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Player Features and Ideas Discussion

 
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Introducing myself and asking for help with balance!

First post First post
Author
jiaulina
State War Academy
Caldari State
#401 - 2013-04-19 09:05:30 UTC
Do something with torpedos finally... thanks
Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#402 - 2013-04-19 14:24:20 UTC
Ok this will be laughed at something bad but here goes:

Do you think less and less BSs are now seen on the field.
Do you want something to make them more attractive to fly?
Do you think the various tiericide changes are nice (kudos) for the better part but could use a bit of icing on the top?

If you answered yes to all three of the above, then keep on reading:

New module: Flak Turret. Only 1 may be fitted on each BS.
It's a turret. It has 4-5 slots where in you place 4-5 unbonused S size turrets or missile launchers.
DPS about 70-80 with the new skill to 5.
Tracking better than S Elctron blaster. Range 30km (incl. fal off)

Solo any frig will mostrly survive it. In a fleet it produces enough dps to burn tacklers.
Cherry on the icing: Make them assignable perhaps to a char in gang on grid with the relevant 'point defence gunner' skill.

Ok I better run away before the flames of trolling fury consume me...
Jonas Sukarala
Deep Core Mining Inc.
Caldari State
#403 - 2013-04-19 14:50:16 UTC  |  Edited by: Jonas Sukarala
if you really want to balance ABC's and BS then pay attention... :)
-ABC's become T2 Battlecruiser.. Heavy Assault battlecruiser .. they use large mods like logistics cruisers do.. hint ..specialization
-remove a turret
-Tornado has falloff bonus surely it should be limited to AC's

All battleships need to lose some mass for agility and so mwd speed gives a chance to reach top speed.
- Battleships mwd's need work to allow more usage(less cap usage/cap removal when fitted) and ability to get to top speed
-increase tank.. what happened to 100% tank increase per class roughly... should have more tank than navy battlecruisers
-Attack battleships especially megathron need much more help with mobility to justify less tank.
-Megathron needs to be shield tanked otherwise it just struggles to get into range it becomes less mobile than Hyperion, in its current iteration of 8 lows the mega has less buffer potential than the hyperion if they both fitted plates.
-Amarr need much more cap regen and lasers need to more easily fittable/increase fittings on ships and use much less cap to run.
-Drones need massive overhaul
-missiles need more work across all sizes and implement TD change.. too much range especially on rockets and HAMS.
-increase sig resolution across the board on guns and missiles.... small guns/rockets start at 20/25 why?.. drones should be smaller than these especially as there real size is about 8 metres compared to frigs 80ish i think

'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?  ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high

Nemesis Bosseret
Dysfunctional Nocturnal Rejects
#404 - 2013-04-23 07:43:07 UTC
To CCP
Let me give u the best advice that may or may not have been quoted so far................ QUIT TRYING TO FIX WHAT IS NOT BROKEN!!!!!!!!!!!!!!!!!!!!!!!!!! there is small issues with this game yes...... there is ships not used as much as anticipated by the game designers yes...... reason being... cuz they suck, so instead of making everything suck equally(actually You guys screwed everything up ten times worse and made double the amount of worthless ships) and punishing the guys that have been playing this game for longer than a trial period, why not fix the problem at hand aka dont nerf any ships buff the problematic ones, dont go mess with the BPO's like you guys already did without giving noticed to the general eve public (Hence FIXING THE MARKET) who does industry and has invested billions into them and some people have invested years of time and money paying for there account for what is now is completely useless items due to this "o so wonderful rebalance" just because the ships are not selling like CCP anticipated..... this is supposed to be a game where the market is controlled by the players , aka player created economy, its why you get these wonderful things like carebear tears when a high sec toon dies to a beautifully set up gank, or when Goons and test to do the jita burn and kill dozens of ******** freighter pilots who cant read the warnings hence influencing the economy making the need for more ships to be built........ instead we are going to rebalance this game and make it fair so everyone has an equal chance......... i didnt start playing this game because it was easy or fair....i totally started to play this game because it was hard and complecated ..... now its turning into a carebear mush fest and its making me sick. So with all due respect to all the game designers of ccp, quit screwing up the game that you guys have made that was awsome, and turning into "world of warcraft" If u are bored sitting in ur office make us new ships to build and kill each other with, give us more space to go out and explore, give us more TO DO! I will admit the faction Battlecruiser....... About d*** time, ive been wanting one of them for awhile now.. but how about more? Sub capitals, more T2 ships? maybe more custimization like we can change what our ship colors are, maybe make the stations and this wonderful little room we wonder for no reason at all bigger and maybe more interaction with other players in the station, Maybe more Mining ships aka T3 miners? maybe a mining BS , maybe a covert ops carrier.............. i can sit here all day and give you guys billions of ideas what to do instead of going back and tinkering and completely screwing up what you have done and im not getting payed.... why cant anyone there that is on ur pay roll point this out, im watching log in number drop every patch you guys put out..... that should be a big fat sign.
Tonto Auri
Vhero' Multipurpose Corp
#405 - 2013-04-23 23:33:54 UTC
Nemesis Bosseret, your problem is that you expect them to read your post. Sorry to disappoint you, but they made it very clear, that all they are aiming for is "exciting experience". Which, in light of WHO is delivering this experience, is rather clear, that we're all bound to be PvP freaks, or cancel our accounts.

Two most common elements in the universe are hydrogen and stupidity. -- Harlan Ellison

Leskit
Pure Victory
#406 - 2013-04-24 03:42:16 UTC
Hello CCP Rise,

Could we get some feedback from you folks on the odyssey changes? The amarr BS thread has 1700+ posts, gallente is past 1800 posts, and the large energy turret and resistance bonus pages also have a lot of good insight....but now it's just perpetuating a problem as we haven't heard back from you guys on anything. I know it's fanfest week, but maybe something as simple as "we're actually reading all of these posts and we are/are not going to change this thing"? Something to let us know you care about our feedback would be great- thanks!

-everyone who doesn't want their stuff nerfed worse than the next best race.
Nemesis Bosseret
Dysfunctional Nocturnal Rejects
#407 - 2013-04-24 21:24:44 UTC
Tonto Auri wrote:
Nemesis Bosseret, your problem is that you expect them to read your post. Sorry to disappoint you, but they made it very clear, that all they are aiming for is "exciting experience". Which, in light of WHO is delivering this experience, is rather clear, that we're all bound to be PvP freaks, or cancel our accounts.

i petioned in game also just to get there attention and im totally watching my corp numbers dwindle and guys quit..... im a pvper also and i love to kill things but i have to make a living in the game also, Grinding missions also got nerfed so thats out the window, so all they are leaving us with is grinding incursions with the soon and up comming nerf to WH's once they put sites in H.S any industry in nul has pretty much been stomped out and nul is losing all of there industrialist . they said a year ago they want to push everyone to go to nul (id actually love to go if it was worth it) and now there is absolutely no money there, it would cost me more to move there and maintain that it would for me in high sec and with little to no income. The other troubling issues is that a ton of noob industrialist are just building ships with no regard to the actual prices of the materials there using and selling them competitively on the market where there actual real mineral value is several mil above there selling price but not enough for me to just reprocess it and sell them back there mats. And to make it even more troubling this rebalance to "fix" the ships just took away a huge profit margin smart industrialist know and gage how u pick what u want to build to make ur isk in the game.. but no where was it balanced when what should be an equal across the board fix, it only was pick and chose to select ships not even tier across but select and chosen and now we have this wonderful "extra materals" that was placed in making any research u do on the BP pointless because ur not effecting this number at all the numbers a guy in my corp crunched out was the drake and a pefect BP the biggest profit margin u could have selling competivly on the market was 5 mil, due to this change....... thats a year of researching a BP just for a measely 5 mil increase in profit to be comptetive... whats the point of even having a tower now or labs when ur making little to nothing with the how expensive fuel is for the tower or the mods for a tower it would take u year or two to make ur money back if ur lucky .
Rage MorbidCloud
Caldari Provisions
Caldari State
#408 - 2013-04-24 21:29:26 UTC  |  Edited by: Rage MorbidCloud
CCP Rise wrote:
Hi there features and ideas!

I'm CCP's newest game designer. As some of you may know, I've been a pretty dedicated Eve player for quite awhile now, and I'm very excited to start working to improve the game as much as I can. I'll be contributing to a range of projects I'm sure, but for the immediate future my biggest focus will be balance. I bring a lot of my own history and experience into this role, but I'm also the first to acknowledge that Eve has an enormous variety of environments and situations. That means you all can always help improve my perspective on the game.

At the moment I'm spending a lot of time thinking about ATTACK Battlecruisers and Tech 1 Battleships specifically. I want to open this thread in the hopes that you guys will contribute thoughts on those topics. I would push you towards more high level/meta discussion rather than hyper specific attribute adjustment type of stuff, we just aren't to that stage yet. If I can validate my own impressions about the state of balance regarding these two classes through your contributions, I'll feel much more comfortable going forward!

Excited to be here, look forward to hearing from all of you!
CCP Rise

instead of worring about bc/bs why dont you worry about helping the solo/small gang pvp'ers, where your roots are, by doing something about ecm drones and ecm ships, the falcon, rolf, i laugh everytime i get perma jammed over 80km, and people still think eccm and ecm is ballanced.
Andy Landen
Deep Core Mining Inc.
Caldari State
#409 - 2013-04-25 06:22:22 UTC
Where do you guys talk about the battlecruiser balancing? Not the Attack battlecruisers. Just the regular ones.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Roime
Mea Culpa.
Shadow Cartel
#410 - 2013-04-25 07:00:54 UTC
Nemesis Bosseret wrote:
To CCP
Let me give u the best advice that may or may not have been quoted so far................ QUIT TRYING TO FIX WHAT IS NOT BROKEN!!!!!!!!!!!!!!!!!!!!!!!!!! there is small issues with this game yes...... there is ships not used as much as anticipated by the game designers yes...... reason being... cuz they suck, so instead of making everything suck equally(actually You guys screwed everything up ten times worse and made double the amount of worthless ships) and punishing the guys that have been playing this game for longer than a trial period, why not fix the problem at hand aka dont nerf any ships buff the problematic ones, dont go mess with the BPO's like you guys already did without giving noticed to the general eve public (Hence FIXING THE MARKET) who does industry and has invested billions into them and some people have invested years of time and money paying for there account for what is now is completely useless items due to this "o so wonderful rebalance" just because the ships are not selling like CCP anticipated..... this is supposed to be a game where the market is controlled by the players , aka player created economy, its why you get these wonderful things like carebear tears when a high sec toon dies to a beautifully set up gank, or when Goons and test to do the jita burn and kill dozens of ******** freighter pilots who cant read the warnings hence influencing the economy making the need for more ships to be built........ instead we are going to rebalance this game and make it fair so everyone has an equal chance......... i didnt start playing this game because it was easy or fair....i totally started to play this game because it was hard and complecated ..... now its turning into a carebear mush fest and its making me sick. So with all due respect to all the game designers of ccp, quit screwing up the game that you guys have made that was awsome, and turning into "world of warcraft" If u are bored sitting in ur office make us new ships to build and kill each other with, give us more space to go out and explore, give us more TO DO! I will admit the faction Battlecruiser....... About d*** time, ive been wanting one of them for awhile now.. but how about more? Sub capitals, more T2 ships? maybe more custimization like we can change what our ship colors are, maybe make the stations and this wonderful little room we wonder for no reason at all bigger and maybe more interaction with other players in the station, Maybe more Mining ships aka T3 miners? maybe a mining BS , maybe a covert ops carrier.............. i can sit here all day and give you guys billions of ideas what to do instead of going back and tinkering and completely screwing up what you have done and im not getting payed.... why cant anyone there that is on ur pay roll point this out, im watching log in number drop every patch you guys put out..... that should be a big fat sign.


Your problem is that you are ******* ******** IRL, you don't understand anything about this game or game design in general and your ideas are ridiculously stupid and nobody will ever listen to them.

If you can't write, don't post on the internet.

.

Deerin
East Trading Co Ltd
#411 - 2013-04-25 07:19:32 UTC
Oh the walls of text!!!

Does this thread still need the sticky? Shouldn't it be already gone down? Front page is full.
Nemesis Bosseret
Dysfunctional Nocturnal Rejects
#412 - 2013-04-25 09:20:11 UTC
.[/quote]

Your problem is that you are ******* ******** IRL, you don't understand anything about this game or game design in general and your ideas are ridiculously stupid and nobody will ever listen to them.

If you can't write, don't post on the internet.

[/quote]
Really.......... well maybe typing on pain meds correctly is not my thing, but to speak as if u know how the game is designed and to critize them from ur perspective....... lol now thats ridiculous and totally an example of how much of a moron you really are... Facts there is a game in development based on the same concept of eve but better........... two, there is other games that are older than eve with these concepts not only employed but successful and where im drawing these ideas from and posting, Three if u can actually read but i highly doubt since judging by ur lack of any evidence or any subjective arguement u only read the first two lines of the statment and tried to troll on the form..... Go back to school or ask ur special ed teacher to explain to you what big words mean, when u figure that out come back and trying talking like an adult you would realize i am actually complaining about the change of content and change of mechanics to the game that are having mass effects on game play that will even affect a half wit like urself....... the reason there making this game so soft is for the handicapped that cant think for themselves which now judging from ur comment it might be a bigger market for them since its only been 48 hours and a person with an IQ of less than 40 responds
Roime
Mea Culpa.
Shadow Cartel
#413 - 2013-04-25 09:34:47 UTC
ur.... u... u u u... urself u u



.

Nemesis Bosseret
Dysfunctional Nocturnal Rejects
#414 - 2013-04-25 09:43:17 UTC  |  Edited by: Nemesis Bosseret
Roime wrote:
ur.... u... u u u... urself u u




lol dont hate Norco's make everything blurry lol

Go troll some noobs, there getting lonely


i have at least a valid point and arguement, to spell check and grammar check someone talking in a shorten "text slang" and basing ur argument off of that is kinda lame and even lamer attempt to troll another troll lol so go feed ur sefl off youtube and smart bomb a few stations, you will feel better

http://i.imgur.com/1yeNNF6.gif
Lloyd Roses
Artificial Memories
#415 - 2013-04-25 10:03:25 UTC
Nemesis Bosseret wrote:
Roime wrote:
ur.... u... u u u... urself u u




lol dont hate Norco's make everything blurry lol

Go troll some noobs, there getting lonely


i have at least a valid point and arguement, to spell check and grammar check someone talking in a shorten "text slang" and basing ur argument off of that is kinda lame and even lamer attempt to troll another troll lol so go feed ur sefl off youtube and smart bomb a few stations, you will feel better


To get back to your initial point: The newly introduced game balance gave us tons of ships to tool around with, and mostly anyone is eagerly waiting for battleships. If you don't care for pvp and stay focused on the current value of bpo's in your possession, you don't have any business with ship balance I'd guess. If at all, it's your fault to not ride the wave and having made a fortune off the T1 cruiser revamp. Not to mention this is just a 'hello, what are you raw thoughts on battleships'-thread, not the 'CCP DESTROYED ALL MY BPOs EVE IS DYING !!!11!!1'-thread.

Anyways, I don't see how you can draw a line from your sales-volumes over to pvp-balance. Your wild insults also undermine any statements you are attempting to make.
Nemesis Bosseret
Dysfunctional Nocturnal Rejects
#416 - 2013-04-25 10:22:35 UTC
Lloyd Roses wrote:
Nemesis Bosseret wrote:
Roime wrote:
ur.... u... u u u... urself u u




lol dont hate Norco's make everything blurry lol

Go troll some noobs, there getting lonely


i have at least a valid point and arguement, to spell check and grammar check someone talking in a shorten "text slang" and basing ur argument off of that is kinda lame and even lamer attempt to troll another troll lol so go feed ur sefl off youtube and smart bomb a few stations, you will feel better


To get back to your initial point: The newly introduced game balance gave us tons of ships to tool around with, and mostly anyone is eagerly waiting for battleships. If you don't care for pvp and stay focused on the current value of bpo's in your possession, you don't have any business with ship balance I'd guess. If at all, it's your fault to not ride the wave and having made a fortune off the T1 cruiser revamp. Not to mention this is just a 'hello, what are you raw thoughts on battleships'-thread, not the 'CCP DESTROYED ALL MY BPOs EVE IS DYING !!!11!!1'-thread.

Anyways, I don't see how you can draw a line from your sales-volumes over to pvp-balance. Your wild insults also undermine any statements you are attempting to make.


True statment, the rant more or less was made when i actually calculated out the results of the materials, the extra materials actually negated any work i have done, as to pvp........ http://eve-kill.net/?a=pilot_detail&plt_id=953122
that should explain that like most i do love to kill things, im just very frustrated with some of the rebalances screwing up tactics and methods that have been used or employed or completely killing the market on certain ships rendering them almost completely uselss because of the one edge they did have over others in that single aspect was considered "overpowered" Ie the neuts on the hurricane, or the drake and its heavy passive tank. there was already checks and balances before but since no one knew how to exploit them and beat these ships it was cried and cried about because people where to lazy to figure it out.. This attitude that "its too hard" and the turn on making the game easier and more noob friendly is killing the game and actually the rebalances are not rebalaning anything but overpowering other ships which i should not admit cuz one of the ships is my favorite ship to fly but..... to be honest it is now way over powered .. now this would be fine and yeah id be a little ticked about that but there was the last straw that was pulled for me about a week or two when the BPO materials was totally changed the fact the numbers was changed...... ok GRRRR but this add on of "extra materials" and it being selective... Ie all tier 2 BC's all have extra materials except one...... and these values are not equal at all on the others which do ... this totally is nerfing any profit margin you could have between a researched BPO to a non researched BPO adding in the cost to research it.. So as a pvper that pays for ships using industry and playing the market i got hit on multiple fronts.... one my ship fittings are now junk, my tactics i used are junk, the money i have invested into the BPO's and any research conducted on them..... pointless because now the market is going to totally shift to what is now useful drastically changing supply and demand, changing of material requirments totally scraps any spread sheets i made and means rework, the extra materials negates any research ive done and time waisted on it.... The lack of any formal announcment of this besides one snipit on forms means that thosands of people just made ships using materials and the drastic change that many do not know about have no idea there ship is now being sold for a loss. These little tiny changes they make have a drastic effect on the economy of the game, so my suggestion was dont tinker with what is already in play but add more to the game like what happens in the real world technology advances so more things come to the market. A Truck doesnt become a car over night in the real world, a Bike doesnt become a train over night either.. this is a dramatic over exageration but in reality its an understatment of what kinda of effect it would have on a economy that is fragile
Emily Jean McKenna
The Scope
Gallente Federation
#417 - 2013-04-26 08:00:37 UTC
Sorry, but what you would suggest will hurt PLEX sales.

Does anyone remember the big exodus from eve? They tried making the game about microtransactions and walking in stations... A herd of people quit the game because of it.

Now to bring the big PLEX sales they were looking for with microtransactions, I introduce ship rebalancing. So now instead of buying cheap battleships before you work your way up to expensive... lets just make them all cast the same, drive up the prices on everything, while at the same time lowering the PVE payout, and breaking the ships that run PVE well.

So... Costs up, income down... Want to still have the good ****? Buy a PLEX.

Oh, they are on sale atm. Better hurry, the price goes back up soon.
Rommiee
Mercury Inc.
#418 - 2013-04-26 10:06:43 UTC
CCP Rise wrote:
Hi there features and ideas!

I'm CCP's newest game designer. As some of you may know, I've been a pretty dedicated Eve player for quite awhile now, and I'm very excited to start working to improve the game as much as I can. I'll be contributing to a range of projects I'm sure, but for the immediate future my biggest focus will be balance. I bring a lot of my own history and experience into this role, but I'm also the first to acknowledge that Eve has an enormous variety of environments and situations.
CCP Rise



I watched all of your videos, and followed a lot of your streams, it’s a shame you sold out and went to the dark side, dude.

For “balancing”, substitute “let’s make all the ships in a class virtually the same, and nerf to death any ship that dares to be better than the others”. It’s going to be a laugh a minute when they get to capitals.

But hey, I’m sure they are paying you enough to toe the party line :)
ThaMa Gebir
Penumbra Institute
#419 - 2013-04-26 10:19:00 UTC
Balancing?

Well looking at your Battleships threads...

I can say nothing but I suggest you quit now while you are ahead. Leave CCP and try working for another game company, maybe Blizzard are looking for the detritus of CCP.
Lost True
Perkone
Caldari State
#420 - 2013-04-26 14:36:37 UTC
0/

There is one very inconvinient thing about many ships:

The ship model have more weapon hardpoints than it achually had. The ship looks partially fitted, and this is sucks. Why do we have an amazing V3 models while some important parts of them are missing when you fly them?

Some good examples are: Tempest, Drake, Venture

Can you at least try to keep the visual and actual hardpoints equal?

in 2007 i've thought it's a sci-fi simulator, not an "e-sports" game. I'm not a teenager, how would i like it much?