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Winter release now on Sisi - known issues and general resources thread

First post
Author
Oberine Noriepa
#41 - 2011-11-01 14:26:41 UTC
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.

CCP Gangleri
C C P
C C P Alliance
#42 - 2011-11-01 15:04:07 UTC
Oberine Noriepa wrote:
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.


It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Blue Harrier
#43 - 2011-11-01 16:10:00 UTC
CCP Gangleri wrote:
Oberine Noriepa wrote:
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.


It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.


Sorry it was late last night when I logged in to test it and I logged out shortly after my post. Just logged in again and checked and it's still the same.

I have submitted a bug report #117869 (marked for your atten) along with a text file of my system specs.

Hope it helps, get back if you need more info.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Oberine Noriepa
#44 - 2011-11-01 16:11:09 UTC  |  Edited by: Oberine Noriepa
CCP Gangleri wrote:
It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.

I submitted a bug report for this with a session log file as well as my DxDiag file. (Report ID: 117831)

System information:

CPU: Intel Core i7 920 @ (Overclocked) 3.6 GHz
GPU: eVGA NVIDIA GTX 275 (Driver version: 285.62)
RAM: 12 GB of Corsair Dominator TR3X6G1600C8D 240-Pin DDR3 SDRAM
Motherboard: eVGA X58 SLI LE

Missile War
Caldari Provisions
Caldari State
#45 - 2011-11-01 16:23:17 UTC
search functions are broken...

contracts > doesn't work
market search > doesn't work
asset list search funtion > does work
corporation recruitement search > does work


probaly some broken modules/ammo/etc. are causing it i think.
C'Guy
Aliastra
Gallente Federation
#46 - 2011-11-01 17:40:47 UTC
Few things I have seen:

1. Putting items to station hangar (ex. Strontium):
If I try to put 200 units from a ship hangar to a stack of some stront, I get the message: "You cannot put items into that container because it belongs to Intaki Syndicate and you are not a member of that corporation." Moving to emty space of station hangar works, but then I have to right click -> Stack all.

Also moving one item over another in same hangar doesen't work - same message as above. Tested in 6-CZ49.

2. Noticed strange sound when undocking, or at gates in empire. Like someone firing a gun. Happened on every gate on my 5 jump trip.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#47 - 2011-11-01 17:59:22 UTC
Since we have the new racial CQs, could someone recommend a system which has stations from all four races in it?

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Korresh Shimaya
Shimaya Bros.
#48 - 2011-11-01 18:25:21 UTC
Don't know of Systems with all 4 Races in it, but Penirgman has Amarr, Caldari and Gallente Stations, and the next Minmatar Station (Freedom Extension) is only 2 jumps away.
Matthew97
#49 - 2011-11-01 20:32:23 UTC  |  Edited by: Matthew97
Matthew97 wrote:
Heyo,

New build / mirror today and i've noticed that whenever you jump through a stargate it always resets your camera to default (i.e. Extremely close to your ship) regardless if you zoom out again.

This will become very annoying for long trips etc.

Please can you have a look into this?

My res is 1366 x 768 - using the fixed window option



https://forums.eveonline.com/default.aspx?g=posts&t=28609

Made a bug report about this ID: 117879


C'Guy wrote:

2. Noticed strange sound when undocking, or at gates in empire. Like someone firing a gun. Happened on every gate on my 5 jump trip.


Got the same thing but I noticed it only happened next to the Amarr Type Stargates, not Caldari / Gallente / Minmatar
Cedric deBouilard
The Scope
Gallente Federation
#50 - 2011-11-01 20:52:30 UTC  |  Edited by: Cedric deBouilard
CCP Gangleri wrote:
Oberine Noriepa wrote:
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.


It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.


I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case.

Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs:

AMD Phenom II X4 925
4gbyte DDR3 1600 Kingaston Ram
ASUS M4A87TD Motherboard
Windows 7 x64 Ultimate (latest patch)
VGA Driver: Nvidia Driver 280.26 (yea that's same even)

friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5
my gpu: ZOTEC GeForce GTX 550 Ti

there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me.
CCP Gangleri
C C P
C C P Alliance
#51 - 2011-11-01 21:34:31 UTC
Cedric deBouilard wrote:
CCP Gangleri wrote:
Oberine Noriepa wrote:
Is anyone other than me and Blue Harrier getting the framerate stutter issues? I definitely would like to see this fixed in the next patch.


It would be helpful to have some basic data on this to find a likely root cause, something like OS, graphics card and driver versions would be a good start. If none of these are the same for those having the issue then we'll need to go deeper.


I had this issue (stuttering) on my friend's PC, changing interval from "default" to "immediate interval" fixed the issue on his PC. Then I came back home and experienced the same issue, started changing intervals but it didn't help at all for my case.

Something to help you tho; we both have the same PC, same cpu, same motherboard, exact same model rams and even same hdd (I cloned my OS and hdd to his) the only difference is graphics card. below are the pc specs:

AMD Phenom II X4 925
4gbyte DDR3 1600 Kingaston Ram
ASUS M4A87TD Motherboard
Windows 7 x64 Ultimate (latest patch)
VGA Driver: Nvidia Driver 280.26 (yea that's same even)

friend's gpu: ASUS Geforce ENGTX470/2DI/1280MD5
my gpu: ZOTEC GeForce GTX 550 Ti

there's this thing tho: the problem is not really framerate drops for me; during the *stuttering* when I open framerate monitor, it stays steady in 59-60 frames. The real problem is when I move the mouse (camera) around, then the camera movement is stuttering. when I left the camera (mouse) untouched, then the ship moves pretty smoothly. it's only the cam movement that is buggy / laggy / stuttering. And changing present interval value from "default" to "immediate" fixed that problem for my friend, but not me.


Thanks for the detailed post, if anyone else that has this issue could try the workaround described above and post their results please.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates

Bluemelon
ElitistOps
Deepwater Hooligans
#52 - 2011-11-01 22:36:38 UTC
Doomsdays just do not work.

Tested on Avatar and Erebus

For all your 3rd party needs join my ingame channel Blue's 3rd Party!

https://forums.eveonline.com/default.aspx?g=posts&t=365230&find=unread

Oberine Noriepa
#53 - 2011-11-01 22:53:21 UTC  |  Edited by: Oberine Noriepa
The following issue I'm about to post has been occurring ever since the Duality mass test. It's hard to catch if you don't look for it. I'm copying and pasting information from the bug report I have open for this. (Report ID: 117521)

Title: Character face warping when switching walk animation.

Description: When switching walking directions mid-step, my character´s face will warp during the transition animation from walking in one direction to another.

Reproduction steps: Hold the "W" key or whichever button allows you to walk forward, then immediately press the "S" key to have your character walk towards the camera (or whichever button you have dedicated for having your character walk towards the camera). You have to engage the character in the transition animation. They can´t be standing still THEN walking towards the camera.

Screenshot: Clicky (Let me know if this doesn't work!)

Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#54 - 2011-11-01 23:08:03 UTC
I'm getting an odd issue with the specular reflections in the character recustomisation window since I installed nVidia drivers version 285.62.

The specular reflections for things like the shiny metal buckles on my character's vest and shirt buttons and the sheen of leather flickers intermitently. I think it must be a compatibility issue because I get this on Tranquility as well.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Lyrrashae
Hellstar Towing and Recovery
#55 - 2011-11-02 00:05:53 UTC  |  Edited by: Lyrrashae
Camera-movement in space is extremely stuttery/jerky, with deep "peak-and-valley" curves showing on framerate monitor. I'm told everyone gets this on this build, though it "should" clear up after flying for a while. It didn't for me.

Love the new cyno-field effect though. (Just wish I had a jumpy-ship to bring to the former :))

As well, I must say, Caldari CQ, best CQ.

Also, assets, item-hangars, and ship-cargo-holds not loading.

EDIT: Specs, most settings on medium with shaders on low, interval default, HDR and AA off. (This old thing doesn't like much higher...)

OS: Windows Vista 32, latest patch
CPU: Intel CoreQuad2 q6600 @ 2.44GHz
Chipset: Intel p965 Express
Memory: 2 GByte PC-5300 DDR2
GPU (I know, I know!): NVIDIA GeForce-7350LE, latest driver (280.62, iirc?)

Ni.

Aberadon Blackheart
Southern Deviance Inc.
#56 - 2011-11-02 03:56:56 UTC  |  Edited by: Aberadon Blackheart
(Bug report ID 117898)

Tool Tips not working in Wallet on bounty notifications.

When you hover your mouse over the line in your personal wallet that states how much bounty you got for killing pirates no tool tip appears any more. It used to be that whenever you did this, a tooltip would pop up stating how many and what kinds of pirates you had killed.

Anyone else seeing this?
Aberadon Blackheart
Southern Deviance Inc.
#57 - 2011-11-02 04:16:20 UTC
(Bug report ID 117899)

EVE not remembering full screen/windowed-mode preference.

When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode.

I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode.
Aberadon Blackheart
Southern Deviance Inc.
#58 - 2011-11-02 04:24:06 UTC
(Bug report ID 117900)

New Loot Window not remembering re-sized and re-positioned values.

When looting wrecks the new loot window pops up with the new "Loot All" button at the bottom. So far so good Cool ... but after I resize it and reposition it, it always goes back to the default size and position instead of remembering my preference.

Oberine Noriepa
#59 - 2011-11-02 05:25:03 UTC
Aberadon Blackheart wrote:
(Bug report ID 117899)

EVE not remembering full screen/windowed-mode preference.

When I first launch the game (via the SiSi Launcher) it starts up in windowed mode. Checking the ESC menu shows that windowed mode is selected. After pressing ALT-ENTER the game changes to full screen mode (as it should) and the ESC menu shows that full-sceen mode is selected. The problem is that after I finish playing and exit the game, the game always starts up again in windowed mode.

I almost always run in full-screen mode, but I suspect that when the mirror was copied over I was in windowed mode.

I'm getting this as well.

CCP Gangleri
C C P
C C P Alliance
#60 - 2011-11-02 13:32:01 UTC
Oberine Noriepa wrote:
The following issue I'm about to post has been occurring ever since the Duality mass test. It's hard to catch if you don't look for it. I'm copying and pasting information from the bug report I have open for this. (Report ID: 117521)

Title: Character face warping when switching walk animation.

Description: When switching walking directions mid-step, my character´s face will warp during the transition animation from walking in one direction to another.

Reproduction steps: Hold the "W" key or whichever button allows you to walk forward, then immediately press the "S" key to have your character walk towards the camera (or whichever button you have dedicated for having your character walk towards the camera). You have to engage the character in the transition animation. They can´t be standing still THEN walking towards the camera.

Screenshot: Clicky (Let me know if this doesn't work!)


That is one hell of a nice repro, it's in our bug reporting system now. Thanks for taking the time to report this to us.

Check out my EVE Gate broadcast log for semi-regular updates on various EVE development: https://gate.eveonline.com/Profile/CCP%20Gangleri/StatusUpdates