27 01:04:37 UTC
CCP Greyscale wrote:
Ok, so:
One of the consistent themes, being said to us by the WHers at the RT, was that W-Space was too predictable and now lacked the excitement/danger of the early days. Messing with mass variation, and messing with the predictability of the sites (including escalations) were, IIRC, suggestion from players, that were broadly well-received by the other players present. We like these ideas and would like to look into them further when we have time.

As a long time Wspace dweller, I'd rather see more PvE sites or more randomness to the existing sites over messing with hole mass limits. To encourage more PvP simply add more holes (both w to w and w to k).
Asuri Kinnes
Perkone
Caldari State
#37 - 2013-04-27 01:19:59 UTC
CCP Greyscale wrote:
Ok, so:

The reason that W-Space changes have not been a huge priority for us is because we feel like the feature is working pretty well and we don't see a need to hugely mess with it right now.

Hope this makes everyone feel better Smile

WH's: Working better than intended....

Remember: All those WH's are full of people that used to/would have/might have migrated to 0.0 before....

Lol

Bob is the god of Wormholes.

That's all you need to know.

Tsobai Hashimoto
State War Academy
Caldari State
#38 - 2013-04-27 01:25:51 UTC
CCP Greyscale wrote:
Ok,

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.

Smile



Shocked Are you serious when talking about nerfing WH isk? I moved out of the C5 WH because the isk is awful

You need 7-8 tengus, a salvager and 3-4 alts to run static sites for what.....200m isk an hour?
You need capitals, T3s, salvagers, a massive group overall to run home sites

Yesterday I duel boxed two bombers by myself, or as by yourself as duel boxing counts, in FW, in two hours I earned 455k LPs
Cashing them out in Hek (my mission turn in station)

a simple RFF contract to jita for 11m isk you can send 3 Typhoon Fleet Issues (450k LPs) to Jita, all sold in a few hours, at 246m each. (738mill isk gross) cost to cash them out? (324m for 3 Typhoons, 33m for 3 UUC Nex)

381mill isk profit, in 2 hours, in two ships that combine for less than 100mill isk, I can do it as much as I want, as long as I want, no waiting for a group, no fleets, no scouts, no rolling statics, no saving up salvage and moving it out of a hole, no risking 1.5bill isk tengus or multi billion isk capitals stuck in siege mode with no local.

WH pilots love WH space and will stick it out, but you can not be serious about nerfing the isk, at least not WH isk (FW isk maybe needs a nice nerf). If you want to talk about risk vs reward I think it is rather lagging

I can PvE for 4 hours one day a week, plex both accounts and **** away the rest on small gang and solo PvP and still saving up enough to buy lots of shinny toys.

You cant nerf WH isk, it should be the top isk in the game, period


Tahna Rouspel
Viziam
Amarr Empire
#39 - 2013-04-27 02:54:09 UTC
Tsobai Hashimoto wrote:
CCP Greyscale wrote:
Ok,

We're not totally enamoured with the way capital escalations are farmed, and we're not totally enamoured with the amount of money that generates, but we're also not keen to just flat-out remove them because the gameplay there is interesting.

Smile



Shocked Are you serious when talking about nerfing WH isk? I moved out of the C5 WH because the isk is awful

You need 7-8 tengus, a salvager and 3-4 alts to run static sites for what.....200m isk an hour?
You need capitals, T3s, salvagers, a massive group overall to run home sites

Yesterday I duel boxed two bombers by myself, or as by yourself as duel boxing counts, in FW, in two hours I earned 455k LPs
Cashing them out in Hek (my mission turn in station)

a simple RFF contract to jita for 11m isk you can send 3 Typhoon Fleet Issues (450k LPs) to Jita, all sold in a few hours, at 246m each. (738mill isk gross) cost to cash them out? (324m for 3 Typhoons, 33m for 3 UUC Nex)

381mill isk profit, in 2 hours, in two ships that combine for less than 100mill isk, I can do it as much as I want, as long as I want, no waiting for a group, no fleets, no scouts, no rolling statics, no saving up salvage and moving it out of a hole, no risking 1.5bill isk tengus or multi billion isk capitals stuck in siege mode with no local.

WH pilots love WH space and will stick it out, but you can not be serious about nerfing the isk, at least not WH isk (FW isk maybe needs a nice nerf). If you want to talk about risk vs reward I think it is rather lagging

I can PvE for 4 hours one day a week, plex both accounts and **** away the rest on small gang and solo PvP and still saving up enough to buy lots of shinny toys.

You cant nerf WH isk, it should be the top isk in the game, period




I concur. C5 sites give more isk overall, but personally, ever since I've moved to a C5 with the alliance, I've been making less isk because the sites are so damn hard to organize and get a group together.

Running C5 sites is dangerous and a logistic nightmare, it needs to have a very good payout. The reason it's such an isk faucet is because c5 sites give mostly bluebooks instead of materials that can be sold to players. maybe this could be tweaked?
Warranty45
Whale Girth
#40 - 2013-04-27 03:18:59 UTC
WORST IDEA EVER


How are wormholers (the little guy in eves perspective) Supposed to Match up with the Moon Goo Isk printing Machine, and moon Goo cartels that are able to make money simply by having thousands of players and pawns.


Wormholes and escalations are a way for everyday folk to become "spacerich" and enjoy eve instead of the zombie sheep warfare that is nullsec.

I left nullsec because the spoils are held to just the few in charge, while the rest spend hours to kill NPC rats having almost ZERO PERCENT LIABILITY OR DANGER WHILE RATTING.

(with the amount of Intel channels and monkey Sphere bubbles on gate)

At least in wormholes the wealth trickles down and everyone can cooperate and "farm" sites together and there is a HUGE risk factor when running sites not in your home.

In nullsec there is no trickle down

CCP PLS DONT NERF OUR HOLES )-: