These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Warp to zero autopilot, but not automatic...

Author
StoneCold
Decadence.
RAZOR Alliance
#21 - 2013-04-19 14:58:05 UTC
I always took the manual 'warp to 0' as the advantage for active playing over the autopilot.

I remember times where no autopilot was ingame and you where only able to warp @ 15 to a celestial object (if you had no bookmark at hand).

It´s allready easy mode.
seth Hendar
I love you miners
#22 - 2013-04-19 15:02:18 UTC
StoneCold wrote:
I always took the manual 'warp to 0' as the advantage for active playing over the autopilot.

I remember times where no autopilot was ingame and you where only able to warp @ 15 to a celestial object (if you had no bookmark at hand).

It´s allready easy mode.

tbh, i would love to see this back, i started the game with the current system, but i think i would enjoy it way more without the ability to warp @0 on the celestials (unless BM indeed).

for pvp players, this would gave them the "home" advantage, wich is really needed in low where actually holding the ground doesn't give you clear advantages like sov can do
Dani Lizardov
TOP DAMAGE Ltd.
The Minions.
#23 - 2013-04-22 08:26:21 UTC
Here is one very obvious idea for a feature.


Add Special ability to Freighters to be able to warp at 0 with Auto Pilot.
Just Freighters.

Why?
Because it will make 2300 account owners happy :)
Because it will make logistics much more attractive.
(Like saving 30 mins off the 20 jumps route )

It wont disrupt the pirates ganging.


CCP want to improve the game, maybe they 1-st need to start to play it.


Morrigan LeSante
Perkone
Caldari State
#24 - 2013-04-22 08:37:25 UTC  |  Edited by: Morrigan LeSante
Ruze wrote:
seth Hendar wrote:
Line Khagah wrote:
good idea greatly increased the speed of warp

I also add a x8 skill to reduce the distance to come to the gate during an AP
, -2km per level, at level 5, arrived at 5 km from the gate

imao, AP should be trashed, it is of no use for any sane person.

using it outside of high is suicide, and in high, you go 2*faster manually doing it, so it is useless


I actually will agree with this. Just take out autopilot altogether.

Either fly there manually, at the keys, or don't fly.


Yes, because a 30+ jump trip is OH SO ENGAGING.....

AP is fine, you know the risks, you pay your money and take your chance. I'd not AP in a well fit tengu, but I'd DAMNED sure AP in a brick tank BC which would take a billion-odd isk to take down.



The afk hate in the thread is good too. I'm at work right now yet my PI is churning.....hatersgonnahate.jpg
Altrue
Exploration Frontier inc
Tactical-Retreat
#25 - 2013-04-22 08:54:58 UTC
You know, you're basically asking to be able to play the game without actually playing it.

If you don't want to play, just Alt F4

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Morrigan LeSante
Perkone
Caldari State
#26 - 2013-04-22 08:59:24 UTC
Altrue wrote:
You know, you're basically asking to be able to play the game without actually playing it.

If you don't want to play, just Alt F4


Or to turn it on it's head - they're asking for the dull, boring bits to be reduced so they can have more fun.



Not that I think the idea is a good one, but I certainly cannot deny that high sec travelling is soul crushingly boring.
seth Hendar
I love you miners
#27 - 2013-04-22 09:54:30 UTC
Morrigan LeSante wrote:
Altrue wrote:
You know, you're basically asking to be able to play the game without actually playing it.

If you don't want to play, just Alt F4


Or to turn it on it's head - they're asking for the dull, boring bits to be reduced so they can have more fun.



Not that I think the idea is a good one, but I certainly cannot deny that high sec travelling is soul crushingly boring.

hence my proposal about the warp speed to be double than the current speed, making the long travel less boring cause faster

then the AP will be made useless and thus, can be removed
Iam Widdershins
Project Nemesis
#28 - 2013-04-22 14:51:59 UTC  |  Edited by: Iam Widdershins
This proposal is a terrible idea. You want it to be basically exactly the same as it is now, but make it harder for suicide gankers and anyone else trying to kill someone who's stupidly on autopilot... at the cost of ridiculous amounts of development time.

Everyone loses.

Edit: Oh, and the idea of increasing warp speed drastically for everyone that isn't autopiloting? Awful idea. Warp timings are integral to the state of PVP as it is now; you would not like the results of making all warping that much faster. Not one bit.

Lobbying for your right to delete your signature

Velicitia
XS Tech
#29 - 2013-04-22 15:22:40 UTC
Altrue wrote:

If you don't want to play, just Alt F4



Why would turning on my invuln have anything to do with not playing?Cool

quit is [ctrl]+[shift]+q (by default) Blink

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Maximus Andendare
Stimulus
Rote Kapelle
#30 - 2013-04-22 22:32:23 UTC
Jovat wrote:
Again, this proposal punishes AFK pilots exactly as much as it does today. I'm not sure why people assume I'm suggesting an easy AFK switch, or why people get so reactionary about this issue.

The problem with traveling is its tedious, and I was proposing a system where it was interactive and not as tedious.
If you want convenient travel, there are trade offs, like flying in at 15km. If you want quick travel, there are trade offs, like executing the jumps manually.

Everything is already implemented for your flight choices. There doesn't need a "warp to 0 but don't jump". Click "warp to" button = land at 0 and not jump.

This stuff isn't rocket science.

Enter grid and you're already dead, destined to be reborn and fight another day.

>> Play Eve Online FREE! Join today for exclusive bonuses! <<

Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2013-04-25 06:57:54 UTC
The reason autopilot warps you to 15km away is to provide a drawback to AFK-autopiloting. It is more than a time issue, it is a safety issue from some ships. In lowsec, if you were traveling in a shuttle or capsule, you would be nigh ungankable if the autopilot warped you to zero. And even in highsec, slowboating your industrial or freighter that extra 15km gives gank prospectors a lot more time to assess the value of your ship and judge whether or not you are worth killing. Probably 75% of the time you fly something gankworthy between Jita and Dodixie, through Uedama, simply being present at your computer warping to zero will make the difference between getting popped and getting passed up. This is especially true of small ships carrying blueprints and capsules carrying implants.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Previous page12