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Bounty System in Eve : A Joke ?

Author
Paladin Amarr
Ministry of War
Amarr Empire
#61 - 2013-04-18 23:57:45 UTC
StonerPhReaK wrote:
Paladin Amarr wrote:
StonerPhReaK wrote:
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



WRONG, see my last comment.


Petitions aren't supposed to be discussed publicly. Also you will not get access to the exact system CCP uses to calculate bounties. You are doing a great job creating yourself content.


First, my proposal is not to have access to the exact system CCP uses to calculate bounties, I want everobody to know it and have access to it !!!
Since looks nobody knows for sure.
rswfire
#62 - 2013-04-19 00:00:39 UTC
Paladin Amarr wrote:
First, my proposal is not to have access to the exact system CCP uses to calculate bounties, I want everobody to know it and have access to it !!!
Since looks nobody knows for sure.


Why?

What's so wrong with proprietary algorithms?

They're...rather common in business.
Paladin Amarr
Ministry of War
Amarr Empire
#63 - 2013-04-19 00:05:12 UTC
StonerPhReaK wrote:
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



As Posted before the text from the caracal kiling, the calculations used was 20% of 20% and not the original one that you show, I am waiting the DEVs reply to see if its an bug, I honestly dont think so because I have other friends with the same problem, etherway, I will update this forum tomorrow, need to sleep now.
Paladin Amarr
Ministry of War
Amarr Empire
#64 - 2013-04-19 00:07:17 UTC
Paladin Amarr wrote:
StonerPhReaK wrote:
Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

Pilot B comes in and explodes Pilot A's Titan.

Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



As Posted before the text from the caracal kiling, the calculations used was 20% of 20% and not the original one that you show, I am waiting the DEVs reply to see if its an bug, I honestly dont think so because I have other friends with the same problem, etherway, I will update this forum tomorrow, need to sleep now.



Also, 20% of 100B is 20B and not 10B as you said, so please YOUR NUMBERS ARE WRONG.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#65 - 2013-04-19 00:07:27 UTC

EvE is a dystopia.... you can stick your head in the sand, but it won't change the core nature of EvE:

  • Scamming is not only allowed, but publicized....
  • Corp theft is BLATANTLY encouraged by CCP....
  • Attacking "defenseless" industrials, and using bounties to encourage retribution is the premise of the retribution trailer!
  • The Tyrranis Trailer is about how a journey starting with a desire for creation inevitably leads to "evil violence".
  • CCP has public stated that extortion, suicide ganking, AWOXing, and non-consensual PvP are 100% acceptable gameplay options..

  • In what way, did you ever consider EvE NOT a dystopia!!!!!
    rswfire
    #66 - 2013-04-19 00:07:55 UTC
    Paladin Amarr wrote:
    StonerPhReaK wrote:
    Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

    Pilot B comes in and explodes Pilot A's Titan.

    Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

    20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

    Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



    As Posted before the text from the caracal kiling, the calculations used was 20% of 20% and not the original one that you show, I am waiting the DEVs reply to see if its an bug, I honestly dont think so because I have other friends with the same problem, etherway, I will update this forum tomorrow, need to sleep now.


    A friend and I took turns blowing up ships with no mods in them and were surprised to see that the bounty amounts weren't always the same for the same ships, on the same day, in the same system. It was a bit strange, I must admit.
    Paladin Amarr
    Ministry of War
    Amarr Empire
    #67 - 2013-04-19 00:10:43 UTC
    rswfire wrote:
    Paladin Amarr wrote:
    StonerPhReaK wrote:
    Pilot A is flying a titan and has a 1 billion isk bounty. Lets say the Titan is worth 100 billion isk.

    Pilot B comes in and explodes Pilot A's Titan.

    Pilot B gets the whole 1 billion isk bounty that was on pilot A's head.

    20% of 100 billion is 10 billion isk. Pilot A could have had up to a 10 billion isk bounty and it would have all went to pilot B.

    Your numbers are wrong. The formula is only a secret to you. I don't think you quite understand how this works. I am sure there are plenty here (including myself) who are willing to give you first hand experience in this area. Shoot me an Eve mail when you are ready.



    As Posted before the text from the caracal kiling, the calculations used was 20% of 20% and not the original one that you show, I am waiting the DEVs reply to see if its an bug, I honestly dont think so because I have other friends with the same problem, etherway, I will update this forum tomorrow, need to sleep now.


    A friend and I took turns blowing up ships with no mods in them and were surprised to see that the bounty amounts weren't always the same for the same ships, on the same day, in the same system. It was a bit strange, I must admit.



    FINALLY I FOUND SOME THAT REALLY HELPS IN HERE. I WAS ALMOST LOUSING HOPE.
    rswfire
    #68 - 2013-04-19 00:15:02 UTC  |  Edited by: rswfire
    Gizznitt Malikite wrote:

    EvE is a dystopia.... you can stick your head in the sand, but it won't change the core nature of EvE:

  • Scamming is not only allowed, but publicized....
  • Corp theft is BLATANTLY encouraged by CCP....
  • Attacking "defenseless" industrials, and using bounties to encourage retribution is the premise of the retribution trailer!
  • The Tyrranis Trailer is about how a journey starting with a desire for creation inevitably leads to "evil violence".
  • CCP has public stated that extortion, suicide ganking, AWOXing, and non-consensual PvP are 100% acceptable gameplay options..

  • In what way, did you ever consider EvE NOT a dystopia!!!!!


    Just because you can do something doesn't mean you have to do something. That was my basic point right there.

    Is it a dystopia? Well, the definition of that word is, "An imagined place or state in which everything is unpleasant or bad, typically a totalitarian or environmentally degraded one."

    I think the keyword in that sentence is "everything." Sure, we have wardecs and griefers and scammers and on and on, but there are a lot of other things we have also...like friendships and acts of kindness and even altruism and on and on.

    At any rate, I fully acknowledge your right (and anyone else's right) to disagree with me. :)

    P.S. Awesome classes. ^.^
    Paladin Amarr
    Ministry of War
    Amarr Empire
    #69 - 2013-04-19 01:13:59 UTC
    rswfire wrote:
    Paladin Amarr wrote:
    First, my proposal is not to have access to the exact system CCP uses to calculate bounties, I want everobody to know it and have access to it !!!
    Since looks nobody knows for sure.


    Why?

    What's so wrong with proprietary algorithms?

    They're...rather common in business.


    If they implement something that allow you to spend money in bounty, so they should show exactly whaty calculations will be made with your money. Besides, bounty hunters should know also exactly what numbers they need to use in order to take decision of atack or not atack. Its an calculation that should be clear to everyone, and nobody knows, almost everibody claims to know but know nothing.
    And, the worse, what they put for the public is diferent then what happens in the game.
    rswfire
    #70 - 2013-04-19 01:34:50 UTC
    Paladin Amarr wrote:
    rswfire wrote:
    Paladin Amarr wrote:
    First, my proposal is not to have access to the exact system CCP uses to calculate bounties, I want everobody to know it and have access to it !!!
    Since looks nobody knows for sure.


    Why?

    What's so wrong with proprietary algorithms?

    They're...rather common in business.


    If they implement something that allow you to spend money in bounty, so they should show exactly whaty calculations will be made with your money. Besides, bounty hunters should know also exactly what numbers they need to use in order to take decision of atack or not atack. Its an calculation that should be clear to everyone, and nobody knows, almost everibody claims to know but know nothing.
    And, the worse, what they put for the public is diferent then what happens in the game.


    I agree with what you just said.

    I've run tests on this and the data is conflicting. Some ships pay out more than others, even when those ships are worth far less. The same ships, killed by the same pilot, don't always pay the same amount. It does not pay 20% by any stretch, as is most commonly believed. It's really not that difficult to prove those specific points.

    I think as it is right now, most pilots don't use bounties as incentive to attack someone. They use other criteria and view bounty payouts as an added bonus. If your main point is that bounty hunting isn't a viable career in Eve with the way the bounty system works right now, despite it being advertised as a glorious new path in Retribution, then I'd probably agree with that too.
    Paladin Amarr
    Ministry of War
    Amarr Empire
    #71 - 2013-04-19 01:49:29 UTC
    rswfire wrote:
    Paladin Amarr wrote:
    rswfire wrote:
    Paladin Amarr wrote:
    First, my proposal is not to have access to the exact system CCP uses to calculate bounties, I want everobody to know it and have access to it !!!
    Since looks nobody knows for sure.


    Why?

    What's so wrong with proprietary algorithms?

    They're...rather common in business.


    If they implement something that allow you to spend money in bounty, so they should show exactly whaty calculations will be made with your money. Besides, bounty hunters should know also exactly what numbers they need to use in order to take decision of atack or not atack. Its an calculation that should be clear to everyone, and nobody knows, almost everibody claims to know but know nothing.
    And, the worse, what they put for the public is diferent then what happens in the game.


    I agree with what you just said.

    I've run tests on this and the data is conflicting. Some ships pay out more than others, even when those ships are worth far less. The same ships, killed by the same pilot, don't always pay the same amount. It does not pay 20% by any stretch, as is most commonly believed. It's really not that difficult to prove those specific points.

    I think as it is right now, most pilots don't use bounties as incentive to attack someone. They use other criteria and view bounty payouts as an added bonus. If your main point is that bounty hunting isn't a viable career in Eve with the way the bounty system works right now, despite it being advertised as a glorious new path in Retribution, then I'd probably agree with that too.


    Yep, and also, I think its an good time to suggest improovements, like the one about high security status, I think it will be nice since peaple are concearn about scammer and other about cheaters. What do you think ?
    rswfire
    #72 - 2013-04-19 02:07:26 UTC
    Paladin Amarr wrote:
    Yep, and also, I think its an good time to suggest improovements, like the one about high security status, I think it will be nice since peaple are concearn about scammer and other about cheaters. What do you think ?


    That is where our opinions diverge quite dramatically. I don't feel any of the suggestions you made are practical and in many cases they would do far more harm than good. A lot of it comes down to game mechanics that perhaps you're just not fully versed in. Also, this is not really a new topic. There has been a lot of "crying" about the new bounty system. And, true to CCP, they held a poll on the subject and ultimately didn't do anything. I suppose they're too busy focusing on "the next big thing" to worry about the things they've already released; it's probably on a very long to-do list, to be revisited in another ten years. :)
    Paladin Amarr
    Ministry of War
    Amarr Empire
    #73 - 2013-04-19 02:59:12 UTC
    rswfire wrote:
    Paladin Amarr wrote:
    Yep, and also, I think its an good time to suggest improovements, like the one about high security status, I think it will be nice since peaple are concearn about scammer and other about cheaters. What do you think ?


    That is where our opinions diverge quite dramatically. I don't feel any of the suggestions you made are practical and in many cases they would do far more harm than good. A lot of it comes down to game mechanics that perhaps you're just not fully versed in. Also, this is not really a new topic. There has been a lot of "crying" about the new bounty system. And, true to CCP, they held a poll on the subject and ultimately didn't do anything. I suppose they're too busy focusing on "the next big thing" to worry about the things they've already released; it's probably on a very long to-do list, to be revisited in another ten years. :)


    Its not an opinion actually, just an sugestion to fix problems that new players and some other players with good intension are facing in the game. I hope one solution can be found to fix it and make eve an much bether game for all.
    Also, I would like to know more why do you think my suggestions are not pratical, so we can try to figure out something bether.
    Ra Jackson
    Aliastra
    Gallente Federation
    #74 - 2013-04-19 07:40:15 UTC
    Paladin Amarr wrote:

    Well with this improvement you can decreise the security status of some scammer just putting bounting on him...
    Security status should tell you also if the char is thurstible or not, and scams should be included in it I think.
    I dont think you get what I am sugesting, my sugestion is that for high security status, you can place an limited ammount of bounty, and with that, he will louse an % of security status proportional with the bounty you put.
    There is nice peaple out there that is nothing scamming, no doing anything wrong, but get bounty.
    I have a friend that tries to do an job to our coorp hunting bots (not killing, just finding where there where and filming then), and he gets an very high bounty just because he was doing an inofencive and benefic job to every one.
    I agree with you that bounty should be an punishiment for scammers, but the way it is, its an tool to help cheaters to continue doing what they are doing for example.


    So you are suggesting that if I put a bounty on someone with a positive sec status they should lose some sec status too? That would be hilarious Big smile
    StoneCold
    Decadence.
    RAZOR Alliance
    #75 - 2013-04-19 07:57:21 UTC
    Paladin Amarr wrote:

    Also, 20% of 100B is 20B and not 10B as you said, so please YOUR NUMBERS ARE WRONG.

    In in soviet universe math calculates YOU!
    Liam Inkuras
    Furnace
    Meta Reloaded
    #76 - 2013-04-19 12:17:48 UTC
    Oh hey this thread is still going...

    OP, let me tell you how the bounty system is working perfectly. Suppose I have a 100 million ISK bounty on my head, and I am flying a Cruiser worth 40 million. Now suppose I engage Shafluffers in a glorious combat and he destroyse my vessel with his superior ship for the job. The total loss of my ship was 40 million, and my bounty was 100 million, so Mr. Fluffers recieves 8 million ISK, or 20% of my ship loss. Now if he were in a fleet with one other player, then they would each receive 4 million. 8 million ISK has been drained from my bounty, good fights were had, and the winner leaves with a nice extra bit of cash.

    20% of ship loss = bounty payout. If you are in a fleet then it is evenly distributed amongst the members.

    Now, if the 20% of the ship loss is greater than the bounty on a player's head, then the whole bounty pool will be payed out. Say I am flying a 300 million ISK Battleship, but my bounty is 15 million ISK. 20% of 300 is 60, but since I only have 15 million in my bounty pool, that is all that is payed out, and I no longer have a bounty.

    What you seem to be advocating is that by placing bounties on high security status scammers, their security status is lowered. While you have noble intentions, there is no way that system would not be abused. Even if you have a bounty limit to high security status players, you could simply add it in increments. EVE has no way of sorting out the highsec scammers from your so called "honourable players that have done nothing wrong." EVE is heralded for being a cold, harsh, and unforgiving game where anything goes, and scamming, stealing, and murdering is encouraged.

    Another thing you stated earlier is that cheaters (botters, in your mind) use the bounty system to "shut up the cheater hunters." In what way does that happen? Do the "cheater hunters" suddenly cower in fear of their sudden bounty and never speak do the so called "cheater," for fear of repercussions? No, they continue about their daily EVE lives and broadcast their findings of "cheaters" because the bounty has not affected them in any way, except smearing a red WANTED sign across their portrait.

    EVE is harsh, and if you think a bounty is enough to make you leave the game then perhaps EVE isn't the game for you. Thank you for trying it out and maybe spreading it to other people who may enjoy it.

    Just some words I thought I'd drop before the lock falls.

    I wear my goggles at night.

    Any spelling/grammatical errors come complimentary with my typing on a phone

    Paladin Amarr
    Ministry of War
    Amarr Empire
    #77 - 2013-04-19 12:21:13 UTC
    Ra Jackson wrote:
    Paladin Amarr wrote:

    Well with this improvement you can decreise the security status of some scammer just putting bounting on him...
    Security status should tell you also if the char is thurstible or not, and scams should be included in it I think.
    I dont think you get what I am sugesting, my sugestion is that for high security status, you can place an limited ammount of bounty, and with that, he will louse an % of security status proportional with the bounty you put.
    There is nice peaple out there that is nothing scamming, no doing anything wrong, but get bounty.
    I have a friend that tries to do an job to our coorp hunting bots (not killing, just finding where there where and filming then), and he gets an very high bounty just because he was doing an inofencive and benefic job to every one.
    I agree with you that bounty should be an punishiment for scammers, but the way it is, its an tool to help cheaters to continue doing what they are doing for example.


    So you are suggesting that if I put a bounty on someone with a positive sec status they should lose some sec status too? That would be hilarious Big smile


    The Idea is something like :

    Person1 want to put bounty in Person2 :

    1) Person2 has security status<=0 , follow the same way it is today, Person2 will not louse any more SStatus, only will get the bounty, that in this case, has no limit.
    2) Person2 has SStatus=1, Person1 will need to pay 2x the ammount of bounty he wants to put, and it will have an limit (still talking to know how much), like for 1M, he needs to pay 2M, and Person2 will louse 0.01 sec status limited buy 0, it means that if he reach 0, he willl not louse any more SStatus because of bounty. In this case also, if Person1 tries to put bounty again at the same person, Person2 will not louse SStatus again, just one loss per Person.

    I will talk with some friends today about it, and will come with something more detailed, there is something missing yet about the bounty limit ammount for high sec.
    But this is the main idea.

    Also
    Since I already prove that the current bounty system is a joke, I am thinking to open another post here in the forum just to talk about this suggestion.
    Paladin Amarr
    Ministry of War
    Amarr Empire
    #78 - 2013-04-19 12:21:59 UTC
    Liam Inkuras wrote:
    Oh hey this thread is still going...

    OP, let me tell you how the bounty system is working perfectly. Suppose I have a 100 million ISK bounty on my head, and I am flying a Cruiser worth 40 million. Now suppose I engage Shafluffers in a glorious combat and he destroyse my vessel with his superior ship for the job. The total loss of my ship was 40 million, and my bounty was 100 million, so Mr. Fluffers recieves 8 million ISK, or 20% of my ship loss. Now if he were in a fleet with one other player, then they would each receive 4 million. 8 million ISK has been drained from my bounty, good fights were had, and the winner leaves with a nice extra bit of cash.

    20% of ship loss = bounty payout. If you are in a fleet then it is evenly distributed amongst the members.

    Now, if the 20% of the ship loss is greater than the bounty on a player's head, then the whole bounty pool will be payed out. Say I am flying a 300 million ISK Battleship, but my bounty is 15 million ISK. 20% of 300 is 60, but since I only have 15 million in my bounty pool, that is all that is payed out, and I no longer have a bounty.

    What you seem to be advocating is that by placing bounties on high security status scammers, their security status is lowered. While you have noble intentions, there is no way that system would not be abused. Even if you have a bounty limit to high security status players, you could simply add it in increments. EVE has no way of sorting out the highsec scammers from your so called "honourable players that have done nothing wrong." EVE is heralded for being a cold, harsh, and unforgiving game where anything goes, and scamming, stealing, and murdering is encouraged.

    Another thing you stated earlier is that cheaters (botters, in your mind) use the bounty system to "shut up the cheater hunters." In what way does that happen? Do the "cheater hunters" suddenly cower in fear of their sudden bounty and never speak do the so called "cheater," for fear of repercussions? No, they continue about their daily EVE lives and broadcast their findings of "cheaters" because the bounty has not affected them in any way, except smearing a red WANTED sign across their portrait.

    EVE is harsh, and if you think a bounty is enough to make you leave the game then perhaps EVE isn't the game for you. Thank you for trying it out and maybe spreading it to other people who may enjoy it.

    Just some words I thought I'd drop before the lock falls.



    WRONG
    Cannibal Kane
    Viziam
    Amarr Empire
    #79 - 2013-04-19 12:25:56 UTC
    Paladin Amarr wrote:
    Liam Inkuras wrote:
    Oh hey this thread is still going...

    OP, let me tell you how the bounty system is working perfectly. Suppose I have a 100 million ISK bounty on my head, and I am flying a Cruiser worth 40 million. Now suppose I engage Shafluffers in a glorious combat and he destroyse my vessel with his superior ship for the job. The total loss of my ship was 40 million, and my bounty was 100 million, so Mr. Fluffers recieves 8 million ISK, or 20% of my ship loss. Now if he were in a fleet with one other player, then they would each receive 4 million. 8 million ISK has been drained from my bounty, good fights were had, and the winner leaves with a nice extra bit of cash.

    20% of ship loss = bounty payout. If you are in a fleet then it is evenly distributed amongst the members.

    Now, if the 20% of the ship loss is greater than the bounty on a player's head, then the whole bounty pool will be payed out. Say I am flying a 300 million ISK Battleship, but my bounty is 15 million ISK. 20% of 300 is 60, but since I only have 15 million in my bounty pool, that is all that is payed out, and I no longer have a bounty.

    What you seem to be advocating is that by placing bounties on high security status scammers, their security status is lowered. While you have noble intentions, there is no way that system would not be abused. Even if you have a bounty limit to high security status players, you could simply add it in increments. EVE has no way of sorting out the highsec scammers from your so called "honourable players that have done nothing wrong." EVE is heralded for being a cold, harsh, and unforgiving game where anything goes, and scamming, stealing, and murdering is encouraged.

    Another thing you stated earlier is that cheaters (botters, in your mind) use the bounty system to "shut up the cheater hunters." In what way does that happen? Do the "cheater hunters" suddenly cower in fear of their sudden bounty and never speak do the so called "cheater," for fear of repercussions? No, they continue about their daily EVE lives and broadcast their findings of "cheaters" because the bounty has not affected them in any way, except smearing a red WANTED sign across their portrait.

    EVE is harsh, and if you think a bounty is enough to make you leave the game then perhaps EVE isn't the game for you. Thank you for trying it out and maybe spreading it to other people who may enjoy it.

    Just some words I thought I'd drop before the lock falls.



    WRONG


    Point out where he is wrong...

    "Kane is the End Boss of Highsec." -Psychotic Monk

    Ra Jackson
    Aliastra
    Gallente Federation
    #80 - 2013-04-19 13:12:37 UTC  |  Edited by: Ra Jackson
    Paladin Amarr wrote:
    The Idea is something like :

    Person1 want to put bounty in Person2 :

    1) Person2 has security status<=0 , follow the same way it is today, Person2 will not louse any more SStatus, only will get the bounty, that in this case, has no limit.
    2) Person2 has SStatus=1, Person1 will need to pay 2x the ammount of bounty he wants to put, and it will have an limit (still talking to know how much), like for 1M, he needs to pay 2M, and Person2 will louse 0.01 sec status limited buy 0, it means that if he reach 0, he willl not louse any more SStatus because of bounty. In this case also, if Person1 tries to put bounty again at the same person, Person2 will not louse SStatus again, just one loss per Person.

    I will talk with some friends today about it, and will come with something more detailed, there is something missing yet about the bounty limit ammount for high sec.
    But this is the main idea.

    Also
    Since I already prove that the current bounty system is a joke, I am thinking to open another post here in the forum just to talk about this suggestion.


    Well, that's what I said. So I will not only be able to put a bounty on you but at the same time also reduce your sec status. How would that solve anything?

    The bounty system does exactly what it is supposed to do: It gives an incentive to kill someone. I hope we are on the same page here.
    So, first you complain that new players get bounties and quit the game (Why would they do that??). Then you suggest that players with positive sec status not only should be bountied, but also lose their sec status.
    You, sir, hardly make any sense.