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Player Features and Ideas Discussion

 
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Save the Minmatars

First post
Author
Rebecha Pucontis
Doomheim
#41 - 2013-04-24 15:06:29 UTC
Donedy wrote:
Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.

I dont think AT ALL shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far.

Ok, so you think its acceptable that tracking enhancers are far better then TC's despite the fact they cost less cpu, dont use any cap, and also give both tracking and range bonus at the same time? lol

So basically what Im getting is your dont have any experience in fitting ships as your corp babysits you and does it all for you because you clearly know nothing.

Donedy wrote:
Check better, the Tempest is getting a HP nerf, and dont tell me about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart...

Lets see.

Current Temepst stats;

armour - 6954
shield - 6211
structure - 6641

Tiericide Tempest stat;

armour - 7300
shield - 7000
structure - 6800

You just lost all credibility, please go away and biomass yourself.
Rebecha Pucontis
Doomheim
#42 - 2013-04-24 15:09:00 UTC  |  Edited by: Rebecha Pucontis
Tippia wrote:
…unless they mean to say that the HP increase is lower than first intended, and that the sig penalty is also lower than the first iteration.


Yes, and that is explained in the thread clearly by CCP Rise saying that due to feedback sig was dropped which was going to by over 400 and EHP has been slightly reduced.

"Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp."

Although I'm not surprised someone as dumb as the OP wouldn't understand that.
Liam Inkuras
Furnace
Thermodynamics
#43 - 2013-04-24 15:15:29 UTC  |  Edited by: Liam Inkuras
Capt ****** wrote:
Liam Inkuras wrote:
I think we need to get back what made each races' ships unique, instead of having a generic role for each ships that extends across all races.

The way it was:
• Minmatar: fast and agile, GTFO ability, lots of kiting and utility. Usually hardest race to train for due to the vast amount of skills needed to fly their ships effectively.
• Caldari: Long range capabilities and slow and chunky. Thick tanks.
• Gallente: I'm going to sit on your face while I melt it. Drones sting like bees. Ships are slow when plated, but agile hen gank fit.
• Amarr: Golden bricks of lasers and tank. Very straightforward with little variation.

How it is becoming: let's give all races a brawler ship, kiter ship, Tanky ship, and a special EWAR ship (ewar was there before). I just feel that the races are becoming too generalized and bland, without enough distinction between them.



Wheres the Gallente or Minmater EWAR ship?

Gallente have the exceptional Celestis and the Minmatar have the (lol)Bellicose.

Edit: I just believe that giving all races similar ships with similar roles, with their only difference being weapon systems, is going to make the game bland and ships all to similar to one another

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Donedy
Lulzsec Space
#44 - 2013-04-24 15:18:50 UTC  |  Edited by: Donedy
Rebecha Pucontis wrote:

Lets see.

Current Temepst stats;

armour - 6954
shield - 6211
structure - 6641

Tiericide Tempest stat;

armour - 7300
shield - 7000
structure - 6800

You just lost all credibility, please go away and biomass yourself.


My mistake, I misunderstood CCP Rises point :

CCP Rise wrote:
Tempest:

Updated based on feedback to make the Tempest Minmatar's second attack battleship. This keeps its sig down, lowers its mass slightly, at the cost of lower hp.


I biomass and i come back.

But still doesnt change the rest.
George Wilkes Hill
Liam Neeson Never Dies
#45 - 2013-04-24 15:21:44 UTC
Rebecha Pucontis wrote:
Donedy wrote:
Im mainly flying armor ships, my corp has only armor doctrines. And i dont see in what armor is so weak. Actually if i was a preck i would be happy with this changes.

I dont think AT ALL shield fleets are ultimately OP atm. So yeah, TE nerf is not needed in my eyes, and from far.

Ok, so you think its acceptable that tracking enhancers are far better then TC's despite the fact they cost less cpu, dont use any cap, and also give both tracking and range bonus at the same time? lol

So basically what Im getting is your dont have any experience in fitting ships as your corp babysits you and does it all for you because you clearly know nothing.

Donedy wrote:
Check better, the Tempest is getting a HP nerf, and dont tell me about his "20" sig radius thingie, thats not relevant for a battleship even less relevant as a counterpart...

Lets see.

Current Temepst stats;

armour - 6954
shield - 6211
structure - 6641

Tiericide Tempest stat;

armour - 7300
shield - 7000
structure - 6800

You just lost all credibility, please go away and biomass yourself.


And there you have it folks that's the thread. I want to thank everyone for coming out today. I want to give a big round of applause to Rebecha for a good show! Thanks, and enjoy the rest of your day.
Donedy
Lulzsec Space
#46 - 2013-04-24 15:28:31 UTC
Yeah because the thread is just about the Tempest EHP.
I recognize my mistakes, you should recognize when you shouldnt post.
George Wilkes Hill
Liam Neeson Never Dies
#47 - 2013-04-24 15:29:33 UTC
Donedy wrote:
Yeah because the thread is just about the Tempest EHP.
I recognize my mistakes, you should recognize when you shouldnt post.

Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up?
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#48 - 2013-04-24 15:33:28 UTC
Op no offense but I think you're a little bit overlooking some numbers.

We didn't called Minmatar ships line "winmatar" for nothing, there's a good reason for it. After all the changes already don, those coming soon and hope others will follow to adjust whatever is wrong, I can finally have the feeling that now you have a good reason to specialize in one race rather than cross train for whatever op thing of the moment.

This is an important change, of course some ships will still be better either because of meta gaming or because some bonus/whatever the heck stat is clearly too much, but the end of line is that while races are getting their flavor back they're not equal but all or at least most are more interesting than ever. This is a huge and important change.

Minmatar will still be the fastest ones, will still be the race applying huge amounts of dps with short range weapons at ranges where some operate in optimal of their long range ones, on top of dmg selection that is a very important factor to retain.

They're not the best at everything anymore? -yes and this is good, this is fantastic, this is great for all pilots that some day choose another race than Minmatar for their first months training just to figure out they're loosing their time with consequences with in the game it self (minmatar everywhere) and also in players retention (smaller number but still).


I'm not saying it's perfect, I'm the first one moaning and never happy because when it's done I always think better is possible, I'm just trying to explain from my point of view that now races and ships are getting much better balanced which is a good thing so players have more options.
Also because ships that we wouldn't see anywhere than BPC's and market a year or two ago, now are used and people have fun with, this is also fantastic and good on the long term for the game and the community.


removed inappropriate ASCII art signature - CCP Eterne

Donedy
Lulzsec Space
#49 - 2013-04-24 15:34:47 UTC  |  Edited by: Donedy
George Wilkes Hill wrote:
Donedy wrote:
Yeah because the thread is just about the Tempest EHP.
I recognize my mistakes, you should recognize when you shouldnt post.

Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up?

I do, and there is nothing to give up there. Rebalance is till not balanced.

About TCs, do you ever heard about scripts? Moreover, its more a question of slots, do you ever heard about getting ewar in low slots?
Fredfredbug4
The Scope
Gallente Federation
#50 - 2013-04-24 15:37:37 UTC
I think this is less about the Minmatar getting nerfed, but being put in line with everyone else.

After being on top by a MASSIVE margin in the past putting them in line is going to seem like a big nerf.

It's hard to tell from the numbers alone, lets see how the races stack up against each other 4 months after oddesy. By then it will be clear if anything is overpowered or underpowered.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Donedy
Lulzsec Space
#51 - 2013-04-24 15:40:34 UTC  |  Edited by: Donedy
Sergeant Acht Scultz wrote:
Op no offense but I think you're a little bit overlooking some numbers.

We didn't called Minmatar ships line "winmatar" for nothing, there's a good reason for it. After all the changes already don, those coming soon and hope others will follow to adjust whatever is wrong, I can finally have the feeling that now you have a good reason to specialize in one race rather than cross train for whatever op thing of the moment.

This is an important change, of course some ships will still be better either because of meta gaming or because some bonus/whatever the heck stat is clearly too much, but the end of line is that while races are getting their flavor back they're not equal but all or at least most are more interesting than ever. This is a huge and important change.

Minmatar will still be the fastest ones, will still be the race applying huge amounts of dps with short range weapons at ranges where some operate in optimal of their long range ones, on top of dmg selection that is a very important factor to retain.

They're not the best at everything anymore? -yes and this is good, this is fantastic, this is great for all pilots that some day choose another race than Minmatar for their first months training just to figure out they're loosing their time with consequences with in the game it self (minmatar everywhere) and also in players retention (smaller number but still).


I'm not saying it's perfect, I'm the first one moaning and never happy because when it's done I always think better is possible, I'm just trying to explain from my point of view that now races and ships are getting much better balanced which is a good thing so players have more options.
Also because ships that we wouldn't see anywhere than BPC's and market a year or two ago, now are used and people have fun with, this is also fantastic and good on the long term for the game and the community.



Well i hope it will be like you say, looking at the numbers atm doesnt make me fell like as if it will be the case.
George Wilkes Hill
Liam Neeson Never Dies
#52 - 2013-04-24 15:46:30 UTC
Donedy wrote:
George Wilkes Hill wrote:
Donedy wrote:
Yeah because the thread is just about the Tempest EHP.
I recognize my mistakes, you should recognize when you shouldnt post.

Oh that quote wasn't just about the tempest's EHP. Maybe you should realize when to give up?

I do, and there is nothing to give up there. Rebalance is till not balanced.

About TCs, do you ever heard about scripts? Moreover, its more a question of slots, do you ever heard about getting ewar in low slots?

Re-read her posts about TCs with scripts etc. then and re-read it again. It's a module issue the module is overpowered. Passive should in theory never be better than something that it's actively using your ships resources, and not only that it's way easier to fit. Like I said reread her posts where she explains all that you. Anyways this will be my last post in this thread I'm not a big fan of arguing with rocks and the likes. You've been given point after point and refuse to see it any other way or even consider it.
Donedy
Lulzsec Space
#53 - 2013-04-24 15:52:25 UTC  |  Edited by: Donedy
You must be kidding me.
The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted.
If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.

You can check killboards, as i said i fly mainly armor ships, why would I fckin defend TEs if i didnt thought there is no need to nerf it because this is already balanced?

Im against TE nerf because it will reduce the choice on the factors you can play with when fitting your (shield) ships.

Im affraid of seeing the gain of range to be to small to be interesting enough to fit this damn module.
Rebecha Pucontis
Doomheim
#54 - 2013-04-24 16:04:23 UTC
Donedy wrote:
You must be kidding me.
The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted.
If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.

You can check killboards, as i said i fly mainly armor ships, why would I fckin defend TEs if i didnt thought there is no need to nerf it because this is already balanced?


The point is the tracking enhancer gives both tracking and range benefits at the same time and uses no capacitor, half the cpu, and doesn't need to be loaded with scripts. Also shield setups are much easier to fit than armour setups which are much more intensive in nearly every requirement, the strength of the TE over the TC adds to this even further. If you can't see that this needs changing then you are a lost cause.
Donedy
Lulzsec Space
#55 - 2013-04-24 16:11:48 UTC  |  Edited by: Donedy
Will you ever fit a TC on a shield setup? Well in fleec actually yes, but its at the price of big sacrifices.

Honestly i dont know where do you come from, but shield setups are kinda tougher than armor ones to fit cpu speaking.
Rebecha Pucontis
Doomheim
#56 - 2013-04-24 16:14:46 UTC
Donedy wrote:
Will you ever fit a TC on a shield setup?


Seeing as a TC is a mid slot item then it will reduce your shield tank if your fit it and use up space which you could use for Ewar. That and also the fact you would have to be crazy to fit a TC when you can simply fit a TE which is much better and leaves more CPU for other mods.
Donedy
Lulzsec Space
#57 - 2013-04-24 16:18:48 UTC
Well, indeed but with the TE nerf, i think that people will clearly rethink what they will fit instead of their second TE.
That just reduce your choice. Its already a huge compromise to fit a TC, dont make it even harder.
Tippia
Sunshine and Lollipops
#58 - 2013-04-24 16:21:03 UTC
Donedy wrote:
You must be kidding me.
The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted.
…and that's the problem. The TC should be better than the TE when unscripted, and better in one area when scripted.

Optimal Range +15%, Falloff +30%, Tracking Speed +9.5% for a passive, easy-to-fit module compared to half that when you fit an active, hard-to-fit module. On those two facts alone, the TE and TC should swap bonuses.

Quote:
If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.
Big “if”. As it happens, it's not the only problem with TEs. Another is what they simply give too high a bonus. They push the ranges turrets far too far, so buffing the TC to be even worse is a particularly bad solution. TEs need their bonuses reduced just because. On top of that, they need their bonuses reduced in comparison with TCs. On top of that, they need their bonuses reduced to match their fitting requirements.

…oh, and on top of that, they need to have their bonuses reduced to make it sensible to fit something else in those lowslots and not turn all but the most specialist armour-tanking ships into shield tankers. TEs made it worth-while to shield tank a 3-mid Thorax because it gave you better gank'n'tank than if you put armour in the lowslots.

They should have been nerfed into the ground ages ago. Now is just a better time since it coincides with a large-scale ship rebalance that provides some context and bigger picture.
Mina Sebiestar
Minmatar Inner Space Conglomerate
#59 - 2013-04-24 16:22:10 UTC
oh i see now te is nerfed because poor armor setups will not sacrifice their mids for it..seems legit

You choke behind a smile a fake behind the fear

Because >>I is too hard

Donedy
Lulzsec Space
#60 - 2013-04-24 16:27:04 UTC  |  Edited by: Donedy
Tippia wrote:
Donedy wrote:
You must be kidding me.
The scripted TC gives 3x more tracking than the TE while giving the same optimal/fallof bonus if scripted.
…and that's the problem. The TC should be better than the TE when unscripted, and better in one area when scripted.

Optimal Range +15%, Falloff +30%, Tracking Speed +9.5% for a passive, easy-to-fit module compared to half that when you fit an active, hard-to-fit module. On those two facts alone, the TE and TC should swap bonuses.

Quote:
If the only problem is that TC scripted have same bonuses for fallof/opti than TEs, then buff TCs.
Big “if”. As it happens, it's not the only problem with TEs. Another is what they simply give too high a bonus. They push the ranges turrets far too far, so buffing the TC to be even worse is a particularly bad solution. TEs need their bonuses reduced just because. On top of that, they need their bonuses reduced in comparison with TCs. On top of that, they need their bonuses reduced to match their fitting requirements.

…oh, and on top of that, they need to have their bonuses reduced to make it sensible to fit something else in those lowslots and not turn all but the most specialist armour-tanking ships into shield tankers. TEs made it worth-while to shield tank a 3-mid Thorax because it gave you better gank'n'tank than if you put armour in the lowslots.

They should have been nerfed into the ground ages ago. Now is just a better time since it coincides with a large-scale ship rebalance that provides some context and bigger picture.


Well thats my fear, having TEs not worthing to fit because of crap range bonus and becoming a dusty module in my hangar.