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A question about Machariel tank for lvl 4's in minmatar space...

Author
Maureen Biologist
Sebiestor Tribe
Minmatar Republic
#21 - 2011-10-30 22:57:40 UTC
i'm gonna try SMCs first, but i'm now wondering what people think of using a gist b-type large shield booster? I have one laying around and using that would be a lot cheaper than buying a gist a-type X-L booster (around 750m or so atm).

the tank numbers i'm getting on eft are about 376 against angels with the large, and some 6 minutes of cap with the SMC's, up to 10 minutes if i can actually get the nos on to something
JitaJane
Science and Trade Institute
Caldari State
#22 - 2011-10-31 10:35:25 UTC
Accidently: Damsel really? I mean the dome is the last thing you kill. you should'nt be far from the container at that point. Are you LP grinding that one? Usually I blitz when the bounties are low, that last wave of BS's kind of convinces me to clean it. they die pretty fast and it is a couple extra mil.

Maureen. I would fly like that but I have logged an awful lot of hours in the Mach at this point. It truely does not behave like other BS's and I think that developing that familiarity is important before risking tank on that much hardware. I started out way over tanked and gradually reduced it. I have'nt used the large on this ship and when I did before they were pith larges. Angels though it should be a non-issue. Shield tanks whip there D and they try to close to your optimal so landing damage (or the NOS for that matter) is pretty easy. And again I have yet to go over a Gist B on anything. ANd the B was because market stupidity made them the same price as Cs for a while so I got one...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

Lyrrashae
Hellstar Towing and Recovery
#23 - 2011-10-31 19:05:57 UTC
Upon further testing, I have found that IAccidentallyYourShip and others are right:

800mm >>> 650mm, so go with those.

It's not so much the increased DPS--though I found the difference to be non-trivial--as the significantly increased range (ca. 6km on paper, IIRC? CBA to check at the moment, something like that, anyway). It does make a huge difference in practice.

Whereas I often had to fly the ship a bit to get in range from the room's warp-in with 650s, then blap everything, I had a lot of missions with the 800s where for the first little bit, I just targetted, shot, and blapped* what seemed like half the room without even moving with 800s. (It's especially good against Serpentis--their rats seem even stupider than normal, thoughTwisted) It got to the point where the ship's rather poor targetting range became an issue, though I did also use less Barrage ammo...Maybe put a sig-amp in the 7th low (more range/faster locking, and an extra target or two)?

I'm still keeping the suitcase in the 7th low slot for now, though.

*Blap: This word makes me lol, so I am therefore designating it a new EVE-meme!

Ni.

Flakey Foont
#24 - 2011-10-31 21:22:23 UTC
Blap is good.

And 800s is the only way to go with the falloff bonus which is huge.
Sandrestal
Pakistani Taxi Drivers
#25 - 2011-10-31 22:27:13 UTC
As I have a alt close to flying the Mach. , How do the 800's t2 compare to the mega pulses with scorch on a Amarr ship like the Abaddon?
I Accidentally YourShip
Republic University
Minmatar Republic
#26 - 2011-10-31 23:05:48 UTC
Sandrestal wrote:
As I have a alt close to flying the Mach. , How do the 800's t2 compare to the mega pulses with scorch on a Amarr ship like the Abaddon?


Well, on the Abaddon, the Machariel easily wins out, no question. While the Abaddon has the same damage bonus as a Machariel, 5% per level, the Machariel also has 10% falloff per Gallente bship and 25% ROF role bonus, it wins no question. But on a paladin mega pulses with scorch would at the very least be close to the Machariel against Sansha and Blood Raiders. Still lacks the speed but makes up for it in huge tank, Marauders have very nice tank. When you fly a Machariel it's in your best interest to fight for agents that give you good factions to fight against, like working for Minmatar and fighting lots of Angels.

The best ship to compare is the Nightmare, the Sansha pirate battleship. It uses Tachyons in the optimal fits, the damage projection on these things and the dps are nothing short of AMAZING. In Amarr space there is nothing better for melting rats. Machariel is still pretty close with EMP ammo though.
I Accidentally YourShip
Republic University
Minmatar Republic
#27 - 2011-10-31 23:10:53 UTC  |  Edited by: I Accidentally YourShip
Maureen Biologist wrote:
i'm gonna try SMCs first, but i'm now wondering what people think of using a gist b-type large shield booster? I have one laying around and using that would be a lot cheaper than buying a gist a-type X-L booster (around 750m or so atm).

the tank numbers i'm getting on eft are about 376 against angels with the large, and some 6 minutes of cap with the SMC's, up to 10 minutes if i can actually get the nos on to something


A Gist B-Type LSB lacks in a burst tank, it's not Pith type AND it's not XL.

I use a Gist B-type X-Large on my Mach fits right now. The burst AND sustained is better than the large types, sustained seems a little odd but my EFT warrioring shows this difference, oddly. Gist B-type is not expensive, less than 500m, A-type or X-type in Gist is completely unnecessary for L4s. Especially with the AB speed tank. If you want to use a LSB, use a Pith type but it will be less efficient on the capacitor usage. It also won't be as bursty as an XL, which is very nice when you want to burn straight at a set of trigger ships, explode them while tanking the whole pocket and then gtfo.

Edit: Also if you weren't aware, capacitor recharge is optimal at around 30% and when you go below this your cap recharge rate actually starts to decrease. The best way to use a booster is to boost down to 30% and then wait for a bit of cap, bursting it as soon as you get enough cap to keep you at around 30% after a boost. This is much easier to do with an XL as it only takes one pulse versus multiple.

Second edit: Also with the dps the Machariel spits out you shouldn't worry about a long duration tank. My tank goes for 4 minutes with my AB on, 6 without and does 790 burst dps tanked against angels using a Gist B-type shield boost amp (equivalent to T2 shield boost amp), Gist B-type XL booster, 1 explo hard and 1 invul. This is more than enough time to pew pew all the big sources of damage. Sustained tank with AB off, 436, but I would usually shut off my booster before my AB and use speed to mitigate if I need to choose between them as with my skills I'm 65% cap stable with a domination 100mn AB running. Get one of these for sure, the low cap usage is phenomenal for a fraction of the cost of a Core deadspace AB.
JitaJane
Science and Trade Institute
Caldari State
#28 - 2011-10-31 23:21:31 UTC
I Accidentally YourShip wrote:
Sandrestal wrote:
As I have a alt close to flying the Mach. , How do the 800's t2 compare to the mega pulses with scorch on a Amarr ship like the Abaddon?


Well, on the Abaddon, the Machariel easily wins out, no question. While the Abaddon has the same damage bonus as a Machariel, 5% per level, the Machariel also has 10% falloff per Gallente bship and 25% ROF role bonus, it wins no question. But on a paladin mega pulses with scorch would at the very least be close to the Machariel against Sansha and Blood Raiders. Still lacks the speed but makes up for it in huge tank, Marauders have very nice tank. When you fly a Machariel it's in your best interest to fight for agents that give you good factions to fight against, like working for Minmatar and fighting lots of Angels.

The best ship to compare is the Nightmare, the Sansha pirate battleship. It uses Tachyons in the optimal fits, the damage projection on these things and the dps are nothing short of AMAZING. In Amarr space there is nothing better for melting rats. Machariel is still pretty close with EMP ammo though.

Amarr space is the caveat there. Sleepers, and Incursions being omni it also works. But everywhere else the damage type limitation hampers it. Note the damage type is mitigating an awfully large number. Mach IMHO has more utility. Except maybe with the new Guristas target EWar. In which case you'll want the Snake until they make FOF projectile ammo...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

I Accidentally YourShip
Republic University
Minmatar Republic
#29 - 2011-10-31 23:36:02 UTC
JitaJane wrote:
I Accidentally YourShip wrote:
Sandrestal wrote:
As I have a alt close to flying the Mach. , How do the 800's t2 compare to the mega pulses with scorch on a Amarr ship like the Abaddon?


Well, on the Abaddon, the Machariel easily wins out, no question. While the Abaddon has the same damage bonus as a Machariel, 5% per level, the Machariel also has 10% falloff per Gallente bship and 25% ROF role bonus, it wins no question. But on a paladin mega pulses with scorch would at the very least be close to the Machariel against Sansha and Blood Raiders. Still lacks the speed but makes up for it in huge tank, Marauders have very nice tank. When you fly a Machariel it's in your best interest to fight for agents that give you good factions to fight against, like working for Minmatar and fighting lots of Angels.

The best ship to compare is the Nightmare, the Sansha pirate battleship. It uses Tachyons in the optimal fits, the damage projection on these things and the dps are nothing short of AMAZING. In Amarr space there is nothing better for melting rats. Machariel is still pretty close with EMP ammo though.

Amarr space is the caveat there. Sleepers, and Incursions being omni it also works. But everywhere else the damage type limitation hampers it. Note the damage type is mitigating an awfully large number. Mach IMHO has more utility. Except maybe with the new Guristas target EWar. In which case you'll want the Snake until they make FOF projectile ammo...


Hampers yes, but it's not as bad as you think. Many rats have a secondary weakness against thermal, and laser dps is quite high. Even not shooting into the NPC resist hole, since it's not a a huge difference unless you compare weakest to strongest resist, the damage difference is not THAT substantial. It's just sub-optimal. I wouldn't use a Nightmare for Angels though, that's for sure.
Haoibuni
Short Bus Buccaneers
SL0W CHILDREN AT PLAY
#30 - 2011-11-01 02:27:27 UTC  |  Edited by: Haoibuni
7 x 800mm auto's
Autotargeter (gets you an extra couple of lockable targets)

Pith B-type X-Large Shield Booster (not too pricey, will cap you out very quickly but you pulse it)
2 x Gist X-type Mission specific Shield hardeners (again not too pricey)
Core C-type Afterburner (again not too pricey)
Heavy Cap Booster w/ 800's (this is what a lot of the other fits in this thread lack, dont go for cap stability, go for one of these. You actively fly a mach so actively click a few buttons whilst your actively flying. That way you can use uber rigs - see below)

4 x Gyro (one needs to be Repulic Fleet to fit
3 x Tracking Enh

Rigs

Large Projectile metastatis Adjuster II (yes tech 2 - it's cheap. It improves your tracking which the fail CCC, safeguard fits can't)
Large Projectile Ambit Extension II (yes tech 2 - it's cheap. It improves your fall off which the fail CCC, safeguard fits can't)
Large ionic Field Projector I (it improves your targetting range to 97km)

With those rigs you can be targetting something further out and have it half dead (thanks to the fall off rig 73 km @ all lvl 5) by the time the fail CCC, safeguard rig setups are even locking it.

Forget about cap stability if you fly a mach for missions, use a cap booster and use the abouve rigs and thank me later.

You can ofc get a better Shield booster or more shineys Gyro's, TE but you are then making yourself a gank magnet. The above is unlikely to get ganked.

If your not too bothered about the fall off rig, you can change the tracking rig to tech I and fit a Collision Accelerator rig. You lose 4km falloff, gain 10dps and lose a bit of tracking.
JitaJane
Science and Trade Institute
Caldari State
#31 - 2011-11-01 04:04:18 UTC
I was about to explain what is wrong with your fit and then realized that this is probably just a troll. Good luck Maureen. Accidentally in a game where everyone talks you come closer to actually knowing than most. I'd be curious to see the rest of your fits...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

I Accidentally YourShip
Republic University
Minmatar Republic
#32 - 2011-11-01 13:40:30 UTC  |  Edited by: I Accidentally YourShip
Haoibuni wrote:
7 x 800mm auto's
Autotargeter (gets you an extra couple of lockable targets)

Pith B-type X-Large Shield Booster (not too pricey, will cap you out very quickly but you pulse it)
2 x Gist X-type Mission specific Shield hardeners (again not too pricey)
Core C-type Afterburner (again not too pricey)
Heavy Cap Booster w/ 800's (this is what a lot of the other fits in this thread lack, dont go for cap stability, go for one of these. You actively fly a mach so actively click a few buttons whilst your actively flying. That way you can use uber rigs - see below)

4 x Gyro (one needs to be Repulic Fleet to fit
3 x Tracking Enh

Rigs

Large Projectile metastatis Adjuster II (yes tech 2 - it's cheap. It improves your tracking which the fail CCC, safeguard fits can't)
Large Projectile Ambit Extension II (yes tech 2 - it's cheap. It improves your fall off which the fail CCC, safeguard fits can't)
Large ionic Field Projector I (it improves your targetting range to 97km)

With those rigs you can be targetting something further out and have it half dead (thanks to the fall off rig 73 km @ all lvl 5) by the time the fail CCC, safeguard rig setups are even locking it.

Forget about cap stability if you fly a mach for missions, use a cap booster and use the abouve rigs and thank me later.

You can ofc get a better Shield booster or more shineys Gyro's, TE but you are then making yourself a gank magnet. The above is unlikely to get ganked.

If your not too bothered about the fall off rig, you can change the tracking rig to tech I and fit a Collision Accelerator rig. You lose 4km falloff, gain 10dps and lose a bit of tracking.


This seems to be a troll but I have seen worse fits than this. And none of the fits in here are tank cap stable, even with the CCC / SMCs.

lol.


Edit: Although, I have used an Autotargeter in the past, the extra three* locks is nice.
stoicfaux
#33 - 2011-11-01 14:26:07 UTC
I Accidentally YourShip wrote:

This seems to be a troll but I have seen worse fits than this. And none of the fits in here are tank cap stable, even with the CCC / SMCs.



How is it a troll? Good burst tank, uses a Cap Booster (one module) to free up three cap rigs for offensive rigs. The falloff rig is good, the sensor range rig is good, and the tracking rig may be a bit superfluous. It has four gyros and three TEs plus a propulsion mod. The MWD Mach crowd may look down on an AB, but an AB is fine for starting out.

The only silliness was recommending a T1 Collision Accelerator rig when there are four Gyros.

And what does cap stability have to do with anything?

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

I Accidentally YourShip
Republic University
Minmatar Republic
#34 - 2011-11-01 14:33:55 UTC  |  Edited by: I Accidentally YourShip
stoicfaux wrote:
I Accidentally YourShip wrote:

This seems to be a troll but I have seen worse fits than this. And none of the fits in here are tank cap stable, even with the CCC / SMCs.



How is it a troll? Good burst tank, uses a Cap Booster (one module) to free up three cap rigs for offensive rigs. The falloff rig is good, the sensor range rig is good, and the tracking rig may be a bit superfluous. It has four gyros and three TEs plus a propulsion mod. The MWD Mach crowd may look down on an AB, but an AB is fine for starting out.

The only silliness was recommending a T1 Collision Accelerator rig when there are four Gyros.

And what does cap stability have to do with anything?



Read his blurb next to his cap booster fitting.

The sensor range rig is not good, you should not be engaging targets farther than 71km in a Machariel even with barrage ammo, and the tracking rig is completely unnecessary with the Machariel's speed to both dictate range and minimize enemy transversal. Tell me how that is worth it in comparison to cap rigs and not using a cap booster at all?

Edit: Also the ambit rig gives you 4km* of falloff. Not nothing as previously stated, and is a legitimate rigging choice.
Niko Takahashi
Yoshitomi Group
#35 - 2011-11-01 14:54:42 UTC
JitaJane wrote:
Agree with some of above,Gist is much better then pith XL, pith large can work however. CCCs are definately the prefered rig. The main thing with flying this lovely lovely beast is that you tank with your guns. Use that impressive DPS to reduce the number of ships targeting you. Currently I am fitting:
High-
7x800IIs
E500 proto energy vamp

mid-
Gist C-Type XL
RepFleet 100MN
invulII
2 specifics

Low-
4x RF Gyros
3xTEIIs

Sure there is a stacking penalty on the gyros but there is nothing I want in those slots more than another 60 DPS. And the tank is more than sufficient. Running say rouge slave traders Sansha on the last room (I'll use that one because there is hefty DPS in all the types that should hurt a shield boat) you turn all the tank on for a bit when you come through the gate and by then you've cleared enough targets to go back to pulsing every now and again. But I will again agree that if you are new to the ship DCII might not be a bad idea until you are comfortable flying it.


Pretty much this

OR one perverted and totally out of the cookie cutter is

1400 mm arties [you can actually use faction ammo due to low ROF lower cost]
Drone link augumentor

2 tracking comps
1 painter
Rep fleet or Domination afterburner
Sentry tracking range thing [cant remember]

can adjust the mids to have cap booster or something

3 Republic fleet/ Domination Gyros
1 Large Complex armor rep
3 Armor hardener slots faction complex

Rigs totally your choice [cap, Damaeg,

Drones 4 t2 of proper type Sentries Can use 4 use them.
Light of proper type full filght

Advantages

Uses the Drone space
Much higher optimal so no fall off reduction of damage. [ends up probably higher]
Can economically use faction ammo [really try to run the numbers you will see]

Strategy use the burner to position stop pop sentries and start.

Not so great against Angels bu works great against Sansha Bloods.
I Accidentally YourShip
Republic University
Minmatar Republic
#36 - 2011-11-01 15:01:16 UTC
Niko Takahashi wrote:

1400 mm arties [you can actually use faction ammo due to low ROF lower cost]

...


1 Large Complex armor rep

...

Rigs totally your choice [cap, Damaeg,




This fit is impossible without PG rigging.
JitaJane
Science and Trade Institute
Caldari State
#37 - 2011-11-01 15:23:05 UTC
stoicfaux wrote:
I Accidentally YourShip wrote:

This seems to be a troll but I have seen worse fits than this. And none of the fits in here are tank cap stable, even with the CCC / SMCs.



How is it a troll? Good burst tank, uses a Cap Booster (one module) to free up three cap rigs for offensive rigs. The falloff rig is good, the sensor range rig is good, and the tracking rig may be a bit superfluous. It has four gyros and three TEs plus a propulsion mod. The MWD Mach crowd may look down on an AB, but an AB is fine for starting out.

The only silliness was recommending a T1 Collision Accelerator rig when there are four Gyros.

And what does cap stability have to do with anything?

I fired up EFT to see if I was missing anything and I was. Way over on CPU. I managed to cram it in with 4 fleet gyros and 2 fleet TEs so another 1/2 billion and change in bling to get a somewhat worse tank and a little bit of range on a ship that already has piles of range and plenty of ability to close. Saving maybe 3 seconds of being bored in WC. Mostly I figured troll when he asserted that his 3 complexx fit was not ninja bait and 1 complex mod fits were. Did go and double chack contracts just in case a full set of gistXs and a PithB XL all together cost about what a GistC XL does. thanks for that the gist set may be worth it on another project...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

stoicfaux
#38 - 2011-11-01 16:38:41 UTC
JitaJane wrote:

I fired up EFT to see if I was missing anything and I was. Way over on CPU. I managed to cram it in with 4 fleet gyros and 2 fleet TEs so another 1/2 billion and change in bling to get a somewhat worse tank and a little bit of range on a ship that already has piles of range and plenty of ability to close. Saving maybe 3 seconds of being bored in WC. Mostly I figured troll when he asserted that his 3 complexx fit was not ninja bait and 1 complex mod fits were. Did go and double chack contracts just in case a full set of gistXs and a PithB XL all together cost about what a GistC XL does. thanks for that the gist set may be worth it on another project...


Yup, fitting skills can be surprisingly important. Big smile

If you're that tight on CPU and that worried about tank then drop the AB for more tank. Use a Large Pith B or C shield booster to free up CPU. Once you're comfortable/experienced and have better fitting skills then revisit using an AB or MWD. Dropping the 4th Gyro for a DCU II is also an idea.

No matter what, you will need to pay attention to triggers.


[Machariel, Level 4 copy 1]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pith B-Type Large Shield Booster
Heavy Capacitor Booster II, Cap Booster 800
Explosion Dampening Field II
Invulnerability Field II
Shield Boost Amplifier II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
[empty high slot]

Large Projectile Metastasis Adjuster II
Large Projectile Ambit Extension II
Large Ionic Field Projector I

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

I Accidentally YourShip
Republic University
Minmatar Republic
#39 - 2011-11-01 16:44:29 UTC
stoicfaux wrote:
JitaJane wrote:

I fired up EFT to see if I was missing anything and I was. Way over on CPU. I managed to cram it in with 4 fleet gyros and 2 fleet TEs so another 1/2 billion and change in bling to get a somewhat worse tank and a little bit of range on a ship that already has piles of range and plenty of ability to close. Saving maybe 3 seconds of being bored in WC. Mostly I figured troll when he asserted that his 3 complexx fit was not ninja bait and 1 complex mod fits were. Did go and double chack contracts just in case a full set of gistXs and a PithB XL all together cost about what a GistC XL does. thanks for that the gist set may be worth it on another project...


Yup, fitting skills can be surprisingly important. Big smile

If you're that tight on CPU and that worried about tank then drop the AB for more tank. Use a Large Pith B or C shield booster to free up CPU. Once you're comfortable/experienced and have better fitting skills then revisit using an AB or MWD. Dropping the 4th Gyro for a DCU II is also an idea.

No matter what, you will need to pay attention to triggers.


[Machariel, Level 4 copy 1]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pith B-Type Large Shield Booster
Heavy Capacitor Booster II, Cap Booster 800
Explosion Dampening Field II
Invulnerability Field II
Shield Boost Amplifier II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
[empty high slot]

Large Projectile Metastasis Adjuster II
Large Projectile Ambit Extension II
Large Ionic Field Projector I



Don't advise people to drop their prop mod on a Machariel. It is not built to sit in one place and tank. You want a projectile ship for that, use a Vargur. It has a solid tank, and similar dps and reach.

For easier fitting one can use a Gist type instead of a Pith type.
JitaJane
Science and Trade Institute
Caldari State
#40 - 2011-11-01 16:47:33 UTC
stoicfaux wrote:
JitaJane wrote:

I fired up EFT to see if I was missing anything and I was. Way over on CPU. I managed to cram it in with 4 fleet gyros and 2 fleet TEs so another 1/2 billion and change in bling to get a somewhat worse tank and a little bit of range on a ship that already has piles of range and plenty of ability to close. Saving maybe 3 seconds of being bored in WC. Mostly I figured troll when he asserted that his 3 complexx fit was not ninja bait and 1 complex mod fits were. Did go and double chack contracts just in case a full set of gistXs and a PithB XL all together cost about what a GistC XL does. thanks for that the gist set may be worth it on another project...


Yup, fitting skills can be surprisingly important. Big smile

If you're that tight on CPU and that worried about tank then drop the AB for more tank. Use a Large Pith B or C shield booster to free up CPU. Once you're comfortable/experienced and have better fitting skills then revisit using an AB or MWD. Dropping the 4th Gyro for a DCU II is also an idea.

No matter what, you will need to pay attention to triggers.


[Machariel, Level 4 copy 1]
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer

Pith B-Type Large Shield Booster
Heavy Capacitor Booster II, Cap Booster 800
Explosion Dampening Field II
Invulnerability Field II
Shield Boost Amplifier II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
[empty high slot]

Large Projectile Metastasis Adjuster II
Large Projectile Ambit Extension II
Large Ionic Field Projector I

Fitting skills are important that is why I invested in them. The previous fit (the troll remember?) did not fit on all 5s either. This however does. By using Pith L and a SBA. Something I mentioned on the first page of the thread. Of course at that point the Cap booster is superfluos because you have sufficient cap to manage aggro with your guns. Beyond that a Mach without an AB seems a bit wasteful as it's superior speed is one of it's greatest assets...

90% of of the time my posts are about something I actually find interesting and want to learn more about. Do not be alarmed.

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