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Caldari and their "damage" bonus to missiles

Author
Capt Retard
Federal Navy Academy
Gallente Federation
#41 - 2013-04-24 15:08:10 UTC
Diesel47 wrote:


You sound like Fox News.



Shouldn't that be Fox "News"
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#42 - 2013-04-24 15:57:26 UTC
Caldari Kin dmg bonus is awesome, nice flexibility by changing missiles tho hit 100% dmg on highest resist hole.
And "zdat" bad Caldari pilot that does not change from Kin to EM or Explo missiles against a T2 Gallente ship is an incompetent pilot, an idiot and deserves to blow anyway.

Minmatar ammo is awesome !! EMP/Phased Plasma/ long and short range T2 ammo, yes this makes a lot of ammo to carry when you roam but these cover absolutely every single major resist hole in whatever ship.
Those can also carry drones adding extra dmg on top, have very often generous mid slots for heavy tackle or generous low slots for lots of dmg mods.

If there's something to blame is hybrids and lasers that DON'T have dmg selection but are still good dmg type profiles.

removed inappropriate ASCII art signature - CCP Eterne

bamason
Viziam
Amarr Empire
#43 - 2013-04-24 16:20:42 UTC
why not add a second damage type to all missiles , just like regular ammo?
sabre906
The Scope
Gallente Federation
#44 - 2013-04-24 22:05:18 UTC
Sergeant Acht Scultz wrote:
Caldari Kin dmg bonus is awesome, nice flexibility by changing missiles tho hit 100% dmg on highest resist hole.
And "zdat" bad Caldari pilot that does not change from Kin to EM or Explo missiles against a T2 Gallente ship is an incompetent pilot, an idiot and deserves to blow anyway.

Minmatar ammo is awesome !! EMP/Phased Plasma/ long and short range T2 ammo, yes this makes a lot of ammo to carry when you roam but these cover absolutely every single major resist hole in whatever ship.
Those can also carry drones adding extra dmg on top, have very often generous mid slots for heavy tackle or generous low slots for lots of dmg mods.

If there's something to blame is hybrids and lasers that DON'T have dmg selection but are still good dmg type profiles.



Caldari are awesome to shoot at with EMP.

Winmatards should get their dmg bonus turned into kin bonus so they can use awsome nuclear ammo.Big smile
Reaver Glitterstim
The Scope
Gallente Federation
#45 - 2013-04-25 17:28:16 UTC
If a ship gets a 5% kinetic damage bonus per level, then its kinetic missiles don't hit all that much harder than its non-kinetic missiles. But I don't like giving a ship a half-bonus either. I think it should either be +10% kinetic, or +7.5% kinetic and +2.5% everything else. If it's only going to be 5% kinetic, it should be 5% everything else, too.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

sabre906
The Scope
Gallente Federation
#46 - 2013-04-25 20:22:29 UTC
Reaver Glitterstim wrote:
If a ship gets a 5% kinetic damage bonus per level, then its kinetic missiles don't hit all that much harder than its non-kinetic missiles. But I don't like giving a ship a half-bonus either. I think it should either be +10% kinetic, or +7.5% kinetic and +2.5% everything else. If it's only going to be 5% kinetic, it should be 5% everything else, too.


5% might've been okay had it been a good dmg type, like EM, but no, it has to be kinetic.Roll
Reaver Glitterstim
The Scope
Gallente Federation
#47 - 2013-04-26 02:14:18 UTC
EM is pretty terrible if you're fighting Minmatar. Pretty good if you're fighting Caldari. On the other hand, Kinetic sucks against Caldari but it beats Amarr any day.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Josilin du Guesclin
Aliastra
Gallente Federation
#48 - 2013-04-26 06:59:31 UTC
Does nobody fit EM hardeners to their Caldari ships these days? One hardener and EM is suddenly your best resist. From what I've seen the hole you end up with is Thermal, not EM (just like Amarr tend to end up with KE holes).
Malcanis
Vanishing Point.
The Initiative.
#49 - 2013-04-26 09:34:42 UTC
Josilin du Guesclin wrote:
Does nobody fit EM hardeners to their Caldari ships these days? One hardener and EM is suddenly your best resist. From what I've seen the hole you end up with is Thermal, not EM (just like Amarr tend to end up with KE holes).


If you can only fit one hardener, you fit an Invuln, not an EM. 2nd hardener slot may get an EM.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Josilin du Guesclin
Aliastra
Gallente Federation
#50 - 2013-04-26 12:25:07 UTC
Malcanis wrote:

If you can only fit one hardener, you fit an Invuln, not an EM. 2nd hardener slot may get an EM.

Sure. I realise I may not have been clear - I didn't mean 'fit an EM hardener as your only resist mod'. I meant 'for the cost of one mod slot EM becomes your best resist'.
Malcanis
Vanishing Point.
The Initiative.
#51 - 2013-04-26 13:20:39 UTC
Seraph Castillon wrote:
Yes yes, and Hybrid gunboats only get their Kin/Therm. Laser boats only get their EM/Therm.

Your Cerb can still switch damage types, even if it comes with loss of a bonus. Laser and hybrid boats can't.


Should Gallente drone boats only get bonuses to Thermal damage drones then?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#52 - 2013-04-26 20:47:21 UTC
sabre906 wrote:
Reaver Glitterstim wrote:
If a ship gets a 5% kinetic damage bonus per level, then its kinetic missiles don't hit all that much harder than its non-kinetic missiles. But I don't like giving a ship a half-bonus either. I think it should either be +10% kinetic, or +7.5% kinetic and +2.5% everything else. If it's only going to be 5% kinetic, it should be 5% everything else, too.


5% might've been okay had it been a good dmg type, like EM, but no, it has to be kinetic.Roll

And yet we've heard people who fly amarr complain so much about being stuck with EM.
sabre906
The Scope
Gallente Federation
#53 - 2013-04-26 21:30:10 UTC
Tyberius Franklin wrote:
sabre906 wrote:
Reaver Glitterstim wrote:
If a ship gets a 5% kinetic damage bonus per level, then its kinetic missiles don't hit all that much harder than its non-kinetic missiles. But I don't like giving a ship a half-bonus either. I think it should either be +10% kinetic, or +7.5% kinetic and +2.5% everything else. If it's only going to be 5% kinetic, it should be 5% everything else, too.


5% might've been okay had it been a good dmg type, like EM, but no, it has to be kinetic.Roll

And yet we've heard people who fly amarr complain so much about being stuck with EM.


And their whinning should be rewarded by giving them kinetic instead of em. What? No?Cool
Gabriel Karade
Coreli Corporation
Pandemic Legion
#54 - 2013-04-27 08:24:40 UTC
Replace 5% kinetic damage bonus with 4% ROF instead? (keeping the 5% ROF bonus reserved as the 'premium' bonus)

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

Taoist Dragon
Okata Syndicate
#55 - 2013-04-30 23:11:46 UTC
Josilin du Guesclin wrote:
Malcanis wrote:

If you can only fit one hardener, you fit an Invuln, not an EM. 2nd hardener slot may get an EM.

Sure. I realise I may not have been clear - I didn't mean 'fit an EM hardener as your only resist mod'. I meant 'for the cost of one mod slot EM becomes your best resist'.


Given that most people I run up against will select EM to shoot at me when I fly caldari I often fit an EM resist boost somewhere. This then makes EM something like my second highest resist. It's the idea that you always fit an invuln first that give the general architype 'shoot EM at caldari' idea that others can use to Twisted



hmmm actualy had a look at some of my fits. some of them have exp as their lowest resist, cos no-one will shoot exp at a shield tanker, right?!

That is the Way, the Tao.

Balance is everything.

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#56 - 2013-04-30 23:30:54 UTC
Taoist Dragon wrote:
Josilin du Guesclin wrote:
Malcanis wrote:

If you can only fit one hardener, you fit an Invuln, not an EM. 2nd hardener slot may get an EM.

Sure. I realise I may not have been clear - I didn't mean 'fit an EM hardener as your only resist mod'. I meant 'for the cost of one mod slot EM becomes your best resist'.


Given that most people I run up against will select EM to shoot at me when I fly caldari I often fit an EM resist boost somewhere. This then makes EM something like my second highest resist. It's the idea that you always fit an invuln first that give the general architype 'shoot EM at caldari' idea that others can use to Twisted



hmmm actualy had a look at some of my fits. some of them have exp as their lowest resist, cos no-one will shoot exp at a shield tanker, right?!


explosive as your lowest resist on a shield tanked ship (non t2) you're doing something very, very wrong.
Taoist Dragon
Okata Syndicate
#57 - 2013-04-30 23:39:23 UTC
Tsukino Stareine wrote:


explosive as your lowest resist on a shield tanked ship (non t2) you're doing something very, very wrong.



Yup.

And everyone who comes at me with EM damage sudden realises how wrong I am. Lol

never said it wasn't T2.

I fly all sorts of **** really badly you know!

That is the Way, the Tao.

Balance is everything.

Frostys Virpio
State War Academy
Caldari State
#58 - 2013-05-01 02:52:37 UTC
Gabriel Karade wrote:
Replace 5% kinetic damage bonus with 4% ROF instead? (keeping the 5% ROF bonus reserved as the 'premium' bonus)


Any ROF bonus on a missle ship only add to the stupid "x volley in the air with no damage applied yet" problem.
Taoist Dragon
Okata Syndicate
#59 - 2013-05-01 04:57:16 UTC
Frostys Virpio wrote:
Gabriel Karade wrote:
Replace 5% kinetic damage bonus with 4% ROF instead? (keeping the 5% ROF bonus reserved as the 'premium' bonus)


Any ROF bonus on a missle ship only add to the stupid "x volley in the air with no damage applied yet" problem.


This isn't a problem for me as I usually fly in your face anyways. This only really applies to pve or 'missile sniping'. Does anyone do this anymore?

That is the Way, the Tao.

Balance is everything.

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