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Missions & Complexes

 
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Let's fix EvE PvE

Author
Carniflex
StarHunt
Mordus Angels
#41 - 2013-04-24 07:35:21 UTC
What you are suggesting are incursions. You can find them on the starmap if you would like to go and experience some.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Tauranon
Weeesearch
CAStabouts
#42 - 2013-04-24 07:35:26 UTC  |  Edited by: Tauranon
DeMichael Crimson wrote:


Just because you trained those skills and use those mods doesn't mean everyone else has to do it. Seems like we're back to the same old story again. PvP players trying to get CCP to force PvE players to do PvP crap. I run against all types of rats and I've never had to fit up any of those mods. As I said before, if you find missions boring, then don't do them and for Christs sake, stop saying missions are broken..

EWAR skills are not needed to run missions, plain and simple. Making players train them to do PvE content is just another attempt to push mission runners into PvP. When are you people gonna get it through your thick heads? Some players don't want to do PvP. That's the main reason they're doing PvE content.


DMC


Its tired old content and a system mostly dating from 2005, and most of the content has been scaled out a year later by the introduction of rigs, and the general increase in average SP of the playerbase. Its silly that I can do the same content 5x faster than a new player, because of level 5s in drone interfacing, gallente battleship, sentry drones, large hybrids and the various gunnery, tank and core supports, and that lot is a far greater SP timesink than training propulsion jamming to 1.Roll

The newer AI is a definate step forward, but there still needs to be better puzzles/strategies than rote-learn the trigger, and one of the strategies should always not be sensitive to T2 firepower type advantages (and better than blitz).

If I really, really, really had to deal with this, I'd leave 1 old agent per race offering the current security missions (for the OCD amongst us who would be uncomfortable with them gone), and I'd seriously reconsidering from the rest of the agents how to provide entertaining missions.
Tauranon
Weeesearch
CAStabouts
#43 - 2013-04-24 07:39:25 UTC
Morrigan LeSante wrote:


I am /dead/ set against any point requirement though - 'go short range or go home' is not a good place to be.


The fact that you want to use the same strategy for every single mission, pretty much illustrates everything that is wrong with missioning.
Daniel Plain
Doomheim
#44 - 2013-04-24 08:31:19 UTC  |  Edited by: Daniel Plain
most of what has been said in this thread so far is stupid. anyone who tries to argue that missions should be 'more exciting' or 'more like PVP' is in reality advocating missions to be more annoying and more redundant. if you want excitement and PVP, how about you try to, you know, PVP? there already are missions that are more like PVP, namely FW missions. surprisingly enough, most people choose regular lvl4s instead.

my claim is that no matter how 'exciting' you try to make a mission, after doing it 100 times players will be bored and annoyed at best and uninstall eve at worst. if you want the mission system to retain its place in the eve universe, you should rather look at why people are running missions in the first place. the motivation can be summed up under three categories:
- making ISK
- relaxing
- min/maxing

the fact of the matter is that a typical mission runner does not want to have to deal with unforeseen circumstances like random spawns while watching local and dscan. he wants to have a beer and watch youtube videos while making large red crosses explode with his shiny pimpmobile and make some bank in the process. if you screw this play style up for him, he will not become a PVPer, he will just switch on his mackinaw pilot.
if you really want to improve missions, you need to give up the illusion that they need to be 'exciting' and instead concentrate on filing off the rough edges like redocking between missions, imbalanced NPC ewar (target painters? really?), wildly varying time/payout ratios etc.

I should buy an Ishtar.

Morrigan LeSante
Perkone
Caldari State
#45 - 2013-04-24 09:00:43 UTC
Tauranon wrote:
Morrigan LeSante wrote:


I am /dead/ set against any point requirement though - 'go short range or go home' is not a good place to be.


The fact that you want to use the same strategy for every single mission, pretty much illustrates everything that is wrong with missioning.


The fact I dont want all "long range" hulls/weapon systems completely obsoleted unless flying as a team for missions actually illustrates a handle on the bigger picture.

Do you honestly think forcing either short range only, or a group requirement onto everyone is healthy for the game?


Personally I use various strategies/hulls depending on what mood takes - I do NOT want to be forced into 'you will fit AC/blasters/HAMs/pulse' or you shall go home. Because that's boring, you're not adding fluidity or dynamism - you're adding a stupid arbitrary requirement in the form of a "must fit" module to absolutely no gain at all.

I don't mind the idea of aligning missions more closely to PvP as an option, but enforcing a tackle requirement is simply a bridge too far. Even setting that aside, it's a sandbox so if you dont like missions then don't do them, there is hardly a shortage of options to entertain you.
Tauranon
Weeesearch
CAStabouts
#46 - 2013-04-24 10:37:45 UTC
Morrigan LeSante wrote:
Tauranon wrote:
Morrigan LeSante wrote:


I am /dead/ set against any point requirement though - 'go short range or go home' is not a good place to be.


The fact that you want to use the same strategy for every single mission, pretty much illustrates everything that is wrong with missioning.


The fact I dont want all "long range" hulls/weapon systems completely obsoleted unless flying as a team for missions actually illustrates a handle on the bigger picture.

Do you honestly think forcing either short range only, or a group requirement onto everyone is healthy for the game?



Nobody has ever suggested every npc in a mission should warp out. Did you just finish training forum strawman to V ?

Dread pirate scarlet is the classic example of an NPC that should warp out if not pointed. Not only does it not warp out, it can be volleyed by a T2 fit dominix in the first pocket (bad - that should be an artillery only thing or not at all), and in the second pocket its there if you failed anyway. The mission should fail if you chase it out without killing it.

Quote:


Personally I use various strategies/hulls depending on what mood takes - I do NOT want to be forced into 'you will fit AC/blasters/HAMs/pulse' or you shall go home. Because that's boring, you're not adding fluidity or dynamism - you're adding a stupid arbitrary requirement in the form of a "must fit" module to absolutely no gain at all.

I don't mind the idea of aligning missions more closely to PvP as an option, but enforcing a tackle requirement is simply a bridge too far. Even setting that aside, it's a sandbox so if you dont like missions then don't do them, there is hardly a shortage of options to entertain you.


The sandbox problem is that the sand really isn't that deep (ie most players need money), and missions affect other tasks and things (standings). Also eve ships are mostly balanced around having to sacrifice a couple of slots for utility and the fits kinda fail when compromising to get utility is not required.

Again most PVE is minion slaying and I do not care if minions do not warp. I also don't think the point is the general solution, it should be far more effective to bring suitable utility for each mission as required. I'd even prefer it if the npc's had standardised groups of spawns across missions, that forced you to warp out and go fetch the required utility if necessary. (ie mission x has a slot for a "large npc group", and the "large npc group" could spawn up as RR sometimes, and need you to use utility to break it. Instead they have this minor meaningless variation thing that causes you to not need to do anything different.

the ships are also far more balanced as a group, when the tasks require utility, as that forces compromises on fit.
Lady Manus
Lumen et Umbra
#47 - 2013-04-24 11:04:28 UTC
So, Odissey is a pve expansion?
Cool! Here it is what I think is a priority today:

- Fix all drone plexes: are orrible atm, no one run them, almost no good loot
- Introduce Drone faction modules... why only officers?
- review DED and unrated plexes loot table: why u would run a three hours plex that drop less than one that last one hour?
- Review escalations: most escalation are not worthy and not fun to run, especially those in null secs, while these escalation should be much more worthwhile than doing a single instance
- introduce all missing rated plexes (especially DED 9 and seom others)
- make salvaging officers/faction ship more useful: most of those ships salvage into nothing
- reduce isk/hour from plexing in high sec and increase in null sec
- review drones aggroo: way too much! Drone boats are quite under-par for this reason
-revamp radar sites: in null secs no one run them!
- revamp magneto and radar sites in WH C1-3: not worthwhile at all
- introduce semi-static complexes: instead of having DED 1 and 2 fixed in the same system as in the old time, make those plexes /and maybe DED 3 too) appear in a given constellation and stay in the same system until next reboot (dont despwan after boss killed), then, after DT, move the ded in another system in the same constealltion for the next 24 hours (so PVPers are ok and explorers are ok too)

And, most important:
INTRODUCE NEW, CHALLENGING, COMPLEX AND WORTHWHILE COMPLEXES ALL AROUND EVE BUT ESPACIALLY IN NULL SECS ALONG WITH NEW FACTION LOOTS AND TREASURE!

My 2 cents LM
Frostys Virpio
State War Academy
Caldari State
#48 - 2013-04-24 11:32:25 UTC
Daniel Plain wrote:
most of what has been said in this thread so far is stupid. anyone who tries to argue that missions should be 'more exciting' or 'more like PVP' is in reality advocating missions to be more annoying and more redundant. if you want excitement and PVP, how about you try to, you know, PVP? there already are missions that are more like PVP, namely FW missions. surprisingly enough, most people choose regular lvl4s instead.

my claim is that no matter how 'exciting' you try to make a mission, after doing it 100 times players will be bored and annoyed at best and uninstall eve at worst. if you want the mission system to retain its place in the eve universe, you should rather look at why people are running missions in the first place. the motivation can be summed up under three categories:
- making ISK
- relaxing
- min/maxing

the fact of the matter is that a typical mission runner does not want to have to deal with unforeseen circumstances like random spawns while watching local and dscan. he wants to have a beer and watch youtube videos while making large red crosses explode with his shiny pimpmobile and make some bank in the process. if you screw this play style up for him, he will not become a PVPer, he will just switch on his mackinaw pilot.
if you really want to improve missions, you need to give up the illusion that they need to be 'exciting' and instead concentrate on filing off the rough edges like redocking between missions, imbalanced NPC ewar (target painters? really?), wildly varying time/payout ratios etc.


How about anew agen type, let's say warfare, with pretty much the same missions but with added randomness/difficulty/odd fit requirement? You keep your low effort lvl 4 and people who want something more investing can get it. Of course, the more effort/risk coming from the randomness/odd requirement also means a better payout...
Daniel Plain
Doomheim
#49 - 2013-04-24 11:58:38 UTC
Frostys Virpio wrote:
How about anew agen type, let's say warfare, with pretty much the same missions but with added randomness/difficulty/odd fit requirement? You keep your low effort lvl 4 and people who want something more investing can get it. Of course, the more effort/risk coming from the randomness/odd requirement also means a better payout...

faction warfare missions.

I should buy an Ishtar.

Frostys Virpio
State War Academy
Caldari State
#50 - 2013-04-24 12:04:58 UTC
Daniel Plain wrote:
Frostys Virpio wrote:
How about anew agen type, let's say warfare, with pretty much the same missions but with added randomness/difficulty/odd fit requirement? You keep your low effort lvl 4 and people who want something more investing can get it. Of course, the more effort/risk coming from the randomness/odd requirement also means a better payout...

faction warfare missions.


Dosen't that involve being at war with a **** load of people?
Daniel Plain
Doomheim
#51 - 2013-04-24 12:07:30 UTC
Frostys Virpio wrote:
Daniel Plain wrote:
Frostys Virpio wrote:
How about anew agen type, let's say warfare, with pretty much the same missions but with added randomness/difficulty/odd fit requirement? You keep your low effort lvl 4 and people who want something more investing can get it. Of course, the more effort/risk coming from the randomness/odd requirement also means a better payout...

faction warfare missions.


Dosen't that involve being at war with a **** load of people?

so? i thought you wanted excitement? what can be more exciting than having to constantly watch out for unexpected 'spawns'?

I should buy an Ishtar.

Frostys Virpio
State War Academy
Caldari State
#52 - 2013-04-24 12:14:45 UTC
Daniel Plain wrote:
Frostys Virpio wrote:
Daniel Plain wrote:
Frostys Virpio wrote:
How about anew agen type, let's say warfare, with pretty much the same missions but with added randomness/difficulty/odd fit requirement? You keep your low effort lvl 4 and people who want something more investing can get it. Of course, the more effort/risk coming from the randomness/odd requirement also means a better payout...

faction warfare missions.


Dosen't that involve being at war with a **** load of people?

so? i thought you wanted excitement? what can be more exciting than having to constantly watch out for unexpected 'spawns'?


So you would be ahppy witha button in sattion you press to recive isk automatically? It would interfer much less with your beer/youtube...
Daniel Plain
Doomheim
#53 - 2013-04-24 12:17:16 UTC
Frostys Virpio wrote:
Daniel Plain wrote:
Frostys Virpio wrote:
Daniel Plain wrote:
Frostys Virpio wrote:
How about anew agen type, let's say warfare, with pretty much the same missions but with added randomness/difficulty/odd fit requirement? You keep your low effort lvl 4 and people who want something more investing can get it. Of course, the more effort/risk coming from the randomness/odd requirement also means a better payout...

faction warfare missions.


Dosen't that involve being at war with a **** load of people?

so? i thought you wanted excitement? what can be more exciting than having to constantly watch out for unexpected 'spawns'?


So you would be ahppy witha button in sattion you press to recive isk automatically? It would interfer much less with your beer/youtube...

nice strawman. try again.

I should buy an Ishtar.

Goldiiee
Bureau of Astronomical Anomalies
#54 - 2013-04-24 12:49:26 UTC  |  Edited by: Goldiiee
Lady Manus wrote:
So, Odissey is a pve expansion?
Cool! Here it is what I think is a priority today:

- Fix all drone plexes: are orrible atm, no one run them, almost no good loot
- Introduce Drone faction modules... why only officers?
- review DED and unrated plexes loot table: why u would run a three hours plex that drop less than one that last one hour?
- Review escalations: most escalation are not worthy and not fun to run, especially those in null secs, while these escalation should be much more worthwhile than doing a single instance
- introduce all missing rated plexes (especially DED 9 and seom others)
- make salvaging officers/faction ship more useful: most of those ships salvage into nothing
- reduce isk/hour from plexing in high sec and increase in null sec
- review drones aggroo: way too much! Drone boats are quite under-par for this reason
-revamp radar sites: in null secs no one run them!
- revamp magneto and radar sites in WH C1-3: not worthwhile at all
- introduce semi-static complexes: instead of having DED 1 and 2 fixed in the same system as in the old time, make those plexes /and maybe DED 3 too) appear in a given constellation and stay in the same system until next reboot (dont despwan after boss killed), then, after DT, move the ded in another system in the same constealltion for the next 24 hours (so PVPers are ok and explorers are ok too)

And, most important:
INTRODUCE NEW, CHALLENGING, COMPLEX AND WORTHWHILE COMPLEXES ALL AROUND EVE BUT ESPACIALLY IN NULL SECS ALONG WITH NEW FACTION LOOTS AND TREASURE!

My 2 cents LM

It always stumps me when I see these posts.

‘’- reduce isk/hour from plexing in high sec and increase in null sec’’
I don’t think this is fully thought through, further reductions of rewards in High-sec will in no way add to the number of people in Nul-sec, or did you not notice the immediate drop in people running LVL5’s when they moved to Low-sec. All this suggestion would do is reduce the chances of a new toon attaining the ISK to try out other aspects of the game.

Most noobs I talk to are ready to go fly in Nul before they are even skilled for T2 frigs but after a week of dealing with scammers (Selling opportunities, or Goon transports) and politics (CTA’s and OPS they are in no way equipped to handle) and Bitter vets (‘’That fit is a total fail’’, ‘’Your don’t know anything so shut up and do what I say’’, ‘’What do you mean you can’t afford a replacement ship submit a E-mail to the alliance and we will get you a new one, free or charge *clears throat, in 4 to 6 weeks’’).

Nul-sec politics is the reason Nul-sec is empty of Noobs, not LVL-4 mission rewards. As is pointed out later in the same post
‘’ -revamp radar sites: in null secs no one run them!’’
''most escalation are not worthy and not fun to run, especially those in null secs,''
Nul-sec has unused Content already, so why should they get more rewards for current content? Which reminds me of another complaint a new recruit pointed out, the tax rate of 50%, while with the Nul-sec Corp that recruited him he made half as much, and lost 400% more than he made, he never saw any benefit to Nul. I know there are benefits of running in Nul-sec, having spent quite a bit of time in those ventures as well, but buffing rewards ‘IMO’ will just justify corp leaders and alliance leaders to raise the tax and buff their wallets and war chest not benefiting a Mission/Plex runner in anyway whatsoever.

TL;DR Nul sec rewards getting buffed is not a solution to PVE or Nul-sec population problems. It’s just a way for taxes to be levied on the lowly mission runners to pay for the habits of PVP’ers. (Or Blobbers rather)

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Goldiiee
Bureau of Astronomical Anomalies
#55 - 2013-04-24 12:57:44 UTC  |  Edited by: Goldiiee
Carniflex wrote:
What you are suggesting are incursions. You can find them on the starmap if you would like to go and experience some.
_______________________________________________________________________________________
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!*
GOT the bastard.

And verbal +1 for the signature still lmao.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Morrigan LeSante
Perkone
Caldari State
#56 - 2013-04-24 14:58:18 UTC
Tauranon wrote:
Morrigan LeSante wrote:
Tauranon wrote:
Morrigan LeSante wrote:


I am /dead/ set against any point requirement though - 'go short range or go home' is not a good place to be.


The fact that you want to use the same strategy for every single mission, pretty much illustrates everything that is wrong with missioning.


The fact I dont want all "long range" hulls/weapon systems completely obsoleted unless flying as a team for missions actually illustrates a handle on the bigger picture.

Do you honestly think forcing either short range only, or a group requirement onto everyone is healthy for the game?



Nobody has ever suggested every npc in a mission should warp out. Did you just finish training forum strawman to V ?


Then why are you arguing with me? You're the one that picked up my point about points being a bad requirement and ran with it.

If you keep abreast of these types of threads, requiring a point/tackle is a very common theme and my view was it's bad move.


Basically I stated the premise of the change was decent, but a point as a requirement is bad....You seem to vaguely agree, albeit in your own special way.
Caitlyn Tufy
Perkone
Caldari State
#57 - 2013-04-26 06:49:59 UTC  |  Edited by: Caitlyn Tufy
Imo, the entire PVE in EVE needs a major overhaul. As it stands, a noobie comes into the game, gets tossed about in weird tutorial missions, then starts running missions for agents, learning a set of skills that are only used for those missions, all the while not being encouraged to group up.

After all, why should he be social? If he runs missions with others, he'll lose profit - that is counterproductive, imo. Meanwhile, the other bears keep telling him how he'll instantly die if he enters low sec / null sec all alone, so he chooses not to even try. And finally, coming from other "Hello Kitty" MMOs, he'll be scared to death of losing his precious little ship. All this combined imo creates risk averse anti-social players, when it should be incorporating them into the community. In my opinion, the game currently lacks directly accessible content promoted to noobies and others that would encourage such activity.


Anyway, Marlona here has about the right mindset imo:

http://themittani.com/features/fixing-eves-mission-system?page=0%2C2
Chi'Nane T'Kal
Interminatus
#58 - 2013-04-26 09:15:13 UTC
Caitlyn Tufy wrote:

After all, why should he be social? If he runs missions with others, he'll lose profit - that is counterproductive, imo.


A matter of awful communication, pretty much.

Profit of missioning scales non-linear with mission lvl, so as long as you can not solo lvl4 missions, running them in a fleet with similarly affected players would be a lot more profitable than solo running lower level. (Most lvl4s can be run with as few as 1 T1 logi and 1 full DPS, as that's my dualbox setup until i can go spider)

The problem is finding a reliable fleet composition in a game full of cutthroats as a new player without in game contacts - since at least one member of every fleet needs to specialize into logistics and thus won't even have the fallback option of solo running lower level missions.

Daniel Plain
Doomheim
#59 - 2013-04-26 09:42:14 UTC
Caitlyn Tufy wrote:
Imo, the entire PVE in EVE needs a major overhaul. As it stands, a noobie comes into the game, gets tossed about in weird tutorial missions, then starts running missions for agents, learning a set of skills that are only used for those missions, all the while not being encouraged to group up.

After all, why should he be social? If he runs missions with others, he'll lose profit - that is counterproductive, imo. Meanwhile, the other bears keep telling him how he'll instantly die if he enters low sec / null sec all alone, so he chooses not to even try. And finally, coming from other "Hello Kitty" MMOs, he'll be scared to death of losing his precious little ship. All this combined imo creates risk averse anti-social players, when it should be incorporating them into the community. In my opinion, the game currently lacks directly accessible content promoted to noobies and others that would encourage such activity.


Anyway, Marlona here has about the right mindset imo:

http://themittani.com/features/fixing-eves-mission-system?page=0%2C2

marlona here has a naive and horrible idea and i pointed out some of its major flaws in the comments.

as for your post: if your newbie persona is so fixated on profit and so opposed to losing his ship, then no amount of PVE overhauls will make him a PVPer. if he is even slightly interested in PVP, a short google search, a visit to the forums or hell, even a simple question in local will lead him into RvB, Brave Newbies, FW or any other form of PVP you could possibly name.

TL;DR: missions do not create risk averse players. risk averse players choose to run missions.

I should buy an Ishtar.

Bastion Arzi
Ministry of War
Amarr Empire
#60 - 2013-04-26 12:21:49 UTC
i'd really like to see more pve content as well...