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Crime & Punishment

 
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Bounty System in Eve : A Joke ?

Author
Dracvlad
Taishi Combine
Astral Alliance
#101 - 2013-04-19 18:17:35 UTC
Bugsy VanHalen wrote:
from my point of view the bounty system does one thing.

Players you kill in PVP will give you a bounty pay out. The harder a player is to kill, the more enemies they have, and the higher their bounty. it is not about hunting certain players for their bounty, but allowing PVP to have a payout.

Sure you only get a piece of the bounty dependent on what they were flying when you killed them. But there are players with billions of isk bounty. These players may only pay out millions when killed, but can be killed many many times and still pay out a nice bounty.

lets say you averaged 1-2 mil bounty per player you killed. would that not be comparable to the bounties you get from ratting? This is the point, at least from my perspective. it may take time to build up a decent bounty on all the common PVPers, but once that happens PVP players will be able to make isk in PVP thru player bounties, rather than have to go out ratting to support their PVP.

I know this has not quite worked out this way, at least not yet. but if they added some small amount of automated bounty every time the killed another ship or pod. PVP players bounties could be high enough to allow at least the good PVPers to make their living from PVP. it is a good concept, but not so easy to implement.


I think this is spot on, I would like this post but I have Java disabled...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Paladin Amarr
Ministry of War
Amarr Empire
#102 - 2013-04-19 18:23:55 UTC
Bugsy VanHalen wrote:
from my point of view the bounty system does one thing.

Players you kill in PVP will give you a bounty pay out. The harder a player is to kill, the more enemies they have, and the higher their bounty. it is not about hunting certain players for their bounty, but allowing PVP to have a payout.

Sure you only get a piece of the bounty dependent on what they were flying when you killed them. But there are players with billions of isk bounty. These players may only pay out millions when killed, but can be killed many many times and still pay out a nice bounty.

lets say you averaged 1-2 mil bounty per player you killed. would that not be comparable to the bounties you get from ratting? This is the point, at least from my perspective. it may take time to build up a decent bounty on all the common PVPers, but once that happens PVP players will be able to make isk in PVP thru player bounties, rather than have to go out ratting to support their PVP.

I know this has not quite worked out this way, at least not yet. but if they added some small amount of automated bounty every time the killed another ship or pod. PVP players bounties could be high enough to allow at least the good PVPers to make their living from PVP. it is a good concept, but not so easy to implement.


Well, the bounty system for PVP is diferent then PVE.
Anyway, the way it is PVPs get almost nothing killing even high bounty enemies or high and hard ships.
I think the reward for killing an PVP should be 50% of the bounty/Iskdestroyed, what do you guys think ?
Liam Inkuras
Furnace
Meta Reloaded
#103 - 2013-04-19 20:11:42 UTC
Well, considering bounties are only paid out in pvp, a generous boost wouldn't hurt. Perhaps bump it to 35%, rather than 50%

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Bugsy VanHalen
Society of lost Souls
#104 - 2013-04-19 20:30:13 UTC  |  Edited by: Bugsy VanHalen
I agree the payout could use a little bump. But I also believe the bounty system needs a bit of an isk faucet to keep it rolling.

If you automatically got a bounty added to you each time you killed another player the bounty pool on PVPers would stay full. Possibly even increase to the point where skilled PVPers would very commonly have 10 bil or more bounty on them.

If you happen upon an elite PVPer, he should be worth more to kill than an average PVPer in the same ship. perhaps link the % of payout to the kill/loss record on the one killed. If they have a 90/10 kill death ratio then the bounty pay out may be as high as 50% of their ship value, while a player with a 10/90 kill/death ratio would only pay out 10% of there ship value. the better the player is you kill the more you get paid. this would discourage killing noobs and encourage PVPers to go after more difficult targets for a bigger payout. Sure some will go out hunting noobs just to pad their own kill/death ratio, but many PVPers do that now. At least this way they would be punished by having a bigger target on their back.

For player who actually want to make their isk through PVP they would want to target the higher risk target to get 10 mil bounty per kill rather than 1 mil.

I have seen many bounty payouts well over 10 million isk. That is pretty good income for a single kill. So what if the player has 20 billion bounty and you only get 10 mil for killing them. You still got 10 mil for killing a cruiser, show me a cruiser rat worth 10 mil. Maybe an elite officer in a T2 cruiser.
Ra Jackson
Aliastra
Gallente Federation
#105 - 2013-04-19 23:12:22 UTC
Paladin Amarr wrote:

We are talking about an new player that get unmotivated buy the current game mechanics.
An ammount of this size for him was simple too much.


Too much for what?!
You're stating that new players leave the game because of bounties tho you cannot have statistics to support that. Now at least give us a reason why anyone in their right mind should leave the game because they have a bounty on their head. I'd love to see where you terribly fail to understand the bounty system.
Paladin Amarr
Ministry of War
Amarr Empire
#106 - 2013-04-20 00:53:50 UTC
Liam Inkuras wrote:
Well, considering bounties are only paid out in pvp, a generous boost wouldn't hurt. Perhaps bump it to 35%, rather than 50%


Considering that the payout is limited with the value of the ISK destroyed and the bounty that your enemy has, do you still think 35% is a good number ?

I will give you some example using 50% :

The target is using an Caracal that worth arround 10M, and has 50M of bounty.
If you destroy him you will get arround 5M of bounty with 50%.
With 35%, you will get 3.5M

I dont know, maybe 40% is a good number ?
StonerPhReaK
Herb Men
#107 - 2013-04-20 01:38:17 UTC
Paladin Amarr wrote:
Paladin Amarr wrote:
StonerPhReaK wrote:
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



As Posted before the text from the caracal kiling, the calculations used was 20% of 20% and not the original one that you show, I am waiting the DEVs reply to see if its an bug, I honestly dont think so because I have other friends with the same problem, etherway, I will update this forum tomorrow, need to sleep now.



Also, 20% of 100B is 20B and not 10B as you said, so please YOUR NUMBERS ARE WRONG.



Woops, i was using CCP's bounty calculator. Stillyet, I am unsure of what or where this topic was supposed to be headed.

Signatures wer cooler when we couldn't remove them completely.

Paladin Amarr
Ministry of War
Amarr Empire
#108 - 2013-04-20 02:01:01 UTC
StonerPhReaK wrote:
Paladin Amarr wrote:
Paladin Amarr wrote:
StonerPhReaK wrote:
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



As Posted before the text from the caracal kiling, the calculations used was 20% of 20% and not the original one that you show, I am waiting the DEVs reply to see if its an bug, I honestly dont think so because I have other friends with the same problem, etherway, I will update this forum tomorrow, need to sleep now.



Also, 20% of 100B is 20B and not 10B as you said, so please YOUR NUMBERS ARE WRONG.



Woops, i was using CCP's bounty calculator. Stillyet, I am unsure of what or where this topic was supposed to be headed.


The main ideia is to show how the current system is a joke, and to propose something that works.
Bruce Bayne
Caldari Provisions
Caldari State
#109 - 2013-04-20 09:08:50 UTC
Hey Paladin Amarr thank you. You opened my eyes. Everything you say makes so much sense now.
If you would not post this crazy details with lackt of proof we would all be unaware of this bugs that all the cheaters in eve use.
I really hate it how CCP does not ban all these people that are cheating with the bounty system.
I myself got also a bounty and i am so super sad.

Now that you have won eve i recommend you to reactivate your permium account on this website: http://www.hellokittyonline.com/

There you can play again with your bestestest friends and noone will ever use bounties against you.
Isn't that great? It is all fluffy and stuff.
And you know what is best? No cheaters there! I know right? AMAZING!

On the other hand the bounty system in eve always worked perfectly for me. I got the correct payouts for the estimated value of the ship. The split in fleets always worked 100%. Solo too.

How the bounty is calculated in the end only CCP knows. Just as only CCP knows how Anomalies spawn in Wormhole space and many other things that will never go public. Which is actually good. So noone gets an unfair advantage right? :)
But the 20% rule that they published is pretty accurate and should be enough information.

I really hope you will not give me an answer on this post and i hope that you will just reactivate your account at http://www.hellokittyonline.com/ because trust me... noone will miss you.

kthxbye o/

P.S. I know that you will still keep posting, which only shows how extremely ignorant you are. Just don't mkay?
Paladin Amarr
Ministry of War
Amarr Empire
#110 - 2013-04-20 12:35:04 UTC
Bruce Bayne wrote:
Hey Paladin Amarr thank you. You opened my eyes. Everything you say makes so much sense now.
If you would not post this crazy details with lackt of proof we would all be unaware of this bugs that all the cheaters in eve use.
I really hate it how CCP does not ban all these people that are cheating with the bounty system.
I myself got also a bounty and i am so super sad.

Now that you have won eve i recommend you to reactivate your permium account on this website: http://www.hellokittyonline.com/

There you can play again with your bestestest friends and noone will ever use bounties against you.
Isn't that great? It is all fluffy and stuff.
And you know what is best? No cheaters there! I know right? AMAZING!

On the other hand the bounty system in eve always worked perfectly for me. I got the correct payouts for the estimated value of the ship. The split in fleets always worked 100%. Solo too.

How the bounty is calculated in the end only CCP knows. Just as only CCP knows how Anomalies spawn in Wormhole space and many other things that will never go public. Which is actually good. So noone gets an unfair advantage right? :)
But the 20% rule that they published is pretty accurate and should be enough information.

I really hope you will not give me an answer on this post and i hope that you will just reactivate your account at http://www.hellokittyonline.com/ because trust me... noone will miss you.

kthxbye o/

P.S. I know that you will still keep posting, which only shows how extremely ignorant you are. Just don't mkay?


Cant you read ? This post is not about cheaters, its about how the bounty system is bugued, also, there is a lot of numbers about this here, I fell sorry for you that you cant read, use google to read for you maybe it will clear your mind.

If you want to put some numbers here about the bounty system, great, other else, go bother somebody else.
Dont forget to put : the server, the ships, the ISK destroyed, the bounty payed.
Probally you will not do it since you will notice its broken.
Bruce Bayne
Caldari Provisions
Caldari State
#111 - 2013-04-20 13:24:39 UTC
Paladin Amarr wrote:
Bruce Bayne wrote:
Hey Paladin Amarr thank you. You opened my eyes. Everything you say makes so much sense now.
If you would not post this crazy details with lackt of proof we would all be unaware of this bugs that all the cheaters in eve use.
I really hate it how CCP does not ban all these people that are cheating with the bounty system.
I myself got also a bounty and i am so super sad.

Now that you have won eve i recommend you to reactivate your permium account on this website: http://www.hellokittyonline.com/

There you can play again with your bestestest friends and noone will ever use bounties against you.
Isn't that great? It is all fluffy and stuff.
And you know what is best? No cheaters there! I know right? AMAZING!

On the other hand the bounty system in eve always worked perfectly for me. I got the correct payouts for the estimated value of the ship. The split in fleets always worked 100%. Solo too.

How the bounty is calculated in the end only CCP knows. Just as only CCP knows how Anomalies spawn in Wormhole space and many other things that will never go public. Which is actually good. So noone gets an unfair advantage right? :)
But the 20% rule that they published is pretty accurate and should be enough information.

I really hope you will not give me an answer on this post and i hope that you will just reactivate your account at http://www.hellokittyonline.com/ because trust me... noone will miss you.

kthxbye o/

P.S. I know that you will still keep posting, which only shows how extremely ignorant you are. Just don't mkay?


Cant you read ? This post is not about cheaters, its about how the bounty system is bugued, also, there is a lot of numbers about this here, I fell sorry for you that you cant read, use google to read for you maybe it will clear your mind.

If you want to put some numbers here about the bounty system, great, other else, go bother somebody else.
Dont forget to put : the server, the ships, the ISK destroyed, the bounty payed.
Probally you will not do it since you will notice its broken.


Ohh i can read and here is proof that the bounty system is working as intended. Just as many people told you before.
Klick here: http://imgur.com/QD7iG3y

There you go the Bounty payment is exactly 20% of the estimated value of my ship.

You probably ask yourself why it is lower than the total worth.... well if you would have actually read the dev posts and you would stop arguing with your false assumptions, then you would see that the ships worth is calculated with the "money you get beack when you insure you ship adn then get blown up" .
On T2 hulls this amount is very low...i think on bombers its like 2 mill that you get and the hull costs 22 mill.

The item prices are probably calculated by market averages, but noone can tell that for sure as CCP has never and will never tell the exact formula how its calculated. Just as the dev answer you got in your first post states.

And if your bounty is lower than the theoretical maximum bounty payout its logical that you get less -_-

So please stop posting this ******** "theories" and stuff and for once read yourself a little. Maybe you will then understand the game mechanics and stop spamming the forums.

Tl:DR Don't fix what is not broken and "working as intended" (with proof)
Paladin Amarr
Ministry of War
Amarr Empire
#112 - 2013-04-20 14:04:38 UTC  |  Edited by: Paladin Amarr
Bruce Bayne wrote:
Paladin Amarr wrote:
Bruce Bayne wrote:
Hey Paladin Amarr thank you. You opened my eyes. Everything you say makes so much sense now.
If you would not post this crazy details with lackt of proof we would all be unaware of this bugs that all the cheaters in eve use.
I really hate it how CCP does not ban all these people that are cheating with the bounty system.
I myself got also a bounty and i am so super sad.

Now that you have won eve i recommend you to reactivate your permium account on this website: http://www.hellokittyonline.com/

There you can play again with your bestestest friends and noone will ever use bounties against you.
Isn't that great? It is all fluffy and stuff.
And you know what is best? No cheaters there! I know right? AMAZING!

On the other hand the bounty system in eve always worked perfectly for me. I got the correct payouts for the estimated value of the ship. The split in fleets always worked 100%. Solo too.

How the bounty is calculated in the end only CCP knows. Just as only CCP knows how Anomalies spawn in Wormhole space and many other things that will never go public. Which is actually good. So noone gets an unfair advantage right? :)
But the 20% rule that they published is pretty accurate and should be enough information.

I really hope you will not give me an answer on this post and i hope that you will just reactivate your account at http://www.hellokittyonline.com/ because trust me... noone will miss you.

kthxbye o/

P.S. I know that you will still keep posting, which only shows how extremely ignorant you are. Just don't mkay?


Cant you read ? This post is not about cheaters, its about how the bounty system is bugued, also, there is a lot of numbers about this here, I fell sorry for you that you cant read, use google to read for you maybe it will clear your mind.

If you want to put some numbers here about the bounty system, great, other else, go bother somebody else.
Dont forget to put : the server, the ships, the ISK destroyed, the bounty payed.
Probally you will not do it since you will notice its broken.


Ohh i can read and here is proof that the bounty system is working as intended. Just as many people told you before.
Klick here: http://imgur.com/QD7iG3y

There you go the Bounty payment is exactly 20% of the estimated value of my ship.

You probably ask yourself why it is lower than the total worth.... well if you would have actually read the dev posts and you would stop arguing with your false assumptions, then you would see that the ships worth is calculated with the "money you get beack when you insure you ship adn then get blown up" .
On T2 hulls this amount is very low...i think on bombers its like 2 mill that you get and the hull costs 22 mill.

The item prices are probably calculated by market averages, but noone can tell that for sure as CCP has never and will never tell the exact formula how its calculated. Just as the dev answer you got in your first post states.

And if your bounty is lower than the theoretical maximum bounty payout its logical that you get less -_-

So please stop posting this ******** "theories" and stuff and for once read yourself a little. Maybe you will then understand the game mechanics and stop spamming the forums.

Tl:DR Don't fix what is not broken and "working as intended" (with proof)



Total ISK destroyed : 41M , total bounty payed : 4M
I see you notice that, but you dont know, and nobody knows for sure how this this secret formula "Pend Insurance Estimate" are calculated.
For this bomber it gives half of the market price, for an caracal it gives 1/5 of the value, its like an random formula, and so on.
This is the main problem, this formula is not clear, its not public, and gives you diferent values even if you try to test with same pilots, same ships, etc.
Bruce Bayne
Caldari Provisions
Caldari State
#113 - 2013-04-20 14:52:13 UTC
http://www.allmystery.de/i/te1d0d4_double-facepalm_www.zaaap_.net_.jpg?nc

Wow you are really resistent to logic ha?
You did not read or did not understand what i was writing.

Then let me use the words you posted that you got as an answer from an DEV/GM whatever, maybe your understand your own words better: "The paid bounty is based on "Pend Insurance Estimate" on kill reports, which is valued by a confidential formula in the system and is usually less than the "ISK lost". As not meant to be public, we are not allowed to reveal more information regarding how the "ISK destroyed" is calculated. "

Do you understand this words? No? Well then let me analyse them for you.

confidential formula = "secret formula"
not meant to be public = not meant to be public = secret
secret = not to be know by everybody
not allowed to reveal more information = will never ever publish it

You might ask why, as your brain seems not to get the whole picture....
If anyone would know that formula he could use that information to his advantage.
That behaviour is called "exploiting" or as you say "cheating".
This is actually forbidden you must know and forbidden things lead to bans.

Now have fun searching for the holy grail, but remember that there are many informations that will never be revealed, also if you find out how it works and misuse it you will get banned. So good luck with that...cya
Paladin Amarr
Ministry of War
Amarr Empire
#114 - 2013-04-20 15:09:45 UTC
Bruce Bayne wrote:
http://www.allmystery.de/i/te1d0d4_double-facepalm_www.zaaap_.net_.jpg?nc

Wow you are really resistent to logic ha?
You did not read or did not understand what i was writing.

Then let me use the words you posted that you got as an answer from an DEV/GM whatever, maybe your understand your own words better: "The paid bounty is based on "Pend Insurance Estimate" on kill reports, which is valued by a confidential formula in the system and is usually less than the "ISK lost". As not meant to be public, we are not allowed to reveal more information regarding how the "ISK destroyed" is calculated. "

Do you understand this words? No? Well then let me analyse them for you.

confidential formula = "secret formula"
not meant to be public = not meant to be public = secret
secret = not to be know by everybody
not allowed to reveal more information = will never ever publish it

You might ask why, as your brain seems not to get the whole picture....
If anyone would know that formula he could use that information to his advantage.
That behaviour is called "exploiting" or as you say "cheating".
This is actually forbidden you must know and forbidden things lead to bans.

Now have fun searching for the holy grail, but remember that there are many informations that will never be revealed, also if you find out how it works and misuse it you will get banned. So good luck with that...cya


For me an bounty system based in an secret formula is an joke.
It could and should be much simpler than that, peaple get confused, almost nobody know about this, and this topic is also to help peaple to understand what is the bounty system today.
If the current bounty system is ok for you, ok then.
By the way, you dont need to be rude, you look to be an smart guy.
Erotica 1
Krypteia Operations
#115 - 2013-04-20 17:02:32 UTC

The bounty system can definitely use an increase in payout.

For instance, I recently lost a 200m slicer to some war targets. They only got something like 40m split up by the people on their fleet. I pity them. After all, my bounty is back above a billion isk now. But it is better now than it used to be, when I lost my 800m navy apoc last year and those guys got no bounty for the destruction of the ship- they had to go for my pod.

Outside of war, I have no problems undocking with my bounty. I made it to Dodixie from Jita without incident. And it's only this low because I let Retribution wipe out the old one, which was billions. But that was due to a matter of principle- never have and never will try to claim my own bounty.

My bounty is simply from people who leave some on bounty as a tip for a good doubling.

But perhaps we can run a test. Right now I have no issues flying around with a 1 billion bounty. Maybe some of you can throw some isk on it and see if I run into more problems at higher levels. I'll keep you informed.

See Bio for isk doubling rules. If you didn't read bio, chances are you funded those who did.

Athena Maldoran
Doomheim
#116 - 2013-04-20 18:09:36 UTC
Op is a joke..
Jean-Claude Baudelaire
#117 - 2013-04-21 18:56:11 UTC
How does a bounty on a new player make them quit?
John B'dlam
Forkhaul Logistics Ltd.
#118 - 2013-04-22 12:53:51 UTC
Paladin Amarr wrote:

For me an bounty system based in an secret formula is an joke.

If CCP makes the formula public today, it'll somehow be gamed by tomorrow. CCP devs can't even fart in public without someone trying to make a profit off of it.

If you absolutely have to know, it shouldn't be that difficult to work out. Collect kill mails and market stats over a period of a month or two, and find the simplest formula that matches. It wouldn't surprise me if someone's already done just that.
Bugsy VanHalen
Society of lost Souls
#119 - 2013-04-22 15:01:55 UTC
Paladin Amarr wrote:
Bugsy VanHalen wrote:
from my point of view the bounty system does one thing.

Players you kill in PVP will give you a bounty pay out. The harder a player is to kill, the more enemies they have, and the higher their bounty. it is not about hunting certain players for their bounty, but allowing PVP to have a payout.

Sure you only get a piece of the bounty dependent on what they were flying when you killed them. But there are players with billions of isk bounty. These players may only pay out millions when killed, but can be killed many many times and still pay out a nice bounty.

lets say you averaged 1-2 mil bounty per player you killed. would that not be comparable to the bounties you get from ratting? This is the point, at least from my perspective. it may take time to build up a decent bounty on all the common PVPers, but once that happens PVP players will be able to make isk in PVP thru player bounties, rather than have to go out ratting to support their PVP.

I know this has not quite worked out this way, at least not yet. but if they added some small amount of automated bounty every time the killed another ship or pod. PVP players bounties could be high enough to allow at least the good PVPers to make their living from PVP. it is a good concept, but not so easy to implement.


Well, the bounty system for PVP is diferent then PVE.
Anyway, the way it is PVPs get almost nothing killing even high bounty enemies or high and hard ships.
I think the reward for killing an PVP should be 50% of the bounty/Isk destroyed, what do you guys think ?

I think 50% would be good for "dangerous targets" As I stated before, I would like to see the % value of the ship tied to the skill of the pilot. really good pilots, say players with good kill/death ratios, are considered more dangerous and give a higher payout. Really bad pilots or non PVPers will payout so small they are not even worth your time.

Say you come across an elite PVPer. He is flying a 4 billion isk T3. He not nonly has a 20 billion isk bounty on him,but he has a really good kill/death ratio so you will get 50% of his ship value. Even if it takes 4 pilots to take him down, you get 500 mil each. But with him being a good PVPer there is a high risk to you, even 4 vs 1. But the rewards are worth the risk.

In another senerio, you are in a 20 man gate camp, blocking a key access point into low sec. Most of the pilots jumping through and getting caught are new to PVP and in cheap frigates. Even if evey pilot had a significant bounty on them you are only getting say 25% of ship value, due to there lack of experience (low kill/death ratio) they are an easy kill. On top of that their cheap ship is only worth about 10M. So the bounty is only 2.5 mil split 20 ways. you only get 125,000 isk each. you would need to kill 4000 of these to earn the same as the pilots in the previous example. Even as a fleet you would have to kill 1600 of these cheap ships to match the bounty payout of the entire fleet in the previous example. But you risk nothing, and are just boringly farming cheap kills.

As far as " the way it is PVPs get almost nothing killing even high bounty enemies or high and hard ships." I call BULLSHlT!! I have seen player bounties payed out a 15-20 million. Show me an NPC besides some super rare officer that pays out that much? I don't care how much the over all bounty is on the player, a 10 mil payout is plenty. If you are complaining about that 10 mil being devided between the 30 pilots in your gatecamp then smack your self upside the head.

The problem is not the payout but the blob mentality null sec has been plagued with. You want higher bounties, fly in smaller fleets where your share of the bounty will be higher. And target more dangerous opponents that actually pose a risk to you. This is where the high bounty rewards should be, not the risk less blobbing and 20 man gate camps..

Did you ever stop and think that maybe this system was also designed to discourage blobbing. Sure if you jump a solo pilot with a 20 man roaming gang you will kill them fast, with little threat to your fleet. But as a penalty you will get almost nothing for the bounty. Say that players bounty paid 20 Mil. Your share will be only 1 mil, as it is divided between all 20 pilots on the kill mail. But kill that same player with only one other pilot helping you, then you both get 10 mil each. You want more bounty pay out, stop fighting 20 vs 1.