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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Temai
The Scope
#2081 - 2013-04-22 09:26:01 UTC
Jerick Ludhowe wrote:
Temai wrote:
so far i dont like what i see....

looks like im gona have to say bye bye to my Hyperion... i relly like that ship to...


? This post makes no sense unless it's a troll....

Hyperion is better in pretty much every imaginable way than it was before... dual rep tank with ions and dual heavy cap injectors now fits... Dps overall is higher due to extra low and and the extra 25m3 of bandwidth... If anything the Hyperion is a bit too strong atm.




just looking at the changes comeing in im probly not gona be flying Gallan for a long time

i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance

only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em
  • Lost in Space looking for a Home dreaming of building outpost's acrross EVE -
Roime
Mea Culpa.
Shadow Cartel
#2082 - 2013-04-22 09:37:30 UTC
Temai wrote:
Jerick Ludhowe wrote:
Temai wrote:
so far i dont like what i see....

looks like im gona have to say bye bye to my Hyperion... i relly like that ship to...


? This post makes no sense unless it's a troll....

Hyperion is better in pretty much every imaginable way than it was before... dual rep tank with ions and dual heavy cap injectors now fits... Dps overall is higher due to extra low and and the extra 25m3 of bandwidth... If anything the Hyperion is a bit too strong atm.




just looking at the changes comeing in im probly not gona be flying Gallan for a long time

i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance

only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em


So, what exactly is wrong with the Hyperion?

.

Shpenat
Ironman Inc.
Transgress
#2083 - 2013-04-22 10:53:04 UTC
Temai wrote:


just looking at the changes comeing in im probly not gona be flying Gallan for a long time

i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance

only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em


I am pretty much looking forward flying my hyperion. Finally a decent fitting option. And mega looks really sweet for fleets. How are they rendered worse in performance?
ExAstra
Echoes of Silence
#2084 - 2013-04-22 12:05:41 UTC
Yami Badasaz wrote:
Gabriel Karade wrote:
Seriously, stop talking about shield tanking the Megathron - no way, never, not a snowball in hells chance.

The new layouts work nicely, you can infact make a nice fleet boat of the Hyperion (by virtue of it's base HPs) by doing just as you would with the Maelstrom - ignore the self rep bonus completely, in this case, plate it.


This.


Just because a ship has a bonus doesn't mean you HAVE TO use it.


Also i hate how everyone and their mother has this annoying desire to shield tank every ship in the game. Really stop that.

These guys have all of my love right now. Whether or not armor tanking is currently in a "not broken" state, it doesn't mean we should just make every ship in the game shield tanked.

Oh and obvs Autocannon bonuses. Give the Megathron Autocannon bonuses.

Save the drones!

Roime
Mea Culpa.
Shadow Cartel
#2085 - 2013-04-22 12:26:18 UTC
There's absolutely nothing wrong with buffer armor tanks, only active armor tanking, and this is also true for all active tanks which are not oversized ASBs.

.

Drake Doe
88Th Tax Haven
#2086 - 2013-04-22 12:37:12 UTC
What if the bonus to rep amount was changed to a bonus to cycle time to further lower the absurdly long cycle compared to the amount repaired.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Kagura Nikon
Native Freshfood
Minmatar Republic
#2087 - 2013-04-22 13:34:11 UTC
Roime wrote:
There's absolutely nothing wrong with buffer armor tanks, only active armor tanking, and this is also true for all active tanks which are not oversized ASBs.




That simply points that the sizing is wreong. WhatCCP think is oversized.. is the size that SHOULD BE!


Anything less than that its useless. Thing is.. armor active tank cannot use oversized modules....


All armor repairers should repair at LEAST 50% more than they currently do. And the non anciliary shield boosters could get a 25% boost as well.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Roime
Mea Culpa.
Shadow Cartel
#2088 - 2013-04-22 13:37:40 UTC
Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.

Strategies need to be viable and counterable.

.

Kagura Nikon
Native Freshfood
Minmatar Republic
#2089 - 2013-04-22 14:29:37 UTC
Roime wrote:
Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.

Strategies need to be viable and counterable.




They are not IMMUNE. They are more resilient. They are immune for like 20 seconds.. then they are VERY cap hungry .

I think CCP nerfed ASB wrongly. THey should not have changed their stats... they should have limited in 1 per ship.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Castor Narcissus
The Scope
Gallente Federation
#2090 - 2013-04-22 14:30:54 UTC
Roime wrote:
Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.

Strategies need to be viable and counterable.



They are counterable, you can't perma run them because of the charges. The problem is you can hold close to one hundred cap boosters if I'm not mistaken in BS's.
ExAstra
Echoes of Silence
#2091 - 2013-04-22 14:49:40 UTC  |  Edited by: ExAstra
Kagura Nikon wrote:
Roime wrote:
Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.

Strategies need to be viable and counterable.




They are not IMMUNE. They are more resilient. They are immune for like 20 seconds.. then they are VERY cap hungry .

I think CCP nerfed ASB wrongly. THey should not have changed their stats... they should have limited in 1 per ship.

It's 30 seconds with T1 and 45 seconds with Navy 400s. I think ASBs are almost exactly where they need to be.

Edit: Said 800s, meant 400s. Who uses 800s in ASBs lawl

Save the drones!

ExAstra
Echoes of Silence
#2092 - 2013-04-22 15:42:26 UTC  |  Edited by: ExAstra
Roime wrote:
There's absolutely nothing wrong with buffer armor tanks, only active armor tanking, and this is also true for all active tanks which are not oversized ASBs.

I wouldn't call buffer/passive armor tanks broken at all. I would argue, though, that it's a bit more of a challenge to get a plated BS to maintain a good speed:tank ratio, and thus Hyperion and Megathron should merely switch roles. (such has remained my opinion)
Castor Narcissus wrote:
They are counterable, you can't perma run them because of the charges. The problem is you can hold close to one hundred cap boosters if I'm not mistaken in BS's.

Hahahaha. You are. Unless you are making use of cargo expanding equipment, and thus ignoring other aspects of your ship.

Save the drones!

Roime
Mea Culpa.
Shadow Cartel
#2093 - 2013-04-22 16:02:07 UTC
You can't affect the tank with neuts = neut immunity.

ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.

And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.

1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.



.

ExAstra
Echoes of Silence
#2094 - 2013-04-22 16:14:25 UTC  |  Edited by: ExAstra
Roime wrote:
You can't affect the tank with neuts = neut immunity.

ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.

And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.

1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.

Point taken, and well made.

At the same time, with the new 8 lows, a nano/plate Thron sounds oddly enticing.

Edit: And before someone yells about how stupid that is or whatever you are thinking: Then don't do it.

Save the drones!

Jeen Seeker
University of Caille
Gallente Federation
#2095 - 2013-04-22 23:11:05 UTC
Drake Doe wrote:
What if the bonus to rep amount was changed to a bonus to cycle time to further lower the absurdly long cycle compared to the amount repaired.

if the rep time was upped the cap demand would also increas and make it even harder to keep feed

end result would be it would be easyer to nut out than it is atm
Val'herin Dorn
Center for Advanced Studies
Gallente Federation
#2096 - 2013-04-23 06:07:19 UTC  |  Edited by: Val'herin Dorn
The changes to the Domi sadden me greatly... Oh well at least ill only have a few days before i can fly the Mach...

CCP Rise... you have wounded me sir. i will never forget this.

Edit: curse you smartphone and dumb fingers...
Barrogh Habalu
Imperial Shipment
Amarr Empire
#2097 - 2013-04-23 06:39:26 UTC
Jeen Seeker wrote:
Drake Doe wrote:
What if the bonus to rep amount was changed to a bonus to cycle time to further lower the absurdly long cycle compared to the amount repaired.

if the rep time was upped the cap demand would also increas and make it even harder to keep feed

end result would be it would be easyer to nut out than it is atm

Um... Add a "same-line" cap bonus that is there exactly to offset increased cap demand, thus achieving the same efficience as flat repair amount bonus would achieve? That may or may not be an interesting trick...
Grunnax Aurelius
State War Academy
Caldari State
#2098 - 2013-04-23 07:24:38 UTC  |  Edited by: Grunnax Aurelius
CCP Rise wrote:
Dominix:

With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.

We believe this is a very exciting direction for the Dominix, and hope you will too!

I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones – no timeframe on them as of yet, but its something we have in mind.

Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 125 / 375
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)


I like the Domi Changes, but i still feel like its being obsoleted by the Armageddon with its changes, there isnt really any niche that puts the Domi in competition of it, i think that giving it another bonus to increase the number of drones controlled by 1 per leveand increase the bay size to 400m3 and bandwidth to 250MBit and drop the turret hard points to 2 and 1 high slot for a low. So like the following.
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
(+1 Drone Controlled per level)

Slot layout: 5H(-1), 5M, 8L(+1); 2 turrets(-4) , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 250(+125) / 400(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

What do you guys think?

EDIT: reduce CPU by 10% and increase Power-grid by 25%.

https://forums.eveonline.com/default.aspx?g=posts&t=342042&find=unread

Donedy
Lulzsec Space
#2099 - 2013-04-23 08:47:27 UTC
Rise president! Big smile
Shpenat
Ironman Inc.
Transgress
#2100 - 2013-04-23 09:19:42 UTC
Grunnax Aurelius wrote:


I like the Domi Changes, but i still feel like its being obsoleted by the Armageddon with its changes, there isnt really any niche that puts the Domi in competition of it, i think that giving it another bonus to increase the number of drones controlled by 1 per leveand increase the bay size to 400m3 and bandwidth to 250MBit and drop the turret hard points to 2 and 1 high slot for a low. So like the following.
Gallente Battleship Skill Bonuses:
+10% Drone Damage and Drone hitpoints
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
(+1 Drone Controlled per level)

Slot layout: 5H(-1), 5M, 8L(+1); 2 turrets(-4) , 0 launchers
Fittings: 10000 PWG(+1000), 600 CPU
Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859)
Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51
Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s
Drones (bandwidth / bay): 250(+125) / 400(+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7
Sensor strength: 22 Magnetometric Sensor Strength
Signature radius: 465(+45)

What do you guys think?

EDIT: reduce CPU by 10% and increase Power-grid by 25%.


I think CCP Veritas will want your head on the plate. Not just once.