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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
CMD Ishikawa
New Eden Public Security Section 9
#701 - 2013-04-22 17:19:08 UTC
Despite all the mistakes with Incarna CQs was the beginning of something really great on EVE.

I've always hated the pod concept, it was necesary at the beginning of EVE, but I keep the hope ... Roll ... it'll be gone someday or at least that it becomes into something aditional and not the core of the game lore, and the only way for us to fly our ships.

Now that we have inmortals without pods I wanna see the crew of my ships with implants and they won't be disposable anymore.

Having the oportunity of walking inside of my ship and be in the bridge will be awesome...!!!
kelmiler delbone
Warcrows
THE OLD SCHOOL
#702 - 2013-04-22 18:14:14 UTC
next step surely would be corporate offices and strategy rooms?
Enya Sparhawk
Black Tea and Talons
#703 - 2013-04-22 21:28:37 UTC
CMD Ishikawa wrote:
Despite all the mistakes with Incarna CQs was the beginning of something really great on EVE.

I've always hated the pod concept, it was necesary at the beginning of EVE, but I keep the hope ... Roll ... it'll be gone someday or at least that it becomes into something aditional and not the core of the game lore, and the only way for us to fly our ships.

Now that we have inmortals without pods I wanna see the crew of my ships with implants and they won't be disposable anymore.

Having the oportunity of walking inside of my ship and be in the bridge will be awesome...!!!

Really!? You hate the pod concept? I thought it was such a brilliant concept to begin with...

Its part of the reason I like this game so much...


If I wanted to be social... I'd just go outside... lol

Fíorghrá: Grá na fírinne

Maireann croí éadrom i bhfad.

Bíonn súil le muir ach ní bhíonn súil le tír.

Is maith an scéalaí an aimsir.

When the lost ships of Greece finally return home...

Antal Marius
Allied Operations
Mechanicus Macabre Immortale
#704 - 2013-04-22 22:01:40 UTC
Islington Morte wrote:
Ruze wrote:
Islington Morte wrote:
While running a mission yesterday I was wondering WHY is there not a first person view from my ship?

Or ever a 3rd person view from my bridge....

Can we not use the WIS and make a bridge design (if not for individual ships) for each faction. The video screen can show my external view around me. (hell we could use the current station quarters for now) Add a black bar at the bottom for the combat interface, done deal.

I could see the glorious explosions...without looking at the ship I am flying.

A few DUST marines standing by the view screen...


I believe this could bring around the masses that could give a rats ass about WIS a use for all of this investment.


I am assuming here, but you dont know about pods, do you?




Ahh think dust we need no pods anymore, just the armor suit...



Going to go out on a limb and say that armor suits lore-wise won't provide the interface that a pod does.
Ruze
Next Stage Initiative
#705 - 2013-04-22 22:28:38 UTC
Enya Sparhawk wrote:
CMD Ishikawa wrote:
Despite all the mistakes with Incarna CQs was the beginning of something really great on EVE.

I've always hated the pod concept, it was necesary at the beginning of EVE, but I keep the hope ... Roll ... it'll be gone someday or at least that it becomes into something aditional and not the core of the game lore, and the only way for us to fly our ships.

Now that we have inmortals without pods I wanna see the crew of my ships with implants and they won't be disposable anymore.

Having the oportunity of walking inside of my ship and be in the bridge will be awesome...!!!

Really!? You hate the pod concept? I thought it was such a brilliant concept to begin with...

Its part of the reason I like this game so much...


If I wanted to be social... I'd just go outside... lol


Yeah, I have honestly never had a single issue with the pod concept. I'm completely jacked in and my whole consciousness is the ship.

I mean, I can barely walk and chew bubble gum at the same time. Just look at my avatar, even! That guy is so unsteady he won't walk faster than a slow ramble. Now have my consciousness buried into the whole entirety of the ship, and then let me walk around and talk ... I'm going to end up face planting into a bulkhead while my ship decided to shoot the station.

Personally, I don't think some people read the backstory at all ....

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Iudicium Vastus
Doomheim
#706 - 2013-04-23 01:59:35 UTC  |  Edited by: Iudicium Vastus
I see it has already been mentioned in what little I've read of a 36 page thread (not reading through everything), but I really hope at some point we can privately invite others into our CQs. Of course the person would also have to be in the same station as well.
I get that there can be large technical and design issues with mapping whole stations and allowing many, many avatars walking about, but it surely can't be that difficult to spawn just a handful of avatars in a closed space like the CQ.

As for why do this...

Interaction- Seen it mentioned already as well, but some sort of board game (I saw chess named) or integration of playing cards where players invited can gather, play cards, and even make a betting pool of ISK.
Immersion- Would feel a bit more real if avatars could actually see each other with 'their own eyes'
Feng Shui- Offer some options for at least a limited degree of furniture arrangement or other decoration to show off. Maybe those who collect corpses can display their most prized catch in a freeze container.
Station camping- When WTs are outside the station locking down the members inside (so pro, right?) one can just call "Party at my place!" and thus invite a few corpmates into his CQ and host a game of cards or other activity.
Purpose- Would finally have some reasons to go into CQ rather than just have hanger view as my standard setting when docked

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Lost True
Perkone
Caldari State
#707 - 2013-04-23 05:53:51 UTC
It's would be cool if there will be a lot of skills for the avatar gameplay too.

The vanity skills too... For example, a skill for adding the slots for the clothes "fittings", or maybe the skills to make certain cool moves :)

Also there could be the items that player can wear only if he trained, for example, Command Ships V...

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?

Hoinus
Duty Free Exchange
#708 - 2013-04-23 10:27:43 UTC
make a full fledge wis with strip clubs and casinos
John McCreedy
Eve Defence Force
#709 - 2013-04-23 22:51:06 UTC  |  Edited by: John McCreedy
It seems to me if you want interactive gameplay, the original blueprint of a Promenade is the key to this. This then allows things like offices (I'll come to this later) or establishments. This provides an environment within which not only Eve players can interact with each other but allows Eve and Dust players to interact together. You also need to provide them with a reason to want to interact (beyond shooting them in the face) so that they want to get out of their POD and go take a stroll.

First off is establishments. I think there's a general consensus amongst CCP and Eve players alike that the NeX store should provide more varied and reasonably priced items so sell limited run blueprints of unique avatar clothing through the NeX store and allow Eve players to open up retail outlets and sell the clothes. We have faction ships so why not faction clothing? Also allow Eve players to sell Dust items to Dust players - Troop ship (whatever it's called), vehicles, weapons etc. - through the market. This all fits in with Eve's already complex and existing player-driven economy. Allow them to hire NPC sales people that the player interacts with for the purchase. Shift other existing services like re-sculpting to be exclusively provided by NPC run establishments - it doesn't make a whole lot of sense that you can change your entire body type and facial features inside your capsule.

Eve corporations also rent offices but all that really is is a selection of hangers. How about providing Corporation's offices that we can actually walk in to and do some of the administrative stuff there. Provide an interactive "holomap" that you can track corporation members in real time rather than trawling through a boring menu that's delayed by five minutes. Allow better tracking of space-bound assets (like POS or iHubs for example) in this office. Right now you are limited to the system they're in, not their precise location. Allow a more detailed tactical overlay to the one we have in our ships that allows you to identify numbers of people in a system based upon standings.

Poker in Eve seems to be highly popular so why not provide gambling establishments where Dust and Eve players alike can play against each other. The idea to provide boosters was a good one so allow unique boosters (ones that cannot be made) to be sold through these outlets. Players can always re-sell them on the market so those pilots who adamantly refuse to engage in Incarna can still purchase them from their ship. The atmosphere of these can also change as you progress through the security ratings of a system so that Jita looks like Las Vegas and something in low or null sec is some dark and smoky den of iniquity.

One thing I will say is that you need to release something big and meaty and above all, player driven to re-launch Incarna. The mistake you made was one of timidity. The captains quarters was always doomed to failure. You need to think much bigger this time and then iterate on the back of it because Incarna isn't just a few ships or a bit of balancing being thrown in, it's an entirely new way of playing Eve without any existing framework. If you think small, if you try to iterate the framework, you'll crash and burn again.

13 years and counting. Eve Defence Force is recruiting.

Bugsy VanHalen
Society of lost Souls
#710 - 2013-04-25 16:55:38 UTC  |  Edited by: Bugsy VanHalen
I see this has been said already, but a good idea is a good idea.

We know the actual station environment where we can interact with other docked at the same station is a long way off. but what about having visitors to your quarters. the number of visitors could be limited to 2-5 or what ever works, but it would be a huge jump in avatar interaction, without any new art work/environments needed.

I'm thinking right click on a player in the station visitors list and select visit captains quarters. the player you want to visit then gets a pop up to accept or decline the visit. if accepted you both spawn in your captains quarters. if you are already in your captains quarters they will spawn just inside the locked door.

to avoid getting spammed by visitor requests you can set a restriction to auto decline requested based on standings, or only allow players in your contacts list to send requests.
Axloth Okiah
Sebiestor Tribe
Minmatar Republic
#711 - 2013-04-25 21:37:31 UTC
You need to add beards to char creator. Proper, full, lumberjack beards.
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#712 - 2013-04-26 19:51:21 UTC
Having seen at fanfest images of eve ships on a planet flying around it makes me think...
-wacky races
granted this is a topic about CQ but hey....
what if you could jump in say a crow and then undock and warp to a planet with some corp mates in different ships and we could somehow go into the planet and fly around the planet like in that fanfest demo... maybe you can on dust no idea but would be nice if there were more little game type stuff like that to do with different scenery where you can mess around.. maybe you could shoot each other in more of a cockpit like view so more manual like the other fanfest vid showed on that eyevis thing.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

John McCreedy
Eve Defence Force
#713 - 2013-04-27 00:33:56 UTC  |  Edited by: John McCreedy
I also wanted to add that Incarna does not have to be limited to Outposts and Stations. Why not combine it with exploration?

Imagine, if you will, you find a explorable site. Rather than sitting there in your ship hacking it, you dock with it and exit your pod and board the ship wreck. In order to get the prize, you have to navigate your way to the ship's central computer/bridge in order to download the required information but in order to get there, you have to make your way through a series of security doors. This is where the hacking mini-game comes in, using it to open doors and/or disable traps (internal security). Once you get to the computer, you download your information, which could be something like an escalation PLEX, for example, or another exploration site, or a single run T2/T3 Blueprint, and then make your way back to your ship.

For me, at least, and I suspect many others, the novelty of cans-in-space is going to get real old real fast. This at least provides the player with something fundamentally different to any other profession currently within Eve. Locations could be sold or locations could be run by the explorer, either choice providing them with a nice way to make ISK. You could also have the tougher sites needing multiple people docked and hacking simultaneously in order to encourage co-operative play. This would also increase the length of time someone spends on an actual profession making it something someone could spend an evening on, either alone or with their mates.

13 years and counting. Eve Defence Force is recruiting.

Minty Moon
#714 - 2013-04-28 01:31:08 UTC
I think it would be cool to have an actual display in Captains quarters of R&D progress rather then just being re-directed to standard menu. or in hanger have a light construction animation if you're building something off on one of the walls. Just small little eye candy type things
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#715 - 2013-04-28 01:34:07 UTC
I still want to see my Sansha true slave decryption node, complete with occasional looking around and frowning.
Loki Feiht
Warcrows
THE OLD SCHOOL
#716 - 2013-04-28 09:01:39 UTC
War rooms! \o/

More NPC - Randomly Generated Modular Content thread https://forums.eveonline.com/default.aspx?g=posts&t=220858

Liltha
Lost My Way Enterprises
#717 - 2013-04-28 09:20:55 UTC
Number one thing I'd like is for CQ to run a bit smoother, on low settings it runs worse than space does on full high settings.

After that though, some customization would be nice, the ability to put otherwise useless commodities, trade goods, and such items around the room. Maybe make some other customization items avalible for sale. You know posters, videos for the screen, a nice lamp, maybe some chintz curtains.

It would also be nice to actually walk around my hanger space, see boxes of rockets there, armor plates stacked in a corner, a couple hundred homeless roasting some nameless meat over a fire in the other corner. (Could just be random stuff each time or something you could specify). Also would love to see a few more of my ships floating around in the ship hanger even if just a couple.

Of course in the long term having an actual station to walk around in would be nice, sometimes I like just admiring the work put into the station parts we can see.

A part of me would also like to see my avatar have idle animations of some sort, if I have her sitting on the sofa it would be nice if she occasionally picked up a can of quafe and drank from it, or smoked, or something other that just sit there. Doesn't have to be elaborate, just something to show she is human and not a robot.



Dave Stark
#718 - 2013-04-28 09:46:25 UTC
is a valid suggestion that of ignoring it and pretending it never happened?
Jerioca
The Kunin Group
#719 - 2013-04-29 09:43:58 UTC
After watching all the DUST 514 stuff I finally realised what puts me off FPS's. This is really more of a DUST request than a CQ idea but as the technology is no doubt shared this is as good a place as any.

Left handed avatars please.

That's it really. I'm left handed and it's so weird and feels so wrong controlling an avatar that is right handed on a screen where all the avatar actions and weapon/whatever viewpoint are in a right handed perspective. Please give us the option to select the handedness of our avatars and follow that through to avatar actions and perspectives.

I could go on and on about CCP and the rest of the games industry discriminating against over 25% of the general population but that just seems facetious at this point. But my immersion and enjoyment of CQ and DUST would be considerably enhanced by the ability to use a more naturally looking - to me at least - avatar
Bugsy VanHalen
Society of lost Souls
#720 - 2013-04-29 13:37:04 UTC
Jerioca wrote:
After watching all the DUST 514 stuff I finally realised what puts me off FPS's. This is really more of a DUST request than a CQ idea but as the technology is no doubt shared this is as good a place as any.

Left handed avatars please.

That's it really. I'm left handed and it's so weird and feels so wrong controlling an avatar that is right handed on a screen where all the avatar actions and weapon/whatever viewpoint are in a right handed perspective. Please give us the option to select the handedness of our avatars and follow that through to avatar actions and perspectives.

I could go on and on about CCP and the rest of the games industry discriminating against over 25% of the general population but that just seems facetious at this point. But my immersion and enjoyment of CQ and DUST would be considerably enhanced by the ability to use a more naturally looking - to me at least - avatar

I too am a lefty.

I actually use my mouse with my left hand and use the numpad instead of the w,a,s,d keys. Pisses me off when playing a game where I can not remap the keys

Also why the hell is it so hard to find a good mouse that works with your left hand. I usually just buy a symmetrical mouse, that works equally well with both hands, but even then it is hard to find one that does more than the basic functions.