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[Odyssey] Cruise Missiles

First post First post
Author
Darth Saladyn
Hold Fast
#421 - 2013-04-20 15:51:47 UTC
CCP Rise wrote:


Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!

Rise



i hope there will be a change with torps aswell as they have good ON PAPER dps but when it comes to applying it they struggle to hit a battleship for full damage without a target painter and woe betide you if your target is moving.
elitatwo
Zansha Expansion
#422 - 2013-04-20 16:18:12 UTC
CCP Rise wrote:


[b]5% increased rate of fire for all Cruise Missile Launchers



Strange that noone complained about an increase in rof from cruise launchers.

Just to remind you a tech1 cruise launcher has a base rof of 22 seconds. Now 22 + 5% makes 23.1 seconds.

Am I the only one who doesn't like that at all?

If it is meant to decrease the rate of fire I'm all in and I take my complaint back but if not I stand by my opinion that it is bad.

I cannot make up my mind about the rest right now until I tested them on SISI.

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Lucine Delacourt
The Covenant of Blood
#423 - 2013-04-20 16:41:00 UTC
elitatwo wrote:
CCP Rise wrote:


[b]5% increased rate of fire for all Cruise Missile Launchers



Strange that noone complained about an increase in rof from cruise launchers.

Just to remind you a tech1 cruise launcher has a base rof of 22 seconds. Now 22 + 5% makes 23.1 seconds.

Am I the only one who doesn't like that at all?

If it is meant to decrease the rate of fire I'm all in and I take my complaint back but if not I stand by my opinion that it is bad.

I cannot make up my mind about the rest right now until I tested them on SISI.



They fire faster.
Jureth22
State War Academy
Caldari State
#424 - 2013-04-20 18:04:37 UTC
just tested a cruise raven vs a typhoon

fitt of raven : 6x cruise missile launcher II + scourge fury/1x web/1x painter/4x bcu

initial volley whitout tp : 1201
with tp : 1500

seriosly???? will cruise missiles need to tp a battleship size hull to be able to make their full potention damage.

i am dissapoint,dps looks ok on paper,but when in combat,everything changes
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#425 - 2013-04-20 19:00:12 UTC
elitatwo wrote:
CCP Rise wrote:


5% increased rate of fire for all Cruise Missile Launchers


[b]
Strange that noone complained about an increase in rof from cruise launchers.


Just to remind you a tech1 cruise launcher has a base rof of 22 seconds. Now 22 + 5% makes 23.1 seconds.

Am I the only one who doesn't like that at all?

If it is meant to decrease the rate of fire I'm all in and I take my complaint back but if not I stand by my opinion that it is bad.

I cannot make up my mind about the rest right now until I tested them on SISI.


Take a wild guess as to why nobody complained.

Actually, a couple of people did complain, but like you they didn't bother actually reading the OP.
Bouh Revetoile
In Wreck we thrust
#426 - 2013-04-20 19:09:11 UTC
Jureth22 wrote:
just tested a cruise raven vs a typhoon

fitt of raven : 6x cruise missile launcher II + scourge fury/1x web/1x painter/4x bcu

initial volley whitout tp : 1201
with tp : 1500

seriosly???? will cruise missiles need to tp a battleship size hull to be able to make their full potention damage.

i am dissapoint,dps looks ok on paper,but when in combat,everything changes

May I ask you why, among the 16 BS at disposal, you just happened to pick the one with the lowest signature ? I mean, the Typhoon have marginaly more sig than a Myrmidon... I'm sure you didn't do it to biased your results, but you must be really unlucky and a little unwary I guess.
Liang Nuren
No Salvation
Divine Damnation
#427 - 2013-04-20 19:49:25 UTC
Jureth22 wrote:
just tested a cruise raven vs a typhoon

fitt of raven : 6x cruise missile launcher II + scourge fury/1x web/1x painter/4x bcu

initial volley whitout tp : 1201
with tp : 1500

seriosly???? will cruise missiles need to tp a battleship size hull to be able to make their full potention damage.

i am dissapoint,dps looks ok on paper,but when in combat,everything changes


I'm not sure why you would expect to use fury missiles to do full damage to any attack battleship. Try using the correct ammo (navy).

-Liang

I'm an idiot, don't mind me.

Shingorash
School of Applied Knowledge
Caldari State
#428 - 2013-04-20 20:14:09 UTC
Liang Nuren wrote:
Jureth22 wrote:
just tested a cruise raven vs a typhoon

fitt of raven : 6x cruise missile launcher II + scourge fury/1x web/1x painter/4x bcu

initial volley whitout tp : 1201
with tp : 1500

seriosly???? will cruise missiles need to tp a battleship size hull to be able to make their full potention damage.

i am dissapoint,dps looks ok on paper,but when in combat,everything changes


I'm not sure why you would expect to use fury missiles to do full damage to any attack battleship. Try using the correct ammo (navy).

-Liang


Fury is fine as long as you have it painted and webbed.

Also with missiles it pays to have 1x rigor and 1x flare rig. Not your usual PVP rig choice but if you want to do some damage you need them.
Liang Nuren
No Salvation
Divine Damnation
#429 - 2013-04-20 20:18:06 UTC
Sure, but this is not an unexpected thing. Also, these changes are not yet on Sisi (I just checked).

-Liang

I'm an idiot, don't mind me.

Shingorash
School of Applied Knowledge
Caldari State
#430 - 2013-04-20 20:23:37 UTC
Liang Nuren wrote:
Sure, but this is not an unexpected thing. Also, these changes are not yet on Sisi (I just checked).

-Liang


They are on Duality now I think.

I am just about to login and have a look, client just finished updating.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#431 - 2013-04-20 20:24:13 UTC
Two Rigours are better than a Rigour and a Flare. The only advantage of Flare is a lesser calibration cost.
Shingorash
School of Applied Knowledge
Caldari State
#432 - 2013-04-20 20:32:23 UTC
Gypsio III wrote:
Two Rigours are better than a Rigour and a Flare. The only advantage of Flare is a lesser calibration cost.


You are right. But I want to test a few different things out.
Enya Sparhawk
Black Tea and Talons
#433 - 2013-04-20 20:51:35 UTC
Veshta Yoshida wrote:
SongSinger wrote:
most annoying that as the transverse velocity to zero gun deal 100% damage, it does not matter if SIGtarget/SIGweapon<1
missiles even stationary target unable to deal 100% damage, if SIGtarget/RadiusExpl<1
this is especially annoying with citadel cruise missiles (torpedoes)

Transversal is never zero unless you are EHP bashing or stumble upon someone who had a bathroom emergency (ie. AFK). Controlling/minimizing transversal is a large part of successful use of guns, but you are right to defeat the explosion radius you need a module, specifically a TP which is a fair trade considering you potentially do 100% damage at all ranges without having to switch ammo (no optimal/falloff concerns).

There should be some factor or coefficient in the damage calculation formula that differentiates between a guided and unguided missle. With a guided missle, you would need to factor in its guidance (its ability to hit dead center on a circle ie. sig radius) and its velocity (its ability to not only reach that target, but to position itself in a better striking position).

It needs something that would best represent in damage application those actions of the guided missle that I just mentioned...

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Bíonn súil le muir ach ní bhíonn súil le tír.

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Jake Xerath
SYNDAX CORPORATION
#434 - 2013-04-21 01:02:31 UTC
This is making me even more excited for Odyssey! A well needed buff for Cruise missiles. Big smile
I Love Boobies
All Hail Boobies
#435 - 2013-04-21 14:54:37 UTC
My Rattlesnake approves of this message. Already getting close to 1100 dps with it (Mostly from sentries, but the cruise missile buff will help significantly as well). Should go up quite a bit more. Heck, might entice me to get a Golem again.
Phlum Ary
Spreadsheet Heretics
#436 - 2013-04-21 15:56:06 UTC  |  Edited by: Phlum Ary
awesome, torps need a buff too i think
Allandri
Liandri Industrial
#437 - 2013-04-21 20:05:58 UTC
Fought and beat 3 Typhoons, a Hyperion, and almost destroyed the Oracle that popped me in a cruise Golem one after the other on Duality.

+1
Naomi Knight
Ministry of War
Amarr Empire
#438 - 2013-04-21 20:13:46 UTC
Allandri wrote:
Fought and beat 3 Typhoons, a Hyperion, and almost destroyed the Oracle that popped me in a cruise Golem one after the other on Duality.

+1

t2 vs t1 nothing special
Kagura Nikon
Native Freshfood
Minmatar Republic
#439 - 2013-04-22 10:58:51 UTC
Jureth22 wrote:
just tested a cruise raven vs a typhoon

fitt of raven : 6x cruise missile launcher II + scourge fury/1x web/1x painter/4x bcu

initial volley whitout tp : 1201
with tp : 1500

seriosly???? will cruise missiles need to tp a battleship size hull to be able to make their full potention damage.

i am dissapoint,dps looks ok on paper,but when in combat,everything changes



Checked what battleship you are firign at? The typhoon is exaclty the lowest sgianture battleship EXACLTY so that it can mitigate incomming damage. Try firing at a hyperion and see if you need ANY Tpainter.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Kagura Nikon
Native Freshfood
Minmatar Republic
#440 - 2013-04-22 11:00:15 UTC
Naomi Knight wrote:
Allandri wrote:
Fought and beat 3 Typhoons, a Hyperion, and almost destroyed the Oracle that popped me in a cruise Golem one after the other on Duality.

+1

t2 vs t1 nothing special



LOL? Marauders are not that much more powerful than T1 battleships if fitting the same class of modules. #typhoons with torpedoes can overhelm a golem tank. He fought stupid people..... just that.

"If brute force does not solve your problem....  then you are  surely not using enough!"