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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#2001 - 2013-04-19 21:47:43 UTC
Bouh Revetoile wrote:
So, in fact, the complaints about the dominix come from the sentries ?

I think it's not a good idea to balance ship with the aim of working around a weapon system, but balance the weapon system instead ; dealing with the source of the problem instead of its effects.

If the dominix's problem is sentries, why not making the dominix a good sentry ship and fix the sentries instead of making the dominix good at something else and throwing sentries to the bin ?


Sentries are long-range. They prevent the deploying ship from moving.

Please tell me how you will "fix" that, because both of these things are part of the basic definition of what sentry drones are.

Current Domi is fine. Most of us who actually fly it don't understand why is it getting nerfed.
Jovat
Science and Trade Institute
Caldari State
#2002 - 2013-04-19 23:10:02 UTC  |  Edited by: Jovat
Broxus Maximas wrote:
Jovat wrote:
Broxus Maximas wrote:
You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also.


-12% EFT DPS in the max damage full rack of neutrons that is compensated by vastly better damage application with drones, much more tank, more powergrid to fit more modules, more powerful guns...

Not sure how this is a major nerf. This makes the Domi much more flexible, and in most cases more powerful.


12% damage is a significant nerf to me. What is a major nerf to you 20%? Yes this will help Sentries but really does nothing much for other drones. Sell it anyway you want but these Domi changes are flat out nerfs. I hope they change or they at least don't touch the Navy Domi which will still be solid.


12% in the most affected fit, the brawler gank domi. Most fits its less than 5%, and most fits use sentries.

And tracking does help other drones, sometimes significantly, in their damage application.
Castor Narcissus
The Scope
Gallente Federation
#2003 - 2013-04-20 00:06:17 UTC
Just wanted to suggest, if Apoc is getting a high slot bonus in Energy Neut/Vamp role, domi could get something in remote repair area, it would add something different that could stand aside at the Scorpion and new Apoc.
Suicide Smith
Center for Advanced Studies
Gallente Federation
#2004 - 2013-04-20 00:38:58 UTC
The more I think of it, I wouldn't be opposed to it getting a RR bonus.. Why ? Cause Armor is the bastard shield in Eve, I think giving it one unique ship like BS Logi should make it a more interesting option.

That said, I still prefer my idea of an extra drone a level, or of being able to fit Drone Control Units.. Cause then I might actually use it lol.
Psychoactive Stimulant
#2005 - 2013-04-20 03:57:33 UTC  |  Edited by: Psychoactive Stimulant
So, why would anyone use a dominix after this change? I see no reason to.

Remove all turret hardpoints and allow the use of one more drone.

Notice how many more posts the Amarr and Gallente battleship threads have than the Minmatar/Caldari ones? It's cause of the Dominix/Armageddon problem.

Gallente is all about drone SUPERIORITY. There really isn't much here to suggest that the Dominix is superior to the Armageddon.

Drone optimal without lock range. Tracking bonus. These affect really only affect half the racial sentries at a time. Gardes like the optimal, Wardens like the tracking etc. But without a damage bonus buff, there's really nothing that makes me choose Gallente over Amarr other than previously allocated skillpoints.
ExAstra
Echoes of Silence
#2006 - 2013-04-20 05:31:35 UTC  |  Edited by: ExAstra
Psychoactive Stimulant wrote:
Gallente is all about drone SUPERIORITY. There really isn't much here to suggest that the Dominix is superior to the Armageddon.

Drone optimal without lock range. Tracking bonus. These affect really only affect half the racial sentries at a time. Gardes like the optimal, Wardens like the tracking etc. But without a damage bonus buff, there's really nothing that makes me choose Gallente over Amarr other than previously allocated skillpoints.

I have to agree with these points. The tiercide has effectively removed Gallente's racial flavor of being the Drone masters. Now it's more like "Well the Gallente can field more drones" "Yeah, but we Amarr can store way more kekekeke".

Since when does that hold true to the initial design concepts? Originally the Amarr had a SINGLE ship that was somewhat comparable to a Gallente drone boat. The Arbitrator (in fact, Carriers aside, this was the only ship besides the Typhoon that ever came close to our territory in the realm of drone boating). Now they have the Dragoon (-10/+15 over Algos), Arbitrator (-25/+25 over Vexor), Prophecy (-25/+25 over Myrmidon), AND the Armageddon (-0/+0 over Dominix).

So, the Amarr don't have as high of an ability to push out mixed sized drones as Gallente ships until the Battleship level, where they're COMPLETELY equal. And to be fair, the Algos has the mixed bonuses CCP is going around trying to kill. The only reason to use an Algos over a Dragoon other than Dragoons look stupid as hell and Algos are almost the best looking hull in the game, is that the Algos is capable of higher on-paper DPS with 2 mediums and 2 lights fielded, instead of the typical full light flight. But it can't even store two flights of this. The Dragoon gets to store 3 flights of its drones.

It's not that we're just "upset" that now the Dominix has a "younger brother" now. It's just the uniqueness of not only the ship, but half of the Gallente races ships are just being thrown out the window. When I started this game I invested heavily into drones. I loved Gallente, and drones were our unique strength. Now I feel like I'm just a guy who was unfortunate enough to train Gallente Battleship V instead of Amarr Battleship V. As it stands the Dominix is NOT different enough from the Armageddon to make me happy. That DOESN'T mean I necessarily view the change as a nerf, I just find it NOWHERE near as attractive as what they just did to the Geddon.

Save the drones!

Funky Lazers
Funk Freakers
#2007 - 2013-04-20 06:32:28 UTC
Whatever. But for me Domi will be the best Drone boat. Why? Because it has 1 more med compared to Armageddon.
1 med is a lot, you can fit some sensor booster or whatever you like.

I only hope they bring back Hyper's gun dps back.

Whatever.

Roime
Mea Culpa.
Shadow Cartel
#2008 - 2013-04-20 07:02:20 UTC
Jizzmaster Mckenzie wrote:

Sentries are long-range. They prevent the deploying ship from moving.

Please tell me how you will "fix" that, because both of these things are part of the basic definition of what sentry drones are.

Current Domi is fine. Most of us who actually fly it don't understand why is it getting nerfed.


Gardes track better than most close range turrets. They just happen to have 56-68km optimal :)

No, they do not prevent your ship from moving. You can be as far as you want from drones, as long as you are on grid. Some year ago CCP added the option to reconnect to you drones on grid, and this enables a lot of neat tricks utilizing multiple sets of drones.

I was originally against this Odyssey version, until I realized that nobody really uses those large guns on Domis. Mine are fitted RR or neuts, so it was always a wasted bonus. I do have a very ganky Navy Domi, and it would be cool to keep the turret bonus on it, but tbh there isn't much real-world PVP use for the turret bonus on Domis.

Still, there is room for some improvement in the drone department- more native control range, and drone bay would make it work better in the intended role as pocket-size sentry carrier.

.

ShahFluffers
Ice Fire Warriors
#2009 - 2013-04-20 08:29:41 UTC  |  Edited by: ShahFluffers
ExAstra wrote:
Since when does that hold true to the initial design concepts? Originally the Amarr had a SINGLE ship that was somewhat comparable to a Gallente drone boat. The Arbitrator (in fact, Carriers aside, this was the only ship besides the Typhoon that ever came close to our territory in the realm of drone boating). Now they have the Dragoon (-10/+15 over Algos), Arbitrator (-25/+25 over Vexor), Prophecy (-25/+25 over Myrmidon), AND the Armageddon (-0/+0 over Dominix).

So, the Amarr don't have as high of an ability to push out mixed sized drones as Gallente ships until the Battleship level, where they're COMPLETELY equal. And to be fair, the Algos has the mixed bonuses CCP is going around trying to kill. The only reason to use an Algos over a Dragoon other than Dragoons look stupid as hell and Algos are almost the best looking hull in the game, is that the Algos is capable of higher on-paper DPS with 2 mediums and 2 lights fielded, instead of the typical full light flight. But it can't even store two flights of this. The Dragoon gets to store 3 flights of its drones.

I agree with your first statement. The fact that the Dominix and Armageddon have the same functionally while the latter possesses more flexibility pisses me off. In my opinion, the relationship between the Dominix and Armageddon should be similar to that of the Algos and Dragoon... which brings me to your second statement...

The Algos is, hands down, one of the best destroyers out there. That 10 m/bit advantage the Algos has over the Dragoon DOES, in fact, set the two far enough apart to be distinct. It can launch 2 mediums and 3 lights and has enough drone bay for one spare flight of lights. The Dragoon can't match the Algos' 300 to 400 dps but has that extra flexibility the Algos lacks... including spare drone bay.

What should be done to keep the two ships distinct from each other...

- drop 25 m/bit from the Armageddon. This makes it consistent with the drone bandwidth increase through the Amarr classes in relation to the Gallente drone line (Tormenter, 15 m/bit... Dragoon, 25 m/bit... Arbitrator, 50 m/bit... Prophecy, 75 m/bit). In compensation, add another 75 to 100 m3 to the 'Geddon's drone bay.

- give the Dominix a slight bump in its drone damage bonus. Even adding an extra 2 or 3% will distinguish it against the Armageddon which, again, can functionally do the same thing. You can drop a turret if that helps to balance things.

Really... almost anything to distinguish the two more than they are right now will do. Because I'm having a hard time seeing why I should choose a Dominix over an Armageddon (yes... the Domi has an extra mid slot and has drones that can track better... but the Geddon has an extra high slot, can choose to utilize any weapon system in the game, and can neut better than Dominix ever could).

Roime wrote:
No, they do not prevent your ship from moving. You can be as far as you want from drones, as long as you are on grid. Some year ago CCP added the option to reconnect to you drones on grid, and this enables a lot of neat tricks utilizing multiple sets of drones.

Actually, yes... it does. Deploying sentries in a class of ships not known for being mobile basically means losing your drones unless you are in close quarters combat.
Drones are simply not expendable on a ship that relies on them to deal most of its damage.
Rysis Vyvorant
Shadow Legion X
Seriously Suspicious
#2010 - 2013-04-20 08:59:46 UTC
ShahFluffers wrote:
ExAstra wrote:
Since when does that hold true to the initial design concepts? Originally the Amarr had a SINGLE ship that was somewhat comparable to a Gallente drone boat. The Arbitrator (in fact, Carriers aside, this was the only ship besides the Typhoon that ever came close to our territory in the realm of drone boating). Now they have the Dragoon (-10/+15 over Algos), Arbitrator (-25/+25 over Vexor), Prophecy (-25/+25 over Myrmidon), AND the Armageddon (-0/+0 over Dominix).

So, the Amarr don't have as high of an ability to push out mixed sized drones as Gallente ships until the Battleship level, where they're COMPLETELY equal. And to be fair, the Algos has the mixed bonuses CCP is going around trying to kill. The only reason to use an Algos over a Dragoon other than Dragoons look stupid as hell and Algos are almost the best looking hull in the game, is that the Algos is capable of higher on-paper DPS with 2 mediums and 2 lights fielded, instead of the typical full light flight. But it can't even store two flights of this. The Dragoon gets to store 3 flights of its drones.

I agree with your first statement. The fact that the Dominix and Armageddon have the same functionally while the latter possesses more flexibility pisses me off. In my opinion, the relationship between the Dominix and Armageddon should be similar to that of the Algos and Dragoon... which brings me to your second statement...

The Algos is, hands down, one of the best destroyers out there. That 10 m/bit advantage the Algos has over the Dragoon DOES, in fact, set the two far enough apart to be distinct. It can launch 2 mediums and 3 lights and has enough drone bay for one spare flight of lights. The Dragoon can't match the Algos' 300 to 400 dps but has that extra flexibility the Algos lacks... including spare drone bay.

What should be done to keep the two ships distinct from each other...

- drop 25 m/bit from the Armageddon. This makes it consistent with the drone bandwidth increase through the Amarr classes in relation to the Gallente drone line (Tormenter, 15 m/bit... Dragoon, 25 m/bit... Arbitrator, 50 m/bit... Prophecy, 75 m/bit). In compensation, add another 75 to 100 m3 to the 'Geddon's drone bay.

- give the Dominix a slight bump in its drone damage bonus. Even adding an extra 2 or 3% will distinguish it against the Armageddon which, again, can functionally do the same thing. You can drop a turret if that helps to balance things.

Really... almost anything to distinguish the two more than they are right now will do. Because I'm having a hard time seeing why I should choose a Dominix over an Armageddon (yes... the Domi has an extra mid slot and has drones that can track better... but the Geddon has an extra high slot, can choose to utilize any weapon system in the game, and can neut better than Dominix ever could).

Roime wrote:
No, they do not prevent your ship from moving. You can be as far as you want from drones, as long as you are on grid. Some year ago CCP added the option to reconnect to you drones on grid, and this enables a lot of neat tricks utilizing multiple sets of drones.

Actually, yes... it does. Deploying sentries in a class of ships not known for being mobile basically means losing your drones unless you are in close quarters combat.
Drones are simply not expendable on a ship that relies on them to deal most of its damage.


I am just quoting this because it is so good. Well done!
Gabriel Karade
Coreli Corporation
Pandemic Legion
#2011 - 2013-04-20 09:06:54 UTC  |  Edited by: Gabriel Karade
Post-duality testing

I think it's basically there, the Megathron, Dominix and Hyperion are looking^ superb and distinctive in their own ways.


My one point is Drone bays, as this [Drones] is still primarily the Gallente 'thing' and could be looked at.

- now that the Dominix is getting 'turrets' it can lose/have blown out of the stars, it needs more spares - 500m3 drone bay would allow enough spares to warrant usage while moving around on grid*

- The Megathron 75m3 bandwidth is fine, but I feel it should still get the 125m3 bay (as per the Kronos) to give a little bit of compensation for the loss of the utility high.

Otherwise, looking really good.




^ 'looking' but not meant literally for two of them - the Dominix needs to get some sexy treatment, for far too long it's been an ugly potato. Also, the Hyperion looks like a right donkey now with the turret hardpoints and needs some minor redesign.

* Just on the note of possible options for future drone mechanics, years and years ago you used to be able to load drones from the cargohold to the bay, I was never quite sure why you guys removed this feature. This would alleviate drone loss issues as your logistics chain (not the ship...) would be able to bring up replacements just as you would ammo/cap charges, fuel e.t.c.

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

ShahFluffers
Ice Fire Warriors
#2012 - 2013-04-20 09:14:26 UTC  |  Edited by: ShahFluffers
Gabriel Karade wrote:
- The Megathron 75m3 bandwidth is fine, but I feel it should still get the 125m3 bay (as per the Kronos) to give a little bit of compensation for the loss of the utility high.

I don't mean to nitpick... but the Kronos only has 75 m/bit of drone bandwidth. You're thinking of the Vindicator. What?


Mybad... didn't read carefully enough. Ignore me. Oops
Kagura Nikon
Native Freshfood
Minmatar Republic
#2013 - 2013-04-20 09:38:58 UTC
Gabriel Karade wrote:
Post-duality testing

I think it's basically there, the Megathron, Dominix and Hyperion are looking^ superb and distinctive in their own ways.


My one point is Drone bays, as this [Drones] is still primarily the Gallente 'thing' and could be looked at.

- now that the Dominix is getting 'turrets' it can lose/have blown out of the stars, it needs more spares - 500m3 drone bay would allow enough spares to warrant usage while moving around on grid*

- The Megathron 75m3 bandwidth is fine, but I feel it should still get the 125m3 bay (as per the Kronos) to give a little bit of compensation for the loss of the utility high.

Otherwise, looking really good.




^ 'looking' but not meant literally for two of them - the Dominix needs to get some sexy treatment, for far too long it's been an ugly potato. Also, the Hyperion looks like a right donkey now with the turret hardpoints and needs some minor redesign.

* Just on the note of possible options for future drone mechanics, years and years ago you used to be able to load drones from the cargohold to the bay, I was never quite sure why you guys removed this feature. This would alleviate drone loss issues as your logistics chain (not the ship...) would be able to bring up replacements just as you would ammo/cap charges, fuel e.t.c.


Funny how peopel want EVERYTHGInfor their boats. You think mega deserves 125M bay? So How in hellt hat is balanced comapred to the other attack boats? For god's sakke. the mega is even faster then the Tempest attack MINMATAR ship.

Afff

"If brute force does not solve your problem....  then you are  surely not using enough!"

Gabriel Karade
Coreli Corporation
Pandemic Legion
#2014 - 2013-04-20 09:43:30 UTC
The Minmatar thread is ----> that way

War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

ExAstra
Echoes of Silence
#2015 - 2013-04-20 10:11:32 UTC  |  Edited by: ExAstra
ShahFluffers wrote:

I agree with your first statement. The fact that the Dominix and Armageddon have the same functionally while the latter possesses more flexibility pisses me off. In my opinion, the relationship between the Dominix and Armageddon should be similar to that of the Algos and Dragoon... which brings me to your second statement...

The Algos is, hands down, one of the best destroyers out there. That 10 m/bit advantage the Algos has over the Dragoon DOES, in fact, set the two far enough apart to be distinct. It can launch 2 mediums and 3 lights and has enough drone bay for one spare flight of lights. The Dragoon can't match the Algos' 300 to 400 dps but has that extra flexibility the Algos lacks... including spare drone bay.

What should be done to keep the two ships distinct from each other...

- drop 25 m/bit from the Armageddon. This makes it consistent with the drone bandwidth increase through the Amarr classes in relation to the Gallente drone line (Tormenter, 15 m/bit... Dragoon, 25 m/bit... Arbitrator, 50 m/bit... Prophecy, 75 m/bit). In compensation, add another 75 to 100 m3 to the 'Geddon's drone bay.

- give the Dominix a slight bump in its drone damage bonus. Even adding an extra 2 or 3% will distinguish it against the Armageddon which, again, can functionally do the same thing. You can drop a turret if that helps to balance things.

Really... almost anything to distinguish the two more than they are right now will do. Because I'm having a hard time seeing why I should choose a Dominix over an Armageddon (yes... the Domi has an extra mid slot and has drones that can track better... but the Geddon has an extra high slot, can choose to utilize any weapon system in the game, and can neut better than Dominix ever could).

I agree that the Algos' DPS is quite a bit higher, and the Dragoon could never match it. My issue is more with the fact that suddenly it seems like Amarr get everything. They get lasers, they get missiles, and now they're taking drones. And Roden Shipyards doesn't count, those ships get like 1 or 2 launchers and then wastes bonuses on them PLUS Hybrids (I'm looking at you, Eris... Lachesis...though I'm sure T2 rebalance will wind up remedying this). The Dragoon doesn't go with the whole dual weapon bonus either, as it sticks to the neuts and nos where Algos goes for Hybrids. My biggest problem is with the Armageddon and the Dominix. (not as much the Algos/Dragoon as I made it seem, was trying to illustrate both how the Algos is different from the Dragoon and how I hate that Amarr are stealing mah drones at the same time, didn't work out hah)

When I first saw the Armageddon I didn't think "oh man they just killed the Dominix". I thought "Holy crap, this is freaking awesome. I can't wait to see what they did to the Dominix!" Because the Dominix always has been, and always (should) will be the most iconic drone ship in the game. And when I got to this thread, I found.. this. Making it a drone focused boat is fine. GREAT even. I approve. But SOMETHING has to be done to further it, like you said. Drones need overhauled in general but I don't think the sentry-focused bonus does the Dominix justice. I think most can agree. While it does help all of the Dominix's drones it mostly helps sentries and it's undeniable. Not even that bad really. It's just not enough. And as far as I'm concerned, I'd be okay if the Dominix lost all its turrets. Well, except for managing aggro in missions, haha. But yes, even if I'm not exactly making it sound like it, I do agree with you and what you are saying.

ShahFluffers wrote:
Roime wrote:
No, they do not prevent your ship from moving. You can be as far as you want from drones, as long as you are on grid. Some year ago CCP added the option to reconnect to you drones on grid, and this enables a lot of neat tricks utilizing multiple sets of drones.

Actually, yes... it does. Deploying sentries in a class of ships not known for being mobile basically means losing your drones unless you are in close quarters combat.
Drones are simply not expendable on a ship that relies on them to deal most of its damage.

+1 To that.

Save the drones!

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2016 - 2013-04-20 10:50:19 UTC  |  Edited by: Jonas Sukarala
Kagura Nikon wrote:
Gabriel Karade wrote:
Post-duality testing

I think it's basically there, the Megathron, Dominix and Hyperion are looking^ superb and distinctive in their own ways.


My one point is Drone bays, as this [Drones] is still primarily the Gallente 'thing' and could be looked at.

- now that the Dominix is getting 'turrets' it can lose/have blown out of the stars, it needs more spares - 500m3 drone bay would allow enough spares to warrant usage while moving around on grid*

- The Megathron 75m3 bandwidth is fine, but I feel it should still get the 125m3 bay (as per the Kronos) to give a little bit of compensation for the loss of the utility high.

Otherwise, looking really good.




^ 'looking' but not meant literally for two of them - the Dominix needs to get some sexy treatment, for far too long it's been an ugly potato. Also, the Hyperion looks like a right donkey now with the turret hardpoints and needs some minor redesign.

* Just on the note of possible options for future drone mechanics, years and years ago you used to be able to load drones from the cargohold to the bay, I was never quite sure why you guys removed this feature. This would alleviate drone loss issues as your logistics chain (not the ship...) would be able to bring up replacements just as you would ammo/cap charges, fuel e.t.c.


Funny how peopel want EVERYTHGInfor their boats. You think mega deserves 125M bay? So How in hellt hat is balanced comapred to the other attack boats? For god's sakke. the mega is even faster then the Tempest attack MINMATAR ship.

Afff


by the time you have plated the mega its as slow as any caldari ship where the is balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has.

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

ExAstra
Echoes of Silence
#2017 - 2013-04-20 10:54:39 UTC  |  Edited by: ExAstra
Jonas Sukarala wrote:
by the time you have plated the mega its as slow as any caldari ship where the balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has.

Hold on, I'm throwing up a little because of your suggestion. You want to make it 7/6/6 with 6 turrets? Why don't we just give you what you really want and make it 7/7/5 so you can have your wtfshield Mega?

Or, how about "No."? While yes the Megathron is lacking in speed to be the attack battleship, just swap the roles of the Hyperion and Megathron around and the problem is solved. The Megathron suddenly cares a lot less about its speed and the Hyperion does the job like a raging bull. The Hyperion looks the part of an attack battleship better, too. Look at those freakin' thrusters.

Save the drones!

Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#2018 - 2013-04-20 10:58:19 UTC
ExAstra wrote:
Jonas Sukarala wrote:
by the time you have plated the mega its as slow as any caldari ship where the balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has.

Hold on, I'm throwing up a little because of your suggestion. You want to make it 7/6/6 with 6 turrets? Why don't we just give you what you really want and make it 7/7/5 so you can have your wtfshield Mega?

Or, how about "No."? While yes the Megathron is lacking in speed to be the attack battleship, just swap the roles of the Hyperion and Megathron around and the problem is solved. The Megathron suddenly cares a lot less about its speed and the Hyperion does the job like a raging bull. The Hyperion looks the part of an attack battleship better, too. Look at those freakin' thrusters.



Point being unless it is shield tank in some form it is never really an attack battleship as when plated it becomes an combat battleship which is too slow to get into range with its tiny gun range.
The first iteration worked .

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Jizzmaster Mckenzie
Brutor Tribe
Minmatar Republic
#2019 - 2013-04-20 11:01:22 UTC
Jovat wrote:


12% in the most affected fit, the brawler gank domi. Most fits its less than 5%, and most fits use sentries.

And tracking does help other drones, sometimes significantly, in their damage application.


MOST fits use sentries? MOST? Really?Big smileBig smileBig smileBig smileBig smile

If you are running missions, maybe.* I use the Domi a lot, I don't run missions, and I don't even have the sentry skill trained to V on my 75 mil SP Domi alt. Yes, they are that useless to a Gallente PvP pilot in lowsec.

I agree with your point regarding damage application. However, as the optimal for small, med or heavy drones is very small, and tracking is never, ever the problem by definition (they orbit at optimal speed, or kite/chase), it is mostly sentries that benefit from the change.

A true Gallente pilot specializes in in-your-face, overwhelming damage. This is really all Gallente are good for.
The new Domi goes against it all, and receives a completely undeserved nerf...




*My private opinion is that if you are using a sentry Domi for missions, you are doing it wrong. But than what do I know about missions.
ExAstra
Echoes of Silence
#2020 - 2013-04-20 11:04:34 UTC  |  Edited by: ExAstra
Jonas Sukarala wrote:
ExAstra wrote:
Jonas Sukarala wrote:
by the time you have plated the mega its as slow as any caldari ship where the balance in that.... it should be a 7-6-6 setup with 6 turrets give it a stronger damage bonus like the Hyperion has.

Hold on, I'm throwing up a little because of your suggestion. You want to make it 7/6/6 with 6 turrets? Why don't we just give you what you really want and make it 7/7/5 so you can have your wtfshield Mega?

Or, how about "No."? While yes the Megathron is lacking in speed to be the attack battleship, just swap the roles of the Hyperion and Megathron around and the problem is solved. The Megathron suddenly cares a lot less about its speed and the Hyperion does the job like a raging bull. The Hyperion looks the part of an attack battleship better, too. Look at those freakin' thrusters.



Point being unless it is shield tank in some form it is never really an attack battleship as when plated it becomes an combat battleship which is too slow to get into range with its tiny gun range.
The first iteration worked .

The Hyperion has no reason to be plated. You fit it with a helltank and go on a rampage.

Edit: Sidenote, I don't see how the first iteration of Megathron "worked" if the same issue you're complaining about plagued it. ie Plates making it slow and hard to use blasters with any effectiveness. It worked because it (maybe) had a neut? Nope. Because it was faster? Also nope... Because it had higher DPS? Wait, nope...

Save the drones!