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Is the EVE dev teams getting smaller?

First post
Author
Zyress
Caldari Provisions
Caldari State
#41 - 2013-04-19 22:19:42 UTC
John DaiSho wrote:
Octoven wrote:
CCP karkur wrote:
I think the short answer is no. I don't have any numbers, but we do have a lot of people working very hard on EVE and doing a great job! Smile

Sura Sadiva wrote:
Afer Apocryphya CCP spreaded their resources over DUST and WOD.
It's not really fair to say that, because Apocrypha was a "all hands on deck" kind of project where everyone within CCP was brought in to work on it. And then the people who had been nice enough to help out with the expansions and drop what they were doing went back to work on their projects.


Given that there are at least 2 expansions each year I don't think its too much to ask that the same amount of attention that was given to Apoc should be given to at bare minimum one expansion a year. Right now resources are just spread all over the place. However, with CCP essentially redesigning the game with ship balances, POS mechanics, Sov Mechanics...I feel it is important to not give us a basket with only 4-5 eggs in it. We want a dozen or more.


The biggest "egg" out there, sov nullsec, isn´t even used properly atm. So much space in nullsec is owned only to make their fingerprint on the influence map as big as possible, but they are not populated. Adding new space to that would not help with that a bit.
Compare that to FW, which got so much more lively in the last expansions. I would really like to see CCP work on nullsec and make people actually live there instead of just conquering it to show everyone else that they can.

It is kind of comparable to ship balancing, too. You cant just put new ships into the game without hurting already existing ships, unless you manage to find a niche for the new ships that isnt already filled properly. You cant just put in new areas into the game, without hurting already existing ones, unless you manage to get a whole new playstyle, and players of that type, into the game.

If they just added a better nullsec 2.0 the old nullsec would become totally deserted.
This is no problem in games like WoW, noone complains that noone goes into the old raids anymore, as long as they keep adding fresh new ones.


No nullsec 2.0 would be merged into the already existing Nullsec power blocks. I think the solution to unused Sov Nullsec systems is to make them NPC Nullsec with enough stations to shelter small groups from large alliances. If Null was like highsec without gate guns or concorde but plenty of stations, services, and trade hubs, I think more ppl would choose to live there. There also needs to be a solution to discourage the big blue circle jerk fest that surrounds large sov holding nullsec alliances, maybe some kind of ungodly high premium fee for sov holders on corps they allow to stay in their sov space. Make their pets expensive.
Deborah Bat-Zeev
Brutor Tribe
Minmatar Republic
#42 - 2013-04-19 22:37:05 UTC
This thread isn't about PVE content. No idea why some people feel the need to discuss PVE in here.

This thread is about the perceived and evident discrepancy between expansion output and reputed dev manpower, and why the last expansions were mostly about fixing already existing game mechanics, changing some stats in the database, and some paintjobs, instead of adding new gameplay features increasing the complexity of Eve and giving players new venues to interact with each other, like former expansions did.

Anyone who isn't a deluded fanboy must have come to the conclusion that either CCP put Eve on minimum effort/low maintenance mode or that Eve devs are amazingly unproductive.

Nobody gives a damn about PVE or your obsession with WoW.
Doc Severide
Doomheim
#43 - 2013-04-19 22:48:32 UTC  |  Edited by: Doc Severide
Deborah Bat-Zeev wrote:
This thread isn't about PVE content. No idea why some people feel the need to discuss PVE in here.

This thread is about the perceived and evident discrepancy between expansion output and reputed dev manpower, and why the last expansions were mostly about fixing already existing game mechanics, changing some stats in the database, and some paintjobs, instead of adding new gameplay features increasing the complexity of Eve and giving players new venues to interact with each other, like former expansions did.

Anyone who isn't a deluded fanboy must have come to the conclusion that either CCP put Eve on minimum effort/low maintenance mode or that Eve devs are amazingly unproductive.

Nobody gives a damn about PVE or your obsession with WoW.

Best post in here...

All I see in expansions is nerfs disguised as balancing and a few "cool" baubles added but that's it...

I am looking forward to the new Navy Ships but they look to me what the "normal" ships should be...
Corey Fumimasa
CFM Salvage
#44 - 2013-04-19 23:31:29 UTC  |  Edited by: Corey Fumimasa
Tough question to answer. All the devs I have talked to seem like creative, hard working, and very talented people. The other MMO I have played is EQ. I haven't logged on there in a year or more just because the world is not as dynamic as it could be and as interesting as the static content is the story isn't compelling enough to hold my attention indefinitely.

The EQ expansions did have a more complete and finished feel to them than Eve expansions. But as someone else said "apples and oranges." The EQ xpacs are paid for and Eve's are included. Also EQ is a closed system and so the expansions cover a very specific area, the work load to create them is easier to manage and to develop a production schedule for. Whereas I bet the Eve updates are forced to deal with a lot of little fires as they start poking about into older code.

As for newer Eve expansions directly compared to newer ones; the re-balancing and new ships over the past year must have taken several metric tons of work and sweat and screaming and falling asleep in ones chair after work because too tired to do anything else. It just seems like a lot of fiddle little code and details, that sort of thing just takes time. As compared to creating new content which has its own set of issues but at least you are building some of it from scratch and only have to splice the seams together.

Would I like to see new "content"? Damn skippy; I want a whole line of ORE ships from EWAR and Logi to defense, all with less optimal but more versatile fitting options than the big 4. Also a reworked DST and more variation in the economy. The real world has been subject to some very serious events over the decades, I think Eve would benefit from a more real economic model.

But really Eve xpacs kick ass, especially the new combat dynamic created by the recent rebalancing.

*guess i fall into the "deluded fanboy" crowd...oh well.
Garresh
Mackies Raiders
Wild Geese.
#45 - 2013-04-20 00:37:32 UTC
Naomi Hale wrote:
Stuff


I can see your perspective, but TBH I consider this last expansion to be huge. Apocrypha was still the best expansion, but the thing is that adding new stuff at this point is almost meaningless. Incursions were really awesome for what they were(and probably one of the few PvE elements that can still be considered fun). That said, does anyone actually *care* about incursions? I mean I know a lot of people still do them, but in the grand scheme of things they were probably one of the *least* influential gameplay elements added, despite their overflowing isk faucet and how profitable they are.

Eve isn't about scripted stuff. CCP is better served by revising and improving upon existing systems, rather than adding new systems. Not that I'm against new content, but there's so many improvements they can make on existing content. And in that regard, they're doing *fantastic*. This design direction is perfectly fine in my eyes, as long as they don't screw up the Typhoon. Lol

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Garresh
Mackies Raiders
Wild Geese.
#46 - 2013-04-20 00:54:50 UTC
Kailen Thorn wrote:
Stuff


There's a fundamental difference. With each expansion Blizzard rolled out, old content became obsolete. Up until very recently, each expansion effectively killed off a previous set of raids and content, because nobody would run those instances when the goal was to plow to max level. All that content was effectively dead. WoW would switch old for new, but the concurrently active content in rotation never increased. Later on they began to fix this, but...

They also would "revamp" each class with each expansions. While there were some overarching themes, many classes would feel drastically different with each expansions, and some strategies would be obsoleted and replaced. I doubt any of you remember this, but back in the early days of WoW a PvPer named Otherguy made a name for himself using a hybrid arcane/fire Mage talent spec that focused on scorch spam and mobility. Battlegrounds actually saw the occassionally "elementalist" spec which split between ice and fire to unload maximum long range AoE damage. Essentially a siege spec. Arcane was only used for the "3 minute mage" PoM Pyro spec. Ice was always good, and was in fact the "core" PvE spec due to fire resistant enemies in Molten Core.

Fast forward a couple expansions. Arcane mages are now a top spec(or were when I last played), having more or less replaced high mobility fire specs with arcane blast. Frost was in many ways the dominant PvP spec for ages due to it's great control, ice block, and on-demand burst due to freeze combos. Pure AoE specs dissappeared, with "elementalist" specs being more of a PvE dps build. Oh, and frost has a friggen pet now. My point is that with each expansions old content, even old specs and playstyles would die off, and effectively cease to exist.

Now look at Eve. Old content and playstyles are still there, and quite viable. A few things have disappeared due to minor power creep. The Taranis isn't really on the radar as a good solo PvP ship anymore, and the Rifter has fallen from grace, but you can still fly them, and get fights. I am flooded with new PvP options, but when I want to fly what *I* want, my old Rifter and Firetail have ALWAYS been viable.

Say what you will about Eve's low content rate, but the fact that Eve expansions actually ADD options, and increase content without replacing old content blows WoW out of the water. With WoW, they just keep throwing stuff at the game, adding tons and tons of things(Pokemon!) and "new" raids which are in almost all cases the same mechanics as the raids back in BURNING CRUSADE, give or take a few high points(the "Ikaruga" boss). Eve's design philosophy may not have as much content as WoW, but goddamnit they make up for it in elegance and intelligent design. They make it work because they build upon their existing content with each layer. No other dev can claim that.

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Chokichi Ozuwara
Perkone
Caldari State
#47 - 2013-04-20 01:19:34 UTC
CCP karkur wrote:
I think the short answer is no. I don't have any numbers, but we do have a lot of people working very hard on EVE and doing a great job! Smile

If I ever get hired by CCP that will be my name.

CCP Great Job

Tears will be shed and pants will need to be changed all round.

Garresh
Mackies Raiders
Wild Geese.
#48 - 2013-04-20 01:21:53 UTC
Chokichi Ozuwara wrote:
CCP karkur wrote:
I think the short answer is no. I don't have any numbers, but we do have a lot of people working very hard on EVE and doing a great job! Smile

If I ever get hired by CCP that will be my name.

CCP Great Job


And you'll be on the dev team
Rise and Fozzie's Awesome Team Great Job!!

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Jonah Gravenstein
Machiavellian Space Bastards
#49 - 2013-04-20 01:39:45 UTC  |  Edited by: Jonah Gravenstein
A lot of the last few expansions has been background work, they're rewriting problem legacy code as they go, they're halfway through a massive rebalancing of ships which is opening up new opportunities and tactics for both PvE and PvP, V3 was no small undertaking on their part. Once all the tinkering under the bonnet is done, and the UI and game mechanics work as they should, I think that'll we'll possibly see another expansion, building on the foundation that they're currently laying down, that's on the scale and scope of Apocrypha.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Jake Warbird
Republic Military School
Minmatar Republic
#50 - 2013-04-20 05:13:47 UTC
Is this thread about CCP Guard?
Roime
Mea Culpa.
Shadow Cartel
#51 - 2013-04-20 06:13:00 UTC
Deborah Bat-Zeev wrote:
This thread isn't about PVE content. No idea why some people feel the need to discuss PVE in here.

This thread is about the perceived and evident discrepancy between expansion output and reputed dev manpower, and why the last expansions were mostly about fixing already existing game mechanics, changing some stats in the database, and some paintjobs, instead of adding new gameplay features increasing the complexity of Eve and giving players new venues to interact with each other, like former expansions did.

Anyone who isn't a deluded fanboy must have come to the conclusion that either CCP put Eve on minimum effort/low maintenance mode or that Eve devs are amazingly unproductive.

Nobody gives a damn about PVE or your obsession with WoW.


Because they did add, only thing that hasn't received attention is PVE.

.

Dalmont Delantee
Gecko Corp
#52 - 2013-04-20 06:58:22 UTC
Oh yes, lets follow the wow way of doing expansions:

Vanilla to The burning Crusade - dumbing down and ruining PVP
The Burning Crusade - Wrath - More dumbing down and the addition of ultra grindy heroics and achievements
Wrath to Cataclysm - GRIND GRIND GRIND GRIND and even worse heroics, not even bothering to add differences
Cataclysm to Mists - GRIND GRIND GRIND GRIND and pokemon

Not a good example imho
Kailen Thorn
I.N.V.A.S.I.O.N.
Apocalypse Now.
#53 - 2013-04-20 08:30:05 UTC
Azurae wrote:
Kailen Thorn wrote:
[quote=CCP karkur]Stuff


creating some cheap spaceship shooter, which probably is 2d is definately more than ccp is delivering for us. why dont you go ahead and just create a product thats similar to eve but a lot better. with your workoutput whats a realistic estimate for release? i guess about a year or so, right? fresh out of uni (well not even out of it yet but still) and no fking idea how anything works, in your case definately not just a cliché

gtfo re**rd
or better yet. go back to wow


Yes, its a 2D game... I've just been studying Games Design for the last 4 years to openly compare a 2D game's work output to a 3D MMO.... -.- Christ man i think you are the ******... And for anyone who is confused, its not 2D.

Creating a product which is similar but better is completely not the point here. I am talking about their work productivity in the 6 months between each expansion. Creating a game is a lot harder work than just implementing a new ship or two, changing some numbers in the engine and whatever else was done.

My comparison was purely down to the fact we had 1/3 - 1/4 of CCP's man power, collectively around 1/6 of the time input, yet managed a higher level of output?

Tho lets face it, i bet your god and know everything about anything ¬.¬
Roime
Mea Culpa.
Shadow Cartel
#54 - 2013-04-20 13:32:29 UTC
Kailen Thorn wrote:
Creating a game is a lot harder work than just implementing a new ship or two, changing some numbers in the engine and whatever else was done.

My comparison was purely down to the fact we had 1/3 - 1/4 of CCP's man power, collectively around 1/6 of the time input, yet managed a higher level of output?

Tho lets face it, i bet your god and know everything about anything ¬.¬


Where is this game of yours then?

Anyway, because you don't seem to remember all the stuff that was in the last expansion, read the patch notes and realize you ******** your posts are: http://community.eveonline.com/news/patch-notes/patch-notes-for-retribution-1

.

El 1974
Green Visstick High
#55 - 2013-04-20 15:45:39 UTC  |  Edited by: El 1974
I have to agree that what I've seen of Odyssey so far is not overwhelming. The problem I think is that after delivering us WiS, CCP had to change course, shelve their work in progress and basically start all over. Like with Apochrypha they pulled together all their resources to give us a new expansion with lots of little things. They started recently with some larger projects again, but those are not finished yet. The work on POSes is not finished yet and what we get now is just some quick stuff they put together to keep us from shooting at statues. There should be a group of people working on '0.0' including sov warfare and there are plans for further Dust/Eve integration. Moon mining has been demonstrated, and although that may never happen, it demonstrates that CCP is working on new things, without informing us.

Although I'm not yet very enthousiastic about Odyssey, there may be some surprises in it. They anounced to make some industrial changes, which may or may not have a major impact. And then there might be some little things that can be as great as the jump button.
Red Teufel
Calamitous-Intent
#56 - 2013-04-20 19:56:15 UTC
CCP karkur wrote:
I think the short answer is no. I don't have any numbers, but we do have a lot of people working very hard on EVE and doing a great job! Smile

Sura Sadiva wrote:
Afer Apocryphya CCP spreaded their resources over DUST and WOD.
It's not really fair to say that, because Apocrypha was a "all hands on deck" kind of project where everyone within CCP was brought in to work on it. And then the people who had been nice enough to help out with the expansions and drop what they were doing went back to work on their projects.


so with the ammount of good it did...you took these vital individuals away...to go back to the same old way of doing things that didn't work. briliant.
Jill Xelitras
Xeltec services
#57 - 2013-04-20 20:16:15 UTC
Gogela wrote:
Quote:
Is the EVE dev teams getting smaller?


Are the EvE dev teams getting smaller?

Is the EvE dev team getting smaller?

P


You can haz cookie !

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Jill Xelitras
Xeltec services
#58 - 2013-04-20 20:39:28 UTC
Kailen Thorn wrote:

Creating a product which is similar but better is completely not the point here. I am talking about their work productivity in the 6 months between each expansion. Creating a game is a lot harder work than just implementing a new ship or two, changing some numbers in the engine and whatever else was done.

My comparison was purely down to the fact we had 1/3 - 1/4 of CCP's man power, collectively around 1/6 of the time input, yet managed a higher level of output?


Hi,

please let's not forget that:

1) CCP is developping 3 Games: EVE, DUST514, World of Darkness
2) As with any MMO, a good part of the CCP employees are not devs but community managers.
3) CCP is an Indy dev. They are not relying on EA, Ubisoft and the likes to do their marketing.
4) For some expansions, work is focused on things that are less apparent.
5) Smaller teams have less communication to do between people. They can get decisions made quicker.
6) CCP most likely has more lines of code that may have to be rechecked when something went wrong (aka bugfixing).
7) EVE had more than 120 ships 2 years ago. So rebalancing is probably not that easy, considering that there are quite a lot of modules, implants, rigs that we players can use with those ships. Oh, and leadership skills, ganglinks and other remote effects.
8) CCP is awesome.


Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Neuntausend
Republic Military School
Minmatar Republic
#59 - 2013-04-20 20:44:06 UTC
Even tho it seems rather weird that people feel the need to do it all the time, when comparing Eve with Wow in terms of the supposed amount of effort put into their expansions, you should keep in mind, that Eve has a player base of 600k and CCP has 600 something employees, most of them probably not in development but support and accounting against a playerbase of 10 million and 4700 employees for WoW and Blizzard Entertainment respectively and that Eve "expansions" are coming out twice a year instead of once every two years.

I obviously don't have any more insight than you, but from what I can see on dev blogs and forum posts, Eve Online code is a heap of crap that has piled up over ten years and that CCP devs are trying to fix now while still adding features, balancing ships and game mechanics and fixing bugs on the way. As I understand it, they have to rewrite huge parts of the code everytime they want to work on a feature or have to rebuild some parts from scratch, such as Crimewatch and probably also POSes and other things.

It is true that not a lot of features are getting added to the game at the moment, but just because you can't immediately see any changes doesn't necessarily mean, that they aren't working on stuff.


Vilnius Zar
SDC Multi Ten
#60 - 2013-04-21 00:36:55 UTC
:CCP focusses on new content over updates:
"waaah, iteration before you bring in new stuff!!!!"
:CCP focuses on iteration for a bit:
"waaah, need new content!!!!"


Damned if you do, damned if you don't.