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Caldari ships losing long range capability

First post
Author
trebor1982
RogueCorp
#1 - 2013-04-21 07:02:07 UTC
When i first started moving up the tech tree in Caldari ships
Everything was good
Things have changed
Just to highlight a couple of ships that have lost long range fire power

Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher
Now it only has three slots for turrets
This has degraded it's long range capability

Ferox Battlecruiser: Had slots to mount missile launchers
Now has only slots for turrets
Another example of losing long range capability

This is not good for those of us whom want to use missiles as well as turrets
In my view, this is weakening the fire power rating of these ships
As I remember, the Caladari are the race whom love to use missiles
This seems to be going against the grain
ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#2 - 2013-04-21 07:04:47 UTC
trebor1982 wrote:
When i first started moving up the tech tree in Caldari ships
Everything was good
Things have changed
Just to highlight a couple of ships that have lost long range fire power

Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher
Now it only has three slots for turrets
This has degraded it's long range capability

Ferox Battlecruiser: Had slots to mount missile launchers
Now has only slots for turrets
Another example of losing long range capability

This is not good for those of us whom want to use missiles as well as turrets
In my view, this is weakening the fire power rating of these ships
As I remember, the Caladari are the race whom love to use missiles
This seems to be going against the grain

Heard of railguns? They're the longest ranged weapons in the game, if anything those changes make them longer ranged. Caldari love their missiles, but they also love railguns just as much.

Now, more than ever, we need a dislike button.

Garnoo
Eternity INC.
Goonswarm Federation
#3 - 2013-04-21 07:26:45 UTC
in most cases mixing weapons is a terrible idea, especially when you dont have bonuses for them...

People are going to try to ruin your day. Get together with others, ruin their day back -  EvE

xPredat0rz
Project.Nova
The Initiative.
#4 - 2013-04-21 07:46:36 UTC
I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.

Sodohm
Eve Rookies Academy
Eve Rookies United
#5 - 2013-04-21 14:13:39 UTC
xPredat0rz wrote:
I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.



So you are saying that large guns out dps medium guns ?
Got to call my friends, they need to know right now !
Caleidascope
Republic Military School
Minmatar Republic
#6 - 2013-04-21 14:48:22 UTC
trebor1982 wrote:
When i first started moving up the tech tree in Caldari ships
Everything was good
Things have changed
Just to highlight a couple of ships that have lost long range fire power

Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher
Now it only has three slots for turrets
This has degraded it's long range capability

Ferox Battlecruiser: Had slots to mount missile launchers
Now has only slots for turrets
Another example of losing long range capability

This is not good for those of us whom want to use missiles as well as turrets
In my view, this is weakening the fire power rating of these ships
As I remember, the Caladari are the race whom love to use missiles
This seems to be going against the grain

Trains keep on rolling.
Trolls keep on trolling.

Life is short and dinner time is chancy

Eat dessert first!

trebor1982
RogueCorp
#7 - 2013-04-21 18:56:44 UTC
ACE McFACE wrote:
trebor1982 wrote:
When i first started moving up the tech tree in Caldari ships
Everything was good
Things have changed
Just to highlight a couple of ships that have lost long range fire power

Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher
Now it only has three slots for turrets
This has degraded it's long range capability

Ferox Battlecruiser: Had slots to mount missile launchers
Now has only slots for turrets
Another example of losing long range capability

This is not good for those of us whom want to use missiles as well as turrets
In my view, this is weakening the fire power rating of these ships
As I remember, the Caladari are the race whom love to use missiles
This seems to be going against the grain


Heard of railguns? They're the longest ranged weapons in the game, if anything those changes make them longer ranged. Caldari love their missiles, but they also love railguns just as much.


I have heard of railguns, but they have poor traverse and are not very good for close in attacks
Besides, missiles add that bit extra punch to your attacks

I do remember on one mission, there was a number of NPC ships and a turret unit
I took out the turret with missiles, while sitting outside it's range, then closed in and finished off the ships

Even if the weapon goes on a ship which doesn't have bonuses for it, the additional fire power is always welcome
I do use laser turrets on all my ships (Caldari included)
xPredat0rz
Project.Nova
The Initiative.
#8 - 2013-04-21 18:57:56 UTC
Sodohm wrote:
xPredat0rz wrote:
I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.



So you are saying that large guns out dps medium guns ?
Got to call my friends, they need to know right now !


No i am saying that everything a ferox could do the naga does better period. Even with just T1 guns. Makes the ferox moot point
Naomi Knight
Ministry of War
Amarr Empire
#9 - 2013-04-21 20:18:27 UTC
xPredat0rz wrote:
Sodohm wrote:
xPredat0rz wrote:
I used to either fly a HAM Ferox with 2 medium nuets or a laser ferox for the lols. Basically the Ferox was/is a big joke. Medium hybrids still suck and the naga destroys it in terms of sniping power and out DPSes it in close range. The only thing the ferox has going for it is more tank/utility compared to the naga.



So you are saying that large guns out dps medium guns ?
Got to call my friends, they need to know right now !


No i am saying that everything a ferox could do the naga does better period. Even with just T1 guns. Makes the ferox moot point

attack bc-s are a joke , and med rails too , just from the opposite side
Raven Solaris
Aliastra
Gallente Federation
#10 - 2013-04-21 21:39:16 UTC
trebor1982 wrote:
I do use laser turrets on all my ships (Caldari included)


... Pardon?
Fredfredbug4
The Scope
Gallente Federation
#11 - 2013-04-21 23:40:30 UTC
trebor1982 wrote:


I have heard of railguns, but they have poor traverse and are not very good for close in attacks


Wait wait wait wait wait wait wait....

You create a thread whining about Caldari apparently losing long range capabilities (they aren't) but you don't want to use railguns, the longest ranged weapons in the game, because you can't use them up close?

Please tell me you are trolling, please for the sake of my hope in this playerbase, tell me you are trolling.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#12 - 2013-04-21 23:45:06 UTC  |  Edited by: ACE McFACE
trebor1982 wrote:
ACE McFACE wrote:
trebor1982 wrote:
When i first started moving up the tech tree in Caldari ships
Everything was good
Things have changed
Just to highlight a couple of ships that have lost long range fire power

Merlin Frigate: Had slots to fit either three turrets or two turrets and a missile launcher
Now it only has three slots for turrets
This has degraded it's long range capability

Ferox Battlecruiser: Had slots to mount missile launchers
Now has only slots for turrets
Another example of losing long range capability

This is not good for those of us whom want to use missiles as well as turrets
In my view, this is weakening the fire power rating of these ships
As I remember, the Caladari are the race whom love to use missiles
This seems to be going against the grain


Heard of railguns? They're the longest ranged weapons in the game, if anything those changes make them longer ranged. Caldari love their missiles, but they also love railguns just as much.


I have heard of railguns, but they have poor traverse and are not very good for close in attacks
Besides, missiles add that bit extra punch to your attacks

I do remember on one mission, there was a number of NPC ships and a turret unit
I took out the turret with missiles, while sitting outside it's range, then closed in and finished off the ships

Even if the weapon goes on a ship which doesn't have bonuses for it, the additional fire power is always welcome
I do use laser turrets on all my ships (Caldari included)

You were complaining about Caldari ships losing their ranged capability, railguns are the longest weapons in the game, don't use them at close range. Also lasers are the worst choice if you hate railguns that much, at least autocannons and artillery don't use any cap.


EDIT: Hold on, all your ships? Even Minmatar and Gallente ships?

Now, more than ever, we need a dislike button.

Raven Solaris
Aliastra
Gallente Federation
#13 - 2013-04-22 00:06:29 UTC
See this is what happens when CCP make ads with laser Ravens.
trebor1982
RogueCorp
#14 - 2013-04-22 06:58:48 UTC
First of all, I am NOT trolling
I started this thread to see if anyone knew why the launchers were being removed

I use lasers because they require no ammo
I do know launchers do, but that's an exception

Railguns are good at long range, but when you engage NPC pirates in deadspace outposts
The NPC closes range and then the railguns are pathetic

I prefer to use pulse lasers for close in fighting and missiles for longer ranged shots

Also, I don't use Minmatar or Gallente
Minmatar look roughly made and Gallente ships are ugly
Zhilia Mann
Tide Way Out Productions
#15 - 2013-04-22 07:11:37 UTC
trebor1982 wrote:
First of all, I am NOT trolling
I started this thread to see if anyone knew why the launchers were being removed

I use lasers because they require no ammo
I do know launchers do, but that's an exception

Railguns are good at long range, but when you engage NPC pirates in deadspace outposts
The NPC closes range and then the railguns are pathetic

I prefer to use pulse lasers for close in fighting and missiles for longer ranged shots

Also, I don't use Minmatar or Gallente
Minmatar look roughly made and Gallente ships are ugly


You've got an odd set of priorities, that's for sure. Launchers are being removed to push ships to perform better in niches carved out for them. If you want to use them, please fit them on ships that are meant to use them.

As for putting lasers on all your ships.... Well, ok. It's not a good idea, and it's certainly no reason to complain about lost range. If you want range on Caldari ships without ammo use... fly something else or accept that you're intentionally fitting sub-optimally in the first place?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2013-04-22 07:18:45 UTC  |  Edited by: Barrogh Habalu
You, my friend, need to adjust your PvE fits. Make it so you can tank some NPC turret so that you don't have to bring it down with your 12 dps token launcher before closing in. Make your ship mobile enough so you can fix your tracking problems with proper piloting (and to be able to go from gate to gate in complexes in timely manner). Fit your ships with weapons you're supposed to fit on them so that those hull bonuses could be applied and don't worry about ammo as long as you don't do something like running L3s with faction missiles (which you shouldn't tbh).

Or maybe you should start flying dedicated missile boats, Caldari have good ones.

You, however, are free to disregard advices of someone who is guilty of travesty of thinking that Minmatar and Gallente ships are at least stylish Blink
trebor1982
RogueCorp
#17 - 2013-04-22 08:32:56 UTC
Barrogh Habalu wrote:


Or maybe you should start flying dedicated missile boats, Caldari have good ones.

Blink


Dedicated missile boats are not, in my view designed for CQB
They can bombard from range, but cannot engage in distances less than their minimum range


As for niches
Carve the niches if you will
But do not remove slots for weapons that compliment their niche
Malcanis
Vanishing Point.
The Initiative.
#18 - 2013-04-22 08:39:00 UTC
5 unbonused medium missile slots do such pathetic damage that it's no great loss. If you want to use missiles, why would you not use the Drake, which gets 80% more missile DPS than the Ferox?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#19 - 2013-04-22 08:41:35 UTC
trebor1982 wrote:
Barrogh Habalu wrote:


Or maybe you should start flying dedicated missile boats, Caldari have good ones.

Blink


Dedicated missile boats are not, in my view designed for CQB
They can bombard from range, but cannot engage in distances less than their minimum range


As for niches
Carve the niches if you will
But do not remove slots for weapons that compliment their niche


You're straight up wrong. The Drake is an excellent 'brawler' BC.

EDIT: And what is this "minimum range" you speak of?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

ACE McFACE
Dirt 'n' Glitter
Local Is Primary
#20 - 2013-04-22 11:56:24 UTC
trebor1982 wrote:
Barrogh Habalu wrote:


Or maybe you should start flying dedicated missile boats, Caldari have good ones.

Blink


Dedicated missile boats are not, in my view designed for CQB
They can bombard from range, but cannot engage in distances less than their minimum range


As for niches
Carve the niches if you will
But do not remove slots for weapons that compliment their niche

That's one of the good things about missiles, there is no minimum range so long ranged missiles can hit anything within their range

Now, more than ever, we need a dislike button.

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