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[IDEA] Increase Tech 1 ship flexibility

Author
Zan Shiro
Doomheim
#21 - 2013-04-19 03:10:05 UTC  |  Edited by: Zan Shiro
Reaver Glitterstim wrote:
Zan Shiro wrote:
I'll bite....why exactly would you trade in massive bonuses to damage and tracking on talos to run projectiles or lasers? To get damage or tracking in any amount you'd be gyro'd, te'd and tc'd the hell out. The minimal tank you have is now lower than glass cannon levels. A glass cannon that is still less dps than your racial gun.
Sometimes using a weapon that doesn't cost capacitor or that has great tracking at mid-range is more important. If it's so not-overpowered, why are you so vehemently opposed to it?

Zan Shiro wrote:
You are looking at role bonuses, that means ship bonuses stay the same. It be these ship bonuses that actually matter. In the above tracking and damage are ship bonuses.
Your point?

Zan Shiro wrote:
Also recheck your Role bonus for attack dessies....they are not universal chief. What good does a drone MWD speed ROLE bonus do to that massive drone bay capacity of a corax?
Attack destroyers, NOT combat destroyers. I'm talking about Coercer, Cormorant, Catalyst, and Thrasher.

All anyone has yet said in opposition to my idea can be summed up as follows:
1.) it adds too many options, therefore it is overpowered
2.) it adds only options that will never get used, therefore it is underpowered




you would seriously drop 25% damage on your tier 3 bc's for better cap? thats the point about role and ship bonus. Your tier 3's would only fit the guns....is the ship that gives the damage bonus and range or whatever the bonus is, not the role.


And lets look at coercer, corm, cata and trasher (I misread, my bad). YOu may have noticed of the 4, trasher has the smallest cap capactiy. This was not on accident. Its not a cap based weapon based ship. Smaller power needs, smaller gas tank. So on a base fit of guns, tackle and prop mod all 4 races are on somewhat equal terms. At least more so than if trasher had a gas tank of 700....then it be zooming around muuuuch longer with no cap issues.

You Idea introduces a slight balancing issue. take projectiles with this range bonus, put on coercer and it has a gas tank of base 700 to burn a mwd to its hearts content not having to feed lasers. Or play with active tank with the extra fuel. Even with no SHIP bonus to guns I see the op here. It be a permaun kiter setup right. Low dps but as I know from flhing jags, death by a 1000 papers cuts while slow will kill a target (jag not exactly a dps monster, hence the 1000 paper cuts bit lol). Trasher is 550. And in point of fact gets nothing from this. throws on lasers with the 550, cap issues it will have.

You idea to have any chance of credibility is going to have to adjust this to maintain this cap capacity balance CCP programmed in. Hybrid or laser users go projectiles the cap on said boats has to be nerfed. And in the case of say trasher, if it goes lasers has to be capacity boosted.

CCP can't even find a "perfect" balance for dessies in thier current state. I cannot imagine the fun of ccp trying to balance under your scheme. The masses say nerf trasher. CCP replies back:

Ok, which one? Ac or arty, beam or pulse, blaster or rail?
Reaver Glitterstim
The Scope
Gallente Federation
#22 - 2013-04-20 00:15:37 UTC  |  Edited by: Reaver Glitterstim
You still haven't explained why my suggestion--which is to provide a role bonus allowing all large turrets to be fit to attack battlecruisers, and giving small weapons of all types a range bonus on attack destroyers--is a bad idea. You are merely trying to appeal to majority, a logical fallacy.

My post isn't about whether or not cross-fitting these ships is a good idea, it is about whether or not cross-fitting should be allowed. Please keep the posts on topic--very few of you have thus far.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tonto Auri
Vhero' Multipurpose Corp
#23 - 2013-04-20 00:54:41 UTC
Reaver Glitterstim wrote:
tech 1 ships (which are supposed to be flexible)

Who told you that? O.o

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Drake Doe
88Th Tax Haven
#24 - 2013-04-20 01:38:05 UTC
It homogenizes eve further which is widely regarded as a bad thing, awhy would a gallente ship need to fir arty when it's entire purpose is based around said guns, is it not logical that it would be setup solely to reduce the fitting requirements for hybrids because of the vast differences in it's and other weapon systems methods of fire. Same goes for destroyers, would a more specialized energy system (which I see as the way the coercer gets a role bonus to range) affect how far projectile weapons shoot? While your justification is why not the evermore present question of why do it at all looms over it, which you haven't answered.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Drake Doe
88Th Tax Haven
#25 - 2013-04-20 01:42:02 UTC
Reaver Glitterstim wrote:
Zan Shiro wrote:
I'll bite....why exactly would you trade in massive bonuses to damage and tracking on talos to run projectiles or lasers? To get damage or tracking in any amount you'd be gyro'd, te'd and tc'd the hell out. The minimal tank you have is now lower than glass cannon levels. A glass cannon that is still less dps than your racial gun.
Sometimes using a weapon that doesn't cost capacitor or that has great tracking at mid-range is more important. If it's so not-overpowered, why are you so vehemently opposed to it?

Zan Shiro wrote:
You are looking at role bonuses, that means ship bonuses stay the same. It be these ship bonuses that actually matter. In the above tracking and damage are ship bonuses.
Your point?

Zan Shiro wrote:
Also recheck your Role bonus for attack dessies....they are not universal chief. What good does a drone MWD speed ROLE bonus do to that massive drone bay capacity of a corax?
Attack destroyers, NOT combat destroyers. I'm talking about Coercer, Cormorant, Catalyst, and Thrasher.

All anyone has yet said in opposition to my idea can be summed up as follows:
1.) it adds too many options, therefore it is overpowered
2.) it adds only options that will never get used, therefore it is underpowered

Show me where on the description of any destroyer it specifically classes them as a combat destroyer.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Reaver Glitterstim
The Scope
Gallente Federation
#26 - 2013-04-20 01:51:31 UTC  |  Edited by: Reaver Glitterstim
Drake Doe wrote:
While your justification is why not the evermore present question of why do it at all looms over it, which you haven't answered.
Simple. Having more options is generally a good thing, provided these options are not overpowered. Trying to streamline every ship into a specific set of weaponry just takes more choices away from the players. If allowing an oracle to fit 1400mm artillery is a bad thing, then CCP might as well disallow ALL cross-weapon possibilities, and allow Oracles to fit ONLY large lasers, while hurricanes will be limited to medium projectile weapons, and blackbirds shall be unable to fit any weaponry besides ECM jammers.

I'm not good with words, I'll be the first one to admit that. So here's a little exercise for everyone who thinks I've lost my marbles: explain to me why it is okay for a Hurricane to fit a rapid light missile launcher, for a Scorpion to fit a medium smartbomb, why it is okay for a Tengu to fit a 100mn afterburner. Because whatever you say to that will be my defense of my idea here.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Drake Doe
88Th Tax Haven
#27 - 2013-04-20 02:07:26 UTC  |  Edited by: Drake Doe
Despite being t1, ABCs are specialized ships, meant to carry the weapons that that race's bses use, it is a role bonus or in other words what fitting the ship should be built around. The only limit to what weapons a Abc can carry is it's fitting limits, it carries large hybrids because role bonuses uniformly push a ship towards it's CCP intended purpose. And you're contradicting yourself by saying losing a bonus is ok if its on a ship from a different race then asking for all small turrets to be bonused on every destroyer hull, are you showing that not bonusing a weapon on a hull of a different race is a how the game should work?

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

DataRunner Attor
Doomheim
#28 - 2013-04-20 04:31:48 UTC  |  Edited by: DataRunner Attor
Thing about T1 is that they ARE flexible, Here how it goes, T1 are flexible under their hull TYPE, for example

An E-war T1 is flexable in such a way that it allows it to fit damage instead of E-waring it up. T1 is more flexible when compared to it T2 counter part.

A T2 is less flexable cause it falls into a certain role, and breaking this role is....extremely difficult without it being gimped to hell and back. This is also one of the reason I suspect why T2 has less rig slots as well.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Reaver Glitterstim
The Scope
Gallente Federation
#29 - 2013-04-20 04:39:30 UTC
Yes, you are correct--which is the basis for this post. I believe that some tech 1 ships are not as flexible as they should be.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

DataRunner Attor
Doomheim
#30 - 2013-04-20 04:54:33 UTC
Reaver Glitterstim wrote:
Yes, you are correct--which is the basis for this post. I believe that some tech 1 ships are not as flexible as they should be.



Which I can fully understand, there are things there I agree are not flexible enough but there are reasons for that. It hard enough to balance under the current system. Just think for a second how hard it would balance under a system that allows bonuses for ALL damage types and so on. This gives hulls a reason to exist. Your system can and will most likely destroy a great number of the current hulls. We do want diversity as well.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Reaver Glitterstim
The Scope
Gallente Federation
#31 - 2013-04-20 05:12:47 UTC
DataRunner Attor wrote:
Just think for a second how hard it would balance under a system that allows bonuses for ALL damage types and so on.
Reaver Glitterstim wrote:
In before I am accused of asking for tech 1 ships to be given universal skill bonuses.
I wish you people would actually READ my posts.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

DataRunner Attor
Doomheim
#32 - 2013-04-20 05:43:20 UTC

Quote:
Logistics frigates and cruisers have range bonuses to their specific logistic module, but instead they could have a range bonus to all logistic modules - at least both remote armor repair and shield transfer, but maybe even remote sensor booster, tracking link, and remote ECCM.


you have made all ECM/logistics frigates and cruisers all obsolete except for the ones that has the most CPU and has the most abount of high/mid slot combo.

Quote:
Attack battlecruisers have a 95% reduction to powergrid and 50% reduction to CPU costs of the large turrets they have skill bonuses for. But why not enable them to fit all types of large turret?


Because it encourages racial diversity across ship types, it allows for the ship to be used under certain constraints and limitations, if this was limitation was removed then the ship that can fit the most DPS to tank ratio will be the ship that will be used all the time

Quote:
Attack destroyers have 50% range bonus to the weapon they have skill bonuses for. Why not all small weapons?
because then the destroyers will now remove 90% of the frigates off the board as there are already frigates out there that get bonuses to that weapon system, if you give the bonus to destroyers as well....Well why fly a frigate when you can fly a destroyer that can fit many more turrets then the Frigates?


Quote:
Some examples


this is a tail tell sign that these examples are not limited to what you provided. This is why people are harping on your case, it cause they HAVE read your post, and many of them not only having the foresight of what will happen, but also explaining to you from experience what WILL happen under these new rules you provide.

You are claiming we have not read your post, but you must understand. We have read it, and we are telling you exactly what will happen.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Reaver Glitterstim
The Scope
Gallente Federation
#33 - 2013-04-20 06:38:21 UTC
DataRunner Attor wrote:
you have made all ECM/logistics frigates and cruisers all obsolete except for the ones that has the most CPU and has the most abount of high/mid slot combo.
So people would use the Osprey for armor repping, even though it doesn't get the 12.5% bonus to amount and -5% cap cost that the Exequror gets? And how does ECM fit into this?

DataRunner Attor wrote:
Because it encourages racial diversity across ship types, it allows for the ship to be used under certain constraints and limitations, if this was limitation was removed then the ship that can fit the most DPS to tank ratio will be the ship that will be used all the time
According to your logic, everybody in EVE currently flies Hurricanes fit with Neutron Blasters.

DataRunner Attor wrote:
because then the destroyers will now remove 90% of the frigates off the board as there are already frigates out there that get bonuses to that weapon system, if you give the bonus to destroyers as well....Well why fly a frigate when you can fly a destroyer that can fit many more turrets then the Frigates?
Well in that case, why are Punishers, Executioners, Tormentors, Merlins, Condors, Incursuses, Atrons, Rifters, and Slashers flown when there are Coercers, Cormorants, Catalysts, and Thrashers in this game? DESTROYERS ALREADY HAVE THOSE BONUSES. I'm simply asking for a bit more flexibility on them. Are you suggesting that if Coercers get a 50% range bonus to hybrids, that people will stop flying Merlins entirely, just so they can fly a rail Coercer instead, which will have signficantly less range and significantly less DPS than a rail Cormorant?

DataRunner Attor wrote:
this is a tail tell sign that these examples are not limited to what you provided. This is why people are harping on your case, it cause they HAVE read your post, and many of them not only having the foresight of what will happen, but also explaining to you from experience what WILL happen under these new rules you provide.

You are claiming we have not read your post, but you must understand. We have read it, and we are telling you exactly what will happen.
On the contrary, you people have horribly limited vision of the effects of my proposal. You can't even comprehend it in all its simplicity. Most of you are still struggling to grasp the concept that I'm talking about role bonuses and not skill bonuses. I know beforehand what sort of useless banter I can expect to hear from you guys, and I tell you what you're going to say and why it's wrong, but you say it anyway, unable to see that I expected it.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Drake Doe
88Th Tax Haven
#34 - 2013-04-20 07:15:45 UTC
Sounds luke having a hissy fit over people not liking your ideas, bur have you note noticed that ROLE bonuses are meant fi push ships towards it's intended purpose.

"The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."---Vermaak Doe-- "Ohh squabbles ohh I love my dust trolls like watching an episode of Maury with less " Is he my Dad " but more of " My Neighbor took a dump on my lawn " good episode! pops more corn" ---Evernub--

Reaver Glitterstim
The Scope
Gallente Federation
#35 - 2013-04-20 22:25:20 UTC  |  Edited by: Reaver Glitterstim
Of course I have noticed that. My whole point is based around that. You could sum up my original post like so: "I believe that the role bonuses on several tech 1 ships do not fully serve their intended purpose."

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

DataRunner Attor
Doomheim
#36 - 2013-04-21 03:09:49 UTC
Reaver Glitterstim wrote:
Of course I have noticed that. My whole point is based around that. You could sum up my original post like so: "I believe that the role bonuses on several tech 1 ships do not fully serve their intended purpose."



and what intended purpose is that? Seems like to me they already have a intended purpose. You want a cheap E-war ship that can also be outfitted with DPS items? Having a problem with targets that are hard to hit? Get minmitar, their bonus are perfect for that. (Example.)

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

DataRunner Attor
Doomheim
#37 - 2013-04-21 03:35:19 UTC  |  Edited by: DataRunner Attor
Reaver Glitterstim wrote:

On the contrary, you people have horribly limited vision of the effects of my proposal. You can't even comprehend it in all its simplicity. Most of you are still struggling to grasp the concept that I'm talking about role bonuses and not skill bonuses. I know beforehand what sort of useless banter I can expect to hear from you guys, and I tell you what you're going to say and why it's wrong, but you say it anyway, unable to see that I expected it.



This is what I needed, this is actually all I needed to shut down your thread. Here some information I will provide to you that you might not of expected.

First, we understand that you are attempting to change a role bonus, and we are telling you why it bad
Second, I don't think you quite understand our simplicity in responses, so instead you say we are miss reading your thread, when we are not
Third: If you knew what to expect, instead of making an posting a thread that has no meaning to it all, and claiming. "We need role bonuses for ALL these ships." We are like Why? Response is. "Because, I said so."

So here a little bit of info you can add to your vast range of brain power. Instead of coming up with a thread of a change 'because I said so.' instead do some research, find which ships are suffering the most under their current role, provide a change for that ship, be it a role bonus change to power grid change. Then provide a supporting argument on WHY the change must be in place, and this argument must provide FACTS.

Welcome to EVE my friend, where change doesn't happen on a whim, and not everyone may agree with your point of view.

“Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.”

Reaver Glitterstim
The Scope
Gallente Federation
#38 - 2013-04-22 18:26:14 UTC  |  Edited by: Reaver Glitterstim
I've already done all that, but you guys ignore it. Here, I'll do it again, this time even more simplified, streamlined, and repugnantly riddled with redundancy. Lets stick with just ONE example, the Oracle. I'll explain what is out of balance and even provide examples.

I believe the Oracle should have a 95% powergrid reduction and 50% CPU reduction to all large turrets, not just large lasers. Why? Because its fitting, hit points, mobility, mineral cost, and other attributes are all designed toward being a ship that deals high damage from long range. It works well with large lasers, but is not necessarily overpowered (though I think it could use a bit of a nerf). However, when fit with medium variants of any turret, it is woefully inadequate. Its range and dps are similar to any combat battlecruiser (with cross-fit turrets), yet its hit points are much lower and it runs out of powergrid much faster while its cost is considerably higher. This means that it is only viable when fit with large laser turrets, and that is a lack of flexibility which contrasts with, say, the Harbinger.

The Harbinger can easily be fit with any type of medium turret, and it has both the powergrid and the CPU to fit them. And then it still has enough fitting resource left over to be well-tanked. It loses power only to the lack of weapon skill bonuses for turrets that aren't lasers. But this drawback is sometimes outweighed by the advantage it can gain from the other attributes of these weapons. A popular example is the autocannon Harbinger which is often used in ganks. The autocannon Harbinger sacrifices DPS and range in order to boost tracking and broaden available damage types, while also reducing powergrid cost to make room for more tank modules.

But if an Oracle switches from mega pulse lasers to 425mm autocannons, it will cost even MORE powergrid to fit them. It will cut away from what little tank it has while also cutting its range down to a tiny fraction of what it had before, and offering absolutely no significant benefit whatsoever. On the other hand, if it had the powergrid and CPU cost reduction for large projectile turrets, it could fit 800mm autocannons and it would save powergrid while still having range and DPS comparable to a laser-fit Harbinger. It would still have less tank, but it would have more mobility, no weapon cap cost, and a wider array of damage types available. It wouldn't be a paper tank with negligible DPS and range. It would actually be marginally useful.

And the big reason I think all of this matters is that they're all tech 1 ships. They aren't supposed to be highly specialized; that is the role of tech 2 ships. I feel that the ability to cross-fit tech 1 ships is an important characteristic of their design, and it is clear that attack battlecruisers cannot be cross-fit without being unreasonably gimped. Also needing a boost to cross-fitting options are the Coercer, Cormorant, Catalyst, and Thrasher as each has a range bonus to its standard weapons but not to other small turrets.

DataRunner Attor wrote:
You want a cheap E-war ship that can also be outfitted with DPS items?
I don't understand why you people keep talking about EWAR ships here. I don't recall even mentioning them, let alone making any claims as to any weaknesses they might have.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

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