These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
 

Target painting and typhoon

Author
Egravant Alduin
Ascendance Rising
Ascendance..
#1 - 2013-03-26 15:24:00 UTC  |  Edited by: Egravant Alduin
Hi guys and sorry for asking this .I have a typhoon and in mid slots i i have one high meta target painting.Why I don't see any difference in damage in any ships targeting or not targeting with this.I thought it reduces the explosion radius so more damage or something.The only thing I see is that my 1200mm don't miss like the y did with tracking enhancers.Oh and I'mtalking for PVE.
My fit is

5 x arbalest cruiser missiles
2 x 1200mm scout artillery
1 x drone augmenting

3 x cap rechargers II
1 x phased weapon NAVIGATION ARRAY

3 x ballistic control II
armor repairers here etc

Feel the wrath of the GECKO!

Machiavelli's Nemesis
Angry Mustellid
#2 - 2013-03-26 15:30:10 UTC
More details needed.

1. You are using missiles and not turrets, right? Stupid question maybe, but painters don't affect the damage of your guns, just a minor increase in your hit chance.

2. What range are you painting from? If you are outside your optimal+falloff you won't be applying the effect properly. Train the ewar support skills to increase the useful range.

3. What are you shooting at? Anything shield tanky or big will have a pretty large sigrad to start with so you probably wont be losing any damage before you start painting, which is why it isn't going up when you turn the painters on.

Egravant Alduin
Ascendance Rising
Ascendance..
#3 - 2013-03-26 15:32:17 UTC
My fit is above I'm using mostly cruise missiles and I'm playing level 4 missions.

Feel the wrath of the GECKO!

Mehashi 'Kho
New Eden Motion Pictures
#4 - 2013-03-26 15:56:35 UTC
Needs a warp disruptor.

More helpfully TP's increase sig radius, this will improve hit quality, damage dealt through missiles, and targeting speed for any allies locking the target, coz being warfare and tactics you are of course taking this into combat :)
Ujio Sendai
Garoun Investment Bank
Gallente Federation
#5 - 2013-03-26 16:13:04 UTC
Thanks for this thread and your reply Mehashi. I have been trying to understand what the actual benefit of target painting was. Missiles aren't my thing, but I've been trying to learn what to expect from everything.
Mehashi 'Kho
New Eden Motion Pictures
#6 - 2013-03-26 17:53:49 UTC
Ujio Sendai wrote:
Thanks for this thread and your reply Mehashi. I have been trying to understand what the actual benefit of target painting was. Missiles aren't my thing, but I've been trying to learn what to expect from everything.

It's a little old but the basic principals are pretty well covered in this article.
Egravant Alduin
Ascendance Rising
Ascendance..
#7 - 2013-03-26 17:57:52 UTC
Mehashi 'Kho wrote:
Ujio Sendai wrote:
Thanks for this thread and your reply Mehashi. I have been trying to understand what the actual benefit of target painting was. Missiles aren't my thing, but I've been trying to learn what to expect from everything.

It's a little old but the basic principals are pretty well covered in this article.



Great link.I figured that my missiles do more damage in certain circumstances if the ships are small and fast and stuff like that.It's only in 20-30% in missions ships but maybe it will save me sometimes from small ships that have locked my warp.Thank you

Feel the wrath of the GECKO!

Steel Roamer
Southern Baptist Space Warrior Collective.
V0IDLINGS
#8 - 2013-03-26 19:02:26 UTC
Mehashi 'Kho wrote:
Needs a warp disruptor.

More helpfully TP's increase sig radius, this will improve hit quality, damage dealt through missiles, and targeting speed for any allies locking the target, coz being warfare and tactics you are of course taking this into combat :)


yeah because warp disruptors are needed to hold down those pesky NPCs that warp away mid mission.

they get me every time
Mehashi 'Kho
New Eden Motion Pictures
#9 - 2013-03-26 19:14:13 UTC
Steel Roamer wrote:

yeah because warp disruptors are needed to hold down those pesky NPCs that warp away mid mission.
they get me every time

Way to miss my point, as reinforced in the last sentence of that reply :p

Happy to help, but my tounge in cheek poke was referring to this being the pvp section of the forums, and this being a pve question. Not a big deal by any means, but you can't hold it against me to start hinting at pvp modules, even in a joking way, to embed those subconscious thoughts of pewpew and destruction :p
Machiavelli's Nemesis
Angry Mustellid
#10 - 2013-03-26 19:53:37 UTC
Mehashi 'Kho wrote:
Steel Roamer wrote:

yeah because warp disruptors are needed to hold down those pesky NPCs that warp away mid mission.
they get me every time

Way to miss my point


*sees what you dun there*

;)
Vas Unami
The Damned and the Doomed
#11 - 2013-04-22 17:36:35 UTC
Great article btw. Helped cleared a lot of questions I had about the general concept of target painting. Follow on question. Is it ever relevant to TP anything your missiles would generally be able to do 100% damage to besides assisting fleet? Example: TP a battleship when you're throwing t2 cruise missiles at said battleship.
Unsuccessful At Everything
The Troll Bridge
#12 - 2013-04-22 18:33:43 UTC
Vas Unami wrote:
Great article btw. Helped cleared a lot of questions I had about the general concept of target painting. Follow on question. Is it ever relevant to TP anything your missiles would generally be able to do 100% damage to besides assisting fleet? Example: TP a battleship when you're throwing t2 cruise missiles at said battleship.


Couldnt hurt.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Heinrich Hoss
Caldari Provisions
Caldari State
#13 - 2013-04-23 10:39:18 UTC
Vas Unami wrote:
Great article btw. Helped cleared a lot of questions I had about the general concept of target painting. Follow on question. Is it ever relevant to TP anything your missiles would generally be able to do 100% damage to besides assisting fleet? Example: TP a battleship when you're throwing t2 cruise missiles at said battleship.


If you have caps they will be able to lock it a few seconds faster. That's about it...