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Player Features and Ideas Discussion

 
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Captains Quarters... ideas, suggestions and enhancements

First post
Author
Ruze
Next Stage Initiative
#681 - 2013-04-14 15:30:28 UTC
Islington Morte wrote:
While running a mission yesterday I was wondering WHY is there not a first person view from my ship?

Or ever a 3rd person view from my bridge....

Can we not use the WIS and make a bridge design (if not for individual ships) for each faction. The video screen can show my external view around me. (hell we could use the current station quarters for now) Add a black bar at the bottom for the combat interface, done deal.

I could see the glorious explosions...without looking at the ship I am flying.

A few DUST marines standing by the view screen...


I believe this could bring around the masses that could give a rats ass about WIS a use for all of this investment.


I am assuming here, but you dont know about pods, do you?

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Islington Morte
The Old Timer's Guild
#682 - 2013-04-15 00:42:43 UTC
Ruze wrote:
Islington Morte wrote:
While running a mission yesterday I was wondering WHY is there not a first person view from my ship?

Or ever a 3rd person view from my bridge....

Can we not use the WIS and make a bridge design (if not for individual ships) for each faction. The video screen can show my external view around me. (hell we could use the current station quarters for now) Add a black bar at the bottom for the combat interface, done deal.

I could see the glorious explosions...without looking at the ship I am flying.

A few DUST marines standing by the view screen...


I believe this could bring around the masses that could give a rats ass about WIS a use for all of this investment.


I am assuming here, but you dont know about pods, do you?




Ahh think dust we need no pods anymore, just the armor suit...
Luonnotar
Republic University
Minmatar Republic
#683 - 2013-04-15 01:41:55 UTC
One enhancement I wouldn't mind seeing is the ability for Corp's and Alliances to put notifications on the Screens in the Captain's Quarters.

For Example: If an alliance wants to form a fleet, They send out a notification/alliance mail. This could be incorporated to the "Corporation" screen in the Quarters and an "Alert" graphic with the message details could appear here.

This would allow players working on PI or the Markets to see it appear.

It would also be good if the lighting in the quarters also changed colours. For example, Lights go RED when station is under attack. YELLOW lights when there is combat in system, etc.

If these two items could be linked as well that would be excellent. If Red lights and alarms went off in alliance owned stations when the alliance wishes to "scramble" all pilots. That would be great.

Just some ideas for you.

Thanks
Luonnotar.
Jeanne-Luise Argenau
Brutor Tribe
Minmatar Republic
#684 - 2013-04-15 13:24:22 UTC
I have some expectations for the hole walking in station things. Im not using qc often, in my opinion it isnt worth it atm. But

QC improvements:

- add a radar or grid scanner near the pod so we can see if ships are outside (including status but not who)
- modify the screens so that we can interact with them, i may want to watch livestreams from other sources in it, or i dont want to see some info popups which i could turn off, maybe put all the eve trailers on it too.
- Secondary and Tertiar Screen should also be able to be modified so that u can see your market orders, contracts, r&d and so on and so forth.
- Interacting with Agents via Screen or Hologram would be nice too

Long Term Walking in Station Goals

- Renting your own Flat, which can be fully decorated by yourself
- Agent Offices which can be visited by walking through stations
- Corp. Offices which can be fully decorated by the corp (making it a bar, normal office, gym or whatever the hell they like (after all we have also commodities like sanitor, exotic dancers and so forth
- need for gathering places for all players (hangar gallery, observation deck, ...)
- if station has labs or production u can see the machine or lab working on your jobs.

So i think alot of this stuff was said already before and for some its the wrong chat but thats what i expected on release.
a newbie
Kenbishi Heavy Industries Inc.
#685 - 2013-04-15 14:53:32 UTC  |  Edited by: a newbie
Please take any repeated ideas as support for those I am just repeating.

Please keep it hi-tech. Those withering screens on dust make me cringe as it looks like someone installed a "bologram" to save some money. Seriously, low res shaky screen, its like comparing the prequel ship displays in Star Wars to the originals such as xwing or tie fighter targeting. Keep the stuff crisp and clean.

Keep it cramped. Yes I am a god among mortals, but I don't need a veranda that is the size of a space ship. Space is a premium. The hanger should be massive because well, if you have massive ships you need the space to dock it. But when it comes to the quarters, or even small shops, please don't do insanely vaulted ceilings and the like. Keep that for communal areas such as maybe a perceived "public growing space" hydroponics area used also as a park, but hallways and such should be more Battlestar Galactica influence, or a star destroyer etc. And no I am NOT asking for farming haha, just that in space, it would be a good utilization of space to co-purpose open expansive areas, if your going to make it big, give it multiple functions other then giant wasteful grandstanding.

Selective feeds on the monitors, maybe a 320p on the tv displays, or whatever they would equate to for a smooth virtual viewing experience. (Yes some of us watched all the tv shows in GTA IV.. those Bush/Master Chief shows were hilarious)

Not all stations should be dark and forbidding in the corners etc. I can see malfunctioning equipment and degraded infrastructure near the mortals, but make the "dark and foreboding" locations in stations something that take a minute or so to get too. Please don't let us dock, hit the elevator button to cesspool of station and walk 10' to a dealer. I would rather traverse a portion of the station, hope a few elevators down, etc, then go for a walk. If your going to make it something of an activity, don't make it instant. Time invested in this manner is no different than time slugging away at NPCs for missions. It isn't gratifying to have instant reward when your enjoying the shady aspects of eve. Taking time to get to the "bowels" of a station should be used as a means to emphasis the disparity between the mortals and capsuleers. If we are supposed to be so exalted above the mortals and our captains quarters/capsule chambers to be so secure, they shouldn't be directly opposite access to a hive of scum and villainy.

**additions**

External Station Cameras. Allow the person inside to have something like a camera that views outside the station but from fixed positions. (no reason a station should have a million camera pods swirling around it).

Corporate/Alliance/FW Offices should have a visitation area or secured area. Only members can gain access behind a certain point. Otherwise simple to extravagent offices can be constructed based on a scaled price for them. This would be in addition to rent for anything above the most basic hanger/office system.

I like the idea of station alerts mentioned 2 posts above for stations that are able to be engaged. Corporate and Alliance CTAs could send an alert/screen flash on the display in quarters

...um.. fire?

Che Biko
Alexylva Paradox
#686 - 2013-04-15 22:02:16 UTC
Drunken Bum
#687 - 2013-04-15 23:25:56 UTC
Heres an important practical suggestion. Make it so CQ is COMPLETELY inccessable if its turned off. If you press the enter key while docking at a station you get thrown into CQ. I dont want to see that ugly, dreary, lonely, depressing, useless room at all. If I have it turned off, I dont wanna see it. At all. Ever.

After the patch we're giving the market some gentle supply restriction, like tying one wrist to the bedpost loosely with soft silk rope. Just enough to make things a bit more exciting for the market, not enough to make a safeword necessary.  -Fozzie

Caleb Ayrania
TarNec
Invisible Exchequer
#688 - 2013-04-15 23:54:25 UTC
We do need emotes..

BIG TIME..

Rip Sword
Ministry of War
Amarr Empire
#689 - 2013-04-16 14:52:30 UTC
Maybe you should use some of the ideas that Freelancer had. As the avatar moved from area to area they would have a cut scene of him entering. Quarters should be puchased and upgradeable or you get a basic room in that station. This gives you a since of home. Mission were picked up from the bar. After selecting a agent a cut scene started the mission interaction and so forth. This made you get more into the game.
Kagura Nikon
Native Freshfood
Minmatar Republic
#690 - 2013-04-16 15:09:01 UTC
Add a chess baord and allow us to make a duel invite to some gues tin station, that person moves to your quarter and you 2 fight to the death on chess :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Caleb Ayrania
TarNec
Invisible Exchequer
#691 - 2013-04-16 15:54:50 UTC
Kagura Nikon wrote:
Add a chess baord and allow us to make a duel invite to some gues tin station, that person moves to your quarter and you 2 fight to the death on chess :P


They almost have something ready for this I believe..

That strategy game that was demoed a while back..

With 2 player and invite possible that would be rather neat..

Marcus Walkuris
Aww yeahhh
#692 - 2013-04-17 19:31:23 UTC  |  Edited by: Marcus Walkuris
Deleted.
Ruze
Next Stage Initiative
#693 - 2013-04-17 19:35:04 UTC
Marcus Walkuris wrote:
My suggestion.
To be honest, I have been thinking of this for a while and it would add a lot of flavor to EvE, I've seen others talk of it so I decided to give my own idea.
Some radical concepts for weapons overall.

How about we make all weapon systems have delayed damage application although different for all??

What flavor would this add? Well each form of damage application could work differently.
Like below.

Lasers move at the speed of light so they would be instant damage application BUT at the end of the turret cycles.
The delayed damage actually literally makes for a "track" and then "Fire" turret cycle.
Firing cycles would probably be helped by making them a bit longer if needed for visual reasons and for the sake of delaying damage application.
How cool would it be if pulse lasers were actually pulses, or beam lasers actually beams.
A rapid pulse of zapps or the slow bzzzt and schorchy sound of beam lasers like more aggressive mining lasers with a distinguishable scorch sound at the end of its cycle.
Damage could also simply be calculated as it currently is, but be dealt over time with the corresponding animation.
In any case the goal is to actually diminish Alpha damage potential the higher the range gets, through the fact that long range weapons have slower weapon cycles and fire at or near the end of them.
And at the same time create more comparative alpha for close ranged weapons because their weapon cycles are shorter.

Every gun type could work differently.
For example; projectiles having the most bullet travel time of the guns could fire earlier in a cycle to compensate.
All at the digression of CCP.
Me personally I would love to see artillery fire as an actual barrage of thunderous fire BOOM BOOM BOOM, or for something coming close for auto-cannons and the sound of machinery adding a new clip with each volley and of casings being disposed mechanically during firing.
This might create for some odd sight if bullet velocity is low but the concept is not for any gunnery system to be that slow with application and can be fixed with a flak like effect on very big misses. (note that visually speaking a miss looks the same as a hit as is).

Hybrid weapons would come second after lasers in trajectory speed, behaving similarly to lasers except firing earlier due to also having bullet flight time albeit less then projectile weapons.
So there you have the sequence of "track" "fire" and a projectile flight time of perhaps a second or less, with or without the possible "Flak" explosion for realism.

In any case this is what would change for as far as can be overseen.

Alpha damage.
Alpha damage is reduced and as it is Alpha only detracts from the game, I tend to agree with one of my EvE friends that alpha should not be the hallmark of long ranged weapons in any case.
For lasers damage could be dealt incrementally starting with low damage and the final pulse doing the most damage.
However all weapon systems now share a trait of increased risk of overkill and a higher requirement for fleet coordination which should add to gameplay.
Close ranged weapons will have higher alpha through firing earlier in turret cycles and could use slower firing rates imho (more alpha).

Fleet battles.
Fleet battles will have increased reaction built in although damage taken should stay the same, coordination will become more necessary and rewarding.
Missile ships will no longer be the odd one out by massive margins.
Retaining instant volley damage while applying damage slower and making it super obvious what you'll be shooting.

Small gangs and solo pvp/PvE.
Shouldn't change much at all.

Did you miss post? Cause this is the captains quarters thread, sir.

If you're driven to threaten others with harm or violence because of what they do in game, you can't separate fantasy from reality. That "griefer/thief" is probably more sane than you are. How screwed up is that?

Marcus Walkuris
Aww yeahhh
#694 - 2013-04-17 20:06:25 UTC
Ruze wrote:

Did you miss post? Cause this is the captains quarters thread, sir.


Totally lol long day, tired night...
AnJuan Jackson
Red Star Trading Corporation
#695 - 2013-04-18 16:08:41 UTC
Add a door that allows connection to a "lobby" area where captains can hang out together.

:3 Proposed many times so I don't think its necessary to go into detail.

How can we miss out an important social meeting place like stations? Social gatherings are important for MMO's.
Caleb Ayrania
TarNec
Invisible Exchequer
#696 - 2013-04-18 18:19:38 UTC
For those that follow this thread I did a little trial run of using the CQ as an "overlay" when doing video streaming video-logs.

This is a small article where I embedded the Captains Quarters Dialogue. Maybe some ideas for the future..

Also related link to how to consider integrating voice coms and facial kinect features..

sov-made-easy + Captains Quarter

Avatar Kinector.

Skerra
Sebiestor Tribe
Minmatar Republic
#697 - 2013-04-20 18:55:16 UTC
just a small suggestion, but the ability to see your ships states with overheat turned on, or your speed module turned on as well as ehp with an active repper.
I-RON zeus
Serenitas Pact
#698 - 2013-04-20 22:05:47 UTC
would be nice when docking you actuly see your avatar come out of your ship and in the CQ, like in cleair skies to give a feel of realism in the game.
Felsusguy
Panopticon Engineering
#699 - 2013-04-21 05:07:45 UTC
I-RON zeus wrote:
would be nice when docking you actuly see your avatar come out of your ship and in the CQ, like in cleair skies to give a feel of realism in the game.

You do realize we would be coming out of the ship naked, right?

The Caldari put business before pleasure. The Gallente put business in pleasure.

I-RON zeus
Serenitas Pact
#700 - 2013-04-21 09:51:29 UTC
ok perhaps in our pod then =)