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EVE 2.0 - a very weak conspiracy theory

Author
Mynutor
Myn Industries
#1 - 2013-04-23 07:39:32 UTC
I was reading an old WoW article about Blizzards new game "Titan" and many people speculated that Titan might be WoW 2.0...
That made me thinking and I've got this very weak "conspiracy theory" idea.

I saw an advertisement for new Artists on EN24 and was thinking, CCP might be developing EvE 2.0?
I mean there are many small/very minor changes that would benefit the whole community and CCP doesn't want to fix them.

They didn't want to change the POS mechanics so soon, but thanks to the "Thread-Bomb" they decided to make a few minor changes...

There are rumours they want to take PI out of the game and put it into a smart phone game, they want to develop more web tools (I guess something like their own killmail, sov map, character/armory etc.)

-

They have stated that they are working on a new mission creation engine with which they could create more and better missions but there is no other info about this at all. Not even rumours or speculations.

-

Many people play with multiple alts, and I think everyone would appreciate a quick login/logout system, right now it takes 1-2 min for me to change characters.

-

The coming User Interface changes are quite small (or at least they seem to me).

-

So to sum it up. I have the feeling that CCP might be reworking EVE's entire engine. I'm a n00b, so I might be totally wrong, I have no experience with CCP, I don't know what they are capable of doing.

Is there any possibility this might be true?

Objective sighted. Target locked. Lasers activated. Pew-pew-pew. Die roid..., DIE!

RaTTuS
BIG
#2 - 2013-04-23 07:44:44 UTC  |  Edited by: RaTTuS
we are already on eve 9 or so ....

Quote:

Many people play with multiple alts, and I think everyone would appreciate a quick login/logout system, right now it takes 1-2 min for me to change characters.

you're doing it wrong

http://eveboard.com/ub/419190933-134.png http://i.imgur.com/kYLoKrM.png

Destination SkillQueue
Doomheim
#3 - 2013-04-23 07:53:55 UTC
Titan isn't WoW 2.0. It's a casual social network game. The reason it's not WoW 2.0 is similar why there won't be EVE 2.0. Reason being it's unnecessary and competes directly against your existing product. The EVE you see today is not the EVE that launched 10 years ago. There are still a few areas, that have not changed much, but most things have been rewritted several times already and will be rewritted as needed. There simply isn't a reason to make a EVE 2.0 and many reason against it.

The likely reason some areas have been left untouched is that they're good enough or uncool/hard to rework. Basicly meaning that they demand a significant resources to do, likely multiple expansion cycles, and are made less attractive by the fact, that you could get a lot of cool new additions to the game with the same amount of dev resources. "A new cool shiny feature!" sells a lot better then "Corp management no longer feels like being forced to solve an electrified rubik's cube by just using your tongue"
mechtech
Ice Liberation Army
#4 - 2013-04-23 08:01:31 UTC
Nope, no chance at all.

Incarna was a much smaller endeavor, and look what that ended up doing to CCP.

Just look at the new comments and job postings for the new EVE director role... Eve is going to stick to its roots , while the real CCP innovation will be spent on new products (that will tie in with the eve universe).

This has its upsides and downsides. Eve's core gameplay and philosophies will be preserved, but it will likely continue to go stale. The grand vision of an all encompasing sci-fi simlulator is no longer Eve Online after the Incarna fiasco... that vision will be accomplished through a conglomeration of different products, given enough time. This is a less elegant universe to me, but the players simply would not tolerate Incarna in the Eve universe, their voice was loud and clear.
dark heartt
#5 - 2013-04-23 08:10:20 UTC
mechtech wrote:
Nope, no chance at all.

Incarna was a much smaller endeavor, and look what that ended up doing to CCP.

Just look at the new comments and job postings for the new EVE director role... Eve is going to stick to its roots , while the real CCP innovation will be spent on new products (that will tie in with the eve universe).

This has its upsides and downsides. Eve's core gameplay and philosophies will be preserved, but it will likely continue to go stale. The grand vision of an all encompasing sci-fi simlulator is no longer Eve Online after the Incarna fiasco... that vision will be accomplished through a conglomeration of different products, given enough time. This is a less elegant universe to me, but the players simply would not tolerate Incarna in the Eve universe, their voice was loud and clear.


To be fair, if Incarna was worked on without it becoming the sole focus like it did when it was released, (as in to the detriment of the actual spaceships gameplay) there would probably be far less outcry and monument shooting. The other thing that is needed is choice. Right now I can choose to use the captains quarters or not (I personally don't) and that would need to remain (I can opt out of Incarna interaction and stick to the spreadsheets if I choose).

As far as Eve 2. No. That will not happen. They will continue to improve Eve over time as has happened for the last 10 years.
Caitlyn Tufy
Perkone
Caldari State
#6 - 2013-04-23 08:36:09 UTC
Destination SkillQueue wrote:
Titan isn't WoW 2.0. It's a casual social network game.


Titan isn't WoW 2.0, but it already sports a development team 3x the size of entire Starcraft II team and the game only just reached a "playable phase". Even if it turns out not to be a proper MMO, it's one hell of a project. That said, Blizzard's likely to make it another mythology based game and I've had my share of dwarves and trolls for the decade. I'd much rather spend what little free time I have in a gritty EVE-like universe.

Quote:
They didn't want to change the POS mechanics so soon, but thanks to the "Thread-Bomb" they decided to make a few minor changes...


The reason they didn't want to do that is simply that POS code is wierd. I remember reading somewhere (Jester's Trek, I think?) that the whole POS code is essentially fueled by rat AI. If that's true, I'd rather code the whole damn thing from scratch :p
Caitlyn Tufy
Perkone
Caldari State
#7 - 2013-04-23 08:38:18 UTC
dark heartt wrote:
To be fair, if Incarna was worked on without it becoming the sole focus like it did when it was released, (as in to the detriment of the actual spaceships gameplay) there would probably be far less outcry and monument shooting.


True, but it would also help if avatars served a purpose, say, with wreck exploration or similar. As it stands, all incarna content is essentially just a completely meaningless eye candy.
Vera Algaert
Republic University
Minmatar Republic
#8 - 2013-04-23 09:16:40 UTC  |  Edited by: Vera Algaert
During one of the recent twitch.tv Q&As there was a question along the lines of "Did you ever imagine that EVE would one day be where it is now when you first started working on it?" and the answer was roughly "When we started the development of EVE we hoped it would have a good run for a 2-3 years so we could fund development of EVE 2.0. At that time (in 1999) nobody had any idea how long a MMO could last - MUDs did exist but were an extreme niche thing (non-profits that were long-lasting because their own users developed them organically) and hardly comparable and even EQ/UO were still very new."

Trinity, Carbon, Crimewatch, v3, ... have shown that CCP can rework EVE continually under the hood so I don't see any value in an EVE 2 (unless it deviates massively from EVE 1 in terms of gameplay philosophy).

.

Pepper Mind
The Scope
Gallente Federation
#9 - 2013-04-23 09:26:48 UTC
We have 20 different EVEs, from -1 to 1 in 0.1steps
Robus Muvila
Caldari Provisions
Caldari State
#10 - 2013-04-23 09:57:15 UTC
Mynutor wrote:
I
I saw an advertisement for new Artists on EN24 and was thinking, CCP might be developing EvE 2.0?


If CCP was hiring new staff they wouldn't put the call out through EN24 Roll

He's working on an epic movie or something. Riverini is what a lot of people call "An Ideas Guy"

TMC Senior Developer http://themittani.com - Because EvE has needed a proper news site for ages

Velicitia
XS Tech
#11 - 2013-04-23 10:15:39 UTC
Caitlyn Tufy wrote:

The reason they didn't want to do that is simply that POS code is wierd. I remember reading somewhere (Jester's Trek, I think?) that the whole POS code is essentially fueled by rat AI. If that's true, I'd rather code the whole damn thing from scratch :p


explains why POS would shoot blues.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Mudro
Brutor Tribe
Minmatar Republic
#12 - 2013-04-23 11:12:54 UTC
Destination SkillQueue wrote:
"A new cool shiny feature!" sells a lot better then "Corp management no longer feels like being forced to solve an electrified rubik's cube by just using your tongue"


That was such a perfect description of corp management.....
Ritsum
Perkone
Caldari State
#13 - 2013-04-23 12:08:14 UTC
Saw Eve 2.0 and came expecting a FFXIV ARR reference... Left disappointed.

With the EN24 article, I believe it was about an animated show of some sort of which they where seeking talented artists to help.

With the bit about not doing small/minor patches now that would benefit the community you got to realise they as a company are not looking at things in the now but things in the future. Sure they could roll out a ton of hot fixes and updates now that would make a lot of us happy or they could wait for a larger project to finish and implement the patches into it. Doing this makes sure that the new project does not stuff up those minor changes that they put in in-between major patches.

Other stuff they may overlook as seeing it balanced for now and not at the top of the list of things to look at. That does not mean they do not know the problems people face it just means us as the players do not see the larger more complex picture they see and want to address... That or they are just mean... Which I doubt since talking to CCP_Bro and CCP_Fozzie is a blast.

Play EvE how you want to play it and do not let others dictate how you play. Evolve your playstyle to protect yourself from others! Even in "PVE", "PVP" is there, lurking in the shadows.

Herzog Wolfhammer
Sigma Special Tactics Group
#14 - 2013-04-23 15:18:17 UTC
Bug ships. When do we get Bug Ships? I want bug ships that feed on frozen corpses and stuff. You know, a bug ship - like this one.

Bring back DEEEEP Space!

Ranger 1
Ranger Corp
Vae. Victis.
#15 - 2013-04-23 15:30:45 UTC
mechtech wrote:
Nope, no chance at all.

Incarna was a much smaller endeavor, and look what that ended up doing to CCP.

Just look at the new comments and job postings for the new EVE director role... Eve is going to stick to its roots , while the real CCP innovation will be spent on new products (that will tie in with the eve universe).

This has its upsides and downsides. Eve's core gameplay and philosophies will be preserved, but it will likely continue to go stale. The grand vision of an all encompasing sci-fi simlulator is no longer Eve Online after the Incarna fiasco... that vision will be accomplished through a conglomeration of different products, given enough time. This is a less elegant universe to me, but the players simply would not tolerate Incarna in the Eve universe, their voice was loud and clear.

Agreed... well mostly agreed.

The player base would have been fine with Incarna as it had been proposed... but what we got in comparison to what we were expecting sparked a lot of anger.

While the core concept was good and interesting, and we were shown some very cool things in development, those things that had appeal got dropped or reworked. Every step of the way the wrong decisions were made about what to focus on, what to offer initially, how to present it, what to drop... it became a vicious cycle that fed on itself until the version that was released could not have dissapointed/irritated the player base more if it tried.

I think there is still a place for a tie in that will bridge the gap between EvE and other related products like DUST.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dalmont Delantee
Gecko Corp
#16 - 2013-04-23 15:30:49 UTC
Originally I was totally for Icarna, but when it was delivered it was:

1 room
weirdly controlled avatar
No gameplay
Overly expensive items
Removed totally useful and enjoyable UI (hanger)
Was totally and utterly pointless.

I only logged in during the whole expansion to keep a pos alive for my corp members who couldn't log in due to being at sea, no internet, exploded computer due to Incarna.

I felt kicked in the teeth by that expansion and the crap that came with it (the internal newsletter etc)

THAT is why any talk about WiS is frowned on, not because we didn't want it but because what they gave us was pure total rubbish
Ranger 1
Ranger Corp
Vae. Victis.
#17 - 2013-04-23 15:53:00 UTC
On the bright side, I'm sure DUST has been a learning experience for the Dev team. Hopefully those lessons learned with eventually make their way into EvE.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Dalmont Delantee
Gecko Corp
#18 - 2013-04-23 15:56:04 UTC
Ranger 1 wrote:
On the bright side, I'm sure DUST has been a learning experience for the Dev team. Hopefully those lessons learned with eventually make their way into EvE.


Fingers crossed.
Mire Stoude
Center for Advanced Studies
Gallente Federation
#19 - 2013-04-23 16:43:12 UTC
The only reason for CCP to do an EVE 2.0 project would be to completely replace all the old code with new more efficient code from the bottom up, then build all the current stuff back on top of that. However, I think they are already in the process of doing that bit by bit.
Mocam
Aliastra
Gallente Federation
#20 - 2013-04-23 20:56:14 UTC
Mire Stoude wrote:
The only reason for CCP to do an EVE 2.0 project would be to completely replace all the old code with new more efficient code from the bottom up, then build all the current stuff back on top of that. However, I think they are already in the process of doing that bit by bit.


More likely building a 2.0 version that would be F2P or B2P modeled with a healthy cash-store like they talked about before those big riots. Not something many of the current EVE players would like.
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