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[Odyssey] Tech 1 Battleships - Gallente

First post
Author
smokeydapot
Moon Of The Pheonix
#1961 - 2013-04-18 13:08:38 UTC
Maximus Andendare wrote:
Wow, you are bad. Typical Oneiros repair amount per 5 sec cycle: 1886. Comparably-fit Dominix repair amount per cycle: 1711. Whoa! 1886 > 1711, or ~10%. Numbers are hard. See that? The T2 Logi ship reps for more.
I know you're going to ask, because ship fitting is probably incomprehensible to you, but here you go (the important bits): 4x Large 'Solace' Remote Bulwark Reconstruction and 5x Medium Repair Drone IIs. Because of those drones, the dedicated Logi ship experiences a ten percent buff over the non-buffed repair amount of the unbonused Domi. Now you see how bad it is to waste a bonus?

No logistics drones are relegated to EFT warrior's like what you appear to be, high sec scrubs and POS repair no self respecting logistic pilot wants to loose repair power when drones go pop as they often do flight time also makes them inpractical. Drone bay's are used for the likes of E-war drones or combat drones regardless of bonus or lack thereof.
smoking gun81 wrote:
No one is going to just fit 4 RR to a domi if it gets an RR bonus they are going to fit 6

So true Big smile
smoking gun81 wrote:
T2's are quite easy to fit to an oneiros

intresting but also true just confirmed this on sisi the less cycle time will come in useful for my alts logistics pilot.BlinkBlink
Maximus Andendare wrote:
Now you see how bad it is to waste a bonus?

logistic drones as I just said ( but your personal vendetta against the other guy may have blinded you to real universe application ) are relegated to EFT warriors, high sec scrubs and POS repair simply because no logistics group wants to wait for drone flight time before any additional repair bonus apply. go get some experience....

Now can the pair of you shut up I'm trying to follow other posts for inspiration.IdeaIdea

On a more thread focused line of thought give me an 8 turret mega LolLolLol ( best suggestion I've seen so far and keeps in line with the mega hull progression to the vindicator).
Suicide Smith
Center for Advanced Studies
Gallente Federation
#1962 - 2013-04-18 14:49:35 UTC
smokeydapot wrote:
On a more thread focused line of thought give me an 8 turret mega LolLolLol ( best suggestion I've seen so far and keeps in line with the mega hull progression to the vindicator).


Just throwing this one out there..

8 Turret Mega, Tracking and Falloff bonus.
Highslots come from the lows, cause really 4 is the minimum for mids on the BS in my book, I'd generally rather see 5.


Gives it a little range, a little dps, and keeps it good against faster ships like BC's and Cruisers..

That said I don't fly the Mega a whole lot..
smokeydapot
Moon Of The Pheonix
#1963 - 2013-04-18 16:12:27 UTC  |  Edited by: smokeydapot
Suicide Smith wrote:
smokeydapot wrote:
On a more thread focused line of thought give me an 8 turret mega LolLolLol ( best suggestion I've seen so far and keeps in line with the mega hull progression to the vindicator).


Just throwing this one out there..

8 Turret Mega, Tracking and Falloff bonus.
Highslots come from the lows, cause really 4 is the minimum for mids on the BS in my book, I'd generally rather see 5.


Gives it a little range, a little dps, and keeps it good against faster ships like BC's and Cruisers..

That said I don't fly the Mega a whole lot..


I'm going to agree with this as it appears to be a solid option for the mega although I think this was some others idea ( I started reading backwards to find out what the children was arguing about ) and found this on page 90 but I can't go bashing you for retaining something from this near 100 page thread.
You sir get a like +1 CoolCool


smoking gun81 wrote:
If the mega takes a hit on its drone use I believe it should have an extra turret ( total of 8 turrets ) with a drone bay around the 50 - 75m3 mark and a bandwidth of 50 Mbit/sec with a slot loadout of 8-4-7.
Hell you could even give the mega an E-War bonus something like:
+7.5% Large Hybrid Turret tracking speed and Large Hybrid Turret falloff per Level
+ 7.5% ( +10% would make it fall more inline with the Armageddon E-war bonus that everyone is so concerned about ) bonus to Warp Scrambler and Warp Disruptor range per level


While I'm not to sure about the E-war bonus a little more fall off would be welcome in my book. BlinkBlink
But then again it does add to an interesting concept having a point range bonus on one of the most iconic ships next to the Nyx for the Gallente. BearBear

Something tells me this guy just loves to fly his Megathron and not just EFT arguments.RollRoll

Edit: Maybe something like this for the Megathron:
+7.5% Large Hybrid Turret tracking speed and Large Hybrid Turret fall off per Level
+5% Large Hybrid Turret rate of fire per Level (replaces large hybrid turret damage)

But that could make it OP I leave it for discussion and consideration if CCP make it this far down the thread ShockedShocked
Nikuno
Atomic Heroes
#1964 - 2013-04-18 17:53:43 UTC
Bouh Revetoile wrote:
Nikuno wrote:
Well unless there are changes to drones then I'll be swapping from domi to geddon too, and I do pvp. The sentry bonus as things stand right now is nowhere near as useful as the neut range bonus in the majority of situations I enjoy fighting in.

The ship being bad or useless and you having no use for it are two completely different and mostly unrelated things. If your primary use of the dominix is as a neutralizing platform, indeed the armageddon will be better ; otherwise, I'm not sure.



I didn't state anything about either ship being bad or useless, nor did I state I had no use for it. I quite specifically stated that "in the majority of situations I enjoy fighting in" that the domi bonus, as drones stand currently, would be less useful than the Geddon's bonus.

You really are far too defensive.
Tom Guhl
The Scope
Gallente Federation
#1965 - 2013-04-18 20:38:53 UTC
Additionally, the Oneiros of course gets the cap usage reduction of its RR modules so that it can actually be cap stable, while the Domi would need to run dual cap boosters just to not cap out instantly.
Jovat
Science and Trade Institute
Caldari State
#1966 - 2013-04-18 21:50:34 UTC
I like the new Domi idea, and hope that it will be extended to the Navy Domi.

Huge tracking advantages for sentries sounds good, and unbonused high slots makes for interesting fits, from projectile, hybrid, laser, RR. In most PVE fits you'll only see 5 or 4 turrets as you need a drone link augmenter or two for most missions.

I would like to see some sort of sentry drone recall (drone tractor system built into the hull?) so you can actually move with a droneboat and enable more flexible sentry RR fleet doctrines and the ability to use droneboats in missions where the gates are far apart. As is you can't even orbit your drones with any confidence of being able to recall them; even one 3500 m away means you have to turn around and approach, taking an extra 15-30 seconds which is more than a little irritating.

Increasing the sig radius is bad form when the Domi is currently a sentry boat because it already has to sit still and speed tanking isn't much of an option.

This seems like a more flexible and useful ship that is more explicitly drone oriented. The fit that suffers the most is the 2000 dps brawler with a full rack of neutrons and heavies, and I'm sure that will make some people sad.
Broxus Maximas
Perkone
Caldari State
#1967 - 2013-04-19 00:23:01 UTC
Jovat wrote:
I like the new Domi idea, and hope that it will be extended to the Navy Domi.

Huge tracking advantages for sentries sounds good, and unbonused high slots makes for interesting fits, from projectile, hybrid, laser, RR. In most PVE fits you'll only see 5 or 4 turrets as you need a drone link augmenter or two for most missions.

I would like to see some sort of sentry drone recall (drone tractor system built into the hull?) so you can actually move with a droneboat and enable more flexible sentry RR fleet doctrines and the ability to use droneboats in missions where the gates are far apart. As is you can't even orbit your drones with any confidence of being able to recall them; even one 3500 m away means you have to turn around and approach, taking an extra 15-30 seconds which is more than a little irritating.

Increasing the sig radius is bad form when the Domi is currently a sentry boat because it already has to sit still and speed tanking isn't much of an option.

This seems like a more flexible and useful ship that is more explicitly drone oriented. The fit that suffers the most is the 2000 dps brawler with a full rack of neutrons and heavies, and I'm sure that will make some people sad.



You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also.
Tom Guhl
The Scope
Gallente Federation
#1968 - 2013-04-19 03:18:44 UTC
Broxus Maximas wrote:
Jovat wrote:
I like the new Domi idea, and hope that it will be extended to the Navy Domi.

Huge tracking advantages for sentries sounds good, and unbonused high slots makes for interesting fits, from projectile, hybrid, laser, RR. In most PVE fits you'll only see 5 or 4 turrets as you need a drone link augmenter or two for most missions.

I would like to see some sort of sentry drone recall (drone tractor system built into the hull?) so you can actually move with a droneboat and enable more flexible sentry RR fleet doctrines and the ability to use droneboats in missions where the gates are far apart. As is you can't even orbit your drones with any confidence of being able to recall them; even one 3500 m away means you have to turn around and approach, taking an extra 15-30 seconds which is more than a little irritating.

Increasing the sig radius is bad form when the Domi is currently a sentry boat because it already has to sit still and speed tanking isn't much of an option.

This seems like a more flexible and useful ship that is more explicitly drone oriented. The fit that suffers the most is the 2000 dps brawler with a full rack of neutrons and heavies, and I'm sure that will make some people sad.



You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also.

I think it's an exaggeration to say "major nerf". I do think it's fair to say this is a step back, or at best a confused step sideways, but "major" is IMO an overstatement. The drone optimal/tracking buff, which is basically a sentry buff, probably isn't enough by itself to help the Domi into a new role that makes up for the loss in turret damage, but it will still find applications; and don't forget the extra powergrid might help you fit better guns or other modules to compensate for the unbonused damage, not to mention the extra cap and tank. And maybe they will actually be fast in the "drone rework" that they are supposedly doing and it will give this Dominix a useful and unique place other than ratting with super-Gardes.

Also, hasn't it already been confirmed that Navy ships will be unaffected?
Marxzo Andoun
Aliastra
Gallente Federation
#1969 - 2013-04-19 04:39:52 UTC
Tom Guhl wrote:
...maybe they will actually be fast in the "drone rework" that they are supposedly doing and it will give this Dominix a useful and unique place other than ratting with super-Gardes.

Also, hasn't it already been confirmed that Navy ships will be unaffected?


CCP Rise will be touching on the Navy boats soon. I think most of his work has been good so far but I'm still face-palming over the Domi.

Sadly, I'm sure the metrics that CCP is using shows that people are running sentry Domis a lot. This probably due to a low-SP fit to get into L4's quickly that has spread around. /tinfoil hat

I'm sure CCP thinks they are giving us what we want but adding more AFK to the ratter-Domi setup is not going to get anyone more into this game. Most of the credible people here have also discounted the fleet option unless CCP has something up their sleeve with how sentries function that they haven't shared yet. But of course, dropping this change on us before such a changes are done is bad.

Probably one of the reasons this is getting so much debate is that T1 BS are people's "home" ship for a large amount of career time in Eve and few BS are having their roles restricted or changed as much as the Dominix.
Marxzo Andoun
Aliastra
Gallente Federation
#1970 - 2013-04-19 04:42:26 UTC  |  Edited by: Marxzo Andoun
double post
Zoldarion Katelo
Caldari Provisions
Caldari State
#1971 - 2013-04-19 05:03:28 UTC  |  Edited by: Zoldarion Katelo
Since the bonuses are now making the Domi a pure out and out drone boat would really like it to have the option of using heavy drones instead of sentries. Im not sure if the drone optimal range is really required as there are several ways in thhe game to manipulate that already and it could get to a point where people will only use Garde II's for sentry boats as they will be able to get them sniping out well over 100km. Instead i would love to see the bonus as: 10% drone tracking and 10-15% heavy drone speed per lvl. This way drone boats might have the option of trying out heavies instead of being forced to use sentries cause heavies are just so slow at this time that they are waste of time to use alot of the time. Also with the current style of play the domi seems to be being forced into with these changes i.e. sentry boat it seems non sensical to me to increase its sig size since it is a sitting duck already.

Another idea would be give the domi bonuses some drone control range, so that it can make up for losing its + turret bonus by being able to drop drone links for extra turrets.
baltec1
Bat Country
Pandemic Horde
#1972 - 2013-04-19 05:28:08 UTC
Suicide Smith wrote:
smokeydapot wrote:
On a more thread focused line of thought give me an 8 turret mega LolLolLol ( best suggestion I've seen so far and keeps in line with the mega hull progression to the vindicator).


Just throwing this one out there..

8 Turret Mega, Tracking and Falloff bonus.
Highslots come from the lows, cause really 4 is the minimum for mids on the BS in my book, I'd generally rather see 5.


Gives it a little range, a little dps, and keeps it good against faster ships like BC's and Cruisers..

That said I don't fly the Mega a whole lot..


I do fly it a lot and I like the changes more than this idea.
ExAstra
Echoes of Silence
#1973 - 2013-04-19 06:08:04 UTC
Actually I would like to take a minute to address drones and the new Dominix.

As it seems right now we're getting the new bonus of:
+10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)

This MOSTLY affects Sentry drones. You can pretend it doesn't affect the other drones, but it does. It lets Mediums hit frigates better and Heavies hit cruisers harder (and more consistently in both cases). Grab a friend with a frigate and cruiser on SiSi and test the drone's performance with a Dominix equipped with dual OTLs and without. The difference isn't mind boggling but it's there, and it allows the Dominix more consistently applied DPS.

But anyway, it MOSTLY affects Sentry drones, like everyone in this thread already knows. So what's the problem with that? Well, to a certain extent, none. Sentry drones are awesome and giving them a range/tracking bonus really WOULD help set the Dominix apart from the Armageddon. I say would because BY ITSELF it isn't enough. So something needs to change.

One of the biggest problems is Drone Control Range. From a gameplay and lore perspective drone control range makes sense. But for SENTRY drones it doesn't. The idea behind Drone Control Range is that you have a limited space within which to stream information and commands to your drones. So, I ask, WHY does this apply to Sentry Drones? They're (normally) sitting right next to you the whole time. If I can lock a target 120+km out (with SeBos that will be equipped instead of OTLs with this rebalance) my beautifully optimally buffed Bouncer IIs SHOULD be able to start sniping it. And I shouldn't have to have my high slots filled with heavy CPU stealing Drone Link Augmentor IIs. There is no sense to the Drone Control Range hindering sentries in that sense. Instead, the Drone Control Range should come into effect for your distance from the drones, not (necessarily) the target. I say necessarily because in the case of Attack/Scout drones, where they will have to move TO said target, target distance stops being a non-issue and the drones shouldn't be able to comply.

I personally see no reason why, if I'm 59km from my Warden IIs, and my target is another 100km away from me, why I can't stream that targeting information to the Sentry drones and have them engage my target. I DO see why I shouldn't be able to sick a flight of 10km/s (DNC boosted) Warrior IIs on them. If there is a serious gameplay balance issue with this, please enlighten me because I personally don't see it.



So yeah, I think that change alone could really help the Dominix stand out from the Armageddon, at least as a drone sniper. This problem does nothing to solve that sentries can't move/etc. and that still needs to be addressed. In fact it all needs to be addressed in my opinion. I think that such a simple change would actually be more beneficial than a drone control range ship bonus as it leaves the Dominix's attack drones regulated to the 60km maximum, but the sentry drones become far more viable in comparison, but all drones for the ship are still getting a nice little buff.

I'm worried this will go overlooked by CCP in the vast depths of this thread, but I don't see any immediate problems with such a proposal. And yeah, CCP, drones still need an overhaul!

Save the drones!

Roime
Mea Culpa.
Shadow Cartel
#1974 - 2013-04-19 07:24:29 UTC
Great post, ExAstra!

Removing drone control range from sentries would do the trick.

Unfortunately it looks like CCP has already moved their attention to some other things from these threads, and expecting any drone fixes for Odyssey is... highly optimistic*. I'd settle for simpler fixes

+ more native drone control range
+ more drone bay



* drone UI needs a complete overhaul, drone signatures are way too big, mediums and heavies need a slight speed buff, broken mwd/orbit mechanism needs to be fixed, and finally sentries need their scoop range doubled

.

Jovat
Science and Trade Institute
Caldari State
#1975 - 2013-04-19 07:56:50 UTC
Broxus Maximas wrote:
You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also.


-12% EFT DPS in the max damage full rack of neutrons that is compensated by vastly better damage application with drones, much more tank, more powergrid to fit more modules, more powerful guns...

Not sure how this is a major nerf. This makes the Domi much more flexible, and in most cases more powerful.
Hoinus
Duty Free Exchange
#1976 - 2013-04-19 08:35:54 UTC
Jovat wrote:
Broxus Maximas wrote:
You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also.


-12% EFT DPS in the max damage full rack of neutrons that is compensated by vastly better damage application with drones, much more tank, more powergrid to fit more modules, more powerful guns...

Not sure how this is a major nerf. This makes the Domi much more flexible, and in most cases more powerful.



If anything the Domi is less flexible, the new mission build would be a rack full of shield transfer to the sentries while u afk.
CCP Eterne
C C P
C C P Alliance
#1977 - 2013-04-19 10:38:44 UTC
I have removed some personal attacks from this thread.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

HazeInADaze
Safari Hunt Club
#1978 - 2013-04-19 11:16:52 UTC
Hopefully future drone changes really help this weapon system, but as it stands I feel like the Geddon just came out of nowhere to be the drone boat of choice. Neutralizers have always been a great way for a drone boat to disable an enemy so the drones can apply damage. Without some changes to how drones operate (how they currently mwd sling shot around the target, getting very poor damage application, or how easy they are to kill) I think neutralizers will be a powerful aid in drone damage, more so than optimal and tracking.

Marxzo Andoun
Aliastra
Gallente Federation
#1979 - 2013-04-19 12:32:27 UTC
Jovat wrote:
Broxus Maximas wrote:
You really don't like the Gallente BS do you? These are major nerfs for the Domi and I can pray to God that they don't change the Navy version with this nerf also.


-12% EFT DPS in the max damage full rack of neutrons that is compensated by vastly better damage application with drones, much more tank, more powergrid to fit more modules, more powerful guns...

Not sure how this is a major nerf. This makes the Domi much more flexible, and in most cases more powerful.


You're forgetting the other BS that are also getting bumped in the tiericide to the middle ground while having their layouts and ship bonus match their role as turret/brawl/tanky ships.

This means there is more competition and more choices for these roles than ever over the Domi, which in the mean time is having it's layout and bonus tied to the sentry mechanics which many pilots wouldn't to be caught dead with in PvP (sorry pun).

Sure, tracking will help larger drones hit smaller ships too... but a strength of the current live Domi was in it's ability to swap to smaller drones anyways.
Bouh Revetoile
In Wreck we thrust
#1980 - 2013-04-19 13:08:46 UTC  |  Edited by: Bouh Revetoile
Marxzo Andoun wrote:
You're forgetting the other BS that are also getting bumped in the tiericide to the middle ground while having their layouts and ship bonus match their role as turret/brawl/tanky ships.

This means there is more competition and more choices for these roles than ever over the Domi, which in the mean time is having it's layout and bonus tied to the sentry mechanics which many pilots wouldn't to be caught dead with in PvP (sorry pun).

Sure, tracking will help larger drones hit smaller ships too... but a strength of the current live Domi was in it's ability to swap to smaller drones anyways.

So, in fact, the complaints about the dominix come from the sentries ?

I think it's not a good idea to balance ship with the aim of working around a weapon system, but balance the weapon system instead ; dealing with the source of the problem instead of its effects.

If the dominix's problem is sentries, why not making the dominix a good sentry ship and fix the sentries instead of making the dominix good at something else and throwing sentries to the bin ?