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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2021 - 2013-04-20 11:17:12 UTC
ExAstra wrote:
Jonas Sukarala wrote:
ExAstra wrote:
Jonas Sukarala wrote:
by the time you have plated the mega its as slow as any caldari ship where the balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has.

Hold on, I'm throwing up a little because of your suggestion. You want to make it 7/6/6 with 6 turrets? Why don't we just give you what you really want and make it 7/7/5 so you can have your wtfshield Mega?

Or, how about "No."? While yes the Megathron is lacking in speed to be the attack battleship, just swap the roles of the Hyperion and Megathron around and the problem is solved. The Megathron suddenly cares a lot less about its speed and the Hyperion does the job like a raging bull. The Hyperion looks the part of an attack battleship better, too. Look at those freakin' thrusters.



Point being unless it is shield tank in some form it is never really an attack battleship as when plated it becomes an combat battleship which is too slow to get into range with its tiny gun range.
The first iteration worked .

The Hyperion has no reason to be plated. You fit it with a helltank and go on a rampage.

Edit: Sidenote, I don't see how the first iteration of Megathron "worked" if the same issue you're complaining about plagued it. ie Plates making it slow and hard to use blasters with any effectiveness. It worked because it (maybe) had a neut? Nope. Because it was faster? Also nope... Because it had higher DPS? Wait, nope...


you need to listen better here i was talking about the megathron first iteration on this forum i.e. about a week ago.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

ExAstra
Echoes of Silence
#2022 - 2013-04-20 11:27:52 UTC  |  Edited by: ExAstra
Jonas Sukarala wrote:
ExAstra wrote:

The Hyperion has no reason to be plated. You fit it with a helltank and go on a rampage.

Edit: Sidenote, I don't see how the first iteration of Megathron "worked" if the same issue you're complaining about plagued it. ie Plates making it slow and hard to use blasters with any effectiveness. It worked because it (maybe) had a neut? Nope. Because it was faster? Also nope... Because it had higher DPS? Wait, nope...


you need to listen better here i was talking about the megathron first iteration on this forum i.e. about a week ago.

"Listen better"? This is a forum. We read here. All you said was "the first iteration worked" which I (apparently) misinterpreted to mean the original design. "Proposal" would have been a much better choice of vocabulary.

So how do you think the first balance proposal was better? Because it was "more likely to be shield tanked"?

Save the drones!

Sizeof Void
Ninja Suicide Squadron
#2023 - 2013-04-20 11:29:50 UTC
CCP Rise wrote:
THREAD UPDATED BASED ON FEEDBACK - Have a second look if you haven't since I originally posted.

According to my second look, you seem to have completely ignored the feedback on the Domi, since nothing has changed from your original post. Very disappointing.

CCP Rise wrote:
We believe this is a very exciting direction for the Dominix, and hope you will too!

Absolutely, nope. You don't need to change a ship that happens to be one of the few which is working fine, just as it is now.

Please replace the original hybrid bonus and remove the less useful drone range/tracking bonus. Thank you.
Andy Landen
Deep Core Mining Inc.
Caldari State
#2024 - 2013-04-20 11:42:34 UTC
Love the new Dominix! It makes sense to focus on drones. Have you guys also considered a drone range control bonus for it? It makes sense and the Ishtar has it.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

ExAstra
Echoes of Silence
#2025 - 2013-04-20 11:45:12 UTC  |  Edited by: ExAstra
Andy Landen wrote:
Love the new Dominix! It makes sense to focus on drones. Have you guys also considered a drone range control bonus for it? It makes sense and the Ishtar has it.

+1 for supporting the Dominix focusing on drones (the hybrid bonus lovers are a bit annoying), not so much for you liking it as is. Haha.

As for your suggestion about Drone Control Range Bonus, the Ishtar's only applies to Combat/Attack drones, and this new Dominix is focusing "more" on sentries. An overall Control Range bonus would certainly be welcomed with open arms, though.

Save the drones!

Bigg Gun
T.I.E. Inc.
#2026 - 2013-04-20 12:30:36 UTC
FU leave the domi alone !!! I had a reason to fit hybrids, now all you'll ever see is domis with projectiles.

Also usuck, and don't fix stuff that ain't broken
Bouh Revetoile
In Wreck we thrust
#2027 - 2013-04-20 12:47:08 UTC
Bigg Gun wrote:
FU leave the domi alone !!! I had a reason to fit hybrids, now all you'll ever see is domis with projectiles.n
CCP can do nothing for the people who prefer to fit AC despite the ample fitting to fit blasters. Blasters still do insanely more damage than AC, even unbonused. Hell ! Even pulses do a lot more damage than AC !
Omnathious Deninard
University of Caille
Gallente Federation
#2028 - 2013-04-20 13:30:08 UTC
My personal experiences with the changes to the Dominix were pleasant. I did feel it needed more control range and a bigger drone bay.
As far as the damage went, it was good damage at many different ranges, with only a problem area between 20~40Km.
I was using 350mm Railgun II and Curator II

If you don't follow the rules, neither will I.

Roime
Mea Culpa.
Shadow Cartel
#2029 - 2013-04-20 14:04:12 UTC
ShahFluffers wrote:

Roime wrote:
No, they do not prevent your ship from moving. You can be as far as you want from drones, as long as you are on grid. Some year ago CCP added the option to reconnect to you drones on grid, and this enables a lot of neat tricks utilizing multiple sets of drones.

Actually, yes... it does. Deploying sentries in a class of ships not known for being mobile basically means losing your drones unless you are in close quarters combat.
Drones are simply not expendable on a ship that relies on them to deal most of its damage.


No, they don't prevent you from moving. You have multiple sets, and you can use your drones even if you are not sitting next to them. Yes, I think that sentry scoop range should be doubled, drone signatures reduced, T2 drones given T2 resists and some drone bay added to Domi, but sentries being stationary is not such a disadvantage as people make it to be.

.

Castor Narcissus
The Scope
Gallente Federation
#2030 - 2013-04-20 14:07:10 UTC
Bigg Gun wrote:
FU leave the domi alone !!! I had a reason to fit hybrids, now all you'll ever see is domis with projectiles.

Also usuck, and don't fix stuff that ain't broken


The Dominix while ain't broken at the current state, it will be overshadowed with the new changes to Battleships, more specifically the Apocalypse.

The loss of Hybrid damage boost will only cripple the already low blaster/railgun damage in trade of something new.

The problem is while the Apoc gets a new role in PvP scenarios as a extremely useful energy neut ship with its dps focused on drones, the dominix will get a good bonus to tracking and optimal range leaving some mid slots open that would be fitted with omnidirectional links, but that's it, a buff to a single role of the dominix, the sentry sniper.

Either CCP Rise takes a look at something refreshing, already stated before me in this thread, either Remote Repair, access to Drone control units or something else, or add more utility to heavy drones, like for example bonus microwarp speed to drones.

And please a little more breathing space to Kii2 (CCP Rise), he's new to his job and he's doing a good work by showing his intended changes open to feedback.
Roime
Mea Culpa.
Shadow Cartel
#2031 - 2013-04-20 14:09:53 UTC
ExAstra wrote:
Andy Landen wrote:
Love the new Dominix! It makes sense to focus on drones. Have you guys also considered a drone range control bonus for it? It makes sense and the Ishtar has it.

+1 for supporting the Dominix focusing on drones (the hybrid bonus lovers are a bit annoying), not so much for you liking it as is. Haha.

As for your suggestion about Drone Control Range Bonus, the Ishtar's only applies to Combat/Attack drones, and this new Dominix is focusing "more" on sentries. An overall Control Range bonus would certainly be welcomed with open arms, though.


Ishtar drone range bonus does in fact apply to sentries as well, the ship description is just wrong.

No bonus would be needed (Domi already has a shitload of bonuses) if they just upped the native control range to something like 80km, it is a battleship anyway. DLAs could be buffed as well.

.

ExAstra
Echoes of Silence
#2032 - 2013-04-20 14:15:36 UTC
Roime wrote:
ExAstra wrote:
Andy Landen wrote:
Love the new Dominix! It makes sense to focus on drones. Have you guys also considered a drone range control bonus for it? It makes sense and the Ishtar has it.

+1 for supporting the Dominix focusing on drones (the hybrid bonus lovers are a bit annoying), not so much for you liking it as is. Haha.

As for your suggestion about Drone Control Range Bonus, the Ishtar's only applies to Combat/Attack drones, and this new Dominix is focusing "more" on sentries. An overall Control Range bonus would certainly be welcomed with open arms, though.


Ishtar drone range bonus does in fact apply to sentries as well, the ship description is just wrong.

No bonus would be needed (Domi already has a shitload of bonuses) if they just upped the native control range to something like 80km, it is a battleship anyway. DLAs could be buffed as well.

1) Are you serious? You just changed my life.

2) Yeah I'd rather control range or DLAs get boosted as to giving the Dominix itself a special bonus.

Save the drones!

Roime
Mea Culpa.
Shadow Cartel
#2033 - 2013-04-20 14:38:32 UTC
I am. CCP is really, really bad at keeping the ship and module descriptions accurate and up to date.

.

Mata Hotaki
aussie1hi brett Corporation
#2034 - 2013-04-20 15:40:33 UTC  |  Edited by: Mata Hotaki
ExAstra wrote:
Andy Landen wrote:
Love the new Dominix! It makes sense to focus on drones. Have you guys also considered a drone range control bonus for it? It makes sense and the Ishtar has it.

+1 for supporting the Dominix focusing on drones (the hybrid bonus lovers are a bit annoying), not so much for you liking it as is. Haha.

As for your suggestion about Drone Control Range Bonus, the Ishtar's only applies to Combat/Attack drones, and this new Dominix is focusing "more" on sentries. An overall Control Range bonus would certainly be welcomed with open arms, though.



Gallente ships are short range, high damage, drone/hybrid boats. Everyone who flies Gallente specializes in hybrids and drones. Not sentries, mind you.
I think I plugged in the sentry skill when I hit 50 mil SP or so. Why?
I hate missions (and PvE in general).
Turret ships, even with rails, are massively better for sniping. Even after the prposed bonus, the situation won't change. The "scoop drones" mechanic is just not working well if I have to fly around, or if I am in fleet.
Last but not least, this long-range pea-shootery is *not* why I chose to train Gallente in the first place.

The new Domi bonuses mean that you more or less *have* to use it with sentries. Range and tracking bonuses only apply to non-sentry drones in a very, very limited set of situations. I can't even think of anything reasonable, and I have not seen any specific examples brought up by the proponents of this change.


Omnathious Deninard wrote:
My personal experiences with the changes to the Dominix were pleasant. I did feel it needed more control range and a bigger drone bay.
As far as the damage went, it was good damage at many different ranges, with only a problem area between 20~40Km.
I was using 350mm Railgun II and Curator II


Yes, that will show these rats!

How good (or bad) a ship is for missions/PvE is irrelevant, as we are discussing ship balance here. It is not about having a new mission boat that you can drive with your Gallente SP. You can PvE in any ship. The rats will die. It is certain as death and taxes.

The Domi should be a viable option to Geddon, Scorp and Typhoon. It is now, but after reading this thread, I am training Amarr. Geddon is that much better. As is Typhoon (both before and after) and Scorp (it is unique, and it is not being nerfed).

And to whoever said that "fitting blasters will still be more damaging", try getting in range with the new mass increase. Also, unlike projectiles, blasters have tracking issues, use both cap and ammo, and only do thermal/kinetic. There is a well-known and wise fitting rule: if a ship has no weapon bonus, fit projectiles.
People came up with this for a good reason.




Dear CCP Rise, you did such a great job on cruisers and frigs. Can you please return to this thread and give some feedback? I only see a few people happy with the "new" Domi here, and these guys, judging from their comments, are mostly mission runners.
Mata Hotaki
aussie1hi brett Corporation
#2035 - 2013-04-20 15:47:05 UTC
Bouh Revetoile wrote:
Bigg Gun wrote:
FU leave the domi alone !!! I had a reason to fit hybrids, now all you'll ever see is domis with projectiles.n
CCP can do nothing for the people who prefer to fit AC despite the ample fitting to fit blasters. Blasters still do insanely more damage than AC, even unbonused. Hell ! Even pulses do a lot more damage than AC !


Except ACs have superior tracking, insane falloff, can choose damage type, and don't use cap to shoot (which is a big deal in this age of cap warfare).

If there is no weapon bonus, fit projectiles. There is a reason why people came up with this rule.
Mata Hotaki
aussie1hi brett Corporation
#2036 - 2013-04-20 15:51:19 UTC
Grendell wrote:
Was hoping to come in here and see a massive boost to my old brawler Megathron. Leaving disappointed and letting the dust keep gathering on the old beast.Sad

Had some good times in that Mega.Smile
When's the next fix?Lol



EDIT:

After further review of the Mega;

Seeing the lack of fix/buffs for blaster boats over the years, I am very glad I made the switch to other races.

Any changes made to the Mega would have to be significant. As it stand in it's current form and the proposed form, it always comes up short. Current and proposed form the main problem is actually being able to apply the damage due to it's short range. Even then, comparing it's damage and tracking to other races, it's nothing special. The other races are almost always better choices, there is currently always a better option over the Megathron. The problem doesn't only lie in the ship, it's with blaster and hybrid ammo as well.

While us die hard bitter vet Megathron pilots appreciate an attempt to bring this iconic ship back into a viable platform, this proposition just didn't measure up. You will not be getting a rose tonight, the tribe has spoken.Blink

Don't take my word for it though, just look at the numbers on eve-kill for 20 most used pvp ships in Eve.

In the top 20 list you find 1 Gallente ship. It doesn't take a rocket scientist to see there's a problem. It's clearly not just with the balancing of each and every on of those ships, it's a larger problem with Blasters, Hybrid ammo, and drones. You will never balance Gallente ships until you fix those issues.



Quoting Grendell from Page 3. Likely the best post in this whole threadnaught.
The more I think about these changes, the more upsetting they are.
Gallente BS did not really deserve a nerf, as they were not that great to start with. With the (overall) boosts the other races get, why would I want to fly Gallente, except that I have already wasted my SPs?
Omnathious Deninard
University of Caille
Gallente Federation
#2037 - 2013-04-20 15:52:40 UTC
I would have loved to do some PvP with it but there was only 6 people on the test server when I was on. So it was a no go.

If you don't follow the rules, neither will I.

Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#2038 - 2013-04-20 15:59:29 UTC
Omnathious Deninard wrote:
I would have loved to do some PvP with it but there was only 6 people on the test server when I was on. So it was a no go.


I don't even need to go on the test server to know that PvP with sentries and 350s is terrible (except for a few niche situations).

It is also obvious that the whole concept of "ship balance" is based on PvP, not shooting rats. That is, no single race should be OMGWTFBBQWIN, and no race should be useless.
Roime
Mea Culpa.
Shadow Cartel
#2039 - 2013-04-20 17:23:18 UTC
More clueless whiners <3

.

Bouh Revetoile
In Wreck we thrust
#2040 - 2013-04-20 17:49:07 UTC
Mata Hotaki wrote:
If there is no weapon bonus, fit projectiles. There is a reason why people came up with this rule.

This rule is silly (and AC do not have more tracking than blasters, actually, neutron blasters have 20% more tracking than 800mm AC).

People fit AC when they don't care about their weapon, or don't want to use cap for them.

If you want to hurt your ennemy, blasters are better : electron blaster do more damage than 800mm AC up to 5km.
If you want to hit far, pulse laser are better : Dual heavy pulse do more damage than 800mm AC at 7km, and Dual Heavy Beam do more damage than 800mm AC at 14km.

Yes, I'm using the worse weapons possible to compare to 800mm AC. What these weapons don't have is capless use and versatility. But if you use AC for another reason than capless use or versatility, that's either because you don't care about the guns performances of your ship, or you don't know what you are doing.

Also, 800mm AC use the most PG of all the weapons I compared it to, but a little less CPU (4Tf less than the most cpu intensive of them).

There is no reason to use AC now if you didn't used them before, appart from the psychological barrier of the old bonus. In this regard, the Dominix earn a LOT of versatility.