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[Odyssey] Capital Rigs

First post First post
Author
Gizznitt Malikite
Agony Unleashed
Agony Empire
#61 - 2013-04-23 17:03:56 UTC
Skia Aumer wrote:
All large rigs on capitals should be un-fitted on a patch day, that would be fair.
Other than that - great change.


I see no reason to mess with the rigs on capitals... as long as the large rigs currently work...

Does this mean, if you have a capital now, it is in your best interest to rig it with less expensive large rigs now? YES....
Does this mean, after the patch, if you get a capital it will cost significantly more to rig it? YES!

But so what? You have warning! Everyone is on an equal footing now, everyone has adequate time to compensate, and everyone will be on equal footing after the patch. All this, "CCP is changing something, give me stuff for free" crowd needs to HTFU and simply accept that things in game change!!

Gizznitt Malikite
Agony Unleashed
Agony Empire
#62 - 2013-04-23 17:04:22 UTC
Skia Aumer wrote:
And btw, is Orca a capital ship?
Edit: obviously not, over-reacting here.


Yes it is!
Gizznitt Malikite
Agony Unleashed
Agony Empire
#63 - 2013-04-23 17:06:12 UTC
Quesa wrote:
Unless this is a way to lower the cost of large rigs and not a way to increase the cost or component requirements for capital sized mods vs large, this is going to be a bad change.

I can't see a reason to increase the investment needed for a standard capital and we all know that cost has little to do with the proliferation issues this game is having.


Meh... Capital ships requiring a little more investment is a good thing, especially when the upcoming changes make cross training capitals very, very easy.

mynnna
State War Academy
Caldari State
#64 - 2013-04-23 17:06:17 UTC
XXSketchxx wrote:
mynnna wrote:

He's pointing out, probably incorrectly, that you won't be able to fit three T2 trimarks to a carrier. Large T2 trimarks are 75 calibration, though, and a carrier has 400. They'll be fine.

Also, seeing as best case for a Tech II large trimark right now is 18 interface circuits, 16 intact armor plates and 12 nanite compound. That makes it more like 80 IAP, 90 IC and 60 NC for a Tech II capital trimark, which in turn makes the cost more like 1.3b each. Add a 15% markup and hey, wouldn't you know it, the people saying 1.5b per were correct.



Are you sure?


Pretty sure!

http://i.imgur.com/8nTfAP7.png

Member of the Goonswarm Economic Warfare Cabal

Rroff
Antagonistic Tendencies
#65 - 2013-04-23 17:06:57 UTC  |  Edited by: Rroff
Chinicata Shihari wrote:

Your maths is very poor. It will cost 1.5bil per Capital T2 trimark at mineral cost. That means 4.5bil for 3 before markup. Thats going to make the price on a armour super sky rocket. So if a fitted aeon costs 22bil now then a fitted aeon afterwards would cost at least 26bil.


TBH 22-26bn when your talking super caps - well you (in a general sense) probably can't afford one anyway if your quibbling over that amount of price difference - but its another story when your talking things like triage archons - they already struggle with the proliferation of neuting with just T1 rigs - pricing T2 CCC rigs out of the sensible range of the average archon pilot is going to put quite a damper on carrier use in PVP* which isn't a great idea in a wider sense for the game (unless carriers also get a bit of a capacitor buff with the coming capital rebalancing).



* completely ignoring slowcat fleets here as thats another story entirely.
Skia Aumer
Planetary Harvesting and Processing LLC
#66 - 2013-04-23 17:07:30 UTC
Gizznitt Malikite wrote:
But so what? You have warning! Everyone is on an equal footing now, everyone has adequate time to compensate...

Am I on equal footing with PL supercap fleet? Oh, you're over-estimating me.
mynnna
State War Academy
Caldari State
#67 - 2013-04-23 17:08:08 UTC
Rroff wrote:
Chinicata Shihari wrote:

Your maths is very poor. It will cost 1.5bil per Capital T2 trimark at mineral cost. That means 4.5bil for 3 before markup. Thats going to make the price on a armour super sky rocket. So if a fitted aeon costs 22bil now then a fitted aeon afterwards would cost at least 26bil.


TBH 22-26bn when your talking super caps - well you (in a general sense) probably can't afford one anyway if your quibbling over that amount of price difference - but its another story when your talking things like triage archons - they already struggle with the proliferation of neuting with just T1 rigs - pricing T2 CCC rigs out of the sensible range of the average archon pilot is going to put quite a damper on carrier use in PVP which isn't a great idea in a wider sense for the game (unless carriers also get a bit of a capacitor buff with the coming capital rebalancing).


I don't see a problem with putting a damper on how powerful carriers are right now.

Member of the Goonswarm Economic Warfare Cabal

EvilweaselSA
GoonCorp
Goonswarm Federation
#68 - 2013-04-23 17:09:00 UTC
make large rigs fitted to supercaps cause the supercaps to explode

death2supercaps
GeeShizzle MacCloud
#69 - 2013-04-23 17:13:34 UTC  |  Edited by: GeeShizzle MacCloud
mynnna wrote:

I don't see a problem with putting a damper on how powerful carriers are right now.


i agree!
Mynas Atoch
Eternity INC.
Goonswarm Federation
#70 - 2013-04-23 17:13:52 UTC  |  Edited by: Mynas Atoch
Destoya wrote:
[quote=Fango Mango]It will raise the price of all rigs since salvage (especially t2 armor plates and ward consoles) is a resource with a fairly limited supply. Since every new super capital, bling WH cap, or dreads with gun rigs will be using 5x the supply of T2 salvage this will bring the price up.

Probably won't have too much of an effect on the t1 market, at least in the long run, both because supply of materials is larger and the amount of capitals that get rigged everyday is nothing compared to how many battleships do the same.


You alliance must be smugging it right now. If T2 salvage triples in price due to this, as seems possible, this is potentially a 15 trillion isk boost to the value of your supercapital fleet.

Way to go CCP
Amantus
Drexciyan Sea Unit
SPACE DETROIT
#71 - 2013-04-23 17:18:35 UTC
Will you be addressing the supply of T2 salvage?
Alexander the Great
Imperial Academy
Amarr Empire
#72 - 2013-04-23 17:19:58 UTC
Another Odyssey change unfriendly only to newer pilots, those who don't have capitals yet.

Seriously, introducing capital rigs and leaving large rigs as they are, without any penalty on capital ships, just increases the barrier for players new to capitals.

Especially this is a problem for supercarriers, because existing ones almost aren't killed at all thanks to current game mechanics.
XXSketchxx
Sniggerdly
Pandemic Legion
#73 - 2013-04-23 17:21:11 UTC
mynnna wrote:
XXSketchxx wrote:
mynnna wrote:

He's pointing out, probably incorrectly, that you won't be able to fit three T2 trimarks to a carrier. Large T2 trimarks are 75 calibration, though, and a carrier has 400. They'll be fine.

Also, seeing as best case for a Tech II large trimark right now is 18 interface circuits, 16 intact armor plates and 12 nanite compound. That makes it more like 80 IAP, 90 IC and 60 NC for a Tech II capital trimark, which in turn makes the cost more like 1.3b each. Add a 15% markup and hey, wouldn't you know it, the people saying 1.5b per were correct.



Are you sure?


Pretty sure!

http://i.imgur.com/8nTfAP7.png


Look I know all you goonies do is scam. I'm not clicking that link so you can steal all my credit card info okay?
Smoking Blunts
ZC Omega
#74 - 2013-04-23 17:23:31 UTC  |  Edited by: Smoking Blunts
Alexander the Great wrote:
Another Odyssey change unfriendly only to newer pilots, those who don't have capitals yet.

Seriously, introducing capital rigs and leaving large rigs as they are, without any penalty on capital ships, just increases the barrier for players new to capitals.

Especially this is a problem for supercarriers, because existing ones almost aren't killed at all thanks to current game mechanics.



I have many interceptors and cruiser hulls with large rigs on. a left over of sized rig changes, things change deal with it

OMG when can i get a pic here

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#75 - 2013-04-23 17:24:15 UTC
T2 Large Trimarks are sold out in Jita, GF!

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

fukier
Gallente Federation
#76 - 2013-04-23 17:25:05 UTC
CCP Tallest wrote:
mynnna wrote:
What are the skill requirements for these rigs?

Same skill requirements for fitting these as other rigs.



What if I install large rigs that dont currently work on capitals... Will they work after the patch?
At the end of the game both the pawn and the Queen go in the same box.
James Amril-Kesh
Viziam
Amarr Empire
#77 - 2013-04-23 17:27:09 UTC
fukier wrote:
CCP Tallest wrote:
mynnna wrote:
What are the skill requirements for these rigs?

Same skill requirements for fitting these as other rigs.



What if I install large rigs that dont currently work on capitals... Will they work after the patch?

Why would you do that?

Enjoying the rain today? ;)

Moondog Hansen
Sebiestor Tribe
Minmatar Republic
#78 - 2013-04-23 17:28:13 UTC
My supercap is now worth an extra 4-5bil! :D
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#79 - 2013-04-23 17:29:56 UTC
James Amril-Kesh wrote:
fukier wrote:
CCP Tallest wrote:
mynnna wrote:
What are the skill requirements for these rigs?

Same skill requirements for fitting these as other rigs.



What if I install large rigs that dont currently work on capitals... Will they work after the patch?

Why would you do that?


LOL it would be cheaper than buying them when they do work...

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

De'Veldrin
Republic University
Minmatar Republic
#80 - 2013-04-23 17:30:59 UTC
James Amril-Kesh wrote:
fukier wrote:
CCP Tallest wrote:
mynnna wrote:
What are the skill requirements for these rigs?

Same skill requirements for fitting these as other rigs.



What if I install large rigs that dont currently work on capitals... Will they work after the patch?

Why would you do that?


Because they'll be 5x cheaper than buying the capital rigs after the patch for the same benefit (assuming it works).

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.