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Best options for Ratting Sansha's

Author
Dr Cedric
Science and Trade Institute
Caldari State
#1 - 2013-04-19 17:31:51 UTC
So, like it says, what are some good options for ratting in 0.0 Sansha space?

Currently I use a Claymore and have gone back and forth between Autos and Arty's. I like both, but know there are better options.

I've though about 100MN Nado's/Naga's, possibly bringing out a Navy Scorp, Tengu's, Loki's and the like. I've basically spent more time EFT'ing than actually shooting rats, so I was hoping to get some opinions from everyone.

I can fly basically everything that I imagine would be useful, effective and efficient, but in the spirit of being clear:
I cannot fly Amarr or Minmatar T2 frigs, Blops or Mauraders. Every other ship is available. I am currently training T2 Large projectiles, every other weapon system is available.

Your comments and help are greatly appreciated!

Ced

Cedric

Marc Callan
Center for Advanced Studies
Gallente Federation
#2 - 2013-04-19 18:50:49 UTC
Two keys about Sansha: they use tracking disruptors, and they're vulnerable to EM damage. That basically leaves three choices: EM-damage missiles, long-range artillery firing EMP or Proton rounds, or long-range lasers (Tachyon or Mega Beam). If you can engage beyond 70 km, you'll be beyond most tracking disruptors, and tachyon lasers will do substantial damage fitted to an Oracle or an Apocalypse. I've also known people to use a 1400mm Maelstrom (you can use meta artillery without losing too much; you'd be using falloff range anyway, and you can fight from beyond TD range while still getting good damage in).

The Scorpion Navy Issue would also be a quite viable option if tanked properly, as it can shoot into the Sanshas' resistance hole and its missiles are immune to tracking disruptors. Depending on your piloting skills and preferred tactics, you might even find it feasible to use a SNI armed with torpedoes.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#3 - 2013-04-19 20:53:47 UTC
Missiles or drones, with a strong EM tank. Sentry Ishtar would be ideal, Gila, Tengu and Cerberus are other potential options. There's a lot of viable choices in fact- bear in mind that lasers have poor tracking so an afterburner can compensate for a weak tank.
Dr Cedric
Science and Trade Institute
Caldari State
#4 - 2013-04-19 21:07:53 UTC
Thanks for the input so far.

Does anyone have some fits/tactics they like to share? I find myself sitting I hubs and rally points quite a bit as those are the spots that I can move through the most efficiently (in the claymore). If there is a different/better fit for higher difficulty anoms and some useful tactics, that would be great!

Ced

Cedric

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#5 - 2013-04-19 22:11:43 UTC
question: why are you using a fleet command ship to rat when the combat version requires almost the same skills and has more combat bonuses?

As for sansha: drones/long range/missiles are the best way to deal with tracking disruption and neither the claymore nor the sleipnir can do any of those well.
Hakaimono
Native Freshfood
Minmatar Republic
#6 - 2013-04-19 22:13:52 UTC
Tach Oracle can work. Has enough range to avoid TD. Best t1 option imo.
Curious is HAM Legion would work as well
Dr Cedric
Science and Trade Institute
Caldari State
#7 - 2013-04-19 22:33:38 UTC
Tsukino Stareine wrote:
question: why are you using a fleet command ship to rat when the combat version requires almost the same skills and has more combat bonuses?



I'm using the Claymore because of the ridiculous EM resistances and it works well in fleets for support. On the odd occasion we find a 10/10 plex, claymore makes a fantastic meat tank.

I was thinking about oracle for lasers and range, but wasn't sure on good tactics or fits. I've done similar things with a Naga in Serpentis space to good effect.

Also, does legion offer a good missile set-up? Looking at resistance profile of Legion vs. Loki, it seems Legion can work for damage, Loki for tank (that sounds like a contradiction....minmatar...tank...). Is there a missile sub that is worthwhile for the Loki?

Thanks again for all the feedback!

Cedric

Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#8 - 2013-04-19 22:40:57 UTC
Dr Cedric wrote:
Tsukino Stareine wrote:
question: why are you using a fleet command ship to rat when the combat version requires almost the same skills and has more combat bonuses?



I'm using the Claymore because of the ridiculous EM resistances and it works well in fleets for support. On the odd occasion we find a 10/10 plex, claymore makes a fantastic meat tank.

I was thinking about oracle for lasers and range, but wasn't sure on good tactics or fits. I've done similar things with a Naga in Serpentis space to good effect.

Also, does legion offer a good missile set-up? Looking at resistance profile of Legion vs. Loki, it seems Legion can work for damage, Loki for tank (that sounds like a contradiction....minmatar...tank...). Is there a missile sub that is worthwhile for the Loki?

Thanks again for all the feedback!


Loki has a launcher config but it's terrible.....

HAM legion gets my vote if you're looking at something close range.
Dyphorus
Inritus Astrum
#9 - 2013-04-20 03:51:12 UTC
High power
8x 1400mm 'Scout' Artillery I

Medium power
1x Pith C-Type X-Large Shield Booster
1x Gist B-Type Shield Boost Amplifier
1x 100MN Afterburner II
2x EM Ward Field II
1x Thermic Dissipation Field II

Low power
2x Tracking Enhancer II
3x Gyrostabilizer II

Rig Slot
2x Large Core Defense Capacitor Safeguard I
1x Large Anti-EM Screen Reinforcer I


Works well enough.. run Forsaken/Forlorn Hubs in it without issue
Paikis
Vapour Holdings
#10 - 2013-04-20 10:29:41 UTC
Nightmare, Paladin, NApoc. <- Pick one, fit Lasers, wreck Sansha.

If Tracking Disruption is causing you issues, then the issue is with your fit, your skills or how you're flying the ship. Stop being bad.
Charlie Jacobson
#11 - 2013-04-21 01:39:22 UTC
Rattlesnake with Curator IIs melts Sansha pretty well.
Verlayn Delia
Native Freshfood
Minmatar Republic
#12 - 2013-04-21 09:59:36 UTC  |  Edited by: Verlayn Delia
failpost grml^^
Verlayn Delia
Native Freshfood
Minmatar Republic
#13 - 2013-04-21 09:59:56 UTC
Verlayn Delia wrote:
I fly with a Buffer Vagabond,... no problem in forlon and forsaken Hubs,...
Not the best ship, but it still works and do the job fine.

[Vagabond, pve]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Damage Control II

Adaptive Invulnerability Field II
EM Ward Field II
Large Shield Extender II
10MN Afterburner II

425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
425mm AutoCannon II, EMP M
Prototype Cloaking Device I

Medium Projectile Ambit Extension I
Medium Projectile Burst Aerator I


Hobgoblin II x5

Domer Pyle
Lone Star Warriors
Brave Collective
#14 - 2013-04-22 18:09:07 UTC
mach. works great against sanshas.

"Imagine if the bars to your prison were all you had ever known. Then one day, someone appears and unlocks the door. If they have the power to do this, then are they really the liberator? You never remembered who it was that closed you in." - Ior Labron

Dr Cedric
Science and Trade Institute
Caldari State
#15 - 2013-04-22 21:44:59 UTC
I want to stay away from Machs and Nightmares mostly because I don't want to be the one guy flying a 2B isk ship/fit and randomly ruin our killboard if I look down at the keyboard while typing!

I'm thinking I'll trade Claymore for a Dominix from what I'm seeing.... maybe put some lasers on it after they make the BS teiricide switch.

Cedric