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Player Features and Ideas Discussion

 
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More NPC's - Randomly Generated Modular Content

Author
DJ P0N-3
Table Flippendeavors
#61 - 2013-04-23 14:39:11 UTC
I'm down with anything that lets players interact with the world. Anything that brings players together who normally wouldn't have known the other existed is good. I don't think new PvE content should just bring players together in an adversarial context, though. It should also allow people to encounter each other as allies (and, of course, allow for betrayal in said context). There's nothing springboarding noobs without connections into the social world of EVE. Having something that turns the lore of EVE from a painted backdrop into a way to interact with young and old players is good. It would certainly be better for new players than grinding L1 missions alone. The adventurous noobs will go out and adventure regardless, the connected noobs will use their connections regardless, but the solo noob looking for friends and guidance has next to nothing in-game at their disposal. Noobchat and NPC corp chat are occasionally helpful, but more often than not it's just a headache. The corporation recruitment tool is impenetrable if you're brand new to the game and barely understand the terminology it's throwing around.

If done right, this feature could hit a lot of different player wishes -- more content and reason to interact for the hiseccers, more/better rewards in various parts of space, and an easy transition from the NPE epic arc to something that will bring them in contact with other players.
Xavier Thorm
Caldari Provisions
Caldari State
#62 - 2013-04-23 16:10:38 UTC
I think the insanity of the ramblings from several of the detractors of these ideas is clear, so I won't address it beyond this mocking statement.

There are some really great ideas in this thread, and I would love to have a Dev post about this to see if CCP is even considering this kind of content, or if we're all just sharing a wonderful pipe dream.

More NPC activity alone would be great, but what I think many of us are really thinking of is having more complex NPC activity. I don't just want convoys and patrols that fly the same rout infinitely. I want patrols to be dispatched to areas where violence has recently increased, convoys moving between production and distribution systems, diplomatic missions between sovereign empires, exploration and survey ships going out into the furthest reaches of nullsec.

I want the Empires to react to capsuleer alliances in a meaningful way (because lets face it, we should scare them). Nullsec alliances to be able to hire NPC mercenaries to patrol their borders or harass their enemies. I want to be able to actually become friendly with the pirate factions and have that mean something. I want the Jovians to be a part of the game again. I want to see some of the smaller factions like Mordu's Legion become a bigger part of the universe. I want my interactions with NPC factions to be more meaningful, at least in the context of interactions with other NPCs.
Ugleb
Jotunn Risi
#63 - 2013-04-23 20:50:49 UTC
I do think that bringing more life to the NPC factions would be a good thing, as it can support player created roleplay content as well as give a stronger first impression of the game to new players who haven't become exposed to or engaged with EVE's meta game yet. Plus there will always be players who like to play the game 'solo' at least some of the time.

At those times when you don't see much player activity going on, the game world can appear lifeless. More visible and interesting NPC interactions could deepen the feel of the game, although obviously player interaction will and always should take precedence.

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William Archer
Therapy.
Brave Collective
#64 - 2013-04-23 23:01:33 UTC
very very good idea

i have only one comment

VOICE ACTORS Shocked

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#65 - 2013-04-23 23:09:25 UTC
Good idea.

I have my own addition that I think fits in here: tie this NPC activity to player activity. The more missioning, ratting, trading, mining etc that players do in an area, the more NPC forces are drawn there. Even add NPC corp security forces to stations, so high-activity stations become safer to operate out of. This would be a great opportunity to improve the highsec>lowsec transition, and it involves players themselves in the world shaping.
Loki Feiht
Warcrows
THE OLD SCHOOL
#66 - 2013-04-24 14:05:10 UTC
Ines Tegator wrote:
Good idea.

I have my own addition that I think fits in here: tie this NPC activity to player activity. The more missioning, ratting, trading, mining etc that players do in an area, the more NPC forces are drawn there. Even add NPC corp security forces to stations, so high-activity stations become safer to operate out of. This would be a great opportunity to improve the highsec>lowsec transition, and it involves players themselves in the world shaping.


I love this idea!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Xavier Thorm
Caldari Provisions
Caldari State
#67 - 2013-04-24 15:56:59 UTC
Ines Tegator wrote:
Good idea.

I have my own addition that I think fits in here: tie this NPC activity to player activity. The more missioning, ratting, trading, mining etc that players do in an area, the more NPC forces are drawn there. Even add NPC corp security forces to stations, so high-activity stations become safer to operate out of. This would be a great opportunity to improve the highsec>lowsec transition, and it involves players themselves in the world shaping.


I really like this addition.
Utremi Fasolasi
La Dolce Vita
#68 - 2013-04-24 16:10:26 UTC
"Missions Having a chance to give a related expidition (like nullsec anomalies) "

I think this exists in the form of multipart missions.
Old Fellow
Royal Amarr Institute
Amarr Empire
#69 - 2013-04-24 16:45:26 UTC
Awesome ideas I always thought that making the universe more alive would be a great thing. I hope npcs would have a different gate flash then capsuleers though
Old Fellow
Royal Amarr Institute
Amarr Empire
#70 - 2013-04-24 16:47:50 UTC
Ines Tegator wrote:
Good idea.

I have my own addition that I think fits in here: tie this NPC activity to player activity. The more missioning, ratting, trading, mining etc that players do in an area, the more NPC forces are drawn there. Even add NPC corp security forces to stations, so high-activity stations become safer to operate out of. This would be a great opportunity to improve the highsec>lowsec transition, and it involves players themselves in the world shaping.



As long as the npcs attack the person with the lower standing and not the aggressor
Seranova Farreach
Biomass Negative
#71 - 2013-04-24 17:26:07 UTC
some of the ideas are genuinly good like the miner noise and NPC patrols in their space

but most of what im reading is "hand me content on a plate" which i dont want, eve is about effort*risk=reward
basically.. you get out what you put in.

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#72 - 2013-04-24 20:34:32 UTC
Old Fellow wrote:
Ines Tegator wrote:
Good idea.

I have my own addition that I think fits in here: tie this NPC activity to player activity. The more missioning, ratting, trading, mining etc that players do in an area, the more NPC forces are drawn there. Even add NPC corp security forces to stations, so high-activity stations become safer to operate out of. This would be a great opportunity to improve the highsec>lowsec transition, and it involves players themselves in the world shaping.



As long as the npcs attack the person with the lower standing and not the aggressor

That was part of the plan and I completely forgot about it. Good catch and thanks. Helps encourage player/corp investment in a certain territory that way.
Newbee
New-Roots
#73 - 2013-04-24 22:17:26 UTC
very good ideas!
supported Arrow +1
Liltha
Lost My Way Enterprises
#74 - 2013-04-24 22:20:55 UTC
Ruze wrote:
Ordellus wrote:
I don't understand why people think that MMO means it can't have a believable npc population to flesh out the world. Love the ideas.


One of the bes tMMO environments I've ever played in, Tabula Rasa, was also one of the shortest lived. But honestly, it did have the best game world. NPC's gave it a LOT of life.

Personally, I feel that CCP is going for the 'big, empty universe' feeling.


Too damn short lived, but yeah the NPCs in that game were a lot of fun. Damn I miss chainguns that shot lightning and rocket launchers lobbing giant snowballs.
Loki Feiht
Warcrows
THE OLD SCHOOL
#75 - 2013-04-28 01:10:20 UTC
bumping for more discussion!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Loki Feiht
Warcrows
THE OLD SCHOOL
#76 - 2013-04-29 17:24:58 UTC
Bump, support this thread and post your ideas if you'd like more entertaining content!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Data Anomaly
TBC
#77 - 2013-04-29 19:24:25 UTC
First and probably only post, but this thread deserves it. so +1

I approve of everything this thread is about. I would love to see NPC miners for example. Ore has to get it's mess some how right? They could be out at standard belts. NPC pirates could spawn specifically with heavier equipment to "gank" the NPC miners. What if the miners could call out in local for help? What if saving a miner could lead to a escalation? (What if we could actually have the game be true to the "chaos theory" trailer?) What if we could make the game function like there are actually other beings in the game that function aside from the Capsuleers? I mean come on, you see transport ships undocking from stations all the time...what are they doing? Put some realistic, unorganized, real time content into the game to make it live and breathe.

Why can't we also have factional warfare? I mean REAL warfare. Like the Caldari vs. Gallente event; but correctly (Amarr surely would have warped in to assist the caldari and to burn the Gallente. maybe not a big force but something.) I want to see a wormhole from gallente space open up and have a Gallente incursion in the Domain region or something. The basis for it is already there with the launch of the incursions, just change the factions around. Make the game dynamic. It's been sitting static and stale for 10 years. Kick it up a notch already. Forget prettier warp animations and camo ships that are exact copies of what you just nerfed. Give us PLAYABLE, rewarding, immersive content that will benefit everyone; not just the PvP-ers or the care bears. Not just for one sec status or another. Not just for fully organized corporations/alliances. everyone...
Blodhgarm Dethahal
8 Sins of Man
Stray Dogs.
#78 - 2013-04-29 21:26:47 UTC
I salute you! Making a world believeable is an unbelieveable attraction. +Infinite (if I could).
Loki Feiht
Warcrows
THE OLD SCHOOL
#79 - 2013-05-01 17:10:59 UTC
bump!

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Daniel Plain
Doomheim
#80 - 2013-05-02 16:19:29 UTC
some of OPs ideas are good, others not so much. for example, I would strongly agree that disregarding capsuleers, EVE is extremely underpopulated. where are the trading vessels in low and null? it can't be THAT dangerous as to completely deter trade unless you are immortal...?

on the other hand, this is a very hot iron to forge. last year, the goons demonstrated very explicitly how changes to the sandbox can disrupt the EVE economy. if the newly introduced NPCs are supposed to be worth shooting at, you also want to ensure that they cannot be exploited (aside from the usual bug testing of course). i can already see 23/7 mock mining ops with an escort of tach oracles raking in billions in rat spawn bounties without having to move an inch.

I should buy an Ishtar.